• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:54
CET 10:54
KST 18:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies0ComeBackTV's documentary on Byun's Career !10Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies ComeBackTV's documentary on Byun's Career ! Micro Lags When Playing SC2? When will we find out if there are more tournament Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament $100 Prize Pool - Winter Warp Gate Masters Showdow Winter Warp Gate Amateur Showdown #1 RSL Offline Finals Info - Dec 13 and 14!
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
Klaucher discontinued / in-game color settings BGH Auto Balance -> http://bghmmr.eu/ Anyone remember me from 2000s Bnet EAST server? How Rain Became ProGamer in Just 3 Months FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] LB QuarterFinals - Sunday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL21] WB SEMIFINALS - Saturday 21:00 CET
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile General RTS Discussion Thread Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
TL+ Announced Where to ask questions and add stream?
Blogs
The (Hidden) Drug Problem in…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1215 users

[G] CreatorPrime PvT - Page 14

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 12 13 14 15 16 17 Next All
monk
Profile Blog Joined May 2009
United States8476 Posts
July 15 2012 15:07 GMT
#261
For those of you who have been having trouble with 10-12 minute double reactor rax, medivac timings, Creator has recently made a new innovation to the strategy to help alleviate your worries. It has to do with gateway timings. For example, with Startale builds, you do 3 -> 5 -> 7 gateways. Standard gateway timings for 2 base protoss usually looks like 3 gates then add 3 gates between 8:30 and 9:00. However, this is not possible for a creatorprime style, because you get so much tech(2 forges, 4 upgrades, twilight, blink, robo bay) before adding those 3 gateways. Thus, if you follow the standard 3 into 6 gateway configuration, your gateways end up being added around the 10 minute mark, which is just slightly too late for medivac timings.

Creator's innovation is to go from 3 into 4 gateways, adding the 4th gateway at the 8:30 mark. His new build looks something like:
FE into 3 gate into robo into double forge into twilight into 4th gateway into robo bay into nexus/5th + 6th gateways, where the 3rd and 5th and 6th gateways are interchangeable, depending on your situation.
With this build, which has a faster 4th gateway and faster robo bay, you are now way more safe during a large variety of timings.
10-12 minutes: You have the extra gateway to pump out units you wouldn't normally have with the original creatorprime style. It only comes out to about 2 extra units at 10 minutes, but it makes a huge difference in this specific timing window when both armies are small.
12-14 minutes: You have slightly faster colossi to make frontal attacks impossible.
14 minutes beyond: Your 2-2 upgrades kick in and you're almost always 2 upgrades ahead of your opponent with a formidable army.

Other things to note:
Creator gets 3 sentries now instead of 4 and has been for a long time. This has been the trend in Korean PvT for a long time and isn't anything new.
Only 1 immortal instead of 2; pretty obvious versus double reactor opening
Gas timings: Creator gets extremely fast gas this game, partly because of his gate gas nexus opening. You generally won't want gas this fast.

Here's a link of a game:
http://www.own3d.tv/KhaldorTV/video/710881
Moderator
Serge89
Profile Joined May 2011
Belgium38 Posts
July 15 2012 17:05 GMT
#262
I have also seen him left his double forge style for fast forge + twilight, dont know if u have noticed. He's not focusing on templar like lots of players do and he makes more units for the 10-12mins timings.
Xaeldaren
Profile Joined June 2010
Ireland588 Posts
July 16 2012 21:07 GMT
#263
Here are two replays of my first attempts at doing this style. I pretty much get trashed. I've been on a break from SC2 for the past two weeks, but I didn't realise I was this awful:

http://drop.sc/222996

http://drop.sc/222995


Can anyone provide advice as to what needs improving in my play and how I can execute this build better? Thanks.
Aelfric
Profile Blog Joined March 2010
Turkey1496 Posts
July 17 2012 22:29 GMT
#264
On July 16 2012 00:07 NrGmonk wrote:
For those of you who have been having trouble with 10-12 minute double reactor rax, medivac timings, Creator has recently made a new innovation to the strategy to help alleviate your worries. It has to do with gateway timings. For example, with Startale builds, you do 3 -> 5 -> 7 gateways. Standard gateway timings for 2 base protoss usually looks like 3 gates then add 3 gates between 8:30 and 9:00. However, this is not possible for a creatorprime style, because you get so much tech(2 forges, 4 upgrades, twilight, blink, robo bay) before adding those 3 gateways. Thus, if you follow the standard 3 into 6 gateway configuration, your gateways end up being added around the 10 minute mark, which is just slightly too late for medivac timings.

