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[G] The Cycle method for Zerg macro - Page 3

Forum Index > StarCraft 2 Strategy
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Antimatterz
Profile Blog Joined October 2010
United States1010 Posts
October 12 2011 03:51 GMT
#41
I'm not going to use this, but it is a really smart idea.

However, I WILL use your overlord timings. Those are genius, finally someone actually takes the time to figure out important specific details.
"HotBid [11:45 AM]: i dunno i kinda like the big muta shooting smaller mutas out"
baba44713
Profile Joined October 2011
83 Posts
Last Edited: 2011-10-12 09:23:14
October 12 2011 09:01 GMT
#42
I'm going to try this, although my concern with stuff like this is that whenever I pick up a useful tip/method and start practicing it my overskill just crashes down. For example, I tried to switch from my "all hatches/all queens" hotkey setup to the more elegant Idra-like setup, and I managed to demote myself from Plat to Gold in literally no time at all. Had I not switched back to the hotkey scheme I grew comfortable with, I think I had a great chance to end up in Silver.

I have some practical questions however:
1) If my natural larva is OL larva, what do I do with the leftover natural larva? You (the OP) said that I should build 1 OL if I plan to build 1-sup units, or 2 OL if I playn 2-sup units.. but wouldn't I be leftover with a few larva which would "desynchronize" this cycle?

2) What about the Zerg general principle of having "spare" supply mid-game if you can afford it, just in case you failed to scout and get hit by a nasty timing push? Or any other time when you either get supply-blocked or have surplus supply? Should you stick with the cycle or should you skip the OL-producing phase?
Arisen
Profile Blog Joined October 2010
United States2382 Posts
October 12 2011 09:26 GMT
#43
I think devoting 2 keys to hatches is a bit redundant. Just having your F2 Hotkey over your main should be enough at a quick glance how much time your larvae respawn timer is at and frees up hotkeys.
"If you're not angry, you're not paying attention"
Macpo
Profile Joined September 2010
453 Posts
October 12 2011 10:16 GMT
#44
I am just wondering : how much time does it take to implement in your play? Cause I feel it would be kind of painful to get used to it (not perfectly, but at least having something functional) . More precisely, when do you manage to do it without focusing your thought on it?

For instance, I know changing hotkeys took me about a week or so to become natural again... so what about this cycle order?

Thanks for sharing !
"Courage consists, however, in agreeing to flee rather than live tranquilly and hypocritically in false refuges." G. Deleuze
Deatheus89
Profile Joined October 2011
Singapore19 Posts
Last Edited: 2011-10-12 10:22:35
October 12 2011 10:19 GMT
#45
I use the hot-keying an extra hatch thing to check larvae spawn. But my hotkey set up and injections methods are different.

I bind all hatches to 1.
Extra hatch to 2.
All my queens to 3.
Hotkey backspace to `.

Creep spreading queen to 4.
Units to 5 and 6.

So what i do throughout the game is tab 5 tab 2; constantly alternating between extra hatch and units.
And to inject i use the backspace method; only diff is a bind backspace to `.
( Press 3 + V + hold shift(let go V) + press ` with middle finger)

with spreading creep i just double tap my creeep spreading queen.

And i dont think tabbing the extra hatch is troublesome at all. Its just like terran players tabbing their production buildings to check if there are any not producing.

As for Overlord. 1 overlord for every hatch i have. unless its roaches on 2 bases then i'll make 3-4 OLs.


And from all the numerous hotkey changes i underwent, good way to relearn hotkey setups is to unbind the old hotkeys that u still use out of habit. so when u press them ingame nothing will happen haha
Mahtasooma
Profile Joined November 2010
Germany475 Posts
October 12 2011 10:35 GMT
#46
The method I use is I just hit space for the camera to center on any hatch to check for larvae spawn, then hit double "3" (in my case) for centering back to my army.

Thus, I circumvent the upgrading / building queen thing. Your method isn't quite as helpful in the first 7 minutes of the game or so, when scouting and doing things on the map with your sccouts / units is most importtant.
http://twitch.tv/mahtasooma
IcemanAsi
Profile Joined March 2011
Israel681 Posts
October 12 2011 11:53 GMT
#47
On October 12 2011 18:01 baba44713 wrote:
I'm going to try this, although my concern with stuff like this is that whenever I pick up a useful tip/method and start practicing it my overskill just crashes down. For example, I tried to switch from my "all hatches/all queens" hotkey setup to the more elegant Idra-like setup, and I managed to demote myself from Plat to Gold in literally no time at all. Had I not switched back to the hotkey scheme I grew comfortable with, I think I had a great chance to end up in Silver.

