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[G] TheStaircase - An Alternative Improvement Method - Pag…

Forum Index > StarCraft 2 Strategy
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Prev 1 13 14 15 16 17 78 Next
DwarfTherapist
Profile Joined November 2012
United States48 Posts
December 03 2012 07:25 GMT
#281
American Server only?
Coldlogic
Profile Joined December 2008
United States116 Posts
Last Edited: 2012-12-03 08:21:34
December 03 2012 08:21 GMT
#282
New build.

Added special functionality for Step 0 for Zerg. If there are multiple players, this step will be disabled. If a computer player is present, the map will not spawn the computer if the user chooses step 0. If the user restarts and chooses a different step, a computer player will spawn like normal.
Coldlogic
Profile Joined December 2008
United States116 Posts
December 03 2012 08:21 GMT
#283
On December 03 2012 16:25 DwarfTherapist wrote:
American Server only?


Yes, sorry. Will look into pushing to a different location when the map is more stable.
DwarfTherapist
Profile Joined November 2012
United States48 Posts
December 03 2012 08:25 GMT
#284
On December 03 2012 17:21 Coldlogic wrote:
Show nested quote +
On December 03 2012 16:25 DwarfTherapist wrote:
American Server only?


Yes, sorry. Will look into pushing to a different location when the map is more stable.


Good job i have multiple accounts!
Nice work man.
Callynn
Profile Joined December 2010
Netherlands917 Posts
December 03 2012 13:49 GMT
#285
On October 10 2012 04:29 JaKaTaK wrote:
You can now play TheStaircase in a custom game! Just search for TheStaircase (in custom games) and start playing, leave any bug reports and ideas for improvement here. Please keep in mind that this map is very new and will likely have many bugs, we will get to them as soon as we can and appreciate your patience.


Maybe a stupid question, but is this map released on EU? I cannot seem to find it there. If it isn't, please note on which servers it is available. I wanted to test it
Comparing BW with SCII is like comparing a beautiful three-master sailing ship with a modern battlecruiser. Both are beautiful in their own way, both perform the same task, but they are worlds apart in how they are built and how they are steered.
Soljai
Profile Joined June 2012
Romania7 Posts
December 03 2012 14:56 GMT
#286
Hey, just wanted to say that when you upload it to EU you can count on me to test it! I can't wait, it will be so much easier to keep track of everything!
Thank you for all that you are doing for the community!
"When your opponent attacks, defend. If he defends, expand. If he expands, attack." - Artosis
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-12-03 18:30:38
December 03 2012 15:20 GMT
#287
Sorry for not being clear, OP updated

EDIT:

Video #2 is up and ready for consumption. Please give some thumbs up or down so I know if you like it or not

Commentatorhttps://www.youtube.com/JaKaTaKtv
Coldlogic
Profile Joined December 2008
United States116 Posts
December 04 2012 11:55 GMT
#288
New build.

Recreate minerals that get mined out.
Reset resource capacities back to initial amounts.

In case anyone is interested, it was a pretty interesting problem that no one mentioned. I didn't see it until I played an abnormally long game. But when the minerals get depleted, and the map restarts, the minerals wouldn't be reset back to initial capacities and completely mined out minerals were just gone. I have also added recreation for high yield mineral bases, but that is not currently testable, and wont be until I push the system to a new map.
Coldlogic
Profile Joined December 2008
United States116 Posts
December 04 2012 13:25 GMT
#289
New build.

No longer disable supply checking after map reset.
TeeZeee
Profile Joined December 2012
United States5 Posts
December 04 2012 21:04 GMT
#290
Quick question. Just started using your map and when I complete a challenge is it supposed to say "success" or anything like that? I finished step 0 for zerg (or at least I think) and I was just looking around the map while still making sure to hit all my injects. Did I miss a small part of creep somewhere? or do I just know when I finish it? Awesome tool btw I really like it.
Danagor
Profile Joined May 2012
Venezuela15 Posts
December 04 2012 23:06 GMT
#291
On December 03 2012 15:52 Coldlogic wrote:
Show nested quote +
On December 03 2012 12:54 Danagor wrote:
Hey Gratz on the map i really like it, i belive i can learn a lot from it one thing i belive could make it better is that the gg/restart command also resets the minerals and gas, somethig like the -r that uses YABOT, just an idea hope it helps and keep up the good work :D


Are you saying your money doesn't reset with gg/restart or when you start the next round?