Creator's innovation is to go from 3 into 4 gateways, adding the 4th gateway at the 8:30 mark. His new build looks something like:
FE into 3 gate into robo into double forge into twilight into 4th gateway into robo bay into nexus/5th + 6th gateways, where the 3rd and 5th and 6th gateways are interchangeable, depending on your situation.
With this build, which has a faster 4th gateway and faster robo bay, you are now way more safe during a large variety of timings.
10-12 minutes: You have the extra gateway to pump out units you wouldn't normally have with the original creatorprime style. It only comes out to about 2 extra units at 10 minutes, but it makes a huge difference in this specific timing window when both armies are small.
12-14 minutes: You have slightly faster colossi to make frontal attacks impossible.
14 minutes beyond: Your 2-2 upgrades kick in and you're almost always 2 upgrades ahead of your opponent with a formidable army.

Other things to note:
Creator gets 3 sentries now instead of 4 and has been for a long time. This has been the trend in Korean PvT for a long time and isn't anything new.
Only 1 immortal instead of 2; pretty obvious versus double reactor opening
Gas timings: Creator gets extremely fast gas this game, partly because of his gate gas nexus opening. You generally won't want gas this fast.

Here's a link of a game:
http://www.own3d.tv/KhaldorTV/video/710881

Can we get some "new" replays with that modified style, maybe you doing it ?
Tomorrow never comes until its too late...
Wampaibist
Profile Joined July 2010
United States478 Posts
July 21 2012 01:17 GMT
#265
so timing on the first colossus isn't very important and more so centered on supply(130)?

ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
July 21 2012 04:07 GMT
#266
On July 18 2012 07:29 Aelfric wrote:
Show nested quote +
On July 16 2012 00:07 NrGmonk wrote:
For those of you who have been having trouble with 10-12 minute double reactor rax, medivac timings, Creator has recently made a new innovation to the strategy to help alleviate your worries. It has to do with gateway timings. For example, with Startale builds, you do 3 -> 5 -> 7 gateways. Standard gateway timings for 2 base protoss usually looks like 3 gates then add 3 gates between 8:30 and 9:00. However, this is not possible for a creatorprime style, because you get so much tech(2 forges, 4 upgrades, twilight, blink, robo bay) before adding those 3 gateways. Thus, if you follow the standard 3 into 6 gateway configuration, your gateways end up being added around the 10 minute mark, which is just slightly too late for medivac timings.

Creator's innovation is to go from 3 into 4 gateways, adding the 4th gateway at the 8:30 mark. His new build looks something like:
FE into 3 gate into robo into double forge into twilight into 4th gateway into robo bay into nexus/5th + 6th gateways, where the 3rd and 5th and 6th gateways are interchangeable, depending on your situation.
With this build, which has a faster 4th gateway and faster robo bay, you are now way more safe during a large variety of timings.
10-12 minutes: You have the extra gateway to pump out units you wouldn't normally have with the original creatorprime style. It only comes out to about 2 extra units at 10 minutes, but it makes a huge difference in this specific timing window when both armies are small.
12-14 minutes: You have slightly faster colossi to make frontal attacks impossible.
14 minutes beyond: Your 2-2 upgrades kick in and you're almost always 2 upgrades ahead of your opponent with a formidable army.

Other things to note:
Creator gets 3 sentries now instead of 4 and has been for a long time. This has been the trend in Korean PvT for a long time and isn't anything new.
Only 1 immortal instead of 2; pretty obvious versus double reactor opening
Gas timings: Creator gets extremely fast gas this game, partly because of his gate gas nexus opening. You generally won't want gas this fast.

Here's a link of a game:
http://www.own3d.tv/KhaldorTV/video/710881

Can we get some "new" replays with that modified style, maybe you doing it ?


