• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 05:56
CEST 11:56
KST 18:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview7[ASL21] Finals Preview: Two Legacies21
Community News
Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Code S Season 2 (2026) - RO8 Preview Updates to The Core/Core Lite for v5.0.16? RSL: S6 Finals played at BlizzCon 2026 Weekly Cups (June 8-14): Clem and Solar double, PTR tested
Tourneys
Crank Gathers Season 4: BW vs SC2 Team League GSL CK #4 20-21th June Douyu Cup 2026: $20,000 Legends Event (June 26-28) Maestros of The Game 2 announcement and schedule ! Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BW General Discussion vespene.gg — BW replays in browser Where is EffOrt? BGH Auto Balance -> http://bghmmr.eu/ Quality of life changes in BW that you will like ?
Tourneys
[Megathread] Daily Proleagues [ASL21] Grand Finals [BSL22] Grand Finals - Sunday 21:00 CEST Escore Tournament StarCraft Season 2
Strategy
Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration? Any training maps people recommend?
Other Games
General Games
Stormgate/Frost Giant Megathread ZeroSpace Megathread Beyond All Reason Total War: Warhammer 40K Path of Exile
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread UK Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks Trading/Investing Thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion [Manga] One Piece
Sports
2024 - 2026 Football Thread TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT] NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
Does Workplace Frustration D…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 8358 users

[G] CreatorPrime PvT - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 14 17 Next All
Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
Last Edited: 2012-04-05 08:16:16
April 05 2012 08:16 GMT
#221
http://www.sc2rep.com/replays/()CreatorPrime_vs_()LiquidJinro/18945

This replay with slightly altered timing helped my pvt a lot.
Valor is a poor substitute for numbers.
Wingblade
Profile Joined April 2012
United States1806 Posts
April 21 2012 23:38 GMT
#222
This might have been asked but I'm not sure. Are there specific "greedy" actions a Toss can take if double engi bays are scouted I.e. perhaps taking a faster third?
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
Telenil
Profile Joined September 2010
France484 Posts
April 22 2012 09:01 GMT
#223
I am a mere plat player, but the way the guide is written, I'd think that "greedy" means making fewer units and more tech structures. I don't know if double EB involves a 2-bases push, but if it does, you won't hold it with tech + upgrades + third.

Awesome guide btw, my PvT dramatically improved with this strat =)
Mass Recall: Brood War campaigns on SC2: http://www.teamliquid.net/forum/viewmessage.php?topic_id=303166
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
April 22 2012 09:04 GMT
#224
On April 22 2012 08:38 Wingblade wrote:
This might have been asked but I'm not sure. Are there specific "greedy" actions a Toss can take if double engi bays are scouted I.e. perhaps taking a faster third?


Reduce/cut gateway unit production; tech to colossus faster, get a third faster.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
monk
Profile Blog Joined May 2009
United States8477 Posts
April 22 2012 09:15 GMT
#225
Double eng bay isn't a huge investment from terran. It only delays medivacs by about 20-30 seconds in comparison to a normal build. It does however force an early armory and an early investment into +2/+2 from the terran, which might delay the 4th + 5th raxes from him. You can do little adjustments based on this information, but I don't really have anything definitive for you.
Moderator
Marodox
Profile Joined June 2011
United States83 Posts
Last Edited: 2012-05-01 20:34:57
May 01 2012 20:09 GMT
#226
Hey NrGmonk,
Im a masters P and I'm having trouble taking a 3rd when the T does the standard push out with 2 medivacs off of 3 racks. With my units split to deal with drops and col on the way, my army just doesn't have the power to secure a 3rd. What should I be doing to take a fast 3rd. Also, what is the correct response to a 4-5 racks marine power into a fast 3rd. After I hold, I usually die to the super strong 3 base push that comes after, how greedy should I be during this?
monk
Profile Blog Joined May 2009
United States8477 Posts
May 01 2012 20:35 GMT
#227
On May 02 2012 05:09 Marodox wrote:
Hey NrGmonk,
Im a masters P and I'm having trouble taking a 3rd when the T does the standard push out with 2 medivacs off of 3 racks. With my units split to deal with drops and col on the way, my army just doesn't have the power to secure a 3rd. What should I be doing to take a fast 3rd. Also, what is the correct response to a 4-5 racks marine power into a fast 3rd. After I hold, I usually die to the super strong 3 base push that comes after, how greedy should I be during this?

