Layout Image
ERTY = core
FGH = group 2 (toggle abils => cloak/siege/burrow/lift)
3456 = group 3 (addon/evolve/load/unload)
TAB/CAPS = build alternates
Might use B for unique abilities like salvage or return cargo... or just move "Stop" left a key.
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ffhighwind
United States10 Posts
Layout Image ERTY = core FGH = group 2 (toggle abils => cloak/siege/burrow/lift) 3456 = group 3 (addon/evolve/load/unload) TAB/CAPS = build alternates Might use B for unique abilities like salvage or return cargo... or just move "Stop" left a key. | ||
JaKaTaKSc2
United States2787 Posts
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ffhighwind
United States10 Posts
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ffhighwind
United States10 Posts
Layout Image Already see an issue with it tho. Command center has both load/unload and addons. Inconsistency FTL. I play Zerg tho, so it's not much of an issue. May just have to think of a replacement for load/unload. EDIT: Made load/unload RT | ||
JaKaTaKSc2
United States2787 Posts
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ffhighwind
United States10 Posts
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JaKaTaKSc2
United States2787 Posts
EDIT: Also, Happy Birthday ![]() | ||
ffhighwind
United States10 Posts
By that style I mean CGs with the pointer finger. Chameleon also keeps the CV/BV build command style that feels good. I actually haven't played with either to compare thoroughly. I've been mostly browsing and layouts I can find, but they're not well organized for comparing. There's maybe 4-5 that are even popular. I'm interested in changing mine because I want a comfortable layout where I can use CGs without strain. Perhaps it's just the way I hold the keyboard. It probably wouldn't be an issue if I held my left hand in the air like a pianist instead of resting it on the desk. | ||
ffhighwind
United States10 Posts
Chameleon2 (Jakatak) DarkGrid (FoxyMayhem) TheCore RRM (Jakatak/FoxyMayhem/etc) FleetKeys Alloy (eneyeseekay) ...and for comparison: Hijack (mine) | ||
eneyeseekay
239 Posts
"All-in-one" image. HigherRes http://i.imgur.com/bmAUbZ8.jpg LowerRes http://i.imgur.com/2P2LST3.jpg Alloy looks so out of place next to Hijack and the rest of them (I don't consider it a bad thing though). It's really neat to see a visual comparison of the 5, thanks a lot for that. I assume you chose that mauve color to indicate keys that are free to use? The vertical arrangements are something I'm not sure about, or rather, I don't exactly know the theory behind it. I'll guess and say that you want to dedicate your 3 or 4 fingers to managing different categories or types of hotkeys? Easiest way to cram them all in without going too far to the right, and provides many instances of alternating keystrokes? I feel as if the left hand's fingers want to fall/roll from left to right/pinky to index (horizontally), and for me that way feels natural and intuitive. If you can slam out actions by using falling and alternating fingers then I believe you can do things easier and still do them quickly (something, something efficiency). Most of the (Alloy) layout is designed around just that. You can fall on the left side of your keyboard or headbutt Spacebar and you've probably done something productive. The thing I like most about looking at these layouts next to eachother is that the alternating keystroke concept is applied in every layout shown, and I think we can all agree that alternating is good, so yeah it's cool that they all have that in common at least. If you're up for the challenge, here's a layout that would really stand out next to these as well. http://www.teamliquid.net/forum/viewmessage.php?topic_id=338610 Unfortunately the presentation isn't really on the same level as the ones in your images. It's an older layout and is heavily modified much like TheCore. It could be interesting to see next to the layouts shown as it's really interesting and thought-out. Who knows maybe it will be updated/overhauled someday, or maybe Kaitlin could create an image for us??? | ||
ffhighwind
United States10 Posts
On a side note, viewers should consider my diagram doesn't reflect modifiers used. For example, Alloy requires ALT to be pressed for CGs, but most others don't. I considered making them a darker hue to distinguish this but don't think it's a huge thing. Also, I was slightly confused on which keys Alloy used for the basic abilities command card. I only listed 3 (ASD). I assume it probably also uses a subset of FZXCV. I know spacebar depends on race. EDIT: Actually from what I've read you are allowed to change a specific key to a single different key. Not sure if this includes mice. | ||
eneyeseekay
239 Posts
If you're still wondering about the abilities, just look at any Alloy master sheet and see where I put the icons for Build Basic and Build Advanced, like pretty much all abilities they're on A,S,D,F as units don't typically have 4+ abilities. I think F is used only for de-toggling Cloak, and manually loading units into transportation units. Abilities are 99% of the time mapped to A,S or D if there's a third ability. The Smart Key lets you set up a lot of alternating combinations as well despite being "Grid-like" and hosts one ability from pretty much every unit in the game (even structure functions like Chrono, MULES, researches, etc.) so that's why there's a stack of ability icons on Spacebar. Anything I could sensibly move closer I did, so much of the Z,X,C,V abilities are mapped to A,S,D (sometimes F) and the Smart Key. If there were more solid layouts do you guys think TL would consider having a stickied hotkey layout portal? | ||
JaKaTaKSc2
United States2787 Posts
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arcadus
United States2 Posts
On November 23 2013 09:31 JaKaTaK wrote: That's what TheCore Lite is for :D Here's what we've got done today. The Basis of the Layout is complete, so you can probably build your own file with this information if you really want TheCore Lite now ![]() why not have the home keys at ASDF, and swap the control groups/cameras with the ability keys? like control groups/cameras on DFER34TG, with abilities, etc on ASQW23ZXCV spacebar, tab, and capslock (just going off of that picture, I'm not sure how many ability keys is needed exactly). this seems more consistent with the core to me. also lets you use two fingers instead of one for using abilities. ctrl might be a bit hard to reach though, maybe use spacebar instead of ctrl? the thumb is used to add to control groups in the core anyways. | ||
MilExo
South Africa139 Posts
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JaKaTaKSc2
United States2787 Posts
As far as ASDF for home keys, this really inhibits the speed of pressing modifiers, (which is really important for starcraft). Taking shift off the home keys is something I think we should avoid at all (or almost all) costs. | ||
JaKaTaKSc2
United States2787 Posts
EDIT: The consistency in this layout should be pretty stellar, but its much trickier than I thought it would be. Trying to push this out before the 19th. Also, I'm making it so that as few things change from the standard layout to TheCore Lite to make it even easier to learn (I hope). But fear not, if it comes to being much more efficient or having some consistency with standard, we'll be going with the more efficient option. FUN PUZZLE TIME :D EDIT 2: Considering making 2 versions of this layout. One for WASD homekeys and the other for ASDF homekeys. I realize that touch typers may prefer the latter. | ||
JaKaTaKSc2
United States2787 Posts
Campaign and WoL compatibility coming later. | ||
Karnul
United States39 Posts
Good call dropping "create group" to ctrl+shift modifiers and using shift for recall camera position. I hadn't thought of that and it probably is used less often than recall camera position. I haven't used Rapidfire until I started piecing together CoreLite and set it up using Spacebar. It is not implemented yet here? | ||
JaKaTaKSc2
United States2787 Posts
![]() EDIT: Rapid Fire is now in place. There are 5 rapid fire alternates (one for each protoss unit for warp ins). And there are a slew of abilities that have rapid fire alternates. To keep it consistent, I made the non-rapid fire the primary key. Looking forward to more feedback. Thanks for testing ![]() | ||
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