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I have been using the core since summer of last year. started on 0.4 (absolutely love the large hands option now available!!). You are brilliant and I love your system based on efficiency.
From this months of testing i have made the following modification. Just thought I should put them out there:
-Changed the Morph Drone away from the same as Select Larva (so i moved drone to H, zergling to U overlord to 7 Mutas to G Corruptor to V). I like leaving the select larva key pressed and i found myself making drones lategame instead of units, so I prefere a better control over what i make.
-Changed the Stop command to G and the Burrow command to J AND Patrol command to B(while changing in protoss and terran the Hold position to 7) this mostly so I can offrace with the Zerg hotkeys and have it more standard, and i like the layered queen hotkey on O* for tech buildings as terran and protoss.
-Changed the free cameras on T and F to be Shift cameras on M and PERIOD. I like in the Large setup that you have an extra row of keys on the index finger.
-Changed the Camera on Shift 0 to Shift COMMA. So i get 2 rows of 3 keys below my three main fingers and leave 2 more above index and middle. I like the 3 finger sequences for injections going downward much more than upward.
Your system JaKaTaK has made playing this game not only easier but way more fun (i AM a sucker for optimization, I long for being able to costumize the UI ingame ) and i hope you keep on doing the good work.
glhf
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Russian Federation42 Posts
I can't use Core 1.0 because i don't have additional mouse buttons for subgrouping. Would u make a mmodification without mouse buttons?
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I just took a look at the alpha 1.0 ZRMM and there's a lot of problems. Control groups 1-4 and 7 are screwed up. I'm not going to go looking through all the different unit abilities, so there's probably more.
One other thing- you have both "next subgroup" and Control Group 8 on mouseforward. This basically means you can't use nextsubgroup at all, unless you never use Control Group 8. I'd suggest getting rid of "previous subgroup" and putting Control Group 8 on mouseback
That's just after taking a brief look at stuff. I'm sure there's a lot more to be said, but since I just started learning the core a few days ago I'll leave it to someone else to find all the other mistakes. For now, I'll just stick with 0.6.3
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after fixing up a bit 1.0, i have now a warning that I have a conflict when going in game BUT nothing is red in the hotkey menu
how can i fix that ?
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The alpha is only for the people who can figure it out themselves. Normally I don't post up alpha builds for this reason, but there are a lot of changes and people really wanted to get a head start. All of these problems will be set once I can meet with JDub and change TheCore Remapper.
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On March 31 2013 01:32 JaKaTaK wrote: The alpha is only for the people who can figure it out themselves. Normally I don't post up alpha builds for this reason, but there are a lot of changes and people really wanted to get a head start. All of these problems will be set once I can meet with JDub and change TheCore Remapper.
Is this just scripting something that generate SC2Hotkeys files from a starting template? I may be able to help contribute with that if JDub is too busy.
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I think JDub and I will be meeting up today. Keep your fingers crossed. 
but yes, this is about the script that generates SC2Hotkeys files from a starting template.
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Sweet! let me know if I can be of help!
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should be shift+p to recall
EDIT: soo many edits...
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Sorry, I didn't want to confuse people by asking questions about the alpha build. I think I figured out your intention from the ZLM document (figured you'd do that one first since you're a southpaw).
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I know this isn't exactly the right place to ask this, but it still sort of relates.
Are there any Protoss diamond or above players who are using the core and want to help me out and give me some coaching advice? Currently a Platinum protoss looking for a push forward, and I'd love some tips both about my actual play and how the core relates to it, any sort of tips/tricks that benefit toss play or maybe the way you organize your control groups? It's slightly off topic but it's mainly about other toss core-users. Would love to add someone whom I can discuss the core with.
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On March 31 2013 08:59 Geva wrote: I know this isn't exactly the right place to ask this, but it still sort of relates.