For the first question:
1. Use vision(obs, pylons) to split your army smartly. Don't put 5 stalkers in your main if you see your opponent's first 2 medivacs with his entire army at the front of your base.
2. Get later gas in favor of more minerals(zealots) to fight a head on army.
3. Delay your 4th-6th gateways in favor of more additional units.
4. Don't mess up forcefields.
5. Post a replay.

For the 2nd:
1. Make sentries and take a 3rd right after you convincingly hold off your opponent's 4-5 rax. Many times, the game is decided by how well you deal with the 4-5 rax aggression; if he doesn't do any damage or you crush it, you can get fairly ahead. With 4-5 rax, your opponent won't have gas for a long time. The next regular marine push isn't that scary and can be held off with forcefields. Your opponents' only choices are delayed tech or 3rd in base cc.

Lol, accidently hit edit instead of quote.
Moderator
Marodox
Profile Joined June 2011
United States83 Posts
May 07 2012 02:01 GMT
#228
On May 02 2012 05:35 NrGmonk wrote:
Show nested quote +
On May 02 2012 05:09 Marodox wrote:
Hey NrGmonk,
Im a masters P and I'm having trouble taking a 3rd when the T does the standard push out with 2 medivacs off of 3 racks. With my units split to deal with drops and col on the way, my army just doesn't have the power to secure a 3rd. What should I be doing to take a fast 3rd. Also, what is the correct response to a 4-5 racks marine power into a fast 3rd. After I hold, I usually die to the super strong 3 base push that comes after, how greedy should I be during this?

For the first question:
1. Use vision(obs, pylons) to split your army smartly. Don't put 5 stalkers in your main if you see your opponent's first 2 medivacs with his entire army at the front of your base.
2. Get later gas in favor of more minerals(zealots) to fight a head on army.
3. Delay your 4th-6th gateways in favor of more additional units.
4. Don't mess up forcefields.
5. Post a replay.

For the 2nd:
1. Make sentries and take a 3rd right after you convincingly hold off your opponent's 4-5 rax. Many times, the game is decided by how well you deal with the 4-5 rax aggression; if he doesn't do any damage or you crush it, you can get fairly ahead. With 4-5 rax, your opponent won't have gas for a long time. The next regular marine push isn't that scary and can be held off with forcefields. Your opponents' only choices are delayed tech or 3rd in base cc.

Lol, accidently hit edit instead of quote.

Can you take a look at this replay?
http://drop.sc/174102
Thanks!
bowenkhong
Profile Joined August 2010
Singapore43 Posts
Last Edited: 2012-05-07 13:44:44
May 07 2012 13:43 GMT
#229
On May 07 2012 11:01 Marodox wrote:
Show nested quote +
On May 02 2012 05:35 NrGmonk wrote:
On May 02 2012 05:09 Marodox wrote:
Hey NrGmonk,
Im a masters P and I'm having trouble taking a 3rd when the T does the standard push out with 2 medivacs off of 3 racks. With my units split to deal with drops and col on the way, my army just doesn't have the power to secure a 3rd. What should I be doing to take a fast 3rd. Also, what is the correct response to a 4-5 racks marine power into a fast 3rd. After I hold, I usually die to the super strong 3 base push that comes after, how greedy should I be during this?

For the first question:
1. Use vision(obs, pylons) to split your army smartly. Don't put 5 stalkers in your main if you see your opponent's first 2 medivacs with his entire army at the front of your base.
2. Get later gas in favor of more minerals(zealots) to fight a head on army.
3. Delay your 4th-6th gateways in favor of more additional units.
4. Don't mess up forcefields.
5. Post a replay.

For the 2nd:
1. Make sentries and take a 3rd right after you convincingly hold off your opponent's 4-5 rax. Many times, the game is decided by how well you deal with the 4-5 rax aggression; if he doesn't do any damage or you crush it, you can get fairly ahead. With 4-5 rax, your opponent won't have gas for a long time. The next regular marine push isn't that scary and can be held off with forcefields. Your opponents' only choices are delayed tech or 3rd in base cc.

Lol, accidently hit edit instead of quote.

