• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 14:02
CET 20:02
KST 04:02
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!12[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
Weekly Cups (October 19-25): Clem triples first in 5.0.175Evil Geniuses - shutting down21ISSL (IntoTheTV x SOOP SC2 League): Premier7Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League99
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Behind the Blue - Team Liquid History Book 5.0.17 Patch Notes - October 7, 2026 Evil Geniuses - shutting down
Tourneys
ISSL (IntoTheTV x SOOP SC2 League): Premier Stellar Fest TWO the Moon (Dec 16-20) Sparkling Tuna Cup - Weekly Open Tournament RSL goes to London! 2026 Offline Finals Nov 21-22 RSL 2026 Offline Finals LCQ Sign-Ups
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[D] the control group Simple Questions/Answers [G] How to playtest arcade maps [A] Nemrods 1/4 players
External Content
Mutation # 550 Graveyard Shift The PondCast: SC2 News & Results Mutation # 549 Endless Sparkles Mutation # 548 Shining Bright
Brood War
General
Rollback Netcode in Brood War Top Players of October 2026 (EBPD Rankings) BW General Discussion Sagi.gg Launcher Released Mathematicians needed to calc "Low Econ Epicness"
Tourneys
[Megathread] Daily Proleagues 2v2v2v2 Tournament Stage 1: Community Poll [IPSL] IPSL Winter 26-27 Ro24 is HERE! [$1250] International ShieldBattery League
Strategy
50,000-Word Terran Builds Memo 2026-10-22 Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Deus Ex 3!? Mobile Legends: Bang Bang Armies of Exigo - YesYes?
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread The Chess Thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread
Fan Clubs
Fan Club Resource Thread Reynor Fan Club The Flash Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
Why I built Repalyzer (1.1.…
BlueStar
Innovate or Game Over?
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 10376 users

[G] DRG's Roach/Ling/Bane "All-in" (Or is it?) - Page 7

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 5 6 7 8 Next All
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2012-10-11 16:44:50
October 11 2012 15:12 GMT
#121
I'm looking for a strong ZvT 2base all-in for low leagues and I don't mind if it's pure all-in.
However, I also want to be safe against his own all-ins.
So I would like to know if this is a BO loss against any terran cheese, like banshees or any other.

Your other 8:20 build seems cool because it hits earlier, but I'm concerned about going gas before pool because it seems like a BO loss to 2rax. You also don't drone scout so how do you deal with that?

Another detail I'm considering is if gas before pool will look more suspicious to him. The DRG version is more similar to standard play in gas timing and also a later roach warren, making it more unlikely he will see it coming.

Yet another possibility is going for your roach/ling (no banelings), which also seems potent.
Which all-in you recommend to have high winrate until diamond (if I execute it well) and be safe against his cheese at the same time?
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
October 11 2012 16:01 GMT
#122
On October 12 2012 00:12 Azoryen wrote:
I'm looking for a strong ZvT 2base all-in for low leagues and I don't mind if it's pure all-in.
However, I also want to be safe against his own all-ins.
So I would like to know if this is a BO lose against any terran cheese, like banshees or any other.

Your other 8:20 build seems cool because it hits earlier, but I'm concerned about going gas before pool because it seems like a BO lose to 2rax. You also don't drone scout so how do you deal with that?

Another detail I'm considering is if gas before pool will look more suspicious to him. The DRG version is more similar to standard play in gas timing and also a later roach warren, making it more unlikely he will see it coming.

Yet another possibility is going for your roach/ling (no banelings), which also seems potent.
Which all-in you recommend to have high winrate until diamond (if I execute it well) and be safe against his cheese at the same time?

Well gas before pool isn't really a build order loss against 2rax, just makes it a bit harder to hold because you need to pull out of gas asap. I would recommend the Roach/Ling All-In that hits around 7:00. You only need 19 drones and 2 Queens, so it's VERY aggressive and early.

