My main reason for trying to get into a new hotkey setup is so using multiple control groups will actually be comfy, and being an FPS player I don't like moving my hand off the wasd cluster.
[G] TheCore Lite - Advanced Keyboard Layout - Page 28
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decemberscalm
United States1353 Posts
My main reason for trying to get into a new hotkey setup is so using multiple control groups will actually be comfy, and being an FPS player I don't like moving my hand off the wasd cluster. | ||
Karnul
United States39 Posts
On March 16 2013 04:25 HaeHei wrote: Ok im someone who wants to learn this buuut how has anyone learnt this? where can i find out all the keys so i can get used to it There were keyboard reference images in the op before 2.0, which were handy to display on a second monitor while practicing. They were probably too outdated after the update. you think its worth changing my hotkeys as i planning on diving back into the sc2 world Yes. Coming back from a break is the best time to learn new hotkeys. This is pretty much what I think the default setup should be. All hotkeys are on the left side, and for the most part keys are organized by commands, abilities, and control groups vertically under each finger with the knowledge of the frequency of key use and while respecting ergonomics of common key sequences. | ||
HaeHei
United Kingdom162 Posts
On March 16 2013 05:18 decemberscalm wrote: How much do you plan on playing? I think that is the biggest question. It'll take around 40 games to adjust. My main reason for trying to get into a new hotkey setup is so using multiple control groups will actually be comfy, and being an FPS player I don't like moving my hand off the wasd cluster. On March 16 2013 05:27 Karnul wrote: There were keyboard reference images in the op before 2.0, which were handy to display on a second monitor while practicing. They were probably too outdated after the update. Yes. Coming back from a break is the best time to learn new hotkeys. This is pretty much what I think the default setup should be. All hotkeys are on the left side, and for the most part keys are organized by commands, abilities, and control groups vertically under each finger with the knowledge of the frequency of key use and while respecting ergonomics of common key sequences. I plan on playing quite a bit and thanks i guess i'll try my fingers keep going to my old hotkeys and my macro and micro sooo bad aha im sooo not used to this ![]() | ||
Karnul
United States39 Posts
![]() @Jak, 1 looks like a good candidate for the Patrol change, instead of moving the control group from 3 to 6. What prevents that usage? Was it found to be too commonly used to be on 1? | ||
JaKaTaKSc2
United States2787 Posts
![]() @Karnul Moving Patrol to 1 would not open up 3 for a CG. We need 10 CG buttons and 11 Ability buttons regardless of which abilities or control groups are on those buttons. We could move the free cams in order to make room for closer CGs, I think that's what we'll be doing for 2.1 Although, I'm so badly tempted to move the CGs to the left side and the abilities to the right. | ||
Karnul
United States39 Posts
Maybe I will start using mouse buttons after all for free cams or lesser used, but still needed things, like idle workers. or not use free cams and stick to layered cams. Either way, then 6 can be moved back to 3, and I can put some rarely used command on Caps, so that I'll stop accidentally yelling in chat all the time. I see that a usage pattern is to use the S, W, X, 2 ring finger column first for unit abilities, which makes sense, because it always leads to CG(index or middle finger) -> Ability(ring finger) sequence of presses. However with this update some abilities were changed to C and V even if the unit only has 2-3 abilities. For example, Sentry's Shield and Hallucination were changed to C and V which leads to a G -> V key combo which is on the same finger. Templar Feedback is another one. This is a R -> V sequence both on the same finger. Why do some units use C and V for their abilities now (which cause repetitive key strokes)? Edit: On another note: After optimizing this further, I see that 3 was changed into a command card button for ergonomic reasons, too. As a CG -> Command sequence, it is awkward to press 3 -> X, 3 -> S, or Shift + 2 (to queue something like Stalker Blink a cliff then move slightly away, so a larger group of stalkers will make it properly), leaving the 3 key in a situation where as a CG it's in position to be a fairly commonly used CG, but would need to house units that only use one abillity (on W. or maybe two if we use V, as long as no probes are in the group, or maybe tab in my altered setup). | ||
Adrenalin
46 Posts
