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[G] CreatorPrime PvT - Page 15

Forum Index > StarCraft 2 Strategy
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Bahamuth
Profile Joined September 2011
134 Posts
July 31 2012 12:15 GMT
#281
Could someone give some pointers on what units to warp in at what times? I have a difficult time defending against terrans that drop while attacking the natural. Which/what amount of units do you usually have in your main?
monk
Profile Blog Joined May 2009
United States8477 Posts
July 31 2012 12:39 GMT
#282
On July 31 2012 21:15 Bahamuth wrote:
Could someone give some pointers on what units to warp in at what times? I have a difficult time defending against terrans that drop while attacking the natural. Which/what amount of units do you usually have in your main?

By 10 minutes, you want 3-4 sentries, 6 stalkers, and the rest zealots. You usually have 6 stalkers and perhaps a few zealots in your main.
Moderator
-MoOsE-
Profile Joined March 2011
United States236 Posts
August 01 2012 22:40 GMT
#283
I have been using this really well lately, but I don't know when I can take my third. It seems like I take it to late, its always after the medivac push, but I feel like that is actually to late.

When should I take it and how do I defend it going up during the medivac push?
The King in the North Fighting
monk
Profile Blog Joined May 2009
United States8477 Posts
August 01 2012 23:42 GMT
#284
On August 02 2012 07:40 -MoOsE- wrote:
I have been using this really well lately, but I don't know when I can take my third. It seems like I take it to late, its always after the medivac push, but I feel like that is actually to late.

When should I take it and how do I defend it going up during the medivac push?

Compared to other builds, it may feel like you're taking your third too late, but this is perfectly ok since your army will be stronger than normal. At the very latest, you can take it when your first colossi comes out. Against a standard medivac build, you generally won't be able to take your expo before his. However, especially against an opponent that skimps on early upgrades for more army to push you, you'll be perfectly fine at an economic deficit, because your opponent will not be able to combat your 3-3 close to maxed army with anything lower than 2-2 upgrades, and even then it's hard for him. Don't know if that answers your question.
Moderator
KirA_TheGreaT
Profile Joined April 2011
France204 Posts
August 12 2012 13:18 GMT
#285
I have a few questions guys...

Does this build counter any standard terran push ? I mean if i go in with quick medivacs ( factory 6:15 ) +stim and shield, can i outright kill him ? Because if i attack before his 1/1 i feel i have the advantage.
If not what is the best build for terran to do against creator build ?

Also what is the best army composition ? I feel that marines are not worth it against so many archons, they die in one shot to colossi too... maraudeur/ghost/viking would handle more effectively that mass archons style.
Teoita
Profile Blog Joined January 2011
Italy12248 Posts
August 12 2012 13:22 GMT
#286
The answer to both those questions are in the OP....this build can hold medivac timings and the correct terran reaction against this is to play greedier as protoss won't attack until about the 16 minute mark when 3/3 is done.

Regarding army composition, overall lately terrans have been playing more marine heavy as marauders suck against heavily upgraded chargelot/archon which this build emphasizes, but that's general modern tvp stuff. Neither the protoss nor the terran army composition will be very different from any mid-lategame composition if p opened with this build.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
-MoOsE-
Profile Joined March 2011
United States236 Posts
August 24 2012 15:15 GMT
#287
I'm having problems with this build when the terran goes for quick pressure before medivac. I normally make units while my 3 extra gates are being made. When do you make units. I normally just wait for as long as possible but I feel like that is not the way to hold this. Is there something I should do in my build order too?
thanks


http://drop.sc/242890 http://drop.sc/242889
The King in the North Fighting
Payson
Profile Blog Joined April 2011
United States394 Posts
August 27 2012 22:42 GMT
#288
Could you possibly update the OP with recent replays please! ^^

