• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:22
CEST 03:22
KST 10:22
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun12[ASL21] Ro8 Preview Pt1: Inheritors16[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists22[ASL21] Ro16 Preview Pt1: Fresh Flow9
Community News
Code S Season 1 (2026) - RO12 Results02026 GSL Season 1 Qualifiers25Maestros of the Game 2 announced92026 GSL Tour plans announced15Weekly Cups (April 6-12): herO doubles, "Villains" prevail1
StarCraft 2
General
Code S Season 1 (2026) - RO12 Results Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun Team Liquid Map Contest #22 - The Finalists Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool MaNa leaves Team Liquid
Tourneys
RSL Revival: Season 5 - Qualifiers and Main Event GSL Code S Season 1 (2026) SC2 INu's Battles#15 <BO.9 2Matches> WardiTV Spring Cup SEL Masters #6 - Solar vs Classic (SC: Evo)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
The PondCast: SC2 News & Results Mutation # 523 Firewall Mutation # 522 Flip My Base Mutation # 521 Memorable Boss
Brood War
General
[BSL22] RO16 Group A - Sunday 21:00 CEST [BSL22] RO16 Group B - Saturday 21:00 CEST Pros React To: Leta vs Tulbo (ASL S21, Ro.8) RepMastered™: replay sharing and analyzer site BW General Discussion
Tourneys
Escore Tournament StarCraft Season 2 [BSL22] RO16 Group Stage - 02 - 10 May [Megathread] Daily Proleagues [ASL21] Ro8 Day 2
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers What's the deal with APM & what's its true value Any training maps people recommend?
Other Games
General Games
Daigo vs Menard Best of 10 Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV Diablo IV
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
European Politico-economics QA Mega-thread US Politics Mega-thread Russo-Ukrainian War Thread 3D technology/software discussion Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1768 users

[G] CreatorPrime PvT - Page 10

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 8 9 10 11 12 17 Next All
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2012-02-11 12:49:16
February 11 2012 12:41 GMT
#181
Added some more vods. There are now 16 instances of this build used in the pro scene. I found the vods to 14 of them.
Moderator
LiLSighKoh
Profile Blog Joined October 2010
United States588 Posts
February 11 2012 20:16 GMT
#182
On February 11 2012 21:41 NrGmonk wrote:
Added some more vods. There are now 16 instances of this build used in the pro scene. I found the vods to 14 of them.

Why are you so amazing? Thanks ♥
"Want some? Go get some!"
TylerThaCreator
Profile Blog Joined May 2011
United States906 Posts
February 19 2012 05:40 GMT
#183
Does anyone have any replays with this style? I learn better from reps than vods.
aka SethN
-Cyrus-
Profile Joined June 2011
United States318 Posts
Last Edited: 2012-02-19 21:56:04
February 19 2012 10:07 GMT
#184
Very interesting. Good post.

However, I think that gateway/templar style is much more solid than collosus albeit more difficult to pull off.
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
February 20 2012 00:41 GMT
#185
On February 19 2012 14:40 TylerThaCreator wrote:
Does anyone have any replays with this style? I learn better from reps than vods.



Here are 2 High-Master reps

http://drop.sc/115812

http://drop.sc/115813
Thats "Grand-Master" SMURF to you.....
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
February 23 2012 12:16 GMT
#186
what irks me about this build is it seems off a 1 gate expand taking a third this late means with constant probe production there is a period where you're totally oversaturated on two bases. Does anybody cut probes for a bit to pump out more units until they start their third?
Brood War Protoss, SC2 Terran/Protoss
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2012-02-23 15:18:33
February 23 2012 15:18 GMT
#187
On February 23 2012 21:16 ThePianoDentist wrote:
what irks me about this build is it seems off a 1 gate expand taking a third this late means with constant probe production there is a period where you're totally oversaturated on two bases. Does anybody cut probes for a bit to pump out more units until they start their third?

Yes, you cut probes around 55 until your take your 3rd.

