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[G] TheCore Lite - Advanced Keyboard Layout - Page 31

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 29 30 31 32 33 51 Next
_NIx_
Profile Joined June 2011
United States49 Posts
March 24 2013 16:09 GMT
#601
Hey JaKaTaK, I basically can't play the HOTS campaign until you come out with a new hotkey setup for it, because i'm not going back to standard after learning your awesome setup!

How soon might that be?

Cheers,

Nix
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 24 2013 16:52 GMT
#602
hey hey, TheCore is the only one that will have campaign support. I don't have the time to work it into Chameleon. Sorry
Commentatorhttps://www.youtube.com/JaKaTaKtv
Karnul
Profile Joined January 2011
United States39 Posts
Last Edited: 2013-03-25 04:11:23
March 25 2013 01:05 GMT
#603
On March 25 2013 01:09 _NIx_ wrote:
Hey JaKaTaK, I basically can't play the HOTS campaign until you come out with a new hotkey setup for it, because i'm not going back to standard after learning your awesome setup!

How soon might that be?

Cheers,

Nix


First thing I did on release day was manually fix campaign keys. The main things you need to key are abilities. Refer to the image I posted here when doing so and you'll see for the most part you are assigning abilities to S, W, X, 2 (and usually in that order of convenience). When you must assign a lot of buttons on one command card, note from the image which of the blue squares are available to use.

That will fix it for the most part. However there are some missions where Kerrigan's abilities do not change from default. I believe Sixtus in TheCore thread has done a lot of research on this and determined lines that can be manually added to the hotkey file to fix this (they can't be changed within the game ui). I hope he makes that data available in a nice format that could be ported to Chameleon easily.


Edit: I just researched the proper way.

1. Read and understand Sixtus' post here to add the required lines and see which ones can use the same or similar hotkeys.
2. Add the lines to the end of the hotkey file and add your key assignment to the end of each. (You will be adding to the end of the [Commands] section).
3. Alphabetize the entire [Commands] section: Copy and paste all lines under the [Commands] section of the file into an alphabetizer like this one (with the Ignore Case option selected). Replace the list in your hotkeys file with the alphabetized version by copy/pasting.
Phrostbite
Profile Joined March 2013
United States6 Posts
March 27 2013 20:55 GMT
#604
Are you going to be adding a hotkey picture? Something I can just print out as a visual reference?
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 27 2013 21:00 GMT
#605
@Phrostbite
Vindall was working on it, but his photoshop got fucked somehow and he won't be able to work on it for a bit
Commentatorhttps://www.youtube.com/JaKaTaKtv
Phrostbite
Profile Joined March 2013
United States6 Posts
March 29 2013 19:29 GMT
#606
It's ok . I was just curious. I am nervous and always get ladder anxiety. I suppose I can just play against an easy computer player to learn the hotkeys.
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
March 29 2013 19:31 GMT
#607
@Phrostbite
I think playing monobattles are one of the most fun ways to learn hotkeys
Commentatorhttps://www.youtube.com/JaKaTaKtv
tili
Profile Joined July 2012
United States1332 Posts
April 24 2013 16:22 GMT
#608
On March 25 2013 10:05 Karnul wrote:
Show nested quote +
On March 25 2013 01:09 _NIx_ wrote:
Hey JaKaTaK, I basically can't play the HOTS campaign until you come out with a new hotkey setup for it, because i'm not going back to standard after learning your awesome setup!

How soon might that be?

Cheers,

Nix


First thing I did on release day was manually fix campaign keys. The main things you need to key are abilities. Refer to the image I posted here when doing so and you'll see for the most part you are assigning abilities to S, W, X, 2 (and usually in that order of convenience). When you must assign a lot of buttons on one command card, note from the image which of the blue squares are available to use.

That will fix it for the most part. However there are some missions where Kerrigan's abilities do not change from default. I believe Sixtus in TheCore thread has done a lot of research on this and determined lines that can be manually added to the hotkey file to fix this (they can't be changed within the game ui). I hope he makes that data available in a nice format that could be ported to Chameleon easily.


Edit: I just researched the proper way.

