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[G] TheCore Lite - Advanced Keyboard Layout - Page 28

Forum Index > StarCraft 2 Strategy
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decemberscalm
Profile Blog Joined July 2009
United States1353 Posts
Last Edited: 2013-03-15 20:18:37
March 15 2013 20:18 GMT
#541
How much do you plan on playing? I think that is the biggest question. It'll take around 40 games to adjust.

My main reason for trying to get into a new hotkey setup is so using multiple control groups will actually be comfy, and being an FPS player I don't like moving my hand off the wasd cluster.
Karnul
Profile Joined January 2011
United States39 Posts
Last Edited: 2013-03-15 21:05:16
March 15 2013 20:27 GMT
#542
On March 16 2013 04:25 HaeHei wrote:
Ok im someone who wants to learn this buuut how has anyone learnt this? where can i find out all the keys so i can get used to it


There were keyboard reference images in the op before 2.0, which were handy to display on a second monitor while practicing. They were probably too outdated after the update.

you think its worth changing my hotkeys as i planning on diving back into the sc2 world

Yes. Coming back from a break is the best time to learn new hotkeys. This is pretty much what I think the default setup should be. All hotkeys are on the left side, and for the most part keys are organized by commands, abilities, and control groups vertically under each finger with the knowledge of the frequency of key use and while respecting ergonomics of common key sequences.
HaeHei
Profile Blog Joined October 2010
United Kingdom162 Posts
March 15 2013 21:32 GMT
#543
On March 16 2013 05:18 decemberscalm wrote:
How much do you plan on playing? I think that is the biggest question. It'll take around 40 games to adjust.

My main reason for trying to get into a new hotkey setup is so using multiple control groups will actually be comfy, and being an FPS player I don't like moving my hand off the wasd cluster.


On March 16 2013 05:27 Karnul wrote:
Show nested quote +
On March 16 2013 04:25 HaeHei wrote:
Ok im someone who wants to learn this buuut how has anyone learnt this? where can i find out all the keys so i can get used to it


There were keyboard reference images in the op before 2.0, which were handy to display on a second monitor while practicing. They were probably too outdated after the update.

Show nested quote +
you think its worth changing my hotkeys as i planning on diving back into the sc2 world

Yes. Coming back from a break is the best time to learn new hotkeys. This is pretty much what I think the default setup should be. All hotkeys are on the left side, and for the most part keys are organized by commands, abilities, and control groups vertically under each finger with the knowledge of the frequency of key use and while respecting ergonomics of common key sequences.



I plan on playing quite a bit and thanks i guess i'll try my fingers keep going to my old hotkeys and my macro and micro sooo bad aha im sooo not used to this
Humans are weak. For every cure found, another disease is uncovered. It's a game of chase.
Karnul
Profile Joined January 2011
United States39 Posts
Last Edited: 2013-03-15 22:37:16
March 15 2013 22:32 GMT
#544
Yeah, gotta relearn that muscle memory. Do it now while you are playing badly from the break anyway, haha. I had the old Chameleon reference image saved, so I edited it to match 2.0 and to learn the suggested Protoss use. If you are playing Protoss, this will be handy to have open on a second monitor (or even alt tab, if you have to) while you play until you have it memorized.

[image loading]

@Jak, 1 looks like a good candidate for the Patrol change, instead of moving the control group from 3 to 6. What prevents that usage? Was it found to be too commonly used to be on 1?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-03-16 16:07:02
March 16 2013 00:25 GMT
#545
A Brand New Cheat Sheet is in the works. (and it's looking fucking stellar) and will be 16x9 dimensions, perfect for a 2nd monitor or desktop background

@Karnul

Moving Patrol to 1 would not open up 3 for a CG. We need 10 CG buttons and 11 Ability buttons regardless of which abilities or control groups are on those buttons. We could move the free cams in order to make room for closer CGs, I think that's what we'll be doing for 2.1

Although, I'm so badly tempted to move the CGs to the left side and the abilities to the right.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Karnul
Profile Joined January 2011
United States39 Posts
Last Edited: 2013-03-16 17:26:45
March 16 2013 02:43 GMT
#546
ah, I browsed command cards and I see what you meant about larva and needing more. There are a few command cards that have 11 buttons now, due to the new units. Ghost has 12, but I guess Hold Fire/Weapons Free may be toggles or possibly aren't important. I was confused after editing that image and being left with an empty 1 button. The division of hotkey groups are becoming clearer after trying to get a working setup with the hots campaign. There are really Control Groups, Command Card buttons, and then various UI/Camera/Selection shortcuts.