Also, added 2 more games to the OP.
Moderator
monk
Profile Blog Joined May 2009
United States8476 Posts
February 24 2012 19:30 GMT
#188
Added some more games to the OP. This build is now by far the most used PvT build in the korean proscene with a record of 16-5(76%).
Moderator
habermas
Profile Joined June 2010
United Kingdom304 Posts
February 24 2012 20:33 GMT
#189
Interesting. I manage to make this build suck big time. Losing to goldies while having supply and upgrade advantage and after winning most engagements + denying drops. How bad am I?
setmeal
Profile Joined March 2011
162 Posts
February 27 2012 10:00 GMT
#190
Anybody has anymore replays? Please contribute if you do. I would really love to dissect and learn this build in sc2gears.
Oddslynx
Profile Blog Joined January 2012
Australia34 Posts
February 27 2012 12:34 GMT
#191
On February 25 2012 05:33 habermas wrote:
Interesting. I manage to make this build suck big time. Losing to goldies while having supply and upgrade advantage and after winning most engagements + denying drops. How bad am I?

Post a replay and we might be able to tell you.
vaderseven
Profile Joined September 2008
United States2556 Posts
February 27 2012 22:15 GMT
#192
typo:

+ Show Spoiler +
Robo usage: Creator/Genius will always make 2 observers and then 2 immortals. Do not go over 2 immortals with this build. I have tried to incorporate 3 immortals previous in this build and to do that, you will have to cut something, either fewer zealots, fewer stalkers, or later gateways. For example, one time I made 3 immortals and thus only had 3 stalkers instead of the usual 6 to deny After much testing myself, I’ve determined 2 to be the perfect number of immortals and creator apparently agrees. After your 2nd immortal and before your first colossi, you will have some free robo time. Feel free to get a 3rd observer if you deem it worth it.

Think you forgot the word drops.
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
Last Edited: 2012-03-02 04:17:08
March 02 2012 04:07 GMT
#193
Hmm In the past (I'm highish masters) I've done a col.killer type build where I go quick colossus and double forge, first time trying this build.

There seems to be a very scary timing around 12:00 minutes after a no gas FE where the terran has a TON of units (MM), 2-4+ medivacs, and you don't have colossus. It just seems so much eaiser to hold this off with quicker colossus (in the past I've never had a problem with it. colossus with range just lol all over it). How do you hold this off cost efficiently if they engage you before you have colossus?

My experience was, terran got a fast third (most do now), and still hit this timing with a bunch of units. I had to cancel my third and wait for my colossus to come out, which isn't something i'de like to do..

Heres the replay mainly so you can see the timing I was talking about, I still managed to win because I kept attacking with an upgrade advantage.
http://drop.sc/124779
monk
Profile Blog Joined May 2009
United States8476 Posts
Last Edited: 2012-03-07 05:57:33
March 07 2012 05:55 GMT
#194
On March 02 2012 13:07 AegiS_ wrote:
Hmm In the past (I'm highish masters) I've done a col.killer type build where I go quick colossus and double forge, first time trying this build.

There seems to be a very scary timing around 12:00 minutes after a no gas FE where the terran has a TON of units (MM), 2-4+ medivacs, and you don't have colossus. It just seems so much eaiser to hold this off with quicker colossus (in the past I've never had a problem with it. colossus with range just lol all over it). How do you hold this off cost efficiently if they engage you before you have colossus?

My experience was, terran got a fast third (most do now), and still hit this timing with a bunch of units. I had to cancel my third and wait for my colossus to come out, which isn't something i'de like to do..

Heres the replay mainly so you can see the timing I was talking about, I still managed to win because I kept attacking with an upgrade advantage.
http://drop.sc/124779

I actually write about what to do vs a fast 3rd in my guide. Versus a fast 3rd, you want to cut your 4th/5th/6th gateway in favor of a faster 3rd and faster robo bay for colossi. Cut all gateway units until you get all of that up and consider skipping your 2nd immortal. By the time he hits you with 2 medivacs, you should have 1 colossi coming out. A decent example of this is Creator vs Kas in my vods section and also I believe Creator vs Jjakji in the KSL.

