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[G] TheCore Lite - Advanced Keyboard Layout - Page 27

Forum Index > StarCraft 2 Strategy
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Karnul
Profile Joined January 2011
United States39 Posts
March 12 2013 13:32 GMT
#521
oh god, I have a boner for Chameleon 2.0!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 12 2013 14:00 GMT
#522
hahahaha, thanks Karnul. I'll be wrapping 2.0 up today now that I have HotS
Commentatorhttps://www.youtube.com/JaKaTaKtv
Karnul
Profile Joined January 2011
United States39 Posts
Last Edited: 2013-03-12 19:25:28
March 12 2013 17:19 GMT
#523
I just fired up hots, got the hotkey warning, and now see how much has been added or changed to hotkeys with the expansion. With all this redness in the hotkey options, I think I'll have to resort to basic grid for now. Thanks for working on getting the Chameleon update out today.

Edit: I went ahead and started manually updating hotkeys according to the google doc. I finished all Protoss and Global keys with no problem.

I then went through zerg and had to make a couple decisions there. Queen's transfuse conflicted with burrow, so I took a guess and switched transfuse to 2. Swarm Host doesn't take on the general burrow/unburrow keys, I guess because the burrowed state would be its default state, so they need to be set manually on that unit.

Terran: Raven seeker missile on 3 conflicted with Patrol, probably a typo that meant to be 2. The general command Halt conflicts with Neosteel Frame on Engineering Bay on X. I wasn't sure what would make sense here, so I just tossed it on Q for now.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 12 2013 19:06 GMT
#524
@Karnul There should be no redness. What is unbound? And is it still unbound even if you are in a game (this changes things sometimes)
Commentatorhttps://www.youtube.com/JaKaTaKtv
Karnul
Profile Joined January 2011
United States39 Posts
Last Edited: 2013-03-12 21:50:31
March 12 2013 19:23 GMT
#525
When I first posted, my comment about all the red was referring to all the changes hots brought on by noticing all the red with having the wol version of Chameleon in hots. After referring to the google doc and updating manually in-game, I just had the small issues I added to the post above. The only thing unbound was "Select Army Units", but I figured that may have been intentional. It was F2 by default, which Team Resources Menu took over.

Edit: Ah, the original post was updated with a download for 2.0 while I was working on updating manually. My notes above are probably irrelevant already, haha.

Edit2: The Hotkeys screen will sometimes show old abilities that were taken out during the beta long ago and not show current abilities that were added later in the beta. I thought maybe it would depend on whether or not you are in the campaign, but that is not the case. What is going on? I can't figure out the behavior here, so I can test if fixing the Chameleon 2.0 hotkeys for campaign is going to cause conflicts with multiplayer.
Czarnodziej
Profile Joined January 2011
Poland624 Posts
March 13 2013 13:02 GMT
#526
1) Move patrol from "3" to "X" and make "3" a control group, replacing "6"
Reason: 6 is rather far and uncomfortable to press.

2) Use same modifiers as in The Core
Reason: they are better in The Core

There are more things that I had set differently, but they are mostly personal preference.
Karnul
Profile Joined January 2011
United States39 Posts
Last Edited: 2013-03-13 15:15:48
March 13 2013 15:15 GMT
#527
On March 13 2013 22:02 Czarnodziej wrote:
1) Move patrol from "3" to "X" and make "3" a control group, replacing "6"
Reason: 6 is rather far and uncomfortable to press.

This is a change in 2.0 that stood out to me the most. I've used 3 as one of my main convenient hotkeys for any game for years now (mmo or rts) and have been wondering if patrol is really used that much. Maybe I don't use it as often as I should. I figured I'd leave it at default for now until I play multiplayer a bit. Jak must have made the change due to some data and experience from this project so far. Maybe it ties into ergonomics that I'm not seeing yet.


2) Use same modifiers as in The Core
Reason: they are better in The Core

What are you referring to here?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 13 2013 15:35 GMT
#528
If you do not edit hotkeys while in a melee game, it will not work properly. This has been a quirk in Blizzards hotkey design since I've been doing hotkeys.

1) The reason why we now have 3 as an ability and not a CG is because we now need 11 ability keys instead of 9 (thanks to larva...) We could make tab an ability and have one less free cam if you're interested.

2) We can't use the same modifiers as TheCore. The only way to use these modifiers is to have the thumb on the modifiers, which is the one thing that we can't do with Chameleon. Or.... wait... You wanna get really crazy? We could do it. But, we'd have to switch sides. The left side would have to be CGs and the right side would have to be Abilities. Actually, that would be a good move because then if they add more abilities we can easily expand out to the right side whereas the left side ends right there. That would be like... Chameleon 3.0
Commentatorhttps://www.youtube.com/JaKaTaKtv
Czarnodziej
Profile Joined January 2011
Poland624 Posts
March 13 2013 23:06 GMT
#529
1) I don't use free cams, only regular (QWER ASDF)
2) Well, I use alternate modifiers with much success, setting groups with ctrl (new CG at start of the game) or shift+ctrl when I need to clear an existing CG. Using pinkie for ctrl and both pinkie and ring finger for ctrl+shift. (12 QW AS ZX CV and said tab for viper) as unit abilities. (34 ERT DFG B ) as CG. Thumb on alt when setting cameras.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 13 2013 23:21 GMT
#530
Moving to 0 Free Cameras might be a way to do it. Swapping the CG and Ability sides would be more efficient though.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Czarnodziej
Profile Joined January 2011
Poland624 Posts
Last Edited: 2013-03-14 15:34:34
March 14 2013 12:18 GMT
#531
That sound unnecessary to me - I can bind whole command card (13 keys + "3" if necessary) to left side.
Someone trying to reinvent the wheel?
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
March 15 2013 00:13 GMT
#532
I tried getting into Dark Grid. I just couldn't. Soon as you've finished 2.0 I'd be happy to check it out, will keep an eye on the thread.