I have some practical questions however:
1) If my natural larva is OL larva, what do I do with the leftover natural larva? You (the OP) said that I should build 1 OL if I plan to build 1-sup units, or 2 OL if I playn 2-sup units.. but wouldn't I be leftover with a few larva which would "desynchronize" this cycle?

2) What about the Zerg general principle of having "spare" supply mid-game if you can afford it, just in case you failed to scout and get hit by a nasty timing push? Or any other time when you either get supply-blocked or have surplus supply? Should you stick with the cycle or should you skip the OL-producing phase?



1) Yes. In theory the additional larvae in a consistent 2hatch 1supply/per larave production will eventually force you to make an additional overlord in on of the cycles. However, in the real game, you lose consistent supply to building construction and losing scouting units. This seems to balance it out in practice. Even if that doesn't happen you don't desynchronize the cycle, you just need to add an additional overlord once every few cycles ( 1- 1 - 1 - 2 sort of thing)

2) "Spare" supply means you must also have "Spare" larvae and "Spare" resources. None of these seem to be optimal. Not sure what exactly you mean with this.

This is just a helping cycle to manage your macro, it doesn't replace having to react to the game, obviously if you had a 200/200 army and traded and now you're 100/200 - don't make overlords. Seems obvious.



w3jjjj
Profile Joined April 2007
United States760 Posts
October 12 2011 16:41 GMT
#48
On October 12 2011 12:38 Nemireck wrote:
And yes, pros use tapping to stay on top of their injects. Many pros don't hotkey their queens, they hotkey their individual hatcheries instead and tap them regularly, when an inject is ready, they 55, box queen, inject. Others work off larva counts like we do, but if, for instance, they have a maxed army, you still see them tapping their hatcheries even with no units to make, and a player like Idra, who uses the All Hatcheries on 4, individual queens on 5/6/7 (interestingly, he never makes more than 3 queens, or at least didn't at IEM), will check his hatch key regularly when his army is maxed, I assume to keep an eye on larva counts on his hatcheries and hit his injects. (by the way, his setup not allowing for individual hatchery tapping may be one of the reasons he often misses late-game injects).


Thanks, there is always room to learn from the pros, although Idra doesn't do it is not adding much weight, seeing he's one of the better pros.. Anyway, do you know specifically which pros do it and if there's a stream available? I'll definitely check it out.
Chuck Norris can salvage his opponent's structures.
Mitosis.
Profile Joined November 2010
Sweden16 Posts
October 12 2011 18:08 GMT
#49
This was definitely an interesting read and I will consider invorporating this in my play. I do have some concern with your OL management though. An inject cycle is 40s, and natural larvae time is 15s. Add to this 25s (unsure about this, but I think that this was your nummer ) for the OL and it looks very tight. Unless you build the OL right as the larva appears it seems like you will be supply blocked as the inject spawns. This means you can't spend the popping larva, and furthermore delays the next natural larva spawn since you have unspent inject larva, which delays the next OL leading to a negative spiral.

Is this something you have found to be a problem or is it just a matter of getting into the rythm of not missing the overlords?
IcemanAsi
Profile Joined March 2011
Israel681 Posts
October 12 2011 19:56 GMT
#50
On October 13 2011 03:08 Mitosis. wrote:
This was definitely an interesting read and I will consider invorporating this in my play. I do have some concern with your OL management though. An inject cycle is 40s, and natural larvae time is 15s. Add to this 25s (unsure about this, but I think that this was your nummer ) for the OL and it looks very tight. Unless you build the OL right as the larva appears it seems like you will be supply blocked as the inject spawns. This means you can't spend the popping larva, and furthermore delays the next natural larva spawn since you have unspent inject larva, which delays the next OL leading to a negative spiral.

Is this something you have found to be a problem or is it just a matter of getting into the rythm of not missing the overlords?


