How soon might that be?
Cheers,
Nix
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_NIx_
United States49 Posts
How soon might that be? Cheers, Nix | ||
JaKaTaKSc2
United States2787 Posts
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Karnul
United States39 Posts
On March 25 2013 01:09 _NIx_ wrote: Hey JaKaTaK, I basically can't play the HOTS campaign until you come out with a new hotkey setup for it, because i'm not going back to standard after learning your awesome setup! How soon might that be? Cheers, Nix First thing I did on release day was manually fix campaign keys. The main things you need to key are abilities. Refer to the image I posted here when doing so and you'll see for the most part you are assigning abilities to S, W, X, 2 (and usually in that order of convenience). When you must assign a lot of buttons on one command card, note from the image which of the blue squares are available to use. That will fix it for the most part. However there are some missions where Kerrigan's abilities do not change from default. I believe Sixtus in TheCore thread has done a lot of research on this and determined lines that can be manually added to the hotkey file to fix this (they can't be changed within the game ui). I hope he makes that data available in a nice format that could be ported to Chameleon easily. Edit: I just researched the proper way. 1. Read and understand Sixtus' post here to add the required lines and see which ones can use the same or similar hotkeys. 2. Add the lines to the end of the hotkey file and add your key assignment to the end of each. (You will be adding to the end of the [Commands] section). 3. Alphabetize the entire [Commands] section: Copy and paste all lines under the [Commands] section of the file into an alphabetizer like this one (with the Ignore Case option selected). Replace the list in your hotkeys file with the alphabetized version by copy/pasting. | ||
Phrostbite
United States6 Posts
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JaKaTaKSc2
United States2787 Posts
Vindall was working on it, but his photoshop got fucked somehow and he won't be able to work on it for a bit ![]() | ||
Phrostbite
United States6 Posts
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JaKaTaKSc2
United States2787 Posts
I think playing monobattles are one of the most fun ways to learn hotkeys ![]() | ||
tili
United States1332 Posts
On March 25 2013 10:05 Karnul wrote: Show nested quote + On March 25 2013 01:09 _NIx_ wrote: Hey JaKaTaK, I basically can't play the HOTS campaign until you come out with a new hotkey setup for it, because i'm not going back to standard after learning your awesome setup! How soon might that be? Cheers, Nix First thing I did on release day was manually fix campaign keys. The main things you need to key are abilities. Refer to the image I posted here when doing so and you'll see for the most part you are assigning abilities to S, W, X, 2 (and usually in that order of convenience). When you must assign a lot of buttons on one command card, note from the image which of the blue squares are available to use. That will fix it for the most part. However there are some missions where Kerrigan's abilities do not change from default. I believe Sixtus in TheCore thread has done a lot of research on this and determined lines that can be manually added to the hotkey file to fix this (they can't be changed within the game ui). I hope he makes that data available in a nice format that could be ported to Chameleon easily. Edit: I just researched the proper way. 1. Read and understand Sixtus' post here to add the required lines and see which ones can use the same or similar hotkeys. 2. Add the lines to the end of the hotkey file and add your key assignment to the end of each. (You will be adding to the end of the [Commands] section). 3. Alphabetize the entire [Commands] section: Copy and paste all lines under the [Commands] section of the file into an alphabetizer like this one (with the Ignore Case option selected). Replace the list in your hotkeys file with the alphabetized version by copy/pasting. Can you link your hotkey profile so I can use it for my own campaign ( I actually stopped playing because I didn't want to unlearn my Chameleon set-up ![]() | ||
JaKaTaKSc2
United States2787 Posts
you could always just edit the hotkeys as you go using the in game GUI. Should work for almost everything. | ||
CommunistDvorak
Russian Federation3 Posts
https://skydrive.live.com/#cid=822B53821B2EB31E&id=822B53821B2EB31E!108 | ||
Karnul
United States39 Posts
On April 25 2013 01:22 tili wrote: Can you link your hotkey profile so I can use it for my own campaign ( I actually stopped playing because I didn't want to unlearn my Chameleon set-up ![]() I was going to do that awhile back, but figured Chameleon would've been updated faster than I could do this (like on release day when I was manually updating and Jak made an official release before I was even done with local changes ![]() There are some changes to be aware: 1. Campaign keys added manually (I don't think I tested them after doing this, because I completed the campaign long before finding the instructions I posted earlier). 2. Free cams removed and two layered cams added. 3. "3" key is reverted to a control group once again. Patrol moved to "1" and "Tab" is now used for the additional command card button requirement with HotS. Also note that I really only play Protoss, so only campaign and Protoss keys were looked at for efficiency. Reference Images: + Show Spoiler + General: ![]() Cams: ![]() Download: http://www.mediafire.com/download.php?xvka4j7w19ajz9x | ||