Is there an AZERTY version (french keyboard) of the Chamaleon ? Thanks. | ||
Insoleet
France1806 Posts
On March 18 2013 05:38 Art Of Lorenzo wrote: Hi, Is there an AZERTY version (french keyboard) of the Chamaleon ? Thanks. There isnt, but you can make your own quite easily. Just open the file with the notepad, and reverse the Q with the A, and the W with the Z. | ||
Insoleet
France1806 Posts
Why are ultra, vipers and infestors on the "1", '2", and '3' keys ? It's quite hard to be precise with those keys, and i'm missclicking a lot (building vipers instead of ultra, or infestors instead of vipers) Is there any way to organize the larva morph keys in a more ergonomic way ? | ||
JaKaTaKSc2
United States2787 Posts
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Insoleet
France1806 Posts
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JaKaTaKSc2
United States2787 Posts
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Czarnodziej
Poland624 Posts
Although, I'm so badly tempted to move the CGs to the left side and the abilities to the right. Convince me that abilities require more flexible finger to use than ring/middle and I will be sold on this idea. | ||
Insoleet
France1806 Posts
On March 19 2013 11:04 JaKaTaK wrote: Doing that will defeat the purpose of splitting the CGs and abilities between fingers. You are right, that was a bad idea :p I guess I just have to play a lot to get used to it. | ||
JaKaTaKSc2
United States2787 Posts
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Salv
Canada3083 Posts
The left side of my keyboard however is exactly like all others, the left side of all the left most keys are flush with each other, nothing juts out in a weird way. So I am happy this exists as an alternative to TheCore. | ||
Ristaccia
United States25 Posts
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Czarnodziej
Poland624 Posts
On March 20 2013 03:51 Ristaccia wrote: I cant use warp gate for this layout Because you shouldn't use it. Use production CG instead. | ||
Manch1ld
Canada27 Posts
1. The cheat sheet indicates Shift+key to make CG's and Ctrl+Key to add to CG's. I believe that this is backwards, at least it is for me. 2. The place creep tumor for the queen is "2" but "s" for an actual creep tumor. Is there an ergonomically efficient way to make this the same for both? I would suggest "s" but I am curious if that would then make the subsequent moving of the spawn larvae to another key for the queen less efficient. 3. Ctrl+Shift+key for the layered cams seems, initially at least, to be quite unweildy for checking your camera views. What was the thought process behind this key choice? OF course this could all just be a part of getting used to the new set up and using the layered cams in general. 4. Is there any other position that the base camera key could be moved to from F1 that wouldn't mess up anything else on the setup while making the base camera button easier to access? Cheers, Manch1ld | ||
Insoleet
France1806 Posts
On March 20 2013 22:06 Manch1ld wrote: Thanks for this Jak. I had given The Core a "cursory" try and just didn't like the hand on the wrong side of the keyboard "fish out of water" effect. The Chameleon already feels much more organic and it appears I will stick with it. Couple of small notes/questions: 1. The cheat sheet indicates Shift+key to make CG's and Ctrl+Key to add to CG's. I believe that this is backwards, at least it is for me. 2. The place creep tumor for the queen is "2" but "s" for an actual creep tumor. Is there an ergonomically efficient way to make this the same for both? I would suggest "s" but I am curious if that would then make the subsequent moving of the spawn larvae to another key for the queen less efficient. 3. Ctrl+Shift+key for the layered cams seems, initially at least, to be quite unweildy for checking your camera views. What was the thought process behind this key choice? OF course this could all just be a part of getting used to the new set up and using the layered cams in general. 4. Is there any other position that the base camera key could be moved to from F1 that wouldn't mess up anything else on the setup while making the base camera button easier to access? Cheers, Manch1ld Personally, 1. Same for me. Shift to add, ctrl to set. But it's good this way, easier to learn. 2. I personally set the 2 key to place creep tumors from another creep tumor. This way, injects are still very fast with S being the best key. 3. Ctrl shit key ? I think it's ctrl+key... And alt+key to set the cam position. 4. Well personally, i have set base cam on spacebar. Then, switch inside the unit group is on tab. And i just drop one cam position to do so... That's a matter of preference i guess. | ||
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