Too be honest the problem never came up, maybe I'm not fast enough :D

Take into accout that it takes about half a second for the larvae to hit the ground, that queens can inject only about a second after the spawn happens and other natural delays and it just never seems to be an issue for me.
Nemireck
Profile Joined October 2010
Canada1875 Posts
October 14 2011 03:19 GMT
#51
On October 13 2011 01:41 w3jjjj wrote:
Show nested quote +
On October 12 2011 12:38 Nemireck wrote:
And yes, pros use tapping to stay on top of their injects. Many pros don't hotkey their queens, they hotkey their individual hatcheries instead and tap them regularly, when an inject is ready, they 55, box queen, inject. Others work off larva counts like we do, but if, for instance, they have a maxed army, you still see them tapping their hatcheries even with no units to make, and a player like Idra, who uses the All Hatcheries on 4, individual queens on 5/6/7 (interestingly, he never makes more than 3 queens, or at least didn't at IEM), will check his hatch key regularly when his army is maxed, I assume to keep an eye on larva counts on his hatcheries and hit his injects. (by the way, his setup not allowing for individual hatchery tapping may be one of the reasons he often misses late-game injects).


Thanks, there is always room to learn from the pros, although Idra doesn't do it is not adding much weight, seeing he's one of the better pros.. Anyway, do you know specifically which pros do it and if there's a stream available? I'll definitely check it out.


Sen, and most of the Korean pros that I've seen streaming, use the individual Hatchery hotkeys instead of queen hotkeys.

Like I said, Idra still taps, but he's tapping once maxed to keep an eye on the larva numbers, when they swell, it's time for an inject.
Teamwork is awesome... As long as your team is doing all the work!
Fugue
Profile Blog Joined August 2010
Australia253 Posts
October 14 2011 05:09 GMT
#52
I like the thinking behind this. While it's daunting at first, it seems like it could become quite automated and require less thinking time later.

I will re-build my macro style using this method and see how I go. Should take a while before I'm used to it though. Thanks!
aRRoSC2
Profile Joined March 2011
Denmark241 Posts
Last Edited: 2011-10-14 05:28:55
October 14 2011 05:24 GMT
#53
Nice thread which I'm sure will help a lot of people. Allow me to share my own method though: I have camera positions for every base, then I tap one of them to see if injects are due. When they are, I go 9(select all queens; I use razer naga) F2 V click, F3 V click, F4 V click etc. For creep (which is every 30 seconds rather than the ~43-45 of injects) I have an active tumor bound to 8, so when I spread I just take note of the game timer, bind the new tumor to 8 and then spread all active tumors. Ideally I do the same exactly 30 seconds later.

Another reason I like to have every base bound to a camera position is to quickly get to buildings to upgrade and to deal with drops faster. If I have a drop going on in the main i can double tap 1 to see my lings, grab some of them, F2 and right click without having to move the mouse. It's probably not much faster than moving the mouse to the minimap and clicking, but I'll take any tiny advantage I can get.

Oh and I forgot; lining up building timings with injects. The idea is nice for tight timings I would say. I do something similar in a build I have been working on vs Protoss, where instead of lining up my roach warren with inject timings, I line evo chamber, lair and roach warren up so that +1, roach speed and burrow finish at the same time. This absolutely smashes a 2 base warpgate "allin" and lets you kill him outright. If he does something else, the early lair lets you scout with an overseer quite early, and I have been thinking about going straight to hydras if I spot a robo building, cancelling burrow and maybe even roach speed. Otherwise, evo chamber AND lair are both up relatively early, so any dt and stargate play should be easy to defend.
sagefreke
Profile Joined August 2010
United States241 Posts
October 14 2011 05:49 GMT
#54
Excuse my ignorance but what buttons on your mouse are Mouse-4 and Mouse-5? I'm using a Windows Intellimouse 3.0.
yo yo yo
Malhavoc
Profile Joined October 2010
Italy308 Posts
October 14 2011 07:27 GMT
#55
Actually, I've always used a similar approach. I didn't like much other approaches in fact:

- looking at larva count increasing isn't always good if I sometime get slow on macro or deliberately stock larva up

- looking at queen energy isn't always good if my macro slip off a bit and I happen to have too much energy on queens.. they aren't good timers anymore

On the other hand, single hatch tapping has always been good.. but I always binded the main one, to be able to quickly morph it to lair and such.. binding a secondary one is a good idea!

