However, I WILL use your overlord timings. Those are genius, finally someone actually takes the time to figure out important specific details.
[G] The Cycle method for Zerg macro - Page 3
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Antimatterz
United States1010 Posts
However, I WILL use your overlord timings. Those are genius, finally someone actually takes the time to figure out important specific details. | ||
baba44713
83 Posts
I have some practical questions however: 1) If my natural larva is OL larva, what do I do with the leftover natural larva? You (the OP) said that I should build 1 OL if I plan to build 1-sup units, or 2 OL if I playn 2-sup units.. but wouldn't I be leftover with a few larva which would "desynchronize" this cycle? 2) What about the Zerg general principle of having "spare" supply mid-game if you can afford it, just in case you failed to scout and get hit by a nasty timing push? Or any other time when you either get supply-blocked or have surplus supply? Should you stick with the cycle or should you skip the OL-producing phase? | ||
Arisen
United States2382 Posts
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Macpo
453 Posts
For instance, I know changing hotkeys took me about a week or so to become natural again... so what about this cycle order? Thanks for sharing ! | ||
Deatheus89
Singapore19 Posts
I bind all hatches to 1. Extra hatch to 2. All my queens to 3. Hotkey backspace to `. Creep spreading queen to 4. Units to 5 and 6. So what i do throughout the game is tab 5 tab 2; constantly alternating between extra hatch and units. And to inject i use the backspace method; only diff is a bind backspace to `. ( Press 3 + V + hold shift(let go V) + press ` with middle finger) with spreading creep i just double tap my creeep spreading queen. And i dont think tabbing the extra hatch is troublesome at all. Its just like terran players tabbing their production buildings to check if there are any not producing. As for Overlord. 1 overlord for every hatch i have. unless its roaches on 2 bases then i'll make 3-4 OLs. And from all the numerous hotkey changes i underwent, good way to relearn hotkey setups is to unbind the old hotkeys that u still use out of habit. so when u press them ingame nothing will happen haha | ||
Mahtasooma
Germany475 Posts
Thus, I circumvent the upgrading / building queen thing. Your method isn't quite as helpful in the first 7 minutes of the game or so, when scouting and doing things on the map with your sccouts / units is most importtant. | ||
IcemanAsi
Israel681 Posts
On October 12 2011 18:01 baba44713 wrote: I'm going to try this, although my concern with stuff like this is that whenever I pick up a useful tip/method and start practicing it my overskill just crashes down. For example, I tried to switch from my "all hatches/all queens" hotkey setup to the more elegant Idra-like setup, and I managed to demote myself from Plat to Gold in literally no time at all. Had I not switched back to the hotkey scheme I grew comfortable with, I think I had a great chance to end up in Silver. I have some practical questions however: 1) If my natural larva is OL larva, what do I do with the leftover natural larva? You (the OP) said that I should build 1 OL if I plan to build 1-sup units, or 2 OL if I playn 2-sup units.. but wouldn't I be leftover with a few larva which would "desynchronize" this cycle? 2) What about the Zerg general principle of having "spare" supply mid-game if you can afford it, just in case you failed to scout and get hit by a nasty timing push? Or any other time when you either get supply-blocked or have surplus supply? Should you stick with the cycle or should you skip the OL-producing phase? 1) Yes. In theory the additional larvae in a consistent 2hatch 1supply/per larave production will eventually force you to make an additional overlord in on of the cycles. However, in the real game, you lose consistent supply to building construction and losing scouting units. This seems to balance it out in practice. Even if that doesn't happen you don't desynchronize the cycle, you just need to add an additional overlord once every few cycles ( 1- 1 - 1 - 2 sort of thing) 2) "Spare" supply means you must also have "Spare" larvae and "Spare" resources. None of these seem to be optimal. Not sure what exactly you mean with this. This is just a helping cycle to manage your macro, it doesn't replace having to react to the game, obviously if you had a 200/200 army and traded and now you're 100/200 - don't make overlords. Seems obvious. | ||
w3jjjj
United States760 Posts
On October 12 2011 12:38 Nemireck wrote: And yes, pros use tapping to stay on top of their injects. Many pros don't hotkey their queens, they hotkey their individual hatcheries instead and tap them regularly, when an inject is ready, they 55, box queen, inject. Others work off larva counts like we do, but if, for instance, they have a maxed army, you still see them tapping their hatcheries even with no units to make, and a player like Idra, who uses the All Hatcheries on 4, individual queens on 5/6/7 (interestingly, he never makes more than 3 queens, or at least didn't at IEM), will check his hatch key regularly when his army is maxed, I assume to keep an eye on larva counts on his hatcheries and hit his injects. (by the way, his setup not allowing for individual hatchery tapping may be one of the reasons he often misses late-game injects). Thanks, there is always room to learn from the pros, although Idra doesn't do it is not adding much weight, seeing he's one of the better pros.. Anyway, do you know specifically which pros do it and if there's a stream available? I'll definitely check it out. | ||
Mitosis.