Your positioning was also quite bad in that particular game when he attacked your 3rd.
Moderator
HungryGeKo
Profile Joined January 2012
United States9 Posts
March 08 2012 00:09 GMT
#195
TY for this build ♥

I'm mid-masters on the NA server. Just tried it out, first game absolutely CRUSHED my opponent even with crappy macro (3 base 6 gate FTW). I've never been able to kill drop after drop like that--blink w/ ups is great.

IMHO, storm is definitely worth it. While it's true that HT are a bit of a waste if you open fast ups, HTs force your opponent to transfer into ghosts, which stop them from massing vikings. At a certain point, colossus become completely obsolete, meaning your 1300/1000 investment now gets 1 shot off before evaporating. HTs will always be useful, especially if your opponent commits to countering your colossus.
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
March 08 2012 08:37 GMT
#196
On March 07 2012 14:55 NrGmonk wrote:
Show nested quote +
On March 02 2012 13:07 AegiS_ wrote:
Hmm In the past (I'm highish masters) I've done a col.killer type build where I go quick colossus and double forge, first time trying this build.

There seems to be a very scary timing around 12:00 minutes after a no gas FE where the terran has a TON of units (MM), 2-4+ medivacs, and you don't have colossus. It just seems so much eaiser to hold this off with quicker colossus (in the past I've never had a problem with it. colossus with range just lol all over it). How do you hold this off cost efficiently if they engage you before you have colossus?

My experience was, terran got a fast third (most do now), and still hit this timing with a bunch of units. I had to cancel my third and wait for my colossus to come out, which isn't something i'de like to do..

Heres the replay mainly so you can see the timing I was talking about, I still managed to win because I kept attacking with an upgrade advantage.
http://drop.sc/124779

I actually write about what to do vs a fast 3rd in my guide. Versus a fast 3rd, you want to cut your 4th/5th/6th gateway in favor of a faster 3rd and faster robo bay for colossi. Cut all gateway units until you get all of that up and consider skipping your 2nd immortal. By the time he hits you with 2 medivacs, you should have 1 colossi coming out. A decent example of this is Creator vs Kas in my vods section and also I believe Creator vs Jjakji in the KSL.

Your positioning was also quite bad in that particular game when he attacked your 3rd.


Thanks for the reply.

Just wanted to ask a quick question about the build, do you/ Creator (and any other pro players) ever go for a Dark Shrine instead of the Templar Archives (soon after you get your 3rd)? Since you don't get storm until a bit later and can still make archons w/ them. Mainly because of the map control they bring allowing you to expand to further expos as you can clean up drops with Warped-in DT's that you couldn't with blink stalkers. I also find if I don't go DT's the terran is allowed too much map control and get's up too many bases (including hiding planetary's, which you can't really prevent w/out DT's).


NMC
Profile Joined January 2011
Canada28 Posts
March 08 2012 20:10 GMT
#197
On March 08 2012 09:09 HungryGeKo wrote:
TY for this build ♥

I'm mid-masters on the NA server. Just tried it out, first game absolutely CRUSHED my opponent even with crappy macro (3 base 6 gate FTW). I've never been able to kill drop after drop like that--blink w/ ups is great.

IMHO, storm is definitely worth it. While it's true that HT are a bit of a waste if you open fast ups, HTs force your opponent to transfer into ghosts, which stop them from massing vikings. At a certain point, colossus become completely obsolete, meaning your 1300/1000 investment now gets 1 shot off before evaporating. HTs will always be useful, especially if your opponent commits to countering your colossus.


While I'm not going to say whether fast storm or archon is a better choice, because I think it depends largely on the map and playstyle of the terran, all terrans will tech to ghosts by that point. In supply numbers past ~120 the threat of sentries and archons is more than enough to force ghosts anyways. Actually, if I see colossus into storm I sometimes delay ghosts a bit and get the energy upgrade, and occasionally a 2nd port to squeeze out a few more medivacs before I need ghosts.

