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Hi JakaTak, I have a question for you. I am wondering what the perfect hotkey setup would be in your opinion if we could use any key (including space) as a modifier key? I know this requires third party software but given all your experience with hotkeys I would love to hear your thoughts on "a perfect layout". A picture with the key layout would be extremely useful for me.
My only requirements would be: - Use left side of the keyboard - Terran
Many thanks for your help and thanks so much for all the work which you are putting into TheCore.
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Hi JaKaTaK,
Any chance for a lotv beta version? Pretty please with a cherry on top!
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@iTraxx
- Use left side of the keyboard
That makes the layout not the perfect layout. TheCore+ changes keys around like you're saying (only requires the right driver and is therefore ToS EULA and tournament legal. Here's the key swaps:
Shift=Ctrl Ctrl=Alt (not Alt Gr, even in Euro Keyboards) List=Shift (or the key that is adjacent to both shift and control)
The Modifiers use are as follows: (as they appear in Sc2)
Ctrl = add to CG Shift = create CG Ctrl+Shift = create CG (alternate) Alt = recall camera Ctrl+Alt = Set Camera
@xevis Just add in the extra units in the client! Not much has changed.
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Can someone please post the layout modified for LOTV?
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It's hard for someone who hasn't used it before (me) to do it...
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PLz Jakatak plz plz plz make the core lite version for LOTV u have always been my heroe
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I'd love a LotV version too
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Making your own LotV version is super easy!
Just load up LotV See what's unbound and bind it to the fastest thing available
Done
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just read off of the spreadsheet in the OP guys, it took me fifteen minutes to rebind the keys for LOTV.. otherwise youll have to wait for an unspecified amount of time, maybe weeks or months just to save fifteen minutes???
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New player and core lite user here, quick question: why are the protoss recommended camera hotkeys different from the other two races', with the rally cam being moved up to 'w', and everything else (the main, natural, etc) being moved down a key?
And is it normal for the in-game cgs to not line up numerically to the cgs in the reference spreadsheet? (control group 'w' for main does not show up as control group 1 in-game, it's actually control group 4)
Thanks for any help, as I said: I'm very new.
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@Satsang Unfortunately I do not get paid by working on TheCore so I have to de-prioritize it for work that I do get paid for. Unlike most jobs, I work around 12 hours a day, 7 days a week, so it leaves little room for free time.
@BellatorMari The warp-in camera is more important to protoss than the other races rally cameras, both for time sensitivity and for frequency. This is why it gets a bump 
in-game CGs are always numbered from 1-0 regardless of what keys they have been bound to. That's just a consequence of the UI and has no bearing on the layout.
GLHF!
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On July 24 2015 04:02 JaKaTaKSc2 wrote:Making your own LotV version is super easy! Just load up LotV See what's unbound and bind it to the fastest thing available Done 
Yep - that's what I did I'm using core lite for LOTV right now. I made a few changes because of what I'm used to and what my preferences are. The way its set up by default is a little counter intuitive in a few ways. I use ` 1 2 3 Q W A S Z X for control group 0 - 9. That way 1 2 and 3 are actually 1 2 and 3 and the progression is a little more linear. It was just easier for me to learn that way, given that I keep my mother ship core on ` (something I always did) and my buildings on 1 . 2 . 3. I don't like to keep all buildings on one hotkey and use tab like a lot of people do. I have nexus 1, robo 2 and stargate 3. Q main army, W all of my gateways (no warpgate key as per the advice of jak), A / S for different specialty units that I want to keep separate like phoenix / disrupter / templars, Z for warp prism and X for observer. Its amazing actually having use of that many hotkeys because I actually use them. Also my camera keys are the same default (I think) 1,2,q,w,a,s,z,x. I use QWASZX for bases and 1 and 2 for crucial points like where my main army is or my choke points. At the start of the game I hold space and click my base, then I hold alt and click the minimap for the location of all my bases. Each time I click a base I click the subsequent letter to bind the camera key. That way I can scroll to any base I want without having to scroll through them all with my mouse 5 
It takes a while to get used to it, and I wouldn't recommend getting used to a new hotkey layout in LOTV. Its way too fast paced. Use the staircase method against AI to get started. He really put a lot of work into this and it shows.
(keytrun from reddit)
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This is really awesome! I tried the core but ended up discarding it since I want to be able to play on my laptop. After trying both grid and darkgrid they felt kind of awkward using some of the keys and combinations. Finally I tried this out and loved it straight away. I have not been using it long enough to have a good flow, but when using control groups and cam locations at a slow pace it really feels natural and not forced. So as soon as my fingers gets used to the new setup things are gonna go faaast!
Using shift for layered cameras is very nice, and the rally/creep cam is very accessible. Attack moving with multiple CG's is also very easy .
The only thing I have an issue with is using space for both select larvae and build drones. I think space is a great key for basic building, injects and even select larvae. But double tapping space is not optimal. Don't really know what other key to use atm though. But since building drones is done quite often I might consider replacing it with something like infestors on the 'F' key.
Anyways thats my thoughts for what it's worth (I'm a pretty infrequent, low level player so not so much I guess ). Great work guys!! 
EDIT: Just realized I was using the wrong home-keys (f,e,w,a)? Now things makes even more sense, lol!
EDIT2: I stumbled upon a relly nice improvement for my keyboard (SS 6gv2). I was just fooling around and had my space bar removed and put in back in reverse so the key is sloping downward instead of being flat. This is way more comfortable for the thumb! It almost feels like it should have been factory default.
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After getting LotV I took some time to set up all the hotkeys (every race and global). I also switched the "add to CG" and "create CG" for "add CG and take away units" and "create CG and take away units" respectively since I think I will be using that more. The "add CG" and "create CG" is instead used with ctrl + alt and alt + shift. I also realised I wanted to use '3' for tapping one of the hatcheries to keep my injects on time and still want to have that hatch together with the others on 'W'. So I kept the old modyfiers for '3' (not incorporated in the link below though).
I'm posting a link to the hotkey file for those who might be interested (keep in mind that I'm a zerg player so some of the keys for terran and protoss might be a bit off though. But used the "visualizer" to try and get it right.
The Core Lite LotV (unofficial)
Edit: Added campaign support. Allthough I want to stress that this is not the real deal, but basically me just picking the first key that was availible. This was especially tricky for terran due to the amount of units and the fact that several units can be built from multiple buildings. But I guess it's something to start off with and modify as you see fit.
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Beware the New options for taking away units, as it can fuck up your macro when playing Archon mode..
@Jakatak, what led you to update The Core to v. 2, and what would be necessary for considering a v. 3?
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I'll be making 3.0 for the release of LotV including campaign support!
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Thank you Jakatak, I have 125 unbound keys!
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On October 12 2015 08:22 JaKaTaKSc2 wrote:I'll be making 3.0 for the release of LotV including campaign support! 
Yey :D
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