1. Read and understand Sixtus' post here to add the required lines and see which ones can use the same or similar hotkeys.
2. Add the lines to the end of the hotkey file and add your key assignment to the end of each. (You will be adding to the end of the [Commands] section).
3. Alphabetize the entire [Commands] section: Copy and paste all lines under the [Commands] section of the file into an alphabetizer like this one (with the Ignore Case option selected). Replace the list in your hotkeys file with the alphabetized version by copy/pasting.



Can you link your hotkey profile so I can use it for my own campaign ( I actually stopped playing because I didn't want to unlearn my Chameleon set-up
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 24 2013 17:23 GMT
#609
@tili
you could always just edit the hotkeys as you go using the in game GUI. Should work for almost everything.
Commentatorhttps://www.youtube.com/JaKaTaKtv
CommunistDvorak
Profile Joined April 2013
Russian Federation3 Posts
April 25 2013 05:23 GMT
#610
I have made a dvorak version of these hotkeys, if there are any mistakes, feel free to correct them and i'll update it.

https://skydrive.live.com/#cid=822B53821B2EB31E&id=822B53821B2EB31E!108
Quote.
Karnul
Profile Joined January 2011
United States39 Posts
Last Edited: 2013-04-28 19:02:25
April 28 2013 18:52 GMT
#611
On April 25 2013 01:22 tili wrote:
Can you link your hotkey profile so I can use it for my own campaign ( I actually stopped playing because I didn't want to unlearn my Chameleon set-up


I was going to do that awhile back, but figured Chameleon would've been updated faster than I could do this (like on release day when I was manually updating and Jak made an official release before I was even done with local changes ). Guess I'll go ahead now.

There are some changes to be aware:
1. Campaign keys added manually (I don't think I tested them after doing this, because I completed the campaign long before finding the instructions I posted earlier).
2. Free cams removed and two layered cams added.
3. "3" key is reverted to a control group once again. Patrol moved to "1" and "Tab" is now used for the additional command card button requirement with HotS.

Also note that I really only play Protoss, so only campaign and Protoss keys were looked at for efficiency.

Reference Images:
+ Show Spoiler +

General:
[image loading]

Cams:
[image loading]


Download:
http://www.mediafire.com/download.php?xvka4j7w19ajz9x
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 28 2013 20:46 GMT
#612
Hey hey, its a super busy time for me right now. It's likely going to be a while before I can justify spending work time on Chameleon. Thanks for helping out and sharing your ideas
Commentatorhttps://www.youtube.com/JaKaTaKtv
eneyeseekay
Profile Joined March 2013
239 Posts
Last Edited: 2013-04-29 22:48:23
April 29 2013 22:46 GMT
#613
Looks pretty solid, but I'm not sure if you've noticed that there is no Move command present on that sheet...

Actually, if I'm not mistaken, there is no Move command on the spreadsheet either. What happened to it? What lead to cutting it out? I'm curious now.

It's arguably one of the most important keys for engagements (especially for Zerg). Although you can just Right Click to Move, this doesn't keep your army from clumping up, in fact, it facilitates clumping (you learn this when using Lings, Mutalisks, Stalkers, Marines, and Void Rays). In light of Widow Mine play, Blinding Cloud, and Time Warp, this concept is cemented even further. Doing slight splits and then executing Move commands keeps you in a near-constant concave formation, the benefits of this are game-changing. It's useful for any race, and makes the difference between dominating and scraping by. Perhaps I am just looking too far into it or missing an important detail. I'd recommend plucking out Stop and using Move, as Hold Position is superior in almost every way if this was indeed an oversight.

On April 29 2013 03:52 Karnul wrote:
+ Show Spoiler +
On April 25 2013 01:22 tili wrote:
Can you link your hotkey profile so I can use it for my own campaign ( I actually stopped playing because I didn't want to unlearn my Chameleon set-up


I was going to do that awhile back, but figured Chameleon would've been updated faster than I could do this (like on release day when I was manually updating and Jak made an official release before I was even done with local changes ). Guess I'll go ahead now.

There are some changes to be aware:
1. Campaign keys added manually (I don't think I tested them after doing this, because I completed the campaign long before finding the instructions I posted earlier).
2. Free cams removed and two layered cams added.
3. "3" key is reverted to a control group once again. Patrol moved to "1" and "Tab" is now used for the additional command card button requirement with HotS.

Also note that I really only play Protoss, so only campaign and Protoss keys were looked at for efficiency.