Can you take a look at this replay?
http://drop.sc/174102
Thanks!


hey i think you shouldn't get twilight and Robo bay at the same time. Going for double forge I think twilight and than follow up with 3 more gate will be better, his 2nd attk cost you the game coz you simple don't have enought gate to produce unit.
You win the game may not because you're good, is just that your opponent didn't played well enought.
PoisedYeTi
Profile Joined November 2010
Australia167 Posts
May 07 2012 13:52 GMT
#230
Is there not a higher res image of the flowchart. It's really blurry.
"Just read game like book" -WhiteRa
Serge89
Profile Joined May 2011
Belgium38 Posts
May 07 2012 16:10 GMT
#231
Hi Fellas ! I am high diamond EU and i use this build all the time against terran with a good success. Nevertheless, i got some problems with 2 terrans builds. First, i dont know how to react to 2 rax opening stim push followed by tanks ( Very odd i know).
And second question, you basically take your third when coloss are about to pop out but what if the terran take his third early (not 3CC opening) ? Cause at this time he has a good amount of bio ball and i have no splash damage, just 2 immo and gateways units. Thanks !
Protossking
Profile Joined February 2012
Australia103 Posts
May 09 2012 09:29 GMT
#232
Hey Monk, I have something that you should really add to your guide.

3rax starport is coming in two different forms recently, one being 2 reactors 1 tech lab mass marines and the other being 2 tech lab 1 reactor (the more standard one). This build is designed to come out ahead against the 2 tech lab builds, but simply dies to a double reactor build through sheer dps and abundance of AoE.

If you scout 2 reactors I really recommend skipping the immortals and teching to collosi as soon as possible, otherwise you will not hold his push.
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
May 09 2012 22:37 GMT
#233
On May 09 2012 18:29 Protossking wrote:
Hey Monk, I have something that you should really add to your guide.

3rax starport is coming in two different forms recently, one being 2 reactors 1 tech lab mass marines and the other being 2 tech lab 1 reactor (the more standard one). This build is designed to come out ahead against the 2 tech lab builds, but simply dies to a double reactor build through sheer dps and abundance of AoE.

If you scout 2 reactors I really recommend skipping the immortals and teching to collosi as soon as possible, otherwise you will not hold his push.


I was sort of wondering this as well, although I have not been using Creator's build as much recently.

The stim marine medivac pressure comes really quick, but I'm not sure if you can get colossus out in time for it while still getting blink / double upgrades. Your best bet is to probably have a huge amount of +1+1 gateways units and/or blink/charge, but I'm not sure exactly how Creator deals with this exact double reactor build.
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
Last Edited: 2012-05-09 22:53:01
May 09 2012 22:52 GMT
#234
On May 09 2012 18:29 Protossking wrote:
Hey Monk, I have something that you should really add to your guide.

3rax starport is coming in two different forms recently, one being 2 reactors 1 tech lab mass marines and the other being 2 tech lab 1 reactor (the more standard one). This build is designed to come out ahead against the 2 tech lab builds, but simply dies to a double reactor build through sheer dps and abundance of AoE.

If you scout 2 reactors I really recommend skipping the immortals and teching to collosi as soon as possible, otherwise you will not hold his push.


I dont think colossus are necessary unless you see a really heavy devotion (4-5+ rax)

I use this style every pvt and i find that this 3 rax medivac push is completely defendable on the current ladder map pool (keep in mind i have metalopolis, antiga, and korhal compound vetoed)

1-1 upgrades should be finished and you should have a minimal of 6-8 sentries 1 immortal done (2nd on the way) some zealot stalker as well as 6 gateways finished ready to warp.

Good forcefields are critical, personally i like to go a little stalker heavy. Good forcefields and if you can, try to anticipate the maneuvere they do when they lift units up to drop behind FF's Take this opportunity to step forward with your stalkers and target down the medivacs.

Im in class atm :p but i will gladly upload High-master/Grandmaster replays tackling this build head on with creator style and coming out on top.
Thats "Grand-Master" SMURF to you.....
chestnutcc
Profile Joined July 2011
India429 Posts
May 09 2012 22:53 GMT
#235
On May 10 2012 07:37 -Exalt- wrote:
Show nested quote +
On May 09 2012 18:29 Protossking wrote:
Hey Monk, I have something that you should really add to your guide.

3rax starport is coming in two different forms recently, one being 2 reactors 1 tech lab mass marines and the other being 2 tech lab 1 reactor (the more standard one). This build is designed to come out ahead against the 2 tech lab builds, but simply dies to a double reactor build through sheer dps and abundance of AoE.

