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[G] DRG's Roach/Ling/Bane "All-in" (Or is it?) - Page 3
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docvoc
United States5491 Posts
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Starshaped
Sweden575 Posts
User was warned for this post | ||
neoghaleon55
United States7435 Posts
Against a good reactor hellion player, that hits with 4 hellions 6 minutes in the game, you just straight up lose... | ||
neoghaleon55
United States7435 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=224348#1 Unfortunately, DRG doesn't want me to create a whole strategy section because it would give away too many of his builds. But he's fine with this one. | ||
Trusty
New Zealand520 Posts
I love this part in all your guides :D | ||
BeeNu
615 Posts
It's odd, and it seems like if you wreck the natural you wouldn't be much behind if at all but personally with using this strat either it completely kills them or I end up losing since Terran only takes a real hit to his economy meanwhile you also take a hit to your economy from not droning and your tech is also pathetically weak and behind in upgrades and everything. | ||
Shovelbum
United States8 Posts
Thank you, and I can't wait to try this build out! | ||
Rube_Juice
Canada348 Posts
On June 13 2012 06:02 neoghaleon55 wrote: DRG's version has no spine crawler, which is so risky. Against a good reactor hellion player, that hits with 4 hellions 6 minutes in the game, you just straight up lose... Going 4 queen and the 3 later gas is the way I've been doing this, though I die to counterattacks a lot despite doing insane damage (I need to tighten up my tech progression). If you have 4 queens, 4 hellions are no threat unless you're horribly out of position. | ||
snively
United States1159 Posts
![]() (also i dont play zerg, so.) | ||
TangSC
Canada1866 Posts
On June 13 2012 05:34 CheyRa wrote: Thanks for a very well made guide tang, i feel like this build provides a very safe platform to take a third and transition into the late game and also an opportunity to win the game outright. Just a quick question though, is this build viable if i scout gas from the terran at my 13 scout? Most of the time i see a full wall-off which means either proxy rax or 1 rax CC however if i get in and see gas is this still a viable way to proceed? Cheers! It's definitely viable against gas openings, but not ideal. It's not that most tank/banshee builds shut it down outright, they're just better at defending it than gas-less expand. | ||
Archile
United States403 Posts
just one question, what happens if they go for reactor hellion out of 1 rax expand, wouldn't they see/kite around/kill the lings moving across the map? thanks | ||
Fog-of-War
United States103 Posts
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Advocado
Denmark994 Posts
Early enough siege tanks will massacre large groups of banelings before they can do damage. And banshees can pummel your units as they move across the map. I saw a mech terran doing a really nice liftoff/evacuation of his entire natural to clean up the attack. That can basically leave you so far behind that the entire game is lost right there. Its a nice allin, but there are definitely a lot of maps that I would not do it on. Shakura's, entombed with LOS ramps. Cloud kingdom/taldarim with huge open naturals seem to be the best. Also depends on map size of course. This is still very allinish and the more time the terran gets to prepare (3+ bunkers) the harder it gets to do significant damage. In this BO (small) compendium drg builds contains a spinecrawler. https://docs.google.com/spreadsheet/ccc?key=0AtCOlN-fmKT7dDBNLWU1a1d3QTU4a3FMXzB5UE5taFE#gid=0 | ||
ZenithM
France15952 Posts
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Proxee
63 Posts
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neoghaleon55
United States7435 Posts
On June 13 2012 11:33 ZenithM wrote: You can always count on Tang to make good guides on cheesy or all in builds :D It's quite helpful. Zerg cheeses are hard to come by. | ||
Lysergic
United States355 Posts
DRG vs MKP - Finals game 1 - Shakuras Plateau (MLG Columbus) DRG vs Ganzi - game 3 - Daybreak (MLG Winter Arena) DRG vs TheStC - game 2 - Entombed Valley (MLG Winter Arena) 4 queens asap 5:30-5:45 3 gas 6:20 roach warren -ling speed @100gas -roaches -baneling nest (~7:50-8:10) take third while attacking | ||
TangSC
Canada1866 Posts
On June 13 2012 12:45 lysergic wrote: You should use more recent games for the build orders, especially for DRG; things have changed a lot since november. He started doing fast 4 queen with delayed 3 gas in january~. After the queen buff, pretty much everyone started opening fast 4 queen delayed 3 gas. DRG vs MKP - Finals game 1 - Shakuras Plateau (MLG Columbus) DRG vs Ganzi - game 3 - Daybreak (MLG Winter Arena) DRG vs TheStC - game 2 - Entombed Valley (MLG Winter Arena) 4 queens asap 5:30-5:45 3 gas 6:20 roach warren -ling speed @100gas -roaches -baneling nest (~7:50-8:10) take third while attacking Yeah actually I had seen a game of DRG opening 4queen, but regrettably couldn't find the replays. Thanks a lot for posting these! | ||
FabledIntegral
United States9232 Posts
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StratWaffle
United States28 Posts
On June 13 2012 07:17 BeeNu wrote: Ehh, as for whether this is All-in or not, I would say mostly yes. Even if you kill a retarded number of SCVs it's incredibly hard to win a macro game out of it due to Mules, especially if they went for fast 3cc and survived, their econ can bounce right back and your tech will be super slow. It's odd, and it seems like if you wreck the natural you wouldn't be much behind if at all but personally with using this strat either it completely kills them or I end up losing since Terran only takes a real hit to his economy meanwhile you also take a hit to your economy from not droning and your tech is also pathetically weak and behind in upgrades and everything. I really disagree with this statement, specifically "Even if you kill a retarded number of SCVs it's incredibly hard to win a macro game out of it due to Mules." I feel like this thinking is causing zerg's to play to passive against Terrans because they feel like killing SCVs doesn't do anything due to mules. I may need some back up on this point, but I've always heard casters say that mules count as 4 SCVs. A retarded amount of SCVS makes me think of around 25 SCVs killed. Sure he probably has 3 CCs at this point, each spawning one mule at a time with good macro. Thus 25-(4*3mules)= a net effect of you being ahead 13 drones. If you are doing Stephano's variation (have your third almost done when the 8:20 attack is over) then you are ahead. In conclusion, if you do a large amount of damage, then you will be able to transition and be equal or ahead. Furthermore, more often times than not, I feel like these busts do do a large amount of damage (I am Diamond). Regarding tech and upgrades, I believe the loss in those is worth the greater economy, which is Zerg's greatest strength. Furthermore, as TLO has been showing us, sticking with just zerglings and banelings and really nice creep spreed whilst only having three or four gases in the mid game and out expanding your opponent is really a viable strategy. Therefore, I voted that this is not an all-in and I have been practicing it on YABOT and I can't wait to destroy the ladder with it.. | ||
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