I'm a pretty damn good and avid FPS player, so wasd is essential to my setup.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 15 2013 02:46 GMT
#533
@decemberscalm

This is 2.0. We are still considering making some changes but Chameleon 2.0 is HotS ready right now
Commentatorhttps://www.youtube.com/JaKaTaKtv
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2013-03-15 06:39:36
March 15 2013 04:58 GMT
#534
Trying it out right now. Is there a particular reason advanced construction is V instead of C? Messed with my brain a little, the basic construction should be used more often, why not have it right under your primary finger?


edit: Will have to say this much, it was extremely easy to pick up compared to Dark Grid for some reason.


Another thing. Supply depots raise with W, lower with S. It is the opposite case with Seige Tanks. Perhaps it might be better to have W for setting up, and S for mobilizing. Same logic could apply for burrow but I haven't touched Z yet.
Czarnodziej
Profile Joined January 2011
Poland624 Posts
March 15 2013 10:32 GMT
#535
On March 15 2013 13:58 decemberscalm wrote:
Trying it out right now. Is there a particular reason advanced construction is V instead of C? Messed with my brain a little, the basic construction should be used more often, why not have it right under your primary finger?

Is your hand facing "\" direction? That's the only way I can think when your point finger is naturally going from homerow to "V" key.
slowbacontron
Profile Joined October 2012
United States7722 Posts
March 15 2013 11:56 GMT
#536
On March 15 2013 13:58 decemberscalm wrote:
Trying it out right now. Is there a particular reason advanced construction is V instead of C? Messed with my brain a little, the basic construction should be used more often, why not have it right under your primary finger?


edit: Will have to say this much, it was extremely easy to pick up compared to Dark Grid for some reason.


Another thing. Supply depots raise with W, lower with S. It is the opposite case with Seige Tanks. Perhaps it might be better to have W for setting up, and S for mobilizing. Same logic could apply for burrow but I haven't touched Z yet.

For me, basic construction is V and advanced construction is C...what am I missing here?

and as for W and S, I feel ok with how things are right now: S is the key that is easier to get to, so it's assigned to the function that's more commonly used (lower depot) or you need to be able to access quickly (siege).
jjakji fan
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 15 2013 17:48 GMT
#537
Feel free to swap V and C around. I tried to get the best setup for both ASDF and WASD homekeys but its tough in some situations.
Commentatorhttps://www.youtube.com/JaKaTaKtv
HaeHei
Profile Blog Joined October 2010
United Kingdom162 Posts
March 15 2013 19:25 GMT
#538
Ok im someone who wants to learn this buuut how has anyone learnt this? where can i find out all the keys so i can get used to it i've gotten way used to playing on standard hotkeys also i can keep my hand in the exact same position as always (left side of the keyboard with my left hand?)
Humans are weak. For every cure found, another disease is uncovered. It's a game of chase.
decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
March 15 2013 19:44 GMT
#539
I meant C is for some reason advanced, and V is basic. Which seems odd.

My fingers are resting on from the pinky: shift, a, s, d, spacebar.






On March 16 2013 04:25 HaeHei wrote:
Ok im someone who wants to learn this buuut how has anyone learnt this? where can i find out all the keys so i can get used to it i've gotten way used to playing on standard hotkeys also i can keep my hand in the exact same position as always (left side of the keyboard with my left hand?)


Here is the list of all keys. https://docs.google.com/spreadsheet/ccc?key=0AtFSjIb2ibJTdDlkbF9SWEZMN05rdUdaZ1QtcDBGN3c#gid


You can also check in the in game hotkeys menu. That button will be in options, controls, the hotkeys buttom at the bottom left.


The spreadsheet should probably be in the op Jak.
HaeHei
Profile Blog Joined October 2010
United Kingdom162 Posts
March 15 2013 19:56 GMT
#540
On March 16 2013 04:44 decemberscalm wrote:
I meant C is for some reason advanced, and V is basic. Which seems odd.

My fingers are resting on from the pinky: shift, a, s, d, spacebar.






Show nested quote +
On March 16 2013 04:25 HaeHei wrote:
Ok im someone who wants to learn this buuut how has anyone learnt this? where can i find out all the keys so i can get used to it i've gotten way used to playing on standard hotkeys also i can keep my hand in the exact same position as always (left side of the keyboard with my left hand?)


Here is the list of all keys. https://docs.google.com/spreadsheet/ccc?key=0AtFSjIb2ibJTdDlkbF9SWEZMN05rdUdaZ1QtcDBGN3c#gid


You can also check in the in game hotkeys menu. That button will be in options, controls, the hotkeys buttom at the bottom left.


The spreadsheet should probably be in the op Jak.


Thanks man btw i've been using standard foooor soooo long but i did stop playing for ages aswell and just started playing again back in HoTS you think its worth changing my hotkeys as i planning on diving back into the sc2 world!
Humans are weak. For every cure found, another disease is uncovered. It's a game of chase.
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