If you scout 2 reactors I really recommend skipping the immortals and teching to collosi as soon as possible, otherwise you will not hold his push.


I was sort of wondering this as well, although I have not been using Creator's build as much recently.

The stim marine medivac pressure comes really quick, but I'm not sure if you can get colossus out in time for it while still getting blink / double upgrades. Your best bet is to probably have a huge amount of +1+1 gateways units and/or blink/charge, but I'm not sure exactly how Creator deals with this exact double reactor build.


I second this concern. The new style of multiple reactors means the medvac timing comes with a large number of marines, which both deal considerable damage and also make much deadlier doom drops.
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
Last Edited: 2012-05-11 01:35:24
May 11 2012 00:32 GMT
#236
On May 09 2012 18:29 Protossking wrote:
Hey Monk, I have something that you should really add to your guide.

3rax starport is coming in two different forms recently, one being 2 reactors 1 tech lab mass marines and the other being 2 tech lab 1 reactor (the more standard one). This build is designed to come out ahead against the 2 tech lab builds, but simply dies to a double reactor build through sheer dps and abundance of AoE.

If you scout 2 reactors I really recommend skipping the immortals and teching to collosi as soon as possible, otherwise you will not hold his push.



As promised, here are 2 recent high-master PvT's of me holding this push with realtive ease using the creator prime style

http://drop.sc/176285
http://drop.sc/176283

EDIT:

Here's 1 more vs. xSixVer :D

http://drop.sc/176332
Thats "Grand-Master" SMURF to you.....
Protossking
Profile Joined February 2012
Australia103 Posts
Last Edited: 2012-05-11 03:37:41
May 11 2012 03:34 GMT
#237
On May 11 2012 09:32 AGIANTSMURF wrote:
Show nested quote +
On May 09 2012 18:29 Protossking wrote:
Hey Monk, I have something that you should really add to your guide.

3rax starport is coming in two different forms recently, one being 2 reactors 1 tech lab mass marines and the other being 2 tech lab 1 reactor (the more standard one). This build is designed to come out ahead against the 2 tech lab builds, but simply dies to a double reactor build through sheer dps and abundance of AoE.

If you scout 2 reactors I really recommend skipping the immortals and teching to collosi as soon as possible, otherwise you will not hold his push.



As promised, here are 2 recent high-master PvT's of me holding this push with realtive ease using the creator prime style

http://drop.sc/176285
http://drop.sc/176283

EDIT:

Here's 1 more vs. xSixVer :D

http://drop.sc/176332


I watched the first one your build isn't really resembling creatorprime style at all. When the push hits you have pure stalker sentry immortal, when creator style opens with a maximum of 5 stalkers 4 sentries and the rest zealots/2immortals. Your 2/2 was really delayed because of this and your build just didn't flow properly at all. You don't have a robotics bay at 11 minutes and you still haven't started 2/2, usually my 2/2 will be halfway complete and I will have a collosus coming out momentarily. If the terran was smart he just wouldn't engage against 8 sentries and stalkers up a ramp, he would simply back off take a third and out-macro you since you don't have enough gas to transition from this unit combination. It actually seems like an all-in to me with 1/1 blink immortal sentry. Robotics bay comes up at like 14minutes..

Obviously you can hold it off without going creatorprime, I'm more thinking about zealot 5 stalkers 4 sentrys where you can't just make ff donuts etc.

oh and here's a replay showing that if you cut corners to get faster collosi and forcefield your ramp a few times you can get a collosus out to deal with his push.(also high master)