Are there any Protoss diamond or above players who are using the core and want to help me out and give me some coaching advice? Currently a Platinum protoss looking for a push forward, and I'd love some tips both about my actual play and how the core relates to it, any sort of tips/tricks that benefit toss play or maybe the way you organize your control groups? It's slightly off topic but it's mainly about other toss core-users. Would love to add someone whom I can discuss the core with.
I play toss. I swapped a camera to be on ] and use Shift to set it and ] to recall as I found it easier to hit then a camera on Y. I use that for warp ins.
Here are my CGs if that helps: 9: Production M5: Nexus and tech buildings(forge, bay, TC etc) -: Mama core O:Stalkers P:Full army - templars [: Templars, they follow around a collosus or sentry. ; Sentries . Scouting probe/pylon probe/observer. L: Other (voids, observers, collosus etc depending on situation) 0: Other(same as above)
Also, M4 is next subgroup, it only gets used for production and when i've screwed up my army hotkeys and dont have a spell available.
That shuffles around a little bit depending on my army composition. Protoss have SO damned many spells to activate if you have a diverse composition its rough. I hate it when I end up with Templars, sentries and voids >< God forbid I have stalkers in there to blink with somehow lol.
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Hello everyone. I have some uncertainty regarding hotkey layouts and since I could not find an active general thread about them, I will express my insecurity here. I hope you don't mind! EDIT: I apologize for the huge wall of text. Maybe I should rewrite this post and make it short.
I currently use the standard hotkey layout but have already been curious about hotkey optimisation for a long time now.
I comprehend the supposed advantages of a modified hotkey layout but as always I am very critical about it as well. Why would I need a modified hotkey layout when I am satisfied with the standard layout? But also, why not?
Yesterday, I tried to change some hotkeys. I moved the farthest 3 to '^' (key between 'Tab' and 'ESC', to the left of '1' for me), 'Q' and 'W' and switched the function of 'Shift' to 'Alt' and 'Ctrl' to 'Shift'.
The reasoning behind this is as follows: + Show Spoiler +As P and T, I use 5 for CC/Nexus/sometimes upgrade buildings, 6 for construction buildings, 1-4 for main army control hotkeys and 7-0 for smaller groups, drop, Observers and such while as Z I use 1 for all Hatcheries, 2 for all Queens and the rest as I please. I really like the CG setup for Z and with my main race P I always face lacking amount of CG hotkeys, especially for important groups where I only have 1-4. So I tried putting Base buildings to 'Q', production buildings to 'W' and '^' as situational hybrid between scouting and harass hotkey while I can do with 1-7 whatever I please.
The change of 'Ctrl' and 'Shift' to 'Shift' and 'Alt' was done because my thumb obviously is much stronger than my pinkie and I noticed how I used my thumb regularly when creating CG 1-3. With this new layout I can use the thumb more easily and more frequently while heavily reducing the usage of the 'Ctrl' key.
I also plan to start using Camera locations with 'Alt'+'A'-'V'.
The results were surprisingly positive. Even though I once again faced the uncomfortable feeling of changed hotkeys, I could already feel the slightly increased comfort regarding thumb and pinkie in the first game.
But in the end, my scepticism remains. - Is this really more optimal? Or will I even end up relying too much on a certain layout to be able to play games? - I play SC2 only for fun and in general mechanics do not seem incredibly important to me. - With a less comfortable keyboard layout I might make it myself more difficult but this also means I have to improve more to even out my difficulties. Maybe I reach a higher mechanical skill with a less comfortable layout and will benefit more from playing SC2 for other tasks on the computer, where I can not use the 'Core' layout.
Since I am a very high ranked EU player myself, I have many grandmasters and semi-pros in my friendlist. In my uncertainty, I asked them for their opinions regarding keyboard layouts. They all replied that they use the standard hotkey layout themselves with only slight modifications. The most common reasoning was that it is too small of a difference, that they are not primarily limited mechanically but strategically. They deem it unnecessary to change it and just go with what they are used to. Some also replied that they don't take the game seriously enough to bother with such details.
