On January 10 2012 03:50 rustypipe wrote:
I've tried going mass muta ling baneling, and it gets utterly destroyed. The problem with muta is because of the constant pressure you need to use your muta to help defend as its taking up larva / supply that would of otherwise been lings, which in the long run makes it almost impossible to keep growing your muta ball as it constantly keeps getting widdled down. I think they best way to defend this is to go 3rd macro hatch inside your base and focus on base defense with ling bane with fast upgrades till you get infestors. Once you get a few infestors 7+ then start transitioning into muta to help deal with marine balls as rauders get mixed in.
The biggest problem with going just ling bane infestor is it takes a stupid amount of FG's to kill the Medivac packs and if you can kill the medivac packs you will just utterly loose as they heal faster then FG can damage. This is where muta later on helps. Unless you get lucky with a few fg's early on
If anyone has a better way to deal with this, i'd love to know as i'm a zerg who has come across this a fair bit and haven't found a great away around it as of yet other then what I just posted
I've tried going mass muta ling baneling, and it gets utterly destroyed. The problem with muta is because of the constant pressure you need to use your muta to help defend as its taking up larva / supply that would of otherwise been lings, which in the long run makes it almost impossible to keep growing your muta ball as it constantly keeps getting widdled down. I think they best way to defend this is to go 3rd macro hatch inside your base and focus on base defense with ling bane with fast upgrades till you get infestors. Once you get a few infestors 7+ then start transitioning into muta to help deal with marine balls as rauders get mixed in.
The biggest problem with going just ling bane infestor is it takes a stupid amount of FG's to kill the Medivac packs and if you can kill the medivac packs you will just utterly loose as they heal faster then FG can damage. This is where muta later on helps. Unless you get lucky with a few fg's early on
If anyone has a better way to deal with this, i'd love to know as i'm a zerg who has come across this a fair bit and haven't found a great away around it as of yet other then what I just posted
This. Then again, I was the terran on the other side of a couple of these games (hey rusty!) so my opinion might be redundant
