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I Gave a try on your newer template and gave up on it pretty much instantly, its too hard to get used to it, not because I aways played with the left hand over the left side of the keyboard, its because I aways used the pc with the left hand over the left side of the kb. I know how much My fingers have to move to reach, lets say, the K key, but when you change your hand's hovering position, everything is new and it would take like a lifetime to get used to everything, so I decided to go with this layout and adapt whatever I think is needed.
I tried to use a grid layout for the buildings, Q for marines, W for Marauders, then A for the Reaper and S for the Ghost, etc etc. Usually Id use E and R for the last two units, but I liked the idea of having all the group keys where you had put them, so I made some compromisses with the grid layout, not a big deal anyway.
Changed the "STOP" key back to (S), so I had to change quite a handfull of other hotkeys in order to make everything work properly. Changed the Stimpack to (Q) at first and later to (W), because its easier to me to do (A+click+W) than (A+click+Q), and to avoid to stim my bio twice while trying to set my tanks to siege mode. I set the Siege function to (Q). The "tank mode" is in the (W) key once the tanks are going to be stoped and it will be harder to misclick them.
I changed the Patrol KEY to the (2) because I think the (X) key is of much easier access than the (2) so Id use it to more important actions. It doesnt matter that much for my main race (Terran, Im using X for only for the Raven and the OC right now) but it will have its uses for when I play as Z or P.
I changed the "Next Subgroup" key back to TAB and brought the "jump to last alert" back to SPACE (I think you doesnt use this function once the default for it in your layout is something like ctrl+shift+p), and changed the "jump to location 2" to (F2).
I changed the 3, 4 and 5 hotkeys to group 8, 9 and 10 respectively, only to have my buildings listed at the end of the list of recorded groups. The harass are groups 5 and 6 (E and R keys) and the main army is in the 1, 2, 3 and 4 groups (D, F, G and T).
The drop key became (Q). The (V) key is horrible for something so important IMO.
Changed the "Build Structure" to (C) and the "Build Advanced Structure" to (V), because I think C is easier to reach.
And I think thats it so far.
ps: This is not related to the layout, is just a problem I have with the game since aways. I have some problems with Barracks/Factories/Starports with Tech Lab and Barracks/Factories/Starports with Reactors in the same hotkey, I end up not using it efficiently, doing things like trainning marines on the Tech Labs instead of using them for tasks I cant do w/o it as trainning Marauders and Ghosts. Are there a way to avoid it while keeping all the Barracks/Factories/Starports in the same hotkey? The only way I found to avoid that so far is to use differente hotkeys for Tech Labs and Reactors.
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Build the Tech Lab units before the Reactor units ?
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thats a problem sometimes, when you dont have money for everything and you need to give priority to the marines.
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Why did you change the ordering of the list of hotkeys? It was separated by race, camera, control groups, etc before. Now its simply in an unreadable alphabetical order, please revert it back to the previous order.
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On June 21 2012 05:10 RamboJesus wrote: Why did you change the ordering of the list of hotkeys? It was separated by race, camera, control groups, etc before. Now its simply in an unreadable alphabetical order, please revert it back to the previous order.
Hey hey, sorry about that. I'm really busy right now, but I'll get to it as soon as I can.
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why is burrow on "N"? I know it isn't used super often, but when it is, you need to burrow and unburrow quickly!
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On July 12 2012 00:00 Fetchystick wrote: why is burrow on "N"? I know it isn't used super often, but when it is, you need to burrow and unburrow quickly!
I did not have anywhere near the data I was working with in this layout as I did on TheCore. After TheCore 1.0 is released I'll be doing a big update to make the abilities more efficient, for now, just switch things up as you feel necessary :D
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I tried using this but I couldn't get over the fact that land is N.It's so out of the way and annoying as hell.
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On July 13 2012 02:18 Debian wrote: I tried using this but I couldn't get over the fact that land is N.It's so out of the way and annoying as hell.
I would definitely suggest using TheCore. It is much more optimized, efficient, and thought out.
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Changes I made: -most important: I changed the name, because personally I don't like calling it Chameleon -since I keep my fingers on Shift - A - W - F, I switched skills/buildings/units from S to W. -main control group - R - way easier to reach than 3 (I don't even have to move my wrist) -changed autocast abilities (Charge, Build Interceptors, Repair and Medivac Heal) to tilde, because having them on same keys as camera keys disabled the autocast hotkey (alt+tilde works) -burrow/unburrow on N/H, using thumb
Why not TheCore: - moving my keyboard at the desk constantly between playing SC2 and typing/browsing annoyed the hell out of me - it felt terribly awkward even after +/- 30 games that I played - it messes with my hardwired keyboard using habits, and I type a lot, A LOT
Works good so far (Protoss).