I would absolutely love this. I would like to watch these replays as I have a hard time dealing with the medivac timings and heavy rax. I really feel super contained at the 12 minute mark to 2 bases. It might just be me underestimating how strong my army is though.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
etherealfall
Profile Joined December 2011
Australia476 Posts
July 21 2012 04:08 GMT
#267
I would say you should be able to expand after 2 colossus as long as you can defend drops well. It can feel uncomfortable but he has to account for your colossus production with vikings and during the set up of the third, I would start the tech switch to templars.
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
July 21 2012 04:31 GMT
#268
funny to see the standard sentry count decline over time. at one point is was SIX on many maps :p
get rich or die mining
TL+ Member
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
July 21 2012 04:35 GMT
#269
On July 21 2012 13:31 Alejandrisha wrote:
funny to see the standard sentry count decline over time. at one point is was SIX on many maps :p


We also didnt like templar with the amulet. Collossus were "better"
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
July 21 2012 04:36 GMT
#270
On July 21 2012 13:35 ZeromuS wrote:
Show nested quote +
On July 21 2012 13:31 Alejandrisha wrote:
funny to see the standard sentry count decline over time. at one point is was SIX on many maps :p


We also didnt like templar with the amulet. Collossus were "better"

I never liked colossus at all in pvt in when they were the cool thing to get. i was always doin super fast HT plays haha. naniwa kinda convinced me colossus were better by idk ALWAYS going stalk colossus in pvt and winning every game :p
get rich or die mining
TL+ Member
DmQu.Nguyen
Profile Joined July 2012
Afghanistan1 Post
July 21 2012 06:36 GMT
#271
Is this a playstyle that is still working?
Whitewing
Profile Joined October 2010
United States7483 Posts
July 21 2012 06:46 GMT
#272
On July 21 2012 13:31 Alejandrisha wrote:
funny to see the standard sentry count decline over time. at one point is was SIX on many maps :p


Well, people are getting better with their forcefield efficiency, and obviously you want to minimize the amount of gas you have to spend on sentries, so if you can achieve the same effect with 3 as you can with 4, it's only natural =p.

But yeah, watching old games, people sucked horribly with forcefields (except for MC).
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Indrium
Profile Joined November 2010
United States2236 Posts
July 22 2012 00:13 GMT
#273
On July 21 2012 13:07 ZeromuS wrote:
Show nested quote +
On July 18 2012 07:29 Aelfric wrote:
On July 16 2012 00:07 NrGmonk wrote:
For those of you who have been having trouble with 10-12 minute double reactor rax, medivac timings, Creator has recently made a new innovation to the strategy to help alleviate your worries. It has to do with gateway timings. For example, with Startale builds, you do 3 -> 5 -> 7 gateways. Standard gateway timings for 2 base protoss usually looks like 3 gates then add 3 gates between 8:30 and 9:00. However, this is not possible for a creatorprime style, because you get so much tech(2 forges, 4 upgrades, twilight, blink, robo bay) before adding those 3 gateways. Thus, if you follow the standard 3 into 6 gateway configuration, your gateways end up being added around the 10 minute mark, which is just slightly too late for medivac timings.

Creator's innovation is to go from 3 into 4 gateways, adding the 4th gateway at the 8:30 mark. His new build looks something like:
FE into 3 gate into robo into double forge into twilight into 4th gateway into robo bay into nexus/5th + 6th gateways, where the 3rd and 5th and 6th gateways are interchangeable, depending on your situation.
With this build, which has a faster 4th gateway and faster robo bay, you are now way more safe during a large variety of timings.
10-12 minutes: You have the extra gateway to pump out units you wouldn't normally have with the original creatorprime style. It only comes out to about 2 extra units at 10 minutes, but it makes a huge difference in this specific timing window when both armies are small.
12-14 minutes: You have slightly faster colossi to make frontal attacks impossible.
14 minutes beyond: Your 2-2 upgrades kick in and you're almost always 2 upgrades ahead of your opponent with a formidable army.

Other things to note:
Creator gets 3 sentries now instead of 4 and has been for a long time. This has been the trend in Korean PvT for a long time and isn't anything new.
Only 1 immortal instead of 2; pretty obvious versus double reactor opening
Gas timings: Creator gets extremely fast gas this game, partly because of his gate gas nexus opening. You generally won't want gas this fast.

Here's a link of a game:
http://www.own3d.tv/KhaldorTV/video/710881

Can we get some "new" replays with that modified style, maybe you doing it ?