Unfortunately, there is no all-in build that you can do that will be 100% safe against a 2-rax all-in though. You just need to be able to defend it. The good thing about going gas-first in this scenario is you can actually sacrifice your expansion and go for a Roach/Ling/Baneling all-in (Something I've used successful against top master/gm 2-rax timings).

Here's a video that may help: http://tangstarcraft.com/?p=1775
Coaching www.allin-academy.com | Team www.All-Inspiration.com
sCCrooked
Profile Blog Joined April 2010
Korea (South)1306 Posts
October 11 2012 17:26 GMT
#123
Unfortunately with the evolution of the recent Hellion/Banshee opening being the most standard and common nowadays, that opening hard-counters just about every push labeled here that hits after 8:20 or so.

I agree with Tang that we Zergs need to look at pushes that hit earlier than that mark since most T will just blindly hellion/banshee and we have no choice but to have very specific reactions.
Enlightened in an age of anti-intellectualism and quotidian repetitiveness of asinine assumptive thinking. Best lycan guide evar --> "Fixing solo queue all pick one game at a time." ~KwarK-
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
October 11 2012 18:58 GMT
#124
On October 12 2012 02:26 sCCrooked wrote:
Unfortunately with the evolution of the recent Hellion/Banshee opening being the most standard and common nowadays, that opening hard-counters just about every push labeled here that hits after 8:20 or so.

I agree with Tang that we Zergs need to look at pushes that hit earlier than that mark since most T will just blindly hellion/banshee and we have no choice but to have very specific reactions.

Sorry if this a noob question, but could you be more specific as why Hellion/Banshee build hard counters the all-in in this thread?
From what I've seen, mech builds are very greedy, at 8:45 terran has 3OC's and almonst no units, so it would seem like the all-in works even better in that case. What am I missing?
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
October 12 2012 01:07 GMT
#125
On October 12 2012 03:58 Azoryen wrote:
Show nested quote +
On October 12 2012 02:26 sCCrooked wrote:
Unfortunately with the evolution of the recent Hellion/Banshee opening being the most standard and common nowadays, that opening hard-counters just about every push labeled here that hits after 8:20 or so.

I agree with Tang that we Zergs need to look at pushes that hit earlier than that mark since most T will just blindly hellion/banshee and we have no choice but to have very specific reactions.

Sorry if this a noob question, but could you be more specific as why Hellion/Banshee build hard counters the all-in in this thread?
From what I've seen, mech builds are very greedy, at 8:45 terran has 3OC's and almonst no units, so it would seem like the all-in works even better in that case. What am I missing?

The majority of banshee builds will have several banshees out by the time your roaches/lings move across the map. They can do a TON of damage to your roaches moving out, and even snipe your morphing banelings (Crucial to breaking the depots/bunkers). So if the R/L/B attack does little damage, Hellion/Banshee is ahead because they have map control and can harass with Banshees / Cloak, forcing additional Queens/Spores which delays your tech. It makes it very difficult as Zerg to reach a solid 3-base economy in time to hold any follow-up timings (Mech or Marine-Tank). You're pretty much forced to cut drones as Zerg to get enough Roach/Ling to survive, then you're in a weird spot with late infestors etc.

tl;dr, most standard hellion/banshee builds can defend/end up ahead against Roach/Ling/Baneling busts.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
Last Edited: 2012-10-15 14:50:54
October 15 2012 14:49 GMT
#126
On October 12 2012 10:07 TangSC wrote:
Show nested quote +
On October 12 2012 03:58 Azoryen wrote:
On October 12 2012 02:26 sCCrooked wrote:
Unfortunately with the evolution of the recent Hellion/Banshee opening being the most standard and common nowadays, that opening hard-counters just about every push labeled here that hits after 8:20 or so.

I agree with Tang that we Zergs need to look at pushes that hit earlier than that mark since most T will just blindly hellion/banshee and we have no choice but to have very specific reactions.