Maybe I will start using mouse buttons after all for free cams or lesser used, but still needed things, like idle workers. or not use free cams and stick to layered cams. Either way, then 6 can be moved back to 3, and I can put some rarely used command on Caps, so that I'll stop accidentally yelling in chat all the time.

I see that a usage pattern is to use the S, W, X, 2 ring finger column first for unit abilities, which makes sense, because it always leads to CG(index or middle finger) -> Ability(ring finger) sequence of presses. However with this update some abilities were changed to C and V even if the unit only has 2-3 abilities. For example, Sentry's Shield and Hallucination were changed to C and V which leads to a G -> V key combo which is on the same finger. Templar Feedback is another one. This is a R -> V sequence both on the same finger. Why do some units use C and V for their abilities now (which cause repetitive key strokes)?

Edit: On another note: After optimizing this further, I see that 3 was changed into a command card button for ergonomic reasons, too. As a CG -> Command sequence, it is awkward to press 3 -> X, 3 -> S, or Shift + 2 (to queue something like Stalker Blink a cliff then move slightly away, so a larger group of stalkers will make it properly), leaving the 3 key in a situation where as a CG it's in position to be a fairly commonly used CG, but would need to house units that only use one abillity (on W. or maybe two if we use V, as long as no probes are in the group, or maybe tab in my altered setup).
Adrenalin
Profile Joined August 2009
46 Posts
March 17 2013 20:38 GMT
#547
Hi,

Is there an AZERTY version (french keyboard) of the Chamaleon ?

Thanks.
Insoleet
Profile Joined May 2012
France1806 Posts
March 17 2013 20:53 GMT
#548
On March 18 2013 05:38 Art Of Lorenzo wrote:
Hi,

Is there an AZERTY version (french keyboard) of the Chamaleon ?

Thanks.


There isnt, but you can make your own quite easily. Just open the file with the notepad, and reverse the Q with the A, and the W with the Z.
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2013-03-18 12:05:39
March 18 2013 11:31 GMT
#549
Small question,

Why are ultra, vipers and infestors on the "1", '2", and '3' keys ? It's quite hard to be precise with those keys, and i'm missclicking a lot (building vipers instead of ultra, or infestors instead of vipers)

Is there any way to organize the larva morph keys in a more ergonomic way ?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 18 2013 14:42 GMT
#550
Larva is annoying as fuck. Its the reason why moving to HotS was difficult. we have 11 ability keys, and for larva we have to use them all. The misclicking takes practice. Play some monobattles and you'll be right as rain (seriously, monobattles are so good for training unit production.)
Commentatorhttps://www.youtube.com/JaKaTaKtv
Insoleet
Profile Joined May 2012
France1806 Posts
March 18 2013 16:39 GMT
#551
Well i think i'll move E,D and F CG to 1, 2 and 3. This will save place for larvas on the keyboards instead of this 1, 2, 3 keys.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 19 2013 02:04 GMT
#552
Doing that will defeat the purpose of splitting the CGs and abilities between fingers.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Czarnodziej
Profile Joined January 2011
Poland624 Posts
March 19 2013 10:54 GMT
#553

Although, I'm so badly tempted to move the CGs to the left side and the abilities to the right.

Convince me that abilities require more flexible finger to use than ring/middle and I will be sold on this idea.
Insoleet
Profile Joined May 2012
France1806 Posts
Last Edited: 2013-03-19 13:06:20
March 19 2013 12:59 GMT
#554
On March 19 2013 11:04 JaKaTaK wrote:
Doing that will defeat the purpose of splitting the CGs and abilities between fingers.


