http://www.teamliquid.net/forum/viewmessage.php?topic_id=206136
[G] TvZ Only marines - Page 2
Forum Index > StarCraft 2 Strategy |
Fyro
Canada123 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=206136 | ||
Antisocialmunky
United States5912 Posts
On September 23 2011 12:30 vVvPastry wrote: If you see the replays the zerg throws away all his banelings on my marines and I have a whole new batch of marines by then. So yes micro as best as you can but you can you will be trading cost effectively Pretty much. The actual solution to early game stuff is mass speedlings. Banelings as strange as it sounds trades poorly with straight mass marine since you throw away so much gas that you can never really tech up effectively and then you die. They are only really really good on creep in mediumish numbers to force the marines to run so your speedlings can get a surround. Straight marine mass drop has actually become very hard style to play due to the buffed Fungal. Its very hard to win medium/late game without getting off a good bunker rush or killing drones and ovies early on or something like that. Additionally there are large maps that favor hellion map control plays over this stuff. That being said, its probably the best style to play to get your mechanics better. Also fun. EDIT: I seem to recall that skipping siege opens you up for a 2 base econ bust. | ||
Kajarn
United States126 Posts
However, this style usually wins/losses before Terran even trys a 3rd. | ||
vVvPastry
United States244 Posts
On September 23 2011 13:43 Antisocialmunky wrote: Pretty much. The actual solution to early game stuff is mass speedlings. Banelings as strange as it sounds trades poorly with straight mass marine since you throw away so much gas that you can never really tech up effectively and then you die. They are only really really good on creep in mediumish numbers to force the marines to run so your speedlings can get a surround. Straight marine mass drop has actually become very hard style to play due to the buffed Fungal. Its very hard to win medium/late game without getting off a good bunker rush or killing drones and ovies early on or something like that. Additionally there are large maps that favor hellion map control plays over this stuff. That being said, its probably the best style to play to get your mechanics better. Also fun. EDIT: I seem to recall that skipping siege opens you up for a 2 base econ bust. I can stop 2 base bust EZ | ||
Conquerer67
United States605 Posts
As for micro... Not my words, Destiny's. And even if you have tanks, it is easy as breathing for a flock of mutalisks to take out a tank line while your marines are busy not doing to a baneling group (see above). | ||
Alpino
Brazil4390 Posts
| ||
vVvPastry
United States244 Posts
On September 23 2011 13:51 Alpino wrote: If zerg is good and manage to get to hive you're dead. Just saying it. If you watched replays you will see plenty of games where zerg gets to hive and is winning where I still manage to win | ||
Alpino
Brazil4390 Posts
On September 23 2011 13:52 vVvPastry wrote: If you watched replays you will see plenty of games where zerg gets to hive and is winning where I still manage to win You outmaneuvered him, then. Gratz on that. His comp was better than yours if he had Infestors, Ling, Ultras and Brood Lords. | ||
citizenleaf
United States14 Posts
| ||
vVvPastry
United States244 Posts
On September 23 2011 14:00 citizenleaf wrote: I like these styles of play =D. Even thou tank/marine is a very powerful combo just pure marines with micro and multi pronged attacks can be very annoying to deal with (I played zerg and actually had more issues with these pressure builds then tank marine which is so immobile.) Now playing terran i attempt to bio every game even i TvT which nets me some brutal loses >.< but I feel like im having far more fun and giving myself more counter/harass options. Good first guide mate I hope to start seeing more of you. Keep with it =D Thanks I am committed to going only Bio in every match up after playing boring mech for the longest time. I will try to get some bio TvT guides up in the future =D | ||
Antimatterz
United States1010 Posts
| ||
LionsFist
Australia164 Posts
I used a different variation though that you may want to include in your guide. It hits a very nice timing with 1/1/stim/CS. I'll see if I can remember the timings... Here we go. http://drop.sc/36969 I was a little slow on getting up the factory/armory combo here, but allowed me to fit in range on turrets nicely. If you use the first 100 gas after the 4 upgrades for a factory, it times nicely with the finish of 1/1 and your armory coming up. Push timings come out at ~9:00 for 1/1/CS/stim, ~11 minutes for your medivacs, ~12 minutes for your 2/2 (if you get the armory timing right ![]() Don't focus too hard on my bad macro, just the timings involved. | ||
DustyShelf
United Kingdom111 Posts
As a zergie I am kind of scared of this kind of build because well controlled and medivacced 3-3 marines are god like. The only way the zerg has a chance to kill this is by spending gas and as you showed in your replays it doesn't matter because a new wave of marines will appear immediately after the current wave is killed. I'd figure even if the zergie goes hive you can outmanoeuvre broodlords quite easily (just ignore them and base race) and micro away from ultras. The theory is that it barely matters if the marines die as more are always coming and the zerg keeps spending his gas. I guess the only cost efficient approach to deal with it would be well controlled infestors (that don't die) or transfused ultras. The only hope that zerg has at this point is to attack your production and economy and we all know how base races end vT :D | ||
peppilepew
93 Posts
i cant remember which terran it was doin this, i know marine king does this style but this week there has bein two other terrans using this style v zerg and they destroyed Z everytime | ||
ManiacTheZealot
United States490 Posts
| ||
jeb3
United States27 Posts
I don't know if this strategy is really viable at the top level of play tho. It may be easy to wear out some random Z on ladder, but top zergs should have no trouble keeping up with the micro/macro involved to defend this. | ||
Midoof
2 Posts
| ||
VincendioS
Belgium107 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=251486 Here you can see I switch to tanks while building 3rd OC because I think that with mass rines you can't win if your early double drop fail. | ||
Zarahtra
Iceland4053 Posts
On September 23 2011 14:07 Antimatterz wrote: Do you happen to be Zarahtra? I just lost this week to someone who went mass marine because I thought I could kill his marine ball moving around the map with speedlings/slowbanes and got RAPED because he just split and then killed everything, remade his 20 marines and stimmed into my bases. Haha ![]() Edit; Will check this out, need more ways to get into mass rine. Rine aggression is just so redicilous, though one misclick and you can be boned ![]() | ||
Evangelist
1246 Posts
It's like playing a zerg. Very fun. | ||
| ||