Sorry if this a noob question, but could you be more specific as why Hellion/Banshee build hard counters the all-in in this thread?
From what I've seen, mech builds are very greedy, at 8:45 terran has 3OC's and almonst no units, so it would seem like the all-in works even better in that case. What am I missing?

The majority of banshee builds will have several banshees out by the time your roaches/lings move across the map. They can do a TON of damage to your roaches moving out, and even snipe your morphing banelings (Crucial to breaking the depots/bunkers). So if the R/L/B attack does little damage, Hellion/Banshee is ahead because they have map control and can harass with Banshees / Cloak, forcing additional Queens/Spores which delays your tech. It makes it very difficult as Zerg to reach a solid 3-base economy in time to hold any follow-up timings (Mech or Marine-Tank). You're pretty much forced to cut drones as Zerg to get enough Roach/Ling to survive, then you're in a weird spot with late infestors etc.

tl;dr, most standard hellion/banshee builds can defend/end up ahead against Roach/Ling/Baneling busts.

So basically this is only viable after scouting that T is going for bio or marine/tank/medivac after he 1raxFE?
Is it possible to get that scouting information before you commit to the all-in?
Indrium
Profile Joined November 2010
United States2236 Posts
October 16 2012 18:38 GMT
#127
On October 12 2012 10:07 TangSC wrote:
Show nested quote +
On October 12 2012 03:58 Azoryen wrote:
On October 12 2012 02:26 sCCrooked wrote:
Unfortunately with the evolution of the recent Hellion/Banshee opening being the most standard and common nowadays, that opening hard-counters just about every push labeled here that hits after 8:20 or so.

I agree with Tang that we Zergs need to look at pushes that hit earlier than that mark since most T will just blindly hellion/banshee and we have no choice but to have very specific reactions.

Sorry if this a noob question, but could you be more specific as why Hellion/Banshee build hard counters the all-in in this thread?
From what I've seen, mech builds are very greedy, at 8:45 terran has 3OC's and almonst no units, so it would seem like the all-in works even better in that case. What am I missing?

The majority of banshee builds will have several banshees out by the time your roaches/lings move across the map. They can do a TON of damage to your roaches moving out, and even snipe your morphing banelings (Crucial to breaking the depots/bunkers). So if the R/L/B attack does little damage, Hellion/Banshee is ahead because they have map control and can harass with Banshees / Cloak, forcing additional Queens/Spores which delays your tech. It makes it very difficult as Zerg to reach a solid 3-base economy in time to hold any follow-up timings (Mech or Marine-Tank). You're pretty much forced to cut drones as Zerg to get enough Roach/Ling to survive, then you're in a weird spot with late infestors etc.

tl;dr, most standard hellion/banshee builds can defend/end up ahead against Roach/Ling/Baneling busts.


2 base muta seems to be the only viable all in versus hellion/banshee, but I'm not sure if you can do that after scout. It almost seems like a blind metagame thing whenever I've seen it.
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
October 16 2012 23:12 GMT
#128
On October 17 2012 03:38 Indrium wrote:
Show nested quote +
On October 12 2012 10:07 TangSC wrote:
On October 12 2012 03:58 Azoryen wrote:
On October 12 2012 02:26 sCCrooked wrote:
Unfortunately with the evolution of the recent Hellion/Banshee opening being the most standard and common nowadays, that opening hard-counters just about every push labeled here that hits after 8:20 or so.

I agree with Tang that we Zergs need to look at pushes that hit earlier than that mark since most T will just blindly hellion/banshee and we have no choice but to have very specific reactions.

Sorry if this a noob question, but could you be more specific as why Hellion/Banshee build hard counters the all-in in this thread?
From what I've seen, mech builds are very greedy, at 8:45 terran has 3OC's and almonst no units, so it would seem like the all-in works even better in that case. What am I missing?