Sweden16 Posts
Is this something you have found to be a problem or is it just a matter of getting into the rythm of not missing the overlords? | ||
IcemanAsi
Israel681 Posts
On October 13 2011 03:08 Mitosis. wrote: This was definitely an interesting read and I will consider invorporating this in my play. I do have some concern with your OL management though. An inject cycle is 40s, and natural larvae time is 15s. Add to this 25s (unsure about this, but I think that this was your nummer ) for the OL and it looks very tight. Unless you build the OL right as the larva appears it seems like you will be supply blocked as the inject spawns. This means you can't spend the popping larva, and furthermore delays the next natural larva spawn since you have unspent inject larva, which delays the next OL leading to a negative spiral. Is this something you have found to be a problem or is it just a matter of getting into the rythm of not missing the overlords? Too be honest the problem never came up, maybe I'm not fast enough :D Take into accout that it takes about half a second for the larvae to hit the ground, that queens can inject only about a second after the spawn happens and other natural delays and it just never seems to be an issue for me. | ||
Nemireck
Canada1875 Posts
On October 13 2011 01:41 w3jjjj wrote: Thanks, there is always room to learn from the pros, although Idra doesn't do it is not adding much weight, seeing he's one of the better pros.. Anyway, do you know specifically which pros do it and if there's a stream available? I'll definitely check it out. Sen, and most of the Korean pros that I've seen streaming, use the individual Hatchery hotkeys instead of queen hotkeys. Like I said, Idra still taps, but he's tapping once maxed to keep an eye on the larva numbers, when they swell, it's time for an inject. | ||
Fugue
Australia253 Posts
I will re-build my macro style using this method and see how I go. Should take a while before I'm used to it though. Thanks! | ||
aRRoSC2
Denmark241 Posts
Another reason I like to have every base bound to a camera position is to quickly get to buildings to upgrade and to deal with drops faster. If I have a drop going on in the main i can double tap 1 to see my lings, grab some of them, F2 and right click without having to move the mouse. It's probably not much faster than moving the mouse to the minimap and clicking, but I'll take any tiny advantage I can get. Oh and I forgot; lining up building timings with injects. The idea is nice for tight timings I would say. I do something similar in a build I have been working on vs Protoss, where instead of lining up my roach warren with inject timings, I line evo chamber, lair and roach warren up so that +1, roach speed and burrow finish at the same time. This absolutely smashes a 2 base warpgate "allin" and lets you kill him outright. If he does something else, the early lair lets you scout with an overseer quite early, and I have been thinking about going straight to hydras if I spot a robo building, cancelling burrow and maybe even roach speed. Otherwise, evo chamber AND lair are both up relatively early, so any dt and stargate play should be easy to defend. | ||
sagefreke
United States241 Posts
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Malhavoc
Italy308 Posts
- looking at larva count increasing isn't always good if I sometime get slow on macro or deliberately stock larva up - looking at queen energy isn't always good if my macro slip off a bit and I happen to have too much energy on queens.. they aren't good timers anymore On the other hand, single hatch tapping has always been good.. but I always binded the main one, to be able to quickly morph it to lair and such.. binding a secondary one is a good idea! What I've never thought about, instead, is the overlord timing.. usually I just produced some together with my units. On a secondary note, your overlord timing also makes it really easy to adjust waypoints each time, to avoid sending overlords to the front by mistake | ||
ePAttack
United States112 Posts
Thank you for this post! So informative! | ||
Phenrock
United Kingdom132 Posts