Also, I've seen Minigun use this style to great effect on stream a lot lately, trying to adopt using this in PvT again!
xOtit
Profile Joined April 2011
United States253 Posts
Last Edited: 2012-09-03 05:21:59
September 03 2012 05:21 GMT
#289
I've been seeing a very similar build to this that many korean tosses are doing (especially creator) where he gets the robo bay after the robotics finishes, and then starts the 2 forges while the robo bay is about halfway done. I like this slightly more because the colossi come a lot quicker (thus making it safer vs the medivac stim timing) while still getting the double upgrades.
"If I play zerg I'm like Nestea" - Deezer
Rimak
Profile Joined January 2012
Denmark434 Posts
Last Edited: 2012-09-03 07:46:45
September 03 2012 07:38 GMT
#290
On September 03 2012 14:21 xOtit wrote:
I've been seeing a very similar build to this that many korean tosses are doing (especially creator) where he gets the robo bay after the robotics finishes, and then starts the 2 forges while the robo bay is about halfway done. I like this slightly more because the colossi come a lot quicker (thus making it safer vs the medivac stim timing) while still getting the double upgrades.

I've noticed the same thing, seem to be Creators reaction to something he scouts.

Also seeing him dominating T's at TSL is just so awesome you can take every game and learn from it.
2000 Jungler 66% Hecarim, 63% Volibear, 60% Jarvan IV
-MoOsE-
Profile Joined March 2011
United States236 Posts
September 09 2012 02:19 GMT
#291
does anyone have any new replays of the collosus before ups? thanks
The King in the North Fighting
dream-_-
Profile Blog Joined April 2006
United States1857 Posts
September 12 2012 12:45 GMT
#292
On September 03 2012 16:38 Rimak wrote:
Show nested quote +
On September 03 2012 14:21 xOtit wrote:
I've been seeing a very similar build to this that many korean tosses are doing (especially creator) where he gets the robo bay after the robotics finishes, and then starts the 2 forges while the robo bay is about halfway done. I like this slightly more because the colossi come a lot quicker (thus making it safer vs the medivac stim timing) while still getting the double upgrades.

I've noticed the same thing, seem to be Creators reaction to something he scouts.

Also seeing him dominating T's at TSL is just so awesome you can take every game and learn from it.


I was thinking it was a reaction to scouting information as well, but it seems like in almost all of his recent games he is opening with a robotics bay sometime just before 8 minutes, around 8 minute forges, and then citadel and 3 gates at around 9:30.

So essentially he is replacing the citadel with the robotics bay, and instead making the citadel when it is needed to start 2-2, and delaying the gates slightly to offset the cost of the colosus.

If I had to guess I would say he was having issues with players who power up on 5 rax and do the extremely strong 11:30 timing push that hits before you have a colosus with the 2 immortal variation.
Payson
Profile Blog Joined April 2011
United States394 Posts
September 12 2012 21:39 GMT
#293
On September 12 2012 21:45 dream-_- wrote:
Show nested quote +
On September 03 2012 16:38 Rimak wrote:
On September 03 2012 14:21 xOtit wrote:
I've been seeing a very similar build to this that many korean tosses are doing (especially creator) where he gets the robo bay after the robotics finishes, and then starts the 2 forges while the robo bay is about halfway done. I like this slightly more because the colossi come a lot quicker (thus making it safer vs the medivac stim timing) while still getting the double upgrades.

I've noticed the same thing, seem to be Creators reaction to something he scouts.

Also seeing him dominating T's at TSL is just so awesome you can take every game and learn from it.


I was thinking it was a reaction to scouting information as well, but it seems like in almost all of his recent games he is opening with a robotics bay sometime just before 8 minutes, around 8 minute forges, and then citadel and 3 gates at around 9:30.

So essentially he is replacing the citadel with the robotics bay, and instead making the citadel when it is needed to start 2-2, and delaying the gates slightly to offset the cost of the colosus.

If I had to guess I would say he was having issues with players who power up on 5 rax and do the extremely strong 11:30 timing push that hits before you have a colosus with the 2 immortal variation.


11:30 timing? What is this?

Most common timing push I get hit by Terrans normally is the 10 minute +1 medivac timing with stim. One MKP and a number of other terrans have been doing lately to punish a Protoss for teching too greedily or to try and get the game on equal footing before the lategame stages.