The majority of banshee builds will have several banshees out by the time your roaches/lings move across the map. They can do a TON of damage to your roaches moving out, and even snipe your morphing banelings (Crucial to breaking the depots/bunkers). So if the R/L/B attack does little damage, Hellion/Banshee is ahead because they have map control and can harass with Banshees / Cloak, forcing additional Queens/Spores which delays your tech. It makes it very difficult as Zerg to reach a solid 3-base economy in time to hold any follow-up timings (Mech or Marine-Tank). You're pretty much forced to cut drones as Zerg to get enough Roach/Ling to survive, then you're in a weird spot with late infestors etc.

tl;dr, most standard hellion/banshee builds can defend/end up ahead against Roach/Ling/Baneling busts.


2 base muta seems to be the only viable all in versus hellion/banshee, but I'm not sure if you can do that after scout. It almost seems like a blind metagame thing whenever I've seen it.

Can you be more specific about the build please?
I believe the most common now is fast 3OC and that should be vulnerable to all-ins as it's so greedy, right?
Defenestrator
Profile Joined October 2011
400 Posts
October 16 2012 23:33 GMT
#129
On October 17 2012 08:12 Azoryen wrote:
Can you be more specific about the build please?
I believe the most common now is fast 3OC and that should be vulnerable to all-ins as it's so greedy, right?


Yeah it's super vulnerable to all-ins, I don't know why I don't see it more. There're various all-ins that Z can do where T players are very vulnerable, like 2/3base bane busts, roach busts, etc.

I'm assuming pro players are better about defending these all-ins, but my experience is that unless they go mass rax and delay tech, you can usually win with an early enough bust.
Ultras and banelings go together like peas and carrots
Azoryen
Profile Blog Joined May 2012
Portugal242 Posts
October 16 2012 23:41 GMT
#130
On October 17 2012 08:33 Defenestrator wrote:
Show nested quote +
On October 17 2012 08:12 Azoryen wrote:
Can you be more specific about the build please?
I believe the most common now is fast 3OC and that should be vulnerable to all-ins as it's so greedy, right?


Yeah it's super vulnerable to all-ins, I don't know why I don't see it more. There're various all-ins that Z can do where T players are very vulnerable, like 2/3base bane busts, roach busts, etc.

I'm assuming pro players are better about defending these all-ins, but my experience is that unless they go mass rax and delay tech, you can usually win with an early enough bust.

So why are all these good player saying banshee/hellion is unbreakable?
Are they talking about a different build?
Reactor hellion before expo maybe?
That's not very common now is it?
SacredCoconut
Profile Joined October 2010
Finland121 Posts
Last Edited: 2012-10-17 00:09:26
October 17 2012 00:01 GMT
#131
People here are too broad with hellion/banshee. Yeah atleast in my experience if terran goes 1 rack expand into 2 gas hellion/banshee its prety much hard counter to the version in the opening, but if terran goes 3oc and then hellion/banshee it will probely do damage or kill them.

Edit. if you are thinking about other all ins i am prety positive 7 rouch and mass speedling (gas before pool) after hatch first are viable.
I apologize for possible grammar errors.
Defenestrator
Profile Joined October 2011
400 Posts
Last Edited: 2012-10-17 00:23:06
October 17 2012 00:16 GMT
#132
On October 17 2012 08:41 Azoryen wrote:
Show nested quote +
On October 17 2012 08:33 Defenestrator wrote:
On October 17 2012 08:12 Azoryen wrote:
Can you be more specific about the build please?
I believe the most common now is fast 3OC and that should be vulnerable to all-ins as it's so greedy, right?


Yeah it's super vulnerable to all-ins, I don't know why I don't see it more. There're various all-ins that Z can do where T players are very vulnerable, like 2/3base bane busts, roach busts, etc.

I'm assuming pro players are better about defending these all-ins, but my experience is that unless they go mass rax and delay tech, you can usually win with an early enough bust.