I would absolutely love this. I would like to watch these replays as I have a hard time dealing with the medivac timings and heavy rax. I really feel super contained at the 12 minute mark to 2 bases. It might just be me underestimating how strong my army is though.


http://www.sc2-replays.net/de/replays/?adv_search=1&all=1&event=74

They're in there.
etherealfall
Profile Joined December 2011
Australia476 Posts
July 22 2012 12:22 GMT
#274
What do you do verse 15cc into 4 rax + SCV pull?
Alejandrisha
Profile Blog Joined July 2010
United States6565 Posts
July 23 2012 01:08 GMT
#275
On July 22 2012 21:22 etherealfall wrote:
What do you do verse 15cc into 4 rax + SCV pull?

you'd see it coming out of the gate with your stalker(s) and from there, Id advise against adding any sentries and I would tell you to make pure cb'd stalkers and get maximum kiting distance from his base to yours. obviously, it will still be tough since you've invested in the robo at that point, and probably the 2 forges as well. cancel +1/+1 immediately if you've started them
get rich or die mining
TL+ Member
Abusion
Profile Joined March 2011
United Kingdom184 Posts
July 23 2012 01:33 GMT
#276
On July 23 2012 10:08 Alejandrisha wrote:
Show nested quote +
On July 22 2012 21:22 etherealfall wrote:
What do you do verse 15cc into 4 rax + SCV pull?

you'd see it coming out of the gate with your stalker(s) and from there, Id advise against adding any sentries and I would tell you to make pure cb'd stalkers and get maximum kiting distance from his base to yours. obviously, it will still be tough since you've invested in the robo at that point, and probably the 2 forges as well. cancel +1/+1 immediately if you've started them

can't you just make a lot of cannons?
Pylons + Probes
etherealfall
Profile Joined December 2011
Australia476 Posts
July 23 2012 02:05 GMT
#277
Not enough time i think. I'll keep your advise in mind if i come across it again alejandrisha
-MoOsE-
Profile Joined March 2011
United States236 Posts
July 27 2012 18:13 GMT
#278
So do we use this new variation against the double tech lab too, or just the double reactor.
The King in the North Fighting
velego
Profile Joined December 2011
Spain8 Posts
July 27 2012 21:05 GMT
#279
I use to do this build on high/top master (as my standard PvT) and both styles are viable and powerful. With the old one is easier to defend on the top of a ramp, but you will need really good ff against a good terran to take your third (if he goes 5 rax before third)
With the new style is a bit more difficult to defend if he tries to drop and attack your natural at the same time because you would have only one inmortal and less sentrys, but the first colossi is done about 1 minute earlier, so you would take your third 1 minute before in the worst scenario.
"Mi life for Aiur"
Yue13
Profile Joined July 2012
11 Posts
July 28 2012 16:05 GMT
#280
I have been using this lately.
This build is really strong
Prev 1 12 13 14 15 16 17 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
WardiTV Mondays #65
CranKy Ducklings102
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Livibee 123
StarCraft: Brood War
Sea 2241
GuemChi 900
Bisu 890
Shuttle 637
Larva 378
Soma 343
Stork 252
Sharp 190
Killer 134
PianO 122
[ Show more ]
Leta 119
Rush 112
Yoon 46
Pusan 43
soO 37
yabsab 36
NotJumperer 33
ggaemo 31
Light 30
Mong 29
sorry 21
GoRush 18
ZerO 16
ajuk12(nOOB) 14
Sacsri 10
Terrorterran 7
Dota 2
XcaliburYe102
League of Legends
JimRising 457
Counter-Strike
olofmeister1452
Heroes of the Storm
Khaldor135
Other Games
summit1g9223
XaKoH 235
Mew2King75
nookyyy 44
ZerO(Twitch)4
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• LUISG 26
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1627
• Stunt583
• HappyZerGling88
Upcoming Events
Wardi Open
2h 7m
Monday Night Weeklies
7h 7m
WardiTV Invitational
2 days
Replay Cast
2 days
WardiTV Invitational
3 days
ByuN vs Solar
Clem vs Classic
Cure vs herO
Reynor vs MaxPax
Replay Cast
4 days
Sparkling Tuna Cup
6 days
Replay Cast
6 days
Liquipedia Results

Completed

YSL S2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
BSL Season 21
Slon Tour Season 2
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.