• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 02:26
CEST 08:26
KST 15:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 2914Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 27-Aug 2): SHIN's big week0SC4ALL II: Brood War - $2500 - Dec 5-69SC4ALL II announced - $10,000 prize pool, Dec 5-64PIG STY FESTIVAL 8.0! (13 - 23 August)14Neeb returns to progaming; rejoins ONSYDE18
StarCraft 2
General
protoss aoe skill expression 5.0.16 patch for SC2 goes live (8 worker start) StarCraft 2 at SC4ALL II Invite #3/8 - Clem Balance hotfix patch 5.0.16b (July 16) Clem: "I don't have that much hope in Blizzard"
Tourneys
PIG STY FESTIVAL 8.0! (13 - 23 August) Tasteless Time Warp: SC Evo Showmatch (May 25) SC4ALL II announced - $10,000 prize pool, Dec 5-6 Sparkling Tuna Cup - Weekly Open Tournament RSL Revival: Season 6 - Qualifiers and Main Event
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
The PondCast: SC2 News & Results Mutation # 537 Hostile Territory Mutation # 536 Railroad Switch Mutation # 535 Assembly of Vengeance
Brood War
General
ASL 22 Proposed Map Pool Making an Online Broodwar Manager Game ASL22 General Discussion [Personal Project Share] Terran Defense v0.60 Data needed
Tourneys
Escore Tournament - Season 3 SC4ALL II: Brood War - $2500 - Dec 5-6 KCM Race Survival 2026 Season 3 Small VOD Thread 2.0
Strategy
Any training maps people recommend? Fighting Spirit mining rates Simple Questions, Simple Answers Odyssey Mineral Stack Saturation
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Nintendo Switch Thread ZeroSpace Early Access is Now Live! Beyond All Reason
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
The Clem Fan Club INnoVation Fan Club The Scarlett Fan Club
Media & Entertainment
Anime Discussion Thread Movie Discussion! Series you have seen recently... [Req][Books] Good Fantasy/SciFi books
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion MLB/Baseball 2023 McBoner: A hockey love story
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Simple Questions Simple Answers FPS when play League Of Legend on laptop
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Please support my new stand…
Peanutsc
What is a Gamer?
TrAiDoS
Hello guys!
LIN1s
ASL S22 English Commentary…
namkraft
Poker (part 2)
Nebuchad
Customize Sidebar...

Website Feedback

Closed Threads



Active: 4474 users

[G] TheCore Lite - Advanced Keyboard Layout - Page 30

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 28 29 30 31 32 51 Next
Czarnodziej
Profile Joined January 2011
Poland624 Posts
March 22 2013 11:44 GMT
#581
My autocast conflict detector is blinking when I look at Chameleon
Solutions:
1) make "~" key responsible for autocast abilities (charge, heal, unburrow, interceptor)
2) replace "Z" with "C" as layered camera and make Z autocast abilites key
I'm using second option and its works perfectly.

Small suggestion:
1) Make F+ shift and D+shift as free cameras (set with alt). F could be ramp camera and D could be main army rally point camera.
2) Main army key should be R instead of G, simply because its more natural and convenient to press.
3) I don't see a reason why Burrow/Unburrow are on different keys. Same with lower/raise depots and lifting buildings.
Manch1ld
Profile Joined November 2010
Canada27 Posts
March 22 2013 11:58 GMT
#582
On March 22 2013 20:44 Czarnodziej wrote:
My autocast conflict detector is blinking when I look at Chameleon
Solutions:
1) make "~" key responsible for autocast abilities (charge, heal, unburrow, interceptor)
2) replace "Z" with "C" as layered camera and make Z autocast abilites key
I'm using second option and its works perfectly.

Small suggestion:
1) Make F+ shift and D+shift as free cameras (set with alt). F could be ramp camera and D could be main army rally point camera.
2) Main army key should be R instead of G, simply because its more natural and convenient to press.
3) I don't see a reason why Burrow/Unburrow are on different keys. Same with lower/raise depots and lifting buildings.



Small suggestions:
1) if you make the free cams Shift+D and Shift+F what are you using to add to CG D and F? Are you just remaking the CG's from scratch using Ctrl+D and Ctrl+F? This may cause an issue if you are using these CG's as suggested (for zerg, Queens and upgrade buildings for D and Hatcheries for F) where you may "lose" a unit or building from those CG's.
Czarnodziej
Profile Joined January 2011
Poland624 Posts
Last Edited: 2013-03-22 12:33:22
March 22 2013 12:30 GMT
#583
Shift + ctrl when making a CG, ctrl when adding to existing CG. I forgot to add that I'm using changed modifiers.
Karnul
Profile Joined January 2011
United States39 Posts
March 22 2013 16:30 GMT
#584
On March 22 2013 20:44 Czarnodziej wrote:
3) I don't see a reason why Burrow/Unburrow are on different keys. Same with lower/raise depots and lifting buildings.