So why are all these good player saying banshee/hellion is unbreakable?
Are they talking about a different build?
Reactor hellion before expo maybe?
That's not very common now is it?


I'm not sure to be honest, if you open something like 15h/16p/16g into a bane bust allin, it hits before banshee and when there's like maybe 2-4 hellions who goes CC-first, so you can kill a T player pretty easily with this.

If you want to allin, you have to open pretty early gas, and 2-base allins are a lot easier to execute and much faster than 3-base allins, of course.

Just intuitively, any decent roach/bane timing that hits an early expo T player who goes straight into hellion/banshee tech will do a ton of damage. Hellions in small numbers are not that good vs roaches or mass speedling/banes. Here's a quick build for bane bust:

15h/16p/16g
drone until pool finishes, 2 queens, constant ling production
at 100gas, speed, at 50 gas, bane nest
send lings outside his base, morph banes

Obviously things like scout denial is good, but if they go straight into a tech build this feels like a build order loss to me when I've done it. I forget the exact timing of this build, but it hits pretty early... definitely before banshee.

I think the main reason you see this less nowadays is because most Z players open gasless with pure queen for 3base eco. If a T player scouts gas though with his SCV, I would think that he should delay tech a little in case of an allin. This can be held with 2-3 rax marines behind a rax wall, but I don't think much else stands up well to a bane bust.
Ultras and banelings go together like peas and carrots
oOOoOphidian
Profile Joined January 2011
United States1402 Posts
October 17 2012 01:30 GMT
#133
I think it's more worthwhile to look into huge timings that hit around 10 minutes when terran's production is just starting to kick in after a hellion/banshee 3cc opener. I've seen speed roach or roach/queen/nydus builds succeed at these timings, along with 2 base muta/baneling. That's what I recommend if Tang is looking to make another guide on aggressive ZvT.
Creator of sc2unmasked.com
TangSC
Profile Blog Joined July 2011
Canada1866 Posts
October 19 2012 15:12 GMT
#134
On October 17 2012 10:30 oOOoOphidian wrote:
I think it's more worthwhile to look into huge timings that hit around 10 minutes when terran's production is just starting to kick in after a hellion/banshee 3cc opener. I've seen speed roach or roach/queen/nydus builds succeed at these timings, along with 2 base muta/baneling. That's what I recommend if Tang is looking to make another guide on aggressive ZvT.

There are large Roach/Ling/Baneling timings with speed and +1 armor that hit around 10 minutes, but I think the Muta/Baneling is the better option. I've been asked by quite a few people to do a guide on that 2-base all-in.
Coaching www.allin-academy.com | Team www.All-Inspiration.com
The_Darkness
Profile Joined December 2011
United States910 Posts
October 24 2012 19:55 GMT
#135
Very nice. I like Stephano's the best because of the third hatch. That's the one I would usually go with when I went with this build. If you do no damage you're pretty far behind so in that sense it's an all in.

You should also try to find a game from Hyun where he does a variation of this build. (Sorry don't have a link and am at work so I can't find the game.) What was notable about Hyun's variation was that he broke his units up into groups based on type (blings, lings and roaches) and had them attack at staggered times so that the lings and roaches converged at the same time immediately behind the blings. It was imipressive. It was like this all-in version 2.0.
To be is to be the value of a bound variable.
dj.ricecakes
Profile Joined July 2010
United States252 Posts
October 24 2012 21:42 GMT
#136
This build is neigh unbeatable for a Terran player going hellion/banshee. The push usually hits with 2 marines in a bunker, 1 banshee, and 6 hellions 7-12 roaches one shot the bunker and any other you may have made, force the scvs out of the natural, break the wall and go to kill 50-90% of your workers while hellions try to chip away usually getting one shotted themselves and a single banshee tries to focus down all the roaches while lings go waywire with depots, addons, and your refineries.
This build even cross positions is guaranteed damage that sets up an unfair advantage for the zerg who will power drones behind this quickly saturating a 3rd.
TECH MOTHER FUCKERS TECH!
TelecoM
Profile Blog Joined January 2010
United States10890 Posts
October 24 2012 22:41 GMT
#137
On October 25 2012 06:42 dj.ricecakes wrote:
This build is neigh unbeatable for a Terran player going hellion/banshee. The push usually hits with 2 marines in a bunker, 1 banshee, and 6 hellions 7-12 roaches one shot the bunker and any other you may have made, force the scvs out of the natural, break the wall and go to kill 50-90% of your workers while hellions try to chip away usually getting one shotted themselves and a single banshee tries to focus down all the roaches while lings go waywire with depots, addons, and your refineries.
This build even cross positions is guaranteed damage that sets up an unfair advantage for the zerg who will power drones behind this quickly saturating a 3rd.