http://sc2rep.com/replays/(T)KinetiC_vs_(P)MxGPezz/19667

Wingblade
Profile Joined April 2012
United States1806 Posts
May 11 2012 23:38 GMT
#238
I've been playing a similar CreatorPrime style PvT for over a month, but I have always gotten the robo bay before the additional gates. Is it better with the additional gates sooner because I find that getting the colossi AoE out faster allows me to pack more punch and get my third up a tad quicker.
PartinG fanboy to the max, Rain/Squirtle/Dear/Scarlett/Bbyong are cool too. I don't always watch Dota2 but when I do I have no clue what's going on. GOGO POWER RANGERS
SoniC_eu
Profile Joined April 2011
Denmark1008 Posts
May 11 2012 23:45 GMT
#239
As a terran this build makes me shudder lol Nice work on the OP man. Very nice explainations, replays, and a totally badass diagram at the end. Awesome! Great work *shoulder clap*
In order to succeed, your desire for success should be greater than your fear of failure. http://da.twitch.tv/sonic_eu
monk
Profile Blog Joined May 2009
United States8477 Posts
May 12 2012 00:12 GMT
#240
On May 07 2012 11:01 Marodox wrote:
Show nested quote +
On May 02 2012 05:35 NrGmonk wrote:
On May 02 2012 05:09 Marodox wrote:
Hey NrGmonk,
Im a masters P and I'm having trouble taking a 3rd when the T does the standard push out with 2 medivacs off of 3 racks. With my units split to deal with drops and col on the way, my army just doesn't have the power to secure a 3rd. What should I be doing to take a fast 3rd. Also, what is the correct response to a 4-5 racks marine power into a fast 3rd. After I hold, I usually die to the super strong 3 base push that comes after, how greedy should I be during this?

For the first question:
1. Use vision(obs, pylons) to split your army smartly. Don't put 5 stalkers in your main if you see your opponent's first 2 medivacs with his entire army at the front of your base.
2. Get later gas in favor of more minerals(zealots) to fight a head on army.
3. Delay your 4th-6th gateways in favor of more additional units.
4. Don't mess up forcefields.
5. Post a replay.

For the 2nd:
1. Make sentries and take a 3rd right after you convincingly hold off your opponent's 4-5 rax. Many times, the game is decided by how well you deal with the 4-5 rax aggression; if he doesn't do any damage or you crush it, you can get fairly ahead. With 4-5 rax, your opponent won't have gas for a long time. The next regular marine push isn't that scary and can be held off with forcefields. Your opponents' only choices are delayed tech or 3rd in base cc.

Lol, accidently hit edit instead of quote.

Can you take a look at this replay?
http://drop.sc/174102
Thanks!

You fell quite behind from the 5 rax aggression. Even though you lost fewer resources in that fight, you lost valuable sentries and didn't bother to replace them. You need to be more forward with your stalkers and scout/kite his marines with stalkers across the map. You need to take a faster 3rd after you hold it off, especially when you see his 3rd, which you didn't. A huge mistake was that you didn't bother to replace your sentry count. Instead you tried to rush colossi, which could have worked except your colossi was too late.
Moderator
Prev 1 10 11 12 13 14 17 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
09:00
KungFu Cup 2026 Week 11
CranKy Ducklings67
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 117
StarCraft: Brood War
Britney 30486
Sea 3137
Soulkey 836
BeSt 570
Leta 324
Horang2 315
Shuttle 303
Zeus 261
Mong 102
Killer 93
[ Show more ]
ToSsGirL 88
Aegong 87
EffOrt 76
hero 47
Sharp 41
JYJ 28
Pusan 27
sorry 23
Backho 15
Noble 12
ajuk12(nOOB) 11
NotJumperer 10
soO 6
Light 0
Dota 2
XaKoH 418
Counter-Strike
olofmeister1581
Super Smash Bros
Mew2King131
Other Games
ceh9526
crisheroes282
Fuzer 104
Happy100
Dewaltoss29
Trikslyr21
Pyrionflax14
Organizations
Dota 2
PGL Dota 2 - Secondary Stream2991
Other Games
gamesdonequick789
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 31
• CranKy Ducklings SOOP10
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1692
Upcoming Events
Kung Fu Cup
1h 4m
The PondCast
1d
WardiTV Spring Champion…
1d 1h
OSC
1d 3h
OSC
1d 14h
CranKy Ducklings
2 days
WardiTV Spring Champion…
2 days
WardiTV Spring Champion…
3 days
GSL
3 days
Maru vs ShoWTimE
Classic vs Reynor
herO vs Lambo
Solar vs Clem
BSL22 NKC (BSL vs China)
3 days
XuanXuan vs Jaystar
Mihu vs Messiah
eOnzErG vs Dewalt
Bonyth vs Jaystar
TerrOr vs Messiah
XuanXuan vs Mihu
eOnzErG vs Jaystar
[ Show More ]
Replay Cast
3 days
WardiTV Spring Champion…
4 days
GSL
4 days
Patches Events
4 days
BSL22 NKC (BSL vs China)
4 days
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
4 days
WardiTV Weekly
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Proleague 2026-06-16
uThermal 2v2 2026 Main Event
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1

Upcoming

CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.