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On August 05 2012 21:35 Czarnodziej wrote:Changes I made: -most important: I changed the name, because personally I don't like calling it Chameleon  -since I keep my fingers on Shift - A - W - F, I switched skills/buildings/units from S to W. -main control group - R - way easier to reach than 3 (I don't even have to move my wrist) -changed autocast abilities (Charge, Build Interceptors, Repair and Medivac Heal) to tilde, because having them on same keys as camera keys disabled the autocast hotkey (alt+tilde works) I feel that the biggest downfall at the moment is the placement of burrow/unburrow, and I have no idea how to fix it (probably because I do not play zerg, which discourages me to work on it). Even TheCore solution feels bad for me, due to lack of flexibility associated to the ring finger. Why not TheCore: - moving my keyboard at the desk constantly between playing SC2 and typing/browsing annoyed the hell out of me - it felt terribly awkward even after +/- 30 games that I played - it messes with my hardwired keyboard using habits, and I type a lot, A LOT Can you pm me with a link of your hotkey layout? I'm super interested in how the shift-a-w-f works =D
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On May 02 2012 05:58 TotoroHren wrote: I can say that this is totaly bullscheisse. Dude this is so stupid lol. Trust me all of you this wont work well don't even try. I am top master player so dont rage plz.
User was warned for this post
he sort of have a point, at least if you read between the lines
ive changed one hotkey that is [backspace] for main building camera. so i got it on [TILDE] "§" button next to my nmr 1 key.
really sweet and helps alot for quickly going through hatcheries as a zerg,
im only high plat player but the apm and the speed i get thanks to that is all that i need, i can control the units easily with 1-3 which im currently doing.
So learning new hotkeys like this is probably only a waste of time for me and i probably wont use them even if i tried to
i guess it works for people who are fast learners and ..i dunno.. wanna have weird hotkeys? x)
so good luck with this !
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Get back to me in a year, and let me know if you still feel like it doesn't matter.
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On July 12 2012 02:42 JaKaTaK wrote: I did not have anywhere near the data I was working with in this layout as I did on TheCore. After TheCore 1.0 is released I'll be doing a big update to make the abilities more efficient, for now, just switch things up as you feel necessary :D
This standard grid-style layout based on the data gathered while working on TheCore would be amazing. Basicly take DarkGrid's foundation and modify it for efficient keypressing and key combos. Which I believe was the intent behind Chameleon.
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On August 08 2012 02:26 Karnul wrote:Show nested quote +On July 12 2012 02:42 JaKaTaK wrote: I did not have anywhere near the data I was working with in this layout as I did on TheCore. After TheCore 1.0 is released I'll be doing a big update to make the abilities more efficient, for now, just switch things up as you feel necessary :D This standard grid-style layout based on the data gathered while working on TheCore would be amazing. Basicly take DarkGrid's foundation and modify it for efficient keypressing and key combos. Which I believe was the intent behind Chameleon. You can do it yourself without much effort. All the data is already in place.
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On August 08 2012 04:32 Czarnodziej wrote:Show nested quote +On August 08 2012 02:26 Karnul wrote:On July 12 2012 02:42 JaKaTaK wrote: I did not have anywhere near the data I was working with in this layout as I did on TheCore. After TheCore 1.0 is released I'll be doing a big update to make the abilities more efficient, for now, just switch things up as you feel necessary :D This standard grid-style layout based on the data gathered while working on TheCore would be amazing. Basicly take DarkGrid's foundation and modify it for efficient keypressing and key combos. Which I believe was the intent behind Chameleon. You can do it yourself without much effort. All the data is already in place.
If someone does this then please post it here . I can't get over the fact that TheCore is on the right side of the keyboard (for multiple practical and psychological reasons) so a perfectly tuned version for a left-side of the keyboard would be ideal for me when I'm willing to ditch the near-default setup I have and learn something new. Probably aiming at the start of next ladder season.
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https://docs.google.com/file/d/0B2DNFvVf_zK4enFDdXAxeXJOSkE/edit Homekeys Shift - A - W - F. (ASDF feels awkward, clunky, unnatural and not efficient for me)
-switched mostly used skills/buildings/units/upgrades from "S" to "W". -changed autocast abilities (Charge, Build Interceptors, Repair and Medivac Heal) to "tilde", because having them on same keys as layered camera keys disabled the autocast hotkey (alt+tilde works) -burrow/unburrow on "N"/"H", using thumb (autocast compatible with alt) -changed base camera to "J" (I do not like using caps lock, "J" is far away because base cam should not be used at all, it is only for learning purpose) -music: alt+ctrl+M, sound: alt+ctrl+s
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Im using camera locations for the first time and I don't understand how they work if "center on selection" is hotkeyed to alt and all of the "create location" commands use a combo of "alt+whatever". Whenever I try to create a location, alt causes the screen to snap to whatever units or buildings are selected which makes this seem impossible. Is there something I'm missing?
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Shift+click the unit or building you have selected so that you have nothing selected and then set the camera.
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Guess that could be a work around, but that doesn't sound optimal because most of the time you will have a lot of units or buildings selected via the command groups. Or maybe I don't understand what the phrase "layered cameras" means. Was that phrase created just because the hotkey is an "alt+whatever" key combo or is there a usage technique I don't understand that makes "alt=center on selection" not interfere with setting camera locations. I'm wondering if I missed some technique tied to using layered cameras or if setting "center on selection" to alt was a quick change that was an oversight right before work was switched over to TheCore.
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