All a terran needs is a few more bunkers, maybe a barracks wall off, and a siege tank or two and it easily stops this build, I know from experience. It is not an unfair advantage at all, if the attack fails you have an extreme disadvantage, if Terran gets quick Siege mode it just flat out fails.
AKA: TelecoM[WHITE] Protoss fighting
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
January 29 2013 23:43 GMT
#138
What is the best way to execute this build vs Protoss?

I 14 pool 15 hatch, but maybe it is due to my bad mechanic but the Protoss most often has a sentry to block the ramp by the time my attack hits.

Is there an alternative? Maybe just Speedling/Baneling bust?

Please help.
TheManInBlack
Profile Blog Joined December 2011
Nigeria266 Posts
January 29 2013 23:46 GMT
#139
On October 25 2012 07:41 GGzerG wrote:
Show nested quote +
On October 25 2012 06:42 dj.ricecakes wrote:
This build is neigh unbeatable for a Terran player going hellion/banshee. The push usually hits with 2 marines in a bunker, 1 banshee, and 6 hellions 7-12 roaches one shot the bunker and any other you may have made, force the scvs out of the natural, break the wall and go to kill 50-90% of your workers while hellions try to chip away usually getting one shotted themselves and a single banshee tries to focus down all the roaches while lings go waywire with depots, addons, and your refineries.
This build even cross positions is guaranteed damage that sets up an unfair advantage for the zerg who will power drones behind this quickly saturating a 3rd.


All a terran needs is a few more bunkers, maybe a barracks wall off, and a siege tank or two and it easily stops this build, I know from experience. It is not an unfair advantage at all, if the attack fails you have an extreme disadvantage, if Terran gets quick Siege mode it just flat out fails.



Nope. The attack hits at 8:30 mins, what Terran has enough Siege Tanks (if any) to stop this?

Also, you only need 1 more wave of Lings to follow up.. Whilst all this is happening, the Zerg has put up his 3rd, teched (or teching) to lair and has put up a macro hatch. With 2 base full mineral saturation he has enough resources. For the attack to 'fail', the Zerg has to be asleep.. Otherwise blowing up bunkers/depots, killing workers, stop mining at the natural is enough damage to put him ahead.
Cyro
Profile Blog Joined June 2011
United Kingdom20345 Posts
January 30 2013 00:02 GMT
#140
On January 30 2013 08:43 NarAliya wrote:
What is the best way to execute this build vs Protoss?

I 14 pool 15 hatch, but maybe it is due to my bad mechanic but the Protoss most often has a sentry to block the ramp by the time my attack hits.

Is there an alternative? Maybe just Speedling/Baneling bust?

Please help.