Yes, i mean, my minera/gas/supply go back to 0 but the mineral patches and gas geisers don't restart, so for example i lost doing my lvl 6 for terran, i played about 20 to 30min match by that time my main base is out of resources most of the time, i type gg on the chat to restart the game and try again, i select lvl 6 again and i have my CC and my SCVs but no mineral patches and one almos empty gas...

Tho i have to say i feel that i have improved a lot with this, i got how to use the minimap better and found out how to scout a little bit better, my macro has improved, i'm still on lvl 9-10 but i feel more confident now, i even got my APM improved a lot since i understand the game better, thanks a lot i'm eaguer to finish all lvls and start laddering before the season block and see how far i can get :D

Looking forward for that reset/gg problem to be solved ASAP since getting in and out every time you win/lose/screw up is time consuming and boring, and again thanks keep it up :D
Train Hard, Beat them Harder
Danagor
Profile Joined May 2012
Venezuela15 Posts
December 04 2012 23:11 GMT
#292
On December 05 2012 08:06 Danagor wrote:
Show nested quote +
On December 03 2012 15:52 Coldlogic wrote:
On December 03 2012 12:54 Danagor wrote:
Hey Gratz on the map i really like it, i belive i can learn a lot from it one thing i belive could make it better is that the gg/restart command also resets the minerals and gas, somethig like the -r that uses YABOT, just an idea hope it helps and keep up the good work :D


Are you saying your money doesn't reset with gg/restart or when you start the next round?


SOLVED Yes, i mean, my minera/gas/supply go back to 0 but the mineral patches and gas geisers don't restart, so for example i lost doing my lvl 6 for terran, i played about 20 to 30min match by that time my main base is out of resources most of the time, i type gg on the chat to restart the game and try again, i select lvl 6 again and i have my CC and my SCVs but no mineral patches and one almos empty gas

Tho i have to say i feel that i have improved a lot with this, i got how to use the minimap better and found out how to scout a little bit better, my macro has improved, i'm still on lvl 9-10 but i feel more confident now, i even got my APM improved a lot since i understand the game better, thanks a lot i'm eaguer to finish all lvls and start laddering before the season block and see how far i can get :D

Looking forward for that reset/gg problem to be solved ASAP since getting in and out every time you win/lose/screw up is time consuming and boring, and again thanks keep it up :D


LoL nevermind about the mineral / gas problem i saw it's been solved AWESOME!!! Keep upd the good work!!!
Train Hard, Beat them Harder
Danagor
Profile Joined May 2012
Venezuela15 Posts
December 05 2012 00:27 GMT
#293
Hey there again, thanks for the last fix on the minerals, but i notice that if a patch is fully sonsumed it does not respawn after the gg/restart, another thing is that the fog of war is not reseted either and i can see old enemy buildings this does not affect gameplay for me just letting you know... :D
Train Hard, Beat them Harder
Danagor
Profile Joined May 2012
Venezuela15 Posts
December 05 2012 00:48 GMT
#294
On December 05 2012 09:27 Danagor wrote:
Hey there again, thanks for the last fix on the minerals, but i notice that if a patch is fully sonsumed it does not respawn after the gg/restart, another thing is that the fog of war is not reseted either and i can see old enemy buildings this does not affect gameplay for me just letting you know... :D


Also some upgrades don't reset, like steem packs for marines or +1+1 for ground units...
Train Hard, Beat them Harder
Lasender
Profile Joined February 2012
United States14 Posts
December 05 2012 02:38 GMT
#295
Is there a clan in HotS to support this growth? I feel like it might be a very interesting prospect to create a clan dedicated to monitoring and spreading the word about this fun new way to learn!
Mules aren't imba, terran are the slowest worker producing race!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2012-12-05 03:37:01
December 05 2012 03:23 GMT
#296
Its called [JKTK] and we spread the word of TheCore and TheStaircase. Also, there's an email team if you want to join us.