Reference Images:
+ Show Spoiler +

General:
[image loading]

Cams:
[image loading]


Download:
http://www.mediafire.com/download.php?xvka4j7w19ajz9x

JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
April 30 2013 00:05 GMT
#614
Whaaa?? You should put this up on TheCore thread. I'm pretty sure its not useful to use the Move command as a hotkey, but perhaps I am wrong.
Commentatorhttps://www.youtube.com/JaKaTaKtv
Karnul
Profile Joined January 2011
United States39 Posts
April 30 2013 00:40 GMT
#615
On April 30 2013 07:46 eneyeseekay wrote:
Looks pretty solid, but I'm not sure if you've noticed that there is no Move command present on that sheet...

Actually, if I'm not mistaken, there is no Move command on the spreadsheet either. What happened to it? What lead to cutting it out? I'm curious now.

It's arguably one of the most important keys for engagements (especially for Zerg). Although you can just Right Click to Move, this doesn't keep your army from clumping up, in fact, it facilitates clumping (you learn this when using Lings, Mutalisks, Stalkers, Marines, and Void Rays). In light of Widow Mine play, Blinding Cloud, and Time Warp, this concept is cemented even further. Doing slight splits and then executing Move commands keeps you in a near-constant concave formation, the benefits of this are game-changing. It's useful for any race, and makes the difference between dominating and scraping by. Perhaps I am just looking too far into it or missing an important detail. I'd recommend plucking out Stop and using Move, as Hold Position is superior in almost every way if this was indeed an oversight.


In most layout's that I've tried with efficiency in mind, Move is not hotkeyed. I've always assumed it's because it doesn't get anymore efficient than Moving via a single mouse click without even needing a hotkey.

I don't understand your argument though. You argued the importance of the Move command. The Move command is not removed, it's just left as the most efficient command in the game: no hotkey required, only a single right click. And that frees up the hotkey for another command. It sounds like you are arguing that Moving with right click causes clumping, but Moving using a hotkey would prevent that. How would a Move command issued using a hotkey + left mouse click be different than Moving using just a right click?
eneyeseekay
Profile Joined March 2013
239 Posts
April 30 2013 11:23 GMT
#616
@ JaK
I apologize, the Move command has been lying to me for a long time now, making me believe things that simply were not true. I officially broke up with Move command last night, and I finally see the light now.

Hoooboy, now this is good..lol.. So, apparently, there's an invisible box around each group of units you select, and when ordered to move within said box, they clump inwards, click outside of the invisible box's perimeter, and the units attempt to stay in formation. After all this time, I've been using Move commands for keeping formation, while Right-Clicking does exactly the same damn thing. Well that clears things up. * sheds a single tear, and deletes all instances of Move command in hotkey files*

@Karnul
As I said to JaK,. This whole time, I was using the Move command to keep formation when really, I only had to click outside that invisible selection perimeter. So I hear seppuku is cool, maybe I'll go try that (fml, haha).
JaKaTaKSc2
Profile Blog Joined March 2011
United States2787 Posts
July 17 2013 03:18 GMT
#617
There were some errors with the file that conflicted with the reference spreadsheet. These issues have been resolved thanks to kingneckbeard! Thanks so much. Redownload the upgrades files in the normal place.

GLHF :D
Commentatorhttps://www.youtube.com/JaKaTaKtv
leonarth
Profile Joined August 2013
Italy5 Posts
August 19 2013 15:09 GMT
#618
I want to modify Chameleon and adapt it for the MacBook keyboard, I've tried using the SC2 GUI but I can't understand how do you assign the same key for multi-purpose? When I try to assign the same key to different items it un-bounds the other item/s.
Imagination is more important than knowledge. ~A.Einstein
nerfprotoss
Profile Joined September 2013
1 Post
September 05 2013 12:13 GMT
#619
There is no deactivate pulsar beam. Is this not needed most of the time when playing toss if I will need it what should I assign it to. It is annoying to have unbound keys...Just incase I ever stoop so low as to play toss I might need a key assigned. I will report back later
blarkh
Profile Joined December 2011
Austria72 Posts
November 15 2013 18:12 GMT
#620
Maybe somebody already wrote this, but the 2.0.1 file has is a .hokey file instead of a .hotkey, which leads to the game not noticing until you change that manually. Thought you should know.
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