This is a very specifically ZvT opening

On January 30 2013 08:46 NarAliya wrote:
Show nested quote +
On October 25 2012 07:41 GGzerG wrote:
On October 25 2012 06:42 dj.ricecakes wrote:
This build is neigh unbeatable for a Terran player going hellion/banshee. The push usually hits with 2 marines in a bunker, 1 banshee, and 6 hellions 7-12 roaches one shot the bunker and any other you may have made, force the scvs out of the natural, break the wall and go to kill 50-90% of your workers while hellions try to chip away usually getting one shotted themselves and a single banshee tries to focus down all the roaches while lings go waywire with depots, addons, and your refineries.
This build even cross positions is guaranteed damage that sets up an unfair advantage for the zerg who will power drones behind this quickly saturating a 3rd.


All a terran needs is a few more bunkers, maybe a barracks wall off, and a siege tank or two and it easily stops this build, I know from experience. It is not an unfair advantage at all, if the attack fails you have an extreme disadvantage, if Terran gets quick Siege mode it just flat out fails.



Nope. The attack hits at 8:30 mins, what Terran has enough Siege Tanks (if any) to stop this?

Also, you only need 1 more wave of Lings to follow up.. Whilst all this is happening, the Zerg has put up his 3rd, teched (or teching) to lair and has put up a macro hatch. With 2 base full mineral saturation he has enough resources. For the attack to 'fail', the Zerg has to be asleep.. Otherwise blowing up bunkers/depots, killing workers, stop mining at the natural is enough damage to put him ahead.


You are quoting a four month old post
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
Prev 1 5 6 7 8 Next All
Please log in or register to reply.
Live Events Refresh
Monday Night Weeklies
02:00
#68
RotterdaM814
TKL 303
TaKeTV 296
SteadfastSC151
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 814
ByuN 676
TKL 303
SteadfastSC 183
BRAT_OK 65
StarCraft: Brood War
Calm 2947
Bisu 801
Shuttle 728
Dewaltoss 143
firebathero 90
HiyA 28
Killer 23
ToSsGirL 23
ProTech22
scan(afreeca) 22
[ Show more ]
Aegong 19
Shinee 17
Bishop 16
Sacsri 9
Hm[arnc] 8
Dota 2
qojqva2907
420jenkins265
monkeys_forever238
PGG 233
Counter-Strike
x6flipin344
gobbtv299
edward44
Heroes of the Storm
Liquid`Hasu2431
MindelVK12
Other Games
tarik_tv5985
Grubby3098
Liquid`RaSZi2285
singsing1984
ceh91158
Beastyqt953
mouzStarbuck220
Livibee176
ArmadaUGS151
C9.Mang0150
Mew2King82
Organizations
Counter-Strike
PGL659
StarCraft: Brood War
lovetv 6
[ Show 16 non-featured ]
StarCraft 2
• Reevou 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Laughngamez YouTube
• Migwel
StarCraft: Brood War
• HerbMon 48
• Eskiya23 19
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV704
League of Legends
• Nemesis3922
Other Games
• Shiphtur624
• imaqtpie523
Upcoming Events
Replay Cast
3h 58m
Rogue vs Classic
Patches Events
17h 58m
PiGosaur Cup
1d 5h
Kung Fu Cup
1d 15h
Replay Cast
2 days
The PondCast
2 days
KCM Race Survival
2 days
IntoTheTV X SOOP
4 days
Reynor vs Solar
ByuN vs SHIN
Clem vs MaxPax
herO vs Rogue
WardiTV Invitational
4 days
IPSL
4 days
WorsT vs nOmaD
Dewalt vs andersOn
[ Show More ]
IntoTheTV X SOOP
5 days
WardiTV Invitational
5 days
IPSL
5 days
Azhi_Dahaki vs ggnore13
Double vs WIZARD
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-11-01
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
KCM Race Survival 2026 Season 4
International ShieldBattery League
BSL Season 23
IPSL Winter 2026-27
Proleague 2026-11-02
Calamity Cup Div. A Season 8
IEM Beijing 2026
PGL Masters Bucharest 2026
Stake Ranked Episode 5
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

1xBet Invitational
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
BLAST Bounty Winter 2027
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.