A camera creep hotkey seems like a great idea! I will try it out, as I have already made one of them as a backspace and my middle mouse button is camera drag. | ||
baba44713
83 Posts
Pros - my macro improved drastically, particularly my injects and creep spreading. Before I always seemed to lack larva, now I had trouble actually finding what to do with all the larva I have (and only on two base!). In fact, merely by clumsily practicing this method I was outmacroing Very Hard AI so much it was ridiculous. - there is something eerily zen in going through the motions and see your gameplay improve seemingly without trying too much. - hatch-as-timer and creep-camera-save are terrific. I think that those techniques alone can improve every Zerg's gameplay immensely, even though if they opt not to adapt the entire "cycle" thingie. Cons - my game awareness plummeted. My scouting was worse, my strategic thinking was non-existent, my reaction time was horrible. Against AI it's not a problem, what with it being so predictable and downright moronic, but I'm pretty scared how it would look against real people who won't merely politely attack every 2 minutes. - it seems very easy to mess up a cycle if you get just a little bit late with your natural OL production, since you get inject larva but have no space to spend it. I got around this by slightly overproducing OLs in the beginning so I have more leeway, but that feels suboptimal and kinda ruins the point of the cycle. So basically, I think this cycle is giving me Diamond-level macro while pushing my overall skill down towards Gold or Silver. I can't say I'm not enjoying this technique, I'm just unsure whether I will be able to stick with it too long, especially if I see a drastic decrease of my ladder status. | ||
Ketch
Netherlands7285 Posts
On October 14 2011 17:37 baba44713 wrote: I've been practicing this against AI yesterday (I'm Plat btw). Well here are my findings. Pros - my macro improved drastically, particularly my injects and creep spreading. Before I always seemed to lack larva, now I had trouble actually finding what to do with all the larva I have (and only on two base!). In fact, merely by clumsily practicing this method I was outmacroing Very Hard AI so much it was ridiculous. - there is something eerily zen in going through the motions and see your gameplay improve seemingly without trying too much. - hatch-as-timer and creep-camera-save are terrific. I think that those techniques alone can improve every Zerg's gameplay immensely, even though if they opt not to adapt the entire "cycle" thingie. Cons - my game awareness plummeted. My scouting was worse, my strategic thinking was non-existent, my reaction time was horrible. Against AI it's not a problem, what with it being so predictable and downright moronic, but I'm pretty scared how it would look against real people who won't merely politely attack every 2 minutes. - it seems very easy to mess up a cycle if you get just a little bit late with your natural OL production, since you get inject larva but have no space to spend it. I got around this by slightly overproducing OLs in the beginning so I have more leeway, but that feels suboptimal and kinda ruins the point of the cycle. So basically, I think this cycle is giving me Diamond-level macro while pushing my overall skill down towards Gold or Silver. I can't say I'm not enjoying this technique, I'm just unsure whether I will be able to stick with it too long, especially if I see a drastic decrease of my ladder status. You'll have to learn the technique first before you get game sense and stuff back. You cannot expect to learn this method and have it set into your brain right away. Currently, you are still spending a lot of processing time to the new macro method, if you do this regularly, this amount of time will decrease, leaving you to focus on game awareness and other stuff. You are thus describing something that is very logical and totally expected. | ||
madhyene
France43 Posts
I think you should add an upgrade part if you don't use parts 6 & 7. | ||
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