JaKaTaKSc2
United States2787 Posts
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eneyeseekay
239 Posts
Actually, if I'm not mistaken, there is no Move command on the spreadsheet either. What happened to it? What lead to cutting it out? I'm curious now. It's arguably one of the most important keys for engagements (especially for Zerg). Although you can just Right Click to Move, this doesn't keep your army from clumping up, in fact, it facilitates clumping (you learn this when using Lings, Mutalisks, Stalkers, Marines, and Void Rays). In light of Widow Mine play, Blinding Cloud, and Time Warp, this concept is cemented even further. Doing slight splits and then executing Move commands keeps you in a near-constant concave formation, the benefits of this are game-changing. It's useful for any race, and makes the difference between dominating and scraping by. Perhaps I am just looking too far into it or missing an important detail. I'd recommend plucking out Stop and using Move, as Hold Position is superior in almost every way if this was indeed an oversight. On April 29 2013 03:52 Karnul wrote: + Show Spoiler + On April 25 2013 01:22 tili wrote: Can you link your hotkey profile so I can use it for my own campaign ( I actually stopped playing because I didn't want to unlearn my Chameleon set-up ![]() I was going to do that awhile back, but figured Chameleon would've been updated faster than I could do this (like on release day when I was manually updating and Jak made an official release before I was even done with local changes ![]() There are some changes to be aware: 1. Campaign keys added manually (I don't think I tested them after doing this, because I completed the campaign long before finding the instructions I posted earlier). 2. Free cams removed and two layered cams added. 3. "3" key is reverted to a control group once again. Patrol moved to "1" and "Tab" is now used for the additional command card button requirement with HotS. Also note that I really only play Protoss, so only campaign and Protoss keys were looked at for efficiency. Reference Images: + Show Spoiler + General: ![]() Cams: ![]() Download: http://www.mediafire.com/download.php?xvka4j7w19ajz9x | ||
JaKaTaKSc2
United States2787 Posts
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Karnul
United States39 Posts
On April 30 2013 07:46 eneyeseekay wrote: Looks pretty solid, but I'm not sure if you've noticed that there is no Move command present on that sheet... Actually, if I'm not mistaken, there is no Move command on the spreadsheet either. What happened to it? What lead to cutting it out? I'm curious now. It's arguably one of the most important keys for engagements (especially for Zerg). Although you can just Right Click to Move, this doesn't keep your army from clumping up, in fact, it facilitates clumping (you learn this when using Lings, Mutalisks, Stalkers, Marines, and Void Rays). In light of Widow Mine play, Blinding Cloud, and Time Warp, this concept is cemented even further. Doing slight splits and then executing Move commands keeps you in a near-constant concave formation, the benefits of this are game-changing. It's useful for any race, and makes the difference between dominating and scraping by. Perhaps I am just looking too far into it or missing an important detail. I'd recommend plucking out Stop and using Move, as Hold Position is superior in almost every way if this was indeed an oversight. In most layout's that I've tried with efficiency in mind, Move is not hotkeyed. I've always assumed it's because it doesn't get anymore efficient than Moving via a single mouse click without even needing a hotkey. I don't understand your argument though. You argued the importance of the Move command. The Move command is not removed, it's just left as the most efficient command in the game: no hotkey required, only a single right click. And that frees up the hotkey for another command. It sounds like you are arguing that Moving with right click causes clumping, but Moving using a hotkey would prevent that. How would a Move command issued using a hotkey + left mouse click be different than Moving using just a right click? | ||
eneyeseekay
239 Posts
I apologize, the Move command has been lying to me for a long time now, making me believe things that simply were not true. I officially broke up with Move command last night, and I finally see the light now. Hoooboy, now this is good..lol.. So, apparently, there's an invisible box around each group of units you select, and when ordered to move within said box, they clump inwards, click outside of the invisible box's perimeter, and the units attempt to stay in formation. After all this time, I've been using Move commands for keeping formation, while Right-Clicking does exactly the same damn thing. Well that clears things up. * sheds a single tear, and deletes all instances of Move command in hotkey files* @Karnul As I said to JaK,. This whole time, I was using the Move command to keep formation when really, I only had to click outside that invisible selection perimeter. So I hear seppuku is cool, maybe I'll go try that (fml, haha). | ||
JaKaTaKSc2
United States2787 Posts
GLHF :D | ||
leonarth
Italy5 Posts
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nerfprotoss
1 Post
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blarkh
Austria72 Posts
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