On another note, great thread Monk. This is by far the hardest style to play against TvP and the decision tree you made is very accurate. You heading down to princeton this weekend with the CSL crew?
"In World of Warcraft you level up your character, in Starcraft 2 you level up yourself" - Artosis
charliexjustice
Profile Joined February 2011
United States42 Posts
March 16 2012 09:57 GMT
#198
Just saw this style dominate against Boxer on dual sight in the gsl. Maybe it can be added to the long list of successful games from this style
charliexjustice
Profile Joined February 2011
United States42 Posts
March 18 2012 04:09 GMT
#199
Hi, I just won a pvt attempting this style, but it felt like I had to cut forges and almost all tech but colossi just to survive the bio pushes. Did I play this style "reactively" or did I just abandon it altogether? What should I have done differently to follow this style more? I won, but felt like I got really off track with what I was trying to do with this build.

http://drop.sc/135640

Diamond protoss really struggling to improve
monk
Profile Blog Joined May 2009
United States8476 Posts
March 18 2012 17:59 GMT
#200
On March 18 2012 13:09 charliexjustice wrote:
Hi, I just won a pvt attempting this style, but it felt like I had to cut forges and almost all tech but colossi just to survive the bio pushes. Did I play this style "reactively" or did I just abandon it altogether? What should I have done differently to follow this style more? I won, but felt like I got really off track with what I was trying to do with this build.

http://drop.sc/135640

Diamond protoss really struggling to improve

You didn't defend the bio push well. When dealing with late bio pushes, especially if you have a choke, you want to be more sentry heavy and much less stalker heavy. Stalkers are good at dealing with very early immediate threats, but because you knew he wasn't becoming because you had your tower, you were safe to produce sentries. Because you made so many stalkers, you were very weak to later pushes and that's why you felt so threatened and had to deviate so much.

Basically, you deviated completely from the Creatorprime build. The Creatorprime build is a very specific build that relies on specific timings. What you did was a colossi build with forges added on later.
Moderator
Prev 1 8 9 10 11 12 17 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL S1: Ro12 Group A
CranKy Ducklings92
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft325
SpeCial 234
RuFF_SC2 57
ROOTCatZ 50
ProTech44
StarCraft: Brood War
NaDa 7
Dota 2
monkeys_forever855
League of Legends
Doublelift3686
Counter-Strike
fl0m3963
taco 435
Super Smash Bros
C9.Mang0390
Other Games
gofns9246
tarik_tv7868
summit1g7033
JimRising 369
WinterStarcraft241
ViBE50
amsayoshi24
Organizations
Other Games
gamesdonequick877
BasetradeTV170
Dota 2
PGL Dota 2 - Main Stream60
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 11 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Other Games
• Scarra1112
Upcoming Events
Replay Cast
7h 39m
RSL Revival
8h 39m
Classic vs GgMaChine
Rogue vs Maru
WardiTV Invitational
9h 39m
Percival vs Shameless
ByuN vs YoungYakov
IPSL
14h 39m
Ret vs Art_Of_Turtle
Radley vs TBD
BSL
17h 39m
Replay Cast
22h 39m
RSL Revival
1d 8h
herO vs TriGGeR
NightMare vs Solar
uThermal 2v2 Circuit
1d 12h
BSL
1d 17h
IPSL
1d 17h
eOnzErG vs TBD
G5 vs Nesh
[ Show More ]
Patches Events
1d 22h
Replay Cast
2 days
Wardi Open
2 days
Afreeca Starleague
2 days
Jaedong vs Light
Monday Night Weeklies
2 days
Replay Cast
2 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Snow vs Flash
WardiTV Invitational
3 days
GSL
4 days
Classic vs Cure
Maru vs Rogue
GSL
5 days
SHIN vs Zoun
ByuN vs herO
Replay Cast
5 days
Escore
6 days
The PondCast
6 days
WardiTV Invitational
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Escore Tournament S2: W5
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
KK 2v2 League Season 1
Acropolis #4
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.