EDIT: Video #3 is up

Commentatorhttps://www.youtube.com/JaKaTaKtv
Coldlogic
Profile Joined December 2008
United States116 Posts
Last Edited: 2012-12-05 05:04:20
December 05 2012 04:00 GMT
#297
On December 05 2012 09:48 Danagor wrote:
Show nested quote +
On December 05 2012 09:27 Danagor wrote:
Hey there again, thanks for the last fix on the minerals, but i notice that if a patch is fully sonsumed it does not respawn after the gg/restart, another thing is that the fog of war is not reseted either and i can see old enemy buildings this does not affect gameplay for me just letting you know... :D


Also some upgrades don't reset, like steem packs for marines or +1+1 for ground units...


I'll work on resetting upgrades.

Working on consumed mineral patches respawn.
Coldlogic
Profile Joined December 2008
United States116 Posts
Last Edited: 2012-12-05 04:44:45
December 05 2012 04:44 GMT
#298
On December 05 2012 06:04 TeeZeee wrote:
Quick question. Just started using your map and when I complete a challenge is it supposed to say "success" or anything like that? I finished step 0 for zerg (or at least I think) and I was just looking around the map while still making sure to hit all my injects. Did I miss a small part of creep somewhere? or do I just know when I finish it? Awesome tool btw I really like it.


No, step 0 is currently under the discretion of the player. I would hope you can tell when the map is covered in creep

There may be plans in the future to statistically monitor when the player has completed this task, but nothing currently implemented.
Zozma
Profile Blog Joined November 2008
United States1626 Posts
Last Edited: 2012-12-05 05:19:33
December 05 2012 05:19 GMT
#299
I think there's an issue with supply on your custom map (for Protoss at least).

There's a window when a pylon is finishing building (the warp-in animation is finishing), but you don't have the supply from it yet. If you try to build something during that window, the map counts it as a hard supply block. Or, it did for me (in one case).

I don't know too much about the SC2 map editor, but this seems to me like something that would be really hard to fix. But I figured I'd at least let you guys know.

By the way, this is a really cool idea for how to improve. It's easy to say "work on your macro" or "have better mechanics", but kudos to you guys for actually putting numbers on it.
OkStyX
Profile Blog Joined October 2011
Canada1199 Posts
December 05 2012 05:20 GMT
#300
On October 10 2012 06:14 GoldenPro wrote:
This is a complete waste of time. You cannot simply become better in any reasonable amount of time by limiting yourself to bad play. You're telling people to only build Zealots/Marine/Zerglings for level 1, and moving up to a few units on the next levels without micro'ing their units at all or anything. It's just fucking pointless. This game is not that simple and there's no reason to practice this way, because it's 100% non-viable in any high level of play. Why would you practice a mechanically and strategically complex game using only 1 variable? If you want to master StarCraft 2, then you shouldn't play like an idiot on purpose. If you seriously cannot find yourself capable of doing 120'ish+ APM and correct unit compositions/timings every game, then you need to forget about any kind of goal of "improving" or becoming one of the best players, just play for lols, because you will be a joke forever.

StarCraft 2 is not a game of long-term improvement or skill. There is 1 game, one 1v1 on ladder. or a Bo3/5/7/etc in a tournament settings. Why should you have a goal to have an "SQ" of a certain number and no supply blocks with only zealots/marines/zerglings? It has no relevance to standard and correct play. Once you implement more structures/units into the game the relationships fall apart, and what you did with only 1 unit doesn't work with 2, 3,etc. anymore. You cannot "master" this game in small baby steps. You will master it by playing the correct way over and over. You obviously know nothing about RTS gaming, and you should consider a different hobby, because you're going no where.

User was banned (PBU).


What does PBU mean ?

Also Jak ! This is great taking things in steps is one of the best ways to learn
Team Overklocked Gaming! That man is the noblest creature may be inferred from the fact that no other creature has contested this claim. - G.C. Lichtenberg
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