You are right, that was a bad idea :p

I guess I just have to play a lot to get used to it.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 19 2013 14:33 GMT
#555
It will take time. I would give it a good month or so before you start considering to make changes.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Salv
Profile Blog Joined December 2007
Canada3083 Posts
March 19 2013 18:24 GMT
#556
I tried to use TheCore, but I found a problem in that my keyboard was not laid out in a manner similar to how one would expect. Instead of the right side of the right shift button being flush with the right side of the right ctrl button (hope that makes sense), my shift button sticks out to the right about 1.25 inches past the ctrl button, making using the shift button difficult because it was hard to press the shift button without also hitting the ctrl button. Given that the main point of using TheCore was that the shift key was very easy to hit and the most used key, it seemed counter-intuitive to use it given my keyboard style.

The left side of my keyboard however is exactly like all others, the left side of all the left most keys are flush with each other, nothing juts out in a weird way. So I am happy this exists as an alternative to TheCore.
Ristaccia
Profile Joined June 2011
United States25 Posts
March 19 2013 18:51 GMT
#557
I cant use warp gate for this layout
"Rock is overpowered, but Paper is fine." - Scissors
Czarnodziej
Profile Joined January 2011
Poland624 Posts
March 19 2013 20:23 GMT
#558
On March 20 2013 03:51 Ristaccia wrote:
I cant use warp gate for this layout

Because you shouldn't use it. Use production CG instead.
Manch1ld
Profile Joined November 2010
Canada27 Posts
March 20 2013 13:06 GMT
#559
Thanks for this Jak. I had given The Core a "cursory" try and just didn't like the hand on the wrong side of the keyboard "fish out of water" effect. The Chameleon already feels much more organic and it appears I will stick with it. Couple of small notes/questions:
1. The cheat sheet indicates Shift+key to make CG's and Ctrl+Key to add to CG's. I believe that this is backwards, at least it is for me.
2. The place creep tumor for the queen is "2" but "s" for an actual creep tumor. Is there an ergonomically efficient way to make this the same for both? I would suggest "s" but I am curious if that would then make the subsequent moving of the spawn larvae to another key for the queen less efficient.
3. Ctrl+Shift+key for the layered cams seems, initially at least, to be quite unweildy for checking your camera views. What was the thought process behind this key choice? OF course this could all just be a part of getting used to the new set up and using the layered cams in general.
4. Is there any other position that the base camera key could be moved to from F1 that wouldn't mess up anything else on the setup while making the base camera button easier to access?

Cheers,
Manch1ld
Insoleet
Profile Joined May 2012
France1806 Posts
March 20 2013 14:22 GMT
#560
On March 20 2013 22:06 Manch1ld wrote:
Thanks for this Jak. I had given The Core a "cursory" try and just didn't like the hand on the wrong side of the keyboard "fish out of water" effect. The Chameleon already feels much more organic and it appears I will stick with it. Couple of small notes/questions:
1. The cheat sheet indicates Shift+key to make CG's and Ctrl+Key to add to CG's. I believe that this is backwards, at least it is for me.
2. The place creep tumor for the queen is "2" but "s" for an actual creep tumor. Is there an ergonomically efficient way to make this the same for both? I would suggest "s" but I am curious if that would then make the subsequent moving of the spawn larvae to another key for the queen less efficient.
3. Ctrl+Shift+key for the layered cams seems, initially at least, to be quite unweildy for checking your camera views. What was the thought process behind this key choice? OF course this could all just be a part of getting used to the new set up and using the layered cams in general.
4. Is there any other position that the base camera key could be moved to from F1 that wouldn't mess up anything else on the setup while making the base camera button easier to access?

Cheers,
Manch1ld


Personally,
1. Same for me. Shift to add, ctrl to set. But it's good this way, easier to learn.
2. I personally set the 2 key to place creep tumors from another creep tumor. This way, injects are still very fast with S being the best key.
3. Ctrl shit key ? I think it's ctrl+key... And alt+key to set the cam position.
4. Well personally, i have set base cam on spacebar. Then, switch inside the unit group is on tab. And i just drop one cam position to do so... That's a matter of preference i guess.
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