I am wondering this, too. Before I tried it, I figured it must allow you to control both burrow and unburrow when you have a mix of burrowed and unburrowed roaches on a hotkey (like after some burrow micro), but that wasn't the case when I played the campaign. I could still only do one or the other. Which means after burrow microing a few roaches, if I want to pop those few back up I have to burrow everything then unburrow. I guess this is a limitation of the game engine.

If this is the case, then I guess they are on different keys to avoid a repetitive key stroke from the required (extraneous) burrow -> unburrow sequence. However X and S are both on ring finger, so it's still not "pianoing" the key sequence.

I think properly dealing with this would require two ability keys that are horizontal to each other (on separate fingers), that don't conflict with *any* burrowable unit abilities. Off the top of my head, workers and the units with 3 abilities are going to make this difficult. Thankfully larva can't burrow.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 22 2013 16:44 GMT
#585
I think that using the same modifers as TheCore will be good. Its not too bad if we move the CGs back to the way they were.
Commentatorhttps://www.youtube.com/JaKaTaKtv
ThyLastPenguin
Profile Joined September 2011
United Kingdom101 Posts
March 22 2013 17:04 GMT
#586
On March 23 2013 01:30 Karnul wrote:
Which means after burrow microing a few roaches, if I want to pop those few back up I have to burrow everything then unburrow. I guess this is a limitation of the game engine.


Are you sure?
Have you tried cycling through the unit selection? (Default tab - I personally use TheCore so I'm not sure what it is with this layout). You should be able to cycle through one and press the unburrow hotkey, unburrowing the burrowed roaches with no issue.
"Stephano is pretty much saving SC2 one hidden knife and pedophile joke at a time." - Fionn
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 22 2013 17:07 GMT
#587
Wow,

Huge props to ThyLastPenguin helping out and creating discussion in the Chameleon thread even though s/he uses TheCore.

On the matter of burrow, you can do some fancy roach burrow micro tricks if burrow is on different keys, you can't however do this with supply depots, so I will fix that in the next patch.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Czarnodziej
Profile Joined January 2011
Poland624 Posts
Last Edited: 2013-03-22 17:25:59
March 22 2013 17:21 GMT
#588
On March 23 2013 02:07 JaKaTaK wrote:
On the matter of burrow, you can do some fancy roach burrow micro tricks if burrow is on different keys, you can't however do this with supply depots, so I will fix that in the next patch.

What tricks?
ThyLastPenguin
Profile Joined September 2011
United Kingdom101 Posts
March 22 2013 17:28 GMT
#589
Just tested it, you can cycle through it whilst roaches are burrowed.
Try it now. If you have any issues then I'm not sure what. I can record it if necessary xD
"Stephano is pretty much saving SC2 one hidden knife and pedophile joke at a time." - Fionn
Karnul
Profile Joined January 2011
United States39 Posts
March 22 2013 17:31 GMT
#590
I'm wondering what are the benefits to changing the modifiers from default Assign = Ctrl, Append = Shift to Assign = Ctrl+Shift and Append = Ctrl? It must have been discussed somewhere, but I can't find it.

Append (Add) must be used far more often than Assign (Create). And Shift + CG is more comfortable than Ctrl + CG. Also, Ctrl + Shift + furthest CG keys is a stretch. Does freeing up Shift have something to do with it?
tili
Profile Joined July 2012
United States1332 Posts
March 22 2013 17:56 GMT
#591
Jak: is this about to get a major update? If so, I may wait to learn :p
I am very excited to start this weekend
Karnul
Profile Joined January 2011
United States39 Posts
March 22 2013 18:09 GMT
#592
On March 23 2013 02:28 ThyLastPenguin wrote:
Just tested it, you can cycle through it whilst roaches are burrowed.
Try it now. If you have any issues then I'm not sure what. I can record it if necessary xD


Just tested it and it does create subgroups that separate burrowed and unburrowed. I didn't notice during the campaign. Might be confusing with multiple types of burrowable units on the same hotkey, but if it's just one (like only roaches) then that is a good option. Thanks!
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
Last Edited: 2013-03-22 22:43:19
March 22 2013 21:18 GMT
#593
@tili
Jump in right away. I don't know when I'll be updating this, as TheCore is a far superior layout IMO.

EDIT: This is one of the reasons I want to move to TheCore modifier setup:




Commentatorhttps://www.youtube.com/JaKaTaKtv
ACE.Sniper
Profile Joined February 2012
2 Posts
March 23 2013 04:30 GMT
#594
Hello!
This layout looks very interesting. I looked at TheCore, but using that layout with a laptop is going to be bothersome.

If I may make one request, is it possible to attach an image chart to this thread (TheCore has a chart displaying which fingers hit which keys)? I feel like that would reduce my learning curve time greatly.