What I've never thought about, instead, is the overlord timing.. usually I just produced some together with my units. On a secondary note, your overlord timing also makes it really easy to adjust waypoints each time, to avoid sending overlords to the front by mistake
ePAttack
Profile Joined September 2010
United States112 Posts
October 14 2011 08:31 GMT
#56
Genius!

Thank you for this post! So informative!
Phenrock
Profile Joined September 2011
United Kingdom132 Posts
October 14 2011 08:33 GMT
#57
Thanks for that, I couldn't figure out what the best use for my other extra button on my mouse.

A camera creep hotkey seems like a great idea! I will try it out, as I have already made one of them as a backspace and my middle mouse button is camera drag.
baba44713
Profile Joined October 2011
83 Posts
October 14 2011 08:37 GMT
#58
I've been practicing this against AI yesterday (I'm Plat btw). Well here are my findings.

Pros
- my macro improved drastically, particularly my injects and creep spreading. Before I always seemed to lack larva, now I had trouble actually finding what to do with all the larva I have (and only on two base!). In fact, merely by clumsily practicing this method I was outmacroing Very Hard AI so much it was ridiculous.
- there is something eerily zen in going through the motions and see your gameplay improve seemingly without trying too much.
- hatch-as-timer and creep-camera-save are terrific. I think that those techniques alone can improve every Zerg's gameplay immensely, even though if they opt not to adapt the entire "cycle" thingie.

Cons
- my game awareness plummeted. My scouting was worse, my strategic thinking was non-existent, my reaction time was horrible. Against AI it's not a problem, what with it being so predictable and downright moronic, but I'm pretty scared how it would look against real people who won't merely politely attack every 2 minutes.
- it seems very easy to mess up a cycle if you get just a little bit late with your natural OL production, since you get inject larva but have no space to spend it. I got around this by slightly overproducing OLs in the beginning so I have more leeway, but that feels suboptimal and kinda ruins the point of the cycle.

So basically, I think this cycle is giving me Diamond-level macro while pushing my overall skill down towards Gold or Silver. I can't say I'm not enjoying this technique, I'm just unsure whether I will be able to stick with it too long, especially if I see a drastic decrease of my ladder status.
Ketch
Profile Joined October 2010
Netherlands7285 Posts
October 14 2011 08:59 GMT
#59
On October 14 2011 17:37 baba44713 wrote:
I've been practicing this against AI yesterday (I'm Plat btw). Well here are my findings.

Pros
- my macro improved drastically, particularly my injects and creep spreading. Before I always seemed to lack larva, now I had trouble actually finding what to do with all the larva I have (and only on two base!). In fact, merely by clumsily practicing this method I was outmacroing Very Hard AI so much it was ridiculous.
- there is something eerily zen in going through the motions and see your gameplay improve seemingly without trying too much.
- hatch-as-timer and creep-camera-save are terrific. I think that those techniques alone can improve every Zerg's gameplay immensely, even though if they opt not to adapt the entire "cycle" thingie.

Cons
- my game awareness plummeted. My scouting was worse, my strategic thinking was non-existent, my reaction time was horrible. Against AI it's not a problem, what with it being so predictable and downright moronic, but I'm pretty scared how it would look against real people who won't merely politely attack every 2 minutes.
- it seems very easy to mess up a cycle if you get just a little bit late with your natural OL production, since you get inject larva but have no space to spend it. I got around this by slightly overproducing OLs in the beginning so I have more leeway, but that feels suboptimal and kinda ruins the point of the cycle.

So basically, I think this cycle is giving me Diamond-level macro while pushing my overall skill down towards Gold or Silver. I can't say I'm not enjoying this technique, I'm just unsure whether I will be able to stick with it too long, especially if I see a drastic decrease of my ladder status.


You'll have to learn the technique first before you get game sense and stuff back. You cannot expect to learn this method and have it set into your brain right away.

Currently, you are still spending a lot of processing time to the new macro method, if you do this regularly, this amount of time will decrease, leaving you to focus on game awareness and other stuff.

You are thus describing something that is very logical and totally expected.
madhyene
Profile Joined March 2011
France43 Posts
October 14 2011 09:18 GMT
#60
Looks kinda nice, I'll try it.
I think you should add an upgrade part if you don't use parts 6 & 7.
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