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[G] ZvT Perfect Spine placement vs 2rax Bunker - Page 2

Forum Index > StarCraft 2 Strategy
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Orek
Profile Joined February 2012
1665 Posts
October 09 2012 13:14 GMT
#21
Hi. OP here answering some questions.

On October 08 2012 23:48 JDub wrote:
As for the cannon -- cannons are 2x2 (in terms of the SC2 building grid), so is there a reason why in your images for them you show them as 3x3? Are spine crawlers really slightly smaller than 2x2 (neighboring spines don't form a tight wall against lings, for example), or are cannons really slightly bigger than 2x2?
Images for cannons are 2X2 as well. (same green diamonds) Spine/Spore crawlers are smaller than other 2X2 structures within 2X2 grids in terms of footprints used. I believe many people have seen a worker passing in between 2 spine crawlers but never in between 2 cannons next to each other. This is because the smaller footprint is exclusive for spine/spore crawlers, which can be confirmed by map editor.

On October 09 2012 05:40 sc2chronic wrote:
interesting read..

also you should include the bit about marauders effectively making this useless into the main notes and not just in the cannon version, because they outrange the spine as well.
If marauder, a unit that requires gas + tech lab on barracks, appears, then it's not 2rax in the first place. Marauder is relevant only for cannon rush scenario where Terran is not necessarily going gasless.

On October 09 2012 01:52 Nightsz wrote:
Great guide.
But along came illusion...
+ Show Spoiler +


On October 09 2012 11:30 poeticEnnui wrote:
Illusion's bunker micro. What in the name of I don't even that was absolutely sick.

Kinda makes spine placement irrelevant, yeah?
Holy Moly... so, even sky isn't the limit for Terran micro it seems...
One spine crawler died immediately by morphing too close. Another spine crawler at the bottom was misrelocated once. But even with these problems fixed, I don't think Zerg could have done anything about the 3 bunker contain. Perfect spine crawler placement takes you only so far
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
February 25 2014 03:01 GMT
#22
Hey Orek, I just retested this in a unit tester and got different results. Is it possible this has changed or am I missing something? Using the green diamond as the center of the spine, the bunker reaches them, but using the green diamond as the edge seems to work for most positions.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Orek
Profile Joined February 2012
1665 Posts
February 25 2014 13:20 GMT
#23
On February 25 2014 12:01 JaKaTaK wrote:
Hey Orek, I just retested this in a unit tester and got different results. Is it possible this has changed or am I missing something? Using the green diamond as the center of the spine, the bunker reaches them, but using the green diamond as the edge seems to work for most positions.

Spine Crawler change for Heart of the Swarm:
◦This unit now completely blocks pathing when placed next to other structures, including other Spine Crawlers.
◾Zerglings and other small units can no longer squeeze in between Spine Crawlers.
◦The scale of this unit has been increased from 0.85 to 0.95.


Basically, spine crawler is now bigger in HotS, so this thread is kinda obsolete. But I'm not particularly interested in updating this thread because
1. This thread is relatively minor.
2. It took me forever to compile all those images and stuffs. I don't want to do that again.
3. Terran is almost extinct anyways.
SC2Toastie
Profile Blog Joined October 2013
Netherlands5725 Posts
February 25 2014 14:43 GMT
#24
However Effort could have benefitted fron this quite a bit ^.^
Mura Ma Man, Dark Da Dude, Super Shot Sos!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2014-03-18 18:11:29
February 26 2014 00:15 GMT
#25
@Orek
Okay, excellent I will be proceeding with my own tests. There are still spots where you can outrange the bunker but still hit it with the spine. Thanks for the response.

EDIT: Updated Thread can be found here:

http://www.teamliquid.net/forum/sc2-strategy/445534-static-defense-placement

We're also including discussion on other Static Defense Placement Things as well. Potentially broadening to Building Placement in general.
Commentatorhttps://www.youtube.com/JaKaTaKtv
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