Thanks!
Czarnodziej
Profile Joined January 2011
Poland624 Posts
March 23 2013 15:59 GMT
#595
On March 23 2013 06:18 JaKaTaK wrote:
(...) as TheCore is a far superior layout IMO.

Apples and oranges, my dear JaKaTaK
TheCore is for super tryhards, who want to sacrifice habits and interchangeability of methods of using a keyboard for a minor advantages.

Chameleon is for those, who also play other games
slowbacontron
Profile Joined October 2012
United States7722 Posts
March 23 2013 16:37 GMT
#596
On March 23 2013 02:31 Karnul wrote:
I'm wondering what are the benefits to changing the modifiers from default Assign = Ctrl, Append = Shift to Assign = Ctrl+Shift and Append = Ctrl? It must have been discussed somewhere, but I can't find it.

Append (Add) must be used far more often than Assign (Create). And Shift + CG is more comfortable than Ctrl + CG. Also, Ctrl + Shift + furthest CG keys is a stretch. Does freeing up Shift have something to do with it?

With TheCore, the benefits of switching Ctrl+key and Shift+key's functions are absolute, but they're not for Chameleon because of the reasons you gave. Though I don't know fully about the subject, I know that one of the biggest advantages it gives is allowing you to press Ctrl+unit Ctrl+group. You could add all the marines that have been recently made to a group in 3 presses.
jjakji fan
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 23 2013 18:06 GMT
#597
@Czar
I use TheCore for all computer games I play, its really easy to do.
Commentatorhttps://www.youtube.com/JaKaTaKtv
tili
Profile Joined July 2012
United States1332 Posts
March 23 2013 19:38 GMT
#598
On March 23 2013 06:18 JaKaTaK wrote:
@tili
Jump in right away. I don't know when I'll be updating this, as TheCore is a far superior layout IMO.

EDIT: This is one of the reasons I want to move to TheCore modifier setup:


http://youtu.be/UDx4LcU4tNI




Not for laptop users :D
I absolutely appreciate having this, as I love the flexibility of laptop gaming.
jawzy
Profile Joined March 2013
5 Posts
March 23 2013 23:14 GMT
#599
On March 24 2013 00:59 Czarnodziej wrote:
Apples and oranges, my dear JaKaTaK
TheCore is for super tryhards, who want to sacrifice habits and interchangeability of methods of using a keyboard for a minor advantages.

Chameleon is for those, who also play other games


I agree Czarnodiej.

Though I gave TheCore a chance for probably 20-30 games I just could not get used to it and saw little improvement. I have been using wasd to play games for ~ 15 years and shifting to using my thumb as the main source of modifiers was too difficult, among other things. I appreciate The Chameleon setup and I think it works great.
Czarnodziej
Profile Joined January 2011
Poland624 Posts
Last Edited: 2013-03-24 14:50:53
March 24 2013 14:46 GMT
#600
On March 24 2013 03:06 JaKaTaK wrote:
@Czar
I use TheCore for all computer games I play, its really easy to do.

Its your "easy", not objective easy. I'm not even starting on the lack of convenience and pitiful ergonomics.
Prev 1 28 29 30 31 32 51 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
SEL Masters #7
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft643
SortOf 99
ProTech74
FoxeR 40
StarCraft: Brood War
Shuttle 6375
GuemChi 2206
Tasteless 188
Mind 114
Purpose 34
Bale 28
ZergMaN 24
Icarus 11
Dota 2
NeuroSwarm209
Counter-Strike
summit1g6765
m0e_tv751
Fnx 617
Other Games
Mew2King162
Sick142
ToD63
Happy11
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH257
• intothetv
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• Azhi_Dahaki21
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• lizZardDota2431
League of Legends
• Rush1425
• Stunt579
• HappyZerGling73
Other Games
• Scarra1485
Upcoming Events
Escore
3h 34m
IntoTheTV X SOOP
4h 34m
Big Brain Bouts
9h 34m
DnS vs Rex
Reynor vs Cure
Replay Cast
17h 34m
RSL Revival
1d 2h
herO vs SHIN
Clem vs Solar
Serral vs Rogue
Ladder Legends
1d 11h
Ladder Legends
1d 13h
RSL Revival
2 days
OSC
2 days
OSC
2 days
[ Show More ]
WardiTV Weekly
3 days
The Patches Monday
3 days
Sparkling Tuna Cup
4 days
PiG Sty Festival
4 days
PiGosaur Cup
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Replay Cast
5 days
The PondCast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-08-05
CranK Gathers Season 4: BW vs SC2 Team League
Eternal Conflict S2 Finale

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
Acropolis #5
Escore Tournament S3: W6
RSL Revival: Season 6
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2

Upcoming

Escore Tournament S3: W7
CSLAN 4
ASL Season 22
Escore Tournament S3: W8
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1
Thunderpick World Champ.
ESL Pro League Season 24
Stake Ranked Episode 4
Logitech G Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.