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[G] A Focused Approach to Perfecting Mechanics - Page 3

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 9 10 11 Next All
ETisME
Profile Blog Joined April 2011
12686 Posts
March 13 2012 12:32 GMT
#41
actually the problem I have is not injects/creep spread, it appears that I actually forget to produce stuff = =
My cycle is:
inject, creep spread, control army (and sometimes I would produce) and repeat.

The production part somehow always is missing lol
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 13 2012 12:50 GMT
#42
I think the spam section could be extended to differentiate between good and bad spamming. A lot of people who want to spam in the early game will just spam-box their drones. While this sure is spamming, it doesn't actually do anything except warm up your mouse a bit. To improve it, you can go for very specific boxing, such as boxing between hatch and a specific mineral, to improve mouse accuracy.

Personally, I try to spam, but I always try to do useful spamming. For example, I don't set 3 drones to different hotkeys and spam between the hotkeys, instead, I set camera hotkeys to main, nat and maybe even third, hotkey my overlord... then I spam between those. Not just spam as in pressing buttons, but conciously jumping between them, going "time to check my nat... oh, where's my overlord. Damn, need to look at main". Unlike pure spamming which only makes your fingers warm, this kind of spamming translates into real usage later in the game when you need to be jumping around a lot.
TheGreenMachine
Profile Joined March 2010
United States730 Posts
Last Edited: 2012-03-13 13:20:55
March 13 2012 13:20 GMT
#43
I really like this guide!!! I pride myself as having better mechanics than decision making/build orders. Is that a good thing? i dunno lol.

My favorite keyboard spam has to be 12344123441234412344 (1=ring finger, 2=middle finger, 3 and 4 = pointer finger). This helps me practice moving my pointer finger (as it does most of the hotkey pressing 4-6) and helps practice double tapping. Its also a cool waterfall motion that is enjoyable while playing or even not playing.

Theres 2 mouse spams I often do. First is setting rally point to each mineral in a row (I rally eggs so it often doesnt effect where drones go). Trying to do it as fast as possible without missing a patch. Another nice mouse spam is drag box all workers, then left click on each geyser and repeat. This can teach you to dragbox fast and then click accurately.
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
treekiller
Profile Joined July 2010
United States236 Posts
March 13 2012 14:16 GMT
#44
These are pretty general concepts that have been covered before. I like the idea of a guide to mechanics, the game is not just about strategy. But really custom maps would be a better use of time. Remember the map in BW were you practiced micro against scourge with mutas? Why cant we have more of that in SC2?
All good things must come to an end. Therefore, SC2 will last forever
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 13 2012 14:19 GMT
#45
On March 13 2012 23:16 treekiller wrote:
These are pretty general concepts that have been covered before. I like the idea of a guide to mechanics, the game is not just about strategy. But really custom maps would be a better use of time. Remember the map in BW were you practiced micro against scourge with mutas? Why cant we have more of that in SC2?

There's a TON of that in SC2, ever searched custom games? There's pretty much minigames for every single micro problem you can imagine.
TheGreenMachine
Profile Joined March 2010
United States730 Posts
Last Edited: 2012-03-13 14:47:26
March 13 2012 14:43 GMT
#46
On March 13 2012 23:19 Tobberoth wrote:
Show nested quote +
On March 13 2012 23:16 treekiller wrote:
These are pretty general concepts that have been covered before. I like the idea of a guide to mechanics, the game is not just about strategy. But really custom maps would be a better use of time. Remember the map in BW were you practiced micro against scourge with mutas? Why cant we have more of that in SC2?

There's a TON of that in SC2, ever searched custom games? There's pretty much minigames for every single micro problem you can imagine.

Also "multitasking observers" by turbn is really good too. You macro up, keep a scout probe alive, defend timing attacks, dropship micro, and then attack near the end. All with a time limit, resource max limit, macro energy limit, and probe lives limit. Really fun map ^^

perfect for improving mechanics
Don't forget to get everyone you know to play HOTS so this game we love called Starcraft will live on. Every little bit helps. ^^
Billd
Profile Joined April 2011
Canada210 Posts
March 13 2012 15:34 GMT
#47
Hey man. Great guide! You could add a link to the State of the Game episode where Lobber called in and asked about improving his mechanics, specifically speed. Day9 provided him with a pretty good answer, including a personal example of when he spammed for a few weeks, lost a lot, but improved in the end on BW. Nony also provided an answer as well.