I don't think I've ever heard of an 11:30 timing o.O
QzYSc2
Profile Joined June 2012
Netherlands281 Posts
September 13 2012 06:23 GMT
#294
is there a way to punish a fast 3rd cc AND double engi bay with this build? (by the time your obs scouts it obviously)
monk
Profile Blog Joined May 2009
United States8477 Posts
September 13 2012 06:25 GMT
#295
On September 13 2012 15:23 QzYSc2 wrote:
is there a way to punish a fast 3rd cc AND double engi bay with this build? (by the time your obs scouts it obviously)

Nope, but there's really no way to punish that with any passive macro build.
Moderator
lordsurya08
Profile Joined September 2011
United States141 Posts
Last Edited: 2012-09-13 06:27:26
September 13 2012 06:26 GMT
#296
On September 13 2012 15:25 NrGmonk wrote:
Show nested quote +
On September 13 2012 15:23 QzYSc2 wrote:
is there a way to punish a fast 3rd cc AND double engi bay with this build? (by the time your obs scouts it obviously)

Nope, but there's really no way to punish that with any passive macro build.


What is the best way to proceed if Terran does this (apart from taking third)? Get fast templar and colossi at the same time? Is it viable to get 4 base?
Do, or do not. There is no try.
monk
Profile Blog Joined May 2009
United States8477 Posts
September 13 2012 06:36 GMT
#297
On September 13 2012 15:26 lordsurya08 wrote:
Show nested quote +
On September 13 2012 15:25 NrGmonk wrote:
On September 13 2012 15:23 QzYSc2 wrote:
is there a way to punish a fast 3rd cc AND double engi bay with this build? (by the time your obs scouts it obviously)

Nope, but there's really no way to punish that with any passive macro build.


What is the best way to proceed if Terran does this (apart from taking third)? Get fast templar and colossi at the same time? Is it viable to get 4 base?

Key is to scout it asap and don't let you observers get sniped. If you don't scout it forever, I highly recommend getting fast templar asap, as without them, there's a deadly maxed 2-2 timing can hit that's auto win. I would link you to the Bomber vs Creator game showing this, but I can't find the vod.

If you do scout it fast: Skip gates 4-6. Throw down a third, cut down all units. Taking a fast fourth isn't really viable as at 11 minutes, Terran will have the same number of attacking units he would have had with 2 CCs at 10 minutes. At about 13 minutes, he'll have the same number of units, and then afterwards, his unit count will skyrocket drastically. This happens to be exactly the time you're probably suggesting to take your 4th. If you scout it early, fast templar are optional, but imo there's really no right or wrong answer in this situation.
Moderator
-MoOsE-
Profile Joined March 2011
United States236 Posts
September 15 2012 06:01 GMT
#298
Hey anyone have a replay of creator doing this new variation of the build
The King in the North Fighting
monk
Profile Blog Joined May 2009
United States8477 Posts
Last Edited: 2012-09-15 06:07:09
September 15 2012 06:03 GMT
#299
On September 15 2012 15:01 -MoOsE- wrote:
Hey anyone have a replay of creator doing this new variation of the build

If you're talking about the 4 gate variation I talked about, check the replay pack about 1 or 2 pages back. He does it once on Ohana again MKP.

On September 03 2012 16:38 Rimak wrote:
Show nested quote +
On September 03 2012 14:21 xOtit wrote:
I've been seeing a very similar build to this that many korean tosses are doing (especially creator) where he gets the robo bay after the robotics finishes, and then starts the 2 forges while the robo bay is about halfway done. I like this slightly more because the colossi come a lot quicker (thus making it safer vs the medivac stim timing) while still getting the double upgrades.

I've noticed the same thing, seem to be Creators reaction to something he scouts.

Also seeing him dominating T's at TSL is just so awesome you can take every game and learn from it.

If you're talking about this variation, I actually do have some TSL reps of this build, but I'm not allowed to share them. Just check out the vods of his TSL games.
Moderator
Daniel12
Profile Joined July 2012
Israel29 Posts
September 15 2012 07:46 GMT
#300
This build still works good on high levels? 'cause its from 2011 and maybe there is a new version of this build?
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