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[G] TheCore - Advanced Keyboard Layout - Page 162
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Crosswind
United States279 Posts
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JaKaTaKSc2
United States2787 Posts
https://github.com/jonnyhweiss/TheCoreConverter PTR RRM etc is for protoss terran and random PTR ZRM etc is for zerg Working on Zerg now. RRM etc is set for alpha testing. | ||
fengshaun
149 Posts
On March 29 2013 03:22 sanddbox_sc2 wrote: I think that using an equation to model it is only going to give you a false impression of what expert play looks like, though. You can still analyze your macro without using an equation. Supply is mainly about two principles - (1) make enough supply so that you don't get supply blocked, (2) make as little supply as possible while still satisfying (1). Although there's actually some cases where being supply blocked for a short time is most economically optimal. Like I said earlier, though, I'm not opposed to using rules like "two overlords every inject" or something as long as it's understood that they're guidelines to improve upon. I was going for something that would keep me on my toes until I get used to looking at my supply. This equation is not something that'll stick, but I think would be helpful in making a pattern of looking at supply. | ||
furyofSkanks
32 Posts
I was going for something that would keep me on my toes until I get used to looking at my supply. This equation is not something that' stick, but I think would be helpful in making a pattern of looking at supply. I think you really are over-thinking this.... below is the reason why. But in short, you only have to worry about making overlords for the first few minutes of the game, and then afterwards it does not matter. (Just over-produce them) THE REASON FOR WHY: I'm surprised about this overlord stuff... this is off topic from "THE CORE", but I believe if you never get supply capped until about 65 food you can just make 6 overlords at once and forget about being supply blocked until your trying to get into masters / GM. (The difference it will make to your economy is extremely small at this point) Maybe 80 food is a more correct number if you have to use some type of generalization ..... being supply capped when your droning really hurts you.... but getting supply capped afterwards will just delay you from from making army which isn't as crucial. (It's situational, this is why you will actually so a lot of masters making 8 overlords at a time etc....) It doesn't pay to try to be too perfect. (In general) So you really only need to worry about being supply blocked in the first few minutes of the game... after that it's a very small issue if at all, and overproducing overlords will get you very very far until your in the highest leagues. | ||
Ninjury_J
Canada408 Posts
Maybe I am uncommon in this but as a Plat player, I definitely would prefer learning the right way and making more mistakes (losing more games) now, than adopting a short cut that I will need to unlearn later when the competition is fiercer and the game moves faster. Learning hard things is far easier than unlearning easy things IMO. | ||
fengshaun
149 Posts
I said it's semi-offtopic at the top of my original post. The reason I cross-posted it here is that many people who use the core also use the staircase, but not necessarily follow the thread as TheStaircase doesn't change as often as TheCore. Also, what Ninjury said. | ||
CursedFeanor
Canada539 Posts
On March 29 2013 05:15 JaKaTaK wrote: check the git hub: https://github.com/jonnyhweiss/TheCoreConverter PTR RRM etc is for protoss terran and random PTR ZRM etc is for zerg Working on Zerg now. RRM etc is set for alpha testing. All I see are 0.6.3 versions and no alpha files... Am I missing something? | ||
Tinweasele
22 Posts
I am a ZRM user and i am absolutely in love with the changes so far in 1.0. Specifically / on advanced build and cycling on the mouse. Additional thanks to the players who suggested upgrade buildings on corresponding CGs and using cycling to reach them. It has been an amazing time saver, so thanks. | ||
JaKaTaKSc2
United States2787 Posts
https://github.com/jonnyhweiss/TheCoreConverter We'll be working on making sure the files map over correctly as well as campaign compatibility then we'll be bringing it into beta. Enjoy the alpha you brave brave folk. | ||
Tinweasele
22 Posts
On March 30 2013 03:41 JaKaTaK wrote: The First Full Apha Build is ready for testing: https://github.com/jonnyhweiss/TheCoreConverter We'll be working on making sure the files map over correctly as well as campaign compatibility then we'll be bringing it into beta. Enjoy the alpha you brave brave folk. Thanks! Is there a full spreadsheet for the new mappings or are we just going off of the archive at this point? | ||
JaKaTaKSc2
United States2787 Posts
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Fritti
Netherlands52 Posts
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fengshaun
149 Posts
Roach is unbound. Help menu is unbound (also unbound on 0.6.2 and 0.6.3, so I think that's intentional, but maybe bind it to something so I don't keep getting the "unbound error"). "Name Panel" for observer is unbound. Ovies are bound to ;! ; is on the other side of the keyboard! should be "s", so maybe fix the script! Evo chambers are bound to ;! should be "s". Looks like a bad bind in the script. Maybe put extractors back to H? H is not bound to anything in build basic and it's more comfy than T. Then, maybe put Roach warren on T, which is easier to hit than 8. morph baneling is on E, again, on ther other side of keyboard! baneling "disable structure attack" is on ;! I'm sensing the script is changing / to ; while it should be changing it to z. roach warren glial reconstitution is on G, should be H per spreadsheet. pathogen glands on G, should be H per spreadsheet. queen poop tumor is on C, but tumor's mitosis is on D, should be C. and we're done! This was just the zerg portion! The above letters are in dvorak, don't misread please! ![]() | ||
ShaolinZorg
Belgium47 Posts
next & prev subgroup are on lateral mouse button (supposed to be the case ? ) but control group 6&7 are also bound to them, where am I supposed to put CG 6&7 ? | ||
Tinweasele
22 Posts
ZRM QWERTY layered control group for queens is gone select groups 1 2 3 and 4 all in original place Cancel has been moved to ']'? Subsequently lost ']' as a CG all buttons that via the archives that were supposed to be on / are on Z roach speed on G pathogen glands on G Morph baneling on E | ||
fengshaun
149 Posts
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fengshaun
149 Posts
Camera 8 on dvorak ZRM should be Ctrl+Shift+D/Ctrl+D, not H. | ||
JaKaTaKSc2
United States2787 Posts
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Tinweasele
22 Posts
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JaKaTaKSc2
United States2787 Posts
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