I forget what episode it was, but it was recent. Ill edit in a link later or if someone could dig it up that would be great!
@BilldSC I tweet about all things Starcraft 2!
Attiicus
Profile Joined November 2010
United States84 Posts
March 13 2012 15:37 GMT
#48
Sc1 pro's used to constantly spam 1a2a3a4a5a6a7a8a9a in the window as the game counted down. I try to use that even now before a game starts. The only difference is that I will use "t","e" and "f". On my hotkeys that I use for infestors, ghosts, and Templars.
So 1a2a3a3f4sd55v66v77v for Zerg. It really helps give muscle memory. More than 12341234.
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
March 13 2012 15:49 GMT
#49
alright thanks for all the great feedback on the guide! there have been a lot of posts regardi
ng spam and I think I will write up some more about it going into more specific things that should make ut make more sense
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
DawN883
Profile Joined November 2011
Sweden558 Posts
March 13 2012 16:15 GMT
#50
Amazing guide. should probably be in recommended threads
If the dead are not raised, Let us eat and drink, for tomorrow we die
theorybiscuit
Profile Joined May 2010
Canada117 Posts
March 13 2012 16:21 GMT
#51
This is exactly what I've been looking for! Thanks so much for writing it all down.
An opinion should be the result of thought, not a substitute for it. ~Jef Mallett
TBone-
Profile Blog Joined November 2010
United States2309 Posts
March 13 2012 16:58 GMT
#52
I'm so happy you put GosiTerran on the stream list as well as Heart. Gositerran is definitely top 3 mechanics to watch. The one time I watched Heart I was blown away as well. I am definitely going to follow this guide once college ends and I'll have free time.

On another note, I love when people write beautifully organized threads.
Eve online FC, lover of all competition
rastaban
Profile Blog Joined May 2010
United States2294 Posts
March 13 2012 18:26 GMT
#53
Thanks for taking the time to put this together. Now time for me to try and put it into practice.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
enigamI
Profile Joined May 2010
Canada385 Posts
March 13 2012 19:14 GMT
#54
Thank you.. Threads like this always motivate me to go back and play some more sc2
nanoscorp
Profile Blog Joined September 2010
United States1237 Posts
March 13 2012 19:33 GMT
#55
I like that you recommend using FPview when analyzing your own replays. One tip along similar lines I have for zergs is to use the "Units" tab in replay view as it displays available larva now. Any time your larva starts to pile up, take a close look at what you're focusing on in the game and remind yourself to try to squeeze in production during that action in future games.
Zaphid
Profile Blog Joined April 2010
Czech Republic1860 Posts
March 13 2012 19:45 GMT
#56
It's funny how this is basically what I realized when I was trying to work on my mechanics, it's certainly not widely recognized concept yet one I have to fully agree with. The cycles are everything and you routinely see many pros miss them when they micro some crucial units.
I will never ever play Mech against Protoss. - MVP
NoctemSC
Profile Blog Joined November 2011
United States771 Posts
March 13 2012 19:57 GMT
#57
This is the Holy Grail of information for any new/mediocre player looking to improve.
I wish you had posted this guide a year ago when I was struggling to get out of Gold/Plat.
Many lower level players will benefit immensely from this guide.
Well done, my friend.
http://www.twitch.tv/noctemsc <--Most epic fun times
Snoodles
Profile Joined March 2012
401 Posts
March 13 2012 20:14 GMT
#58
What program do you use to record fpvods?
ichunddu9
Profile Joined January 2012
21 Posts
March 13 2012 20:19 GMT
#59
i think to the protoss stream you should add grubby
his mechanics are very good too
and naniwa

otherwise good thread, doesn t help me, because i m too good but good thread
Aocowns
Profile Blog Joined February 2011
Norway6070 Posts
March 13 2012 20:23 GMT
#60
This is great :D
I'm a salt-lord and hater of mech and ForGG, don't take me seriously, it's just my salt-humour speaking i swear. |KadaverBB best TL gaoler| |~IdrA's #1 fan~| SetGuitarsToKill and Duckk are my martyr heroes |
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