For now I have decided that I do not want to switch to the Core since it simply is too much of a change. Not because I think that I could not adapt. No, because I do not want to adapt. I currently am against completely changing the side I use my left hand on the keyboard. It will be completely isolated usage solely for SC2 and might even have negative consequences for other tasks. I already use my left hand for ~65% of all typing when writing or programming.
I beg you for distant advice, not biased and tainted by the positive attitude towards keyboard layouts. What do you think, how should I proceed with keyboard layouts? Should I just keep using the standard layout, should I continue to work on my own or can you even recommend different layouts such as the 'Chameleon' or 'Fleet Keys'?
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On March 31 2013 22:24 Luzian wrote: I beg you for distant advice, not biased and tainted by the positive attitude towards keyboard layouts. What do you think, how should I proceed with keyboard layouts? Should I just keep using the standard layout, should I continue to work on my own or can you even recommend different layouts such as the 'Chameleon' or 'Fleet Keys'? If you're totally satisfied with the standard layout, then keep using it. I'd recommend moving the really far away keys closer, as you have, to avoid misclicks and make pressing them faster (e.g. there is no reason for immortal to be on 'I', so move that closer). Obviously, SC2 can be played at the highest level using the standard layout, and generally speaking, one's hotkey layout won't be the determining factor in blocking your improvement.
That said, I can give you my personal reasons for switching to TheCore after 1000s of games playing with standard (at mid-Masters level, so a bit below where you are, but I think my experience is still relevant). My problems with standard:
1) I was not comfortable pressing F1-F4 quickly, so I never got used to using camera locations. I felt the lack of camera locations was really slowing me down.
2) I used '4' for hatcheries/CC/nexus, 5,6,7 for queens/production, and then had only 3 control groups for my army. This often meant I went without any CG for drops, for my overseer, and especially as Zerg, I couldn't hotkey my ling counter attack group separately. I'd have to click on the minimap and box all of these things to be able to get them where i needed. I thought it would be great if I could move the other CGs to be more accessible.
These were the two main reasons why I was unsatisfied with standard. When I read about TheCore, I realized there was even more to gain: 1) I could get all 8 camera locations to be easily accessible, rather than just 4. 2) I could not only move the furthest CGs closer, but I could get all 10 CGs to be really easily accessible. 3) In addition, it's possible to make common key combinations easier to press, by splitting CGs and ability keys between different fingers. In TheCore, switching between control groups and casting spells can all be done using alternate fingers, so it's really fast.
TL;DR: Don't switch if you don't feel a particular need to. Switching will be really frustrating for a while since you will get worse before you get better, and if you don't know why you're switching, you'll end up giving up. If you do feel a need to switch, TheCore is the best there is.
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On March 31 2013 22:54 JDub wrote: TL;DR: Don't switch if you don't feel a particular need to. Switching will be really frustrating for a while since you will get worse before you get better, and if you don't know why you're switching, you'll end up giving up. If you do feel a need to switch, TheCore is the best there is.
Thank you a lot for your helpful reply. Right now it caused me to be even more indecisive. But more important, I now feel more amendable to trying The Core should the need ever arise.
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I just switched from grid to ZRM.
Can someone help me settle into these new hotkeys by posting their current setup? I've been trying to put my army on 9, lings on 0 and mutas on -, but unsure how to use the rest of the CGs.
After injecting, how do I quickly add those units to the control groups? I've been reading about some egg-hotkey method but I'm unsure how to execute it step-by-step.
Finally, is the best way to spread creep to have a single queen on its own CG?
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On March 31 2013 23:47 ZeR wrote: Can someone help me settle into these new hotkeys by posting their current setup? I've been trying to put my army on 9, lings on 0 and mutas on -, but unsure how to use the rest of the CGs.
You don't need to wait for someone to post their hot key setup. The recommended hockeys for you are already listed in the Beta Build Document. Just look for the section titled "SUGGESTED USE OF CGs"
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