On October 08 2012 23:48 JDub wrote:
As for the cannon -- cannons are 2x2 (in terms of the SC2 building grid), so is there a reason why in your images for them you show them as 3x3? Are spine crawlers really slightly smaller than 2x2 (neighboring spines don't form a tight wall against lings, for example), or are cannons really slightly bigger than 2x2?
Images for cannons are 2X2 as well. (same green diamonds) Spine/Spore crawlers are smaller than other 2X2 structures within 2X2 grids in terms of footprints used. I believe many people have seen a worker passing in between 2 spine crawlers but never in between 2 cannons next to each other. This is because the smaller footprint is exclusive for spine/spore crawlers, which can be confirmed by map editor.As for the cannon -- cannons are 2x2 (in terms of the SC2 building grid), so is there a reason why in your images for them you show them as 3x3? Are spine crawlers really slightly smaller than 2x2 (neighboring spines don't form a tight wall against lings, for example), or are cannons really slightly bigger than 2x2?
On October 09 2012 05:40 sc2chronic wrote:
interesting read..
also you should include the bit about marauders effectively making this useless into the main notes and not just in the cannon version, because they outrange the spine as well.
If marauder, a unit that requires gas + tech lab on barracks, appears, then it's not 2rax in the first place. Marauder is relevant only for cannon rush scenario where Terran is not necessarily going gasless.interesting read..
also you should include the bit about marauders effectively making this useless into the main notes and not just in the cannon version, because they outrange the spine as well.
On October 09 2012 11:30 poeticEnnui wrote:
Illusion's bunker micro. What in the name of I don't even that was absolutely sick.
Kinda makes spine placement irrelevant, yeah?
Holy Moly... so, even sky isn't the limit for Terran micro it seems...Illusion's bunker micro. What in the name of I don't even that was absolutely sick.
Kinda makes spine placement irrelevant, yeah?
One spine crawler died immediately by morphing too close. Another spine crawler at the bottom was misrelocated once. But even with these problems fixed, I don't think Zerg could have done anything about the 3 bunker contain. Perfect spine crawler placement takes you only so far