[G] CreatorPrime PvT - Page 15
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Bahamuth
134 Posts
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monk
United States8476 Posts
On July 31 2012 21:15 Bahamuth wrote: Could someone give some pointers on what units to warp in at what times? I have a difficult time defending against terrans that drop while attacking the natural. Which/what amount of units do you usually have in your main? By 10 minutes, you want 3-4 sentries, 6 stalkers, and the rest zealots. You usually have 6 stalkers and perhaps a few zealots in your main. | ||
-MoOsE-
United States236 Posts
When should I take it and how do I defend it going up during the medivac push? | ||
monk
United States8476 Posts
On August 02 2012 07:40 -MoOsE- wrote: I have been using this really well lately, but I don't know when I can take my third. It seems like I take it to late, its always after the medivac push, but I feel like that is actually to late. When should I take it and how do I defend it going up during the medivac push? Compared to other builds, it may feel like you're taking your third too late, but this is perfectly ok since your army will be stronger than normal. At the very latest, you can take it when your first colossi comes out. Against a standard medivac build, you generally won't be able to take your expo before his. However, especially against an opponent that skimps on early upgrades for more army to push you, you'll be perfectly fine at an economic deficit, because your opponent will not be able to combat your 3-3 close to maxed army with anything lower than 2-2 upgrades, and even then it's hard for him. Don't know if that answers your question. | ||
KirA_TheGreaT
France204 Posts
Does this build counter any standard terran push ? I mean if i go in with quick medivacs ( factory 6:15 ) +stim and shield, can i outright kill him ? Because if i attack before his 1/1 i feel i have the advantage. If not what is the best build for terran to do against creator build ? Also what is the best army composition ? I feel that marines are not worth it against so many archons, they die in one shot to colossi too... maraudeur/ghost/viking would handle more effectively that mass archons style. | ||
Teoita
Italy12246 Posts
Regarding army composition, overall lately terrans have been playing more marine heavy as marauders suck against heavily upgraded chargelot/archon which this build emphasizes, but that's general modern tvp stuff. Neither the protoss nor the terran army composition will be very different from any mid-lategame composition if p opened with this build. | ||
-MoOsE-
United States236 Posts
thanks http://drop.sc/242890 http://drop.sc/242889 | ||
Payson
United States394 Posts
Also, I've seen Minigun use this style to great effect on stream a lot lately, trying to adopt using this in PvT again! | ||
xOtit
United States253 Posts
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Rimak
Denmark434 Posts
On September 03 2012 14:21 xOtit wrote: I've been seeing a very similar build to this that many korean tosses are doing (especially creator) where he gets the robo bay after the robotics finishes, and then starts the 2 forges while the robo bay is about halfway done. I like this slightly more because the colossi come a lot quicker (thus making it safer vs the medivac stim timing) while still getting the double upgrades. I've noticed the same thing, seem to be Creators reaction to something he scouts. Also seeing him dominating T's at TSL is just so awesome you can take every game and learn from it. | ||
-MoOsE-
United States236 Posts
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dream-_-
United States1857 Posts
On September 03 2012 16:38 Rimak wrote: I've noticed the same thing, seem to be Creators reaction to something he scouts. Also seeing him dominating T's at TSL is just so awesome you can take every game and learn from it. I was thinking it was a reaction to scouting information as well, but it seems like in almost all of his recent games he is opening with a robotics bay sometime just before 8 minutes, around 8 minute forges, and then citadel and 3 gates at around 9:30. So essentially he is replacing the citadel with the robotics bay, and instead making the citadel when it is needed to start 2-2, and delaying the gates slightly to offset the cost of the colosus. If I had to guess I would say he was having issues with players who power up on 5 rax and do the extremely strong 11:30 timing push that hits before you have a colosus with the 2 immortal variation. | ||
Payson
United States394 Posts
On September 12 2012 21:45 dream-_- wrote: I was thinking it was a reaction to scouting information as well, but it seems like in almost all of his recent games he is opening with a robotics bay sometime just before 8 minutes, around 8 minute forges, and then citadel and 3 gates at around 9:30. So essentially he is replacing the citadel with the robotics bay, and instead making the citadel when it is needed to start 2-2, and delaying the gates slightly to offset the cost of the colosus. If I had to guess I would say he was having issues with players who power up on 5 rax and do the extremely strong 11:30 timing push that hits before you have a colosus with the 2 immortal variation. 11:30 timing? What is this? Most common timing push I get hit by Terrans normally is the 10 minute +1 medivac timing with stim. One MKP and a number of other terrans have been doing lately to punish a Protoss for teching too greedily or to try and get the game on equal footing before the lategame stages. I don't think I've ever heard of an 11:30 timing o.O | ||
QzYSc2
Netherlands281 Posts
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monk
United States8476 Posts
On September 13 2012 15:23 QzYSc2 wrote: is there a way to punish a fast 3rd cc AND double engi bay with this build? (by the time your obs scouts it obviously) Nope, but there's really no way to punish that with any passive macro build. | ||
lordsurya08
United States141 Posts
On September 13 2012 15:25 NrGmonk wrote: Nope, but there's really no way to punish that with any passive macro build. What is the best way to proceed if Terran does this (apart from taking third)? Get fast templar and colossi at the same time? Is it viable to get 4 base? | ||
monk
United States8476 Posts
On September 13 2012 15:26 lordsurya08 wrote: What is the best way to proceed if Terran does this (apart from taking third)? Get fast templar and colossi at the same time? Is it viable to get 4 base? Key is to scout it asap and don't let you observers get sniped. If you don't scout it forever, I highly recommend getting fast templar asap, as without them, there's a deadly maxed 2-2 timing can hit that's auto win. I would link you to the Bomber vs Creator game showing this, but I can't find the vod. If you do scout it fast: Skip gates 4-6. Throw down a third, cut down all units. Taking a fast fourth isn't really viable as at 11 minutes, Terran will have the same number of attacking units he would have had with 2 CCs at 10 minutes. At about 13 minutes, he'll have the same number of units, and then afterwards, his unit count will skyrocket drastically. This happens to be exactly the time you're probably suggesting to take your 4th. If you scout it early, fast templar are optional, but imo there's really no right or wrong answer in this situation. | ||
-MoOsE-
United States236 Posts
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monk
United States8476 Posts
On September 15 2012 15:01 -MoOsE- wrote: Hey anyone have a replay of creator doing this new variation of the build If you're talking about the 4 gate variation I talked about, check the replay pack about 1 or 2 pages back. He does it once on Ohana again MKP. On September 03 2012 16:38 Rimak wrote: I've noticed the same thing, seem to be Creators reaction to something he scouts. Also seeing him dominating T's at TSL is just so awesome you can take every game and learn from it. If you're talking about this variation, I actually do have some TSL reps of this build, but I'm not allowed to share them. Just check out the vods of his TSL games. | ||
Daniel12
Israel29 Posts
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