• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:30
CEST 10:30
KST 17:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners1Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection6Code S Season 2 (2026) - RO8 Preview5[ASL21] Finals Preview: Two Legacies21
Community News
[BSL22] Non-Korean Championship from 13 to 28 June2Weekly Cups (May 25-31): Clem doubles, 2v2 circuit heads toward finale0StarCraft II 5.0.16 PTR Patch Notes may 26th151Weekly Cups (May 18-24): MaxPax wins doubles0Crank Gathers Season 4: BW vs SC2 Team League6
StarCraft 2
General
TL Poll: How do you feel about the 5.0.16 PTR balance changes? Team Liquid Map Contest #22: Results and Winners Oliveira Would Have Returned If EWC Continued TL.net Map Contest #22 - Voting & Ladder Map Selection Code S Season 2 (2026): RO4 and Finals Preview
Tourneys
Maestros of The Game 2 announcement and schedule ! Douyu Cup 2026 GSL Code S Season 2 (2026) Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays
Strategy
[G] Having the right mentality to improve
Custom Maps
[D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected Welcome to the External Content forum
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ BW fans in southern Sweden, look here! 25 Years Since Brood War Patch 1.08 BW General Discussion BW animated web series: seeking contributors
Tourneys
[BSL22] Grand Finals - Sunday 21:00 CEST [ASL21] Grand Finals [Megathread] Daily Proleagues Escore Tournament StarCraft Season 2
Strategy
Any training maps people recommend? Why doesn't anyone use restoration? Muta micro map competition [G] Hydra ZvZ: An Introduction
Other Games
General Games
Stormgate/Frost Giant Megathread PC Games Sales Thread Nintendo Switch Thread ZeroSpace Megathread Summer Games Done Quick 2026!
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Trading/Investing Thread Things Aren’t Peaceful in Palestine YouTube Thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Esportsmanship: How to NOT B…
TrAiDoS
Why RTS gamers make better f…
gosubay
ASL S21 English Commentary…
namkraft
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7024 users

[G] TvZ Only marines - Page 6

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 4 5 6 7 Next All
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2011-11-13 16:38:47
November 13 2011 16:33 GMT
#101
I come back after a week of testing : it works wonders!

Basically, there are five points I want to make :

- it is the same idea as the TvP mass marines : small group of marines perform very well (cost effectively) all along the game. With a minimum of micro, nothing really counters them, even the AoE dealers such as banelings or colossi.

- for the first drop, do a double prong attack with one medivacs for each attack. Afterwards, go for two attacks of two medivacs. But no more, remember, a "critical mass" of marines is counterproductive

- don't worry if your drop gets cleaned (as long as you don't lose your medivacs fully loaded) Drop again and again, this is particularly effective when targeting the third, because the hatchery will eventually fall (second or third drop usually)

- there are a few micro moves you need to do. In presence of ling + mutas + baneling, just spread your marines and let them die. In presence of lings+mutas (the first units that reach your marines when you do a drop), focus on the mutas! 4 zerglings = 140 pv and 100 minerals. 1 muta = 120 pv and 100/100 resource!. In presence of ling+banelings, put your marines back in the medivac and re-drop them on the banelings. Against lings, no micro needed =)

- around the 15th-20th minute, if the game is not over, it's time to make a tech switch : thors! Basically, they counter really hard the ling/baneling/mutas composition that the zerg has. Usually, I build at the same time 3 factories (for a total of 4) and armory (for a total of 2). It's a bit counterproductive as you used your armory for the +1 air armor, but hardcounter still remains hardcounter.

I simply love this build!
NoisyNinja
Profile Joined February 2011
United States991 Posts
November 13 2011 19:07 GMT
#102
Do you do reactors or make more barracks? Also, what do you do when you start to float gas because marines are mineral heavy, upgrades are gas heavy but only temporarily gas heavy?
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2011-11-13 19:47:03
November 13 2011 19:40 GMT
#103
As you stated, when you start to have a bit of gas, and not enough minerals, stop making barracks and put reactors =)

Also, as you said, for the gas, apart from the reactored starport,you can temporary dump gas in upgrades and reactors (remember that the building armor upgrade and the range upgrade in the engineering bay are very good), then, when you start floating 1.5k to 2k gas, it's usually the moment you to a tech switch to thors.
MysteryHours
Profile Joined September 2010
United States168 Posts
November 13 2011 19:56 GMT
#104
On November 14 2011 01:33 fezvez wrote:
- around the 15th-20th minute, if the game is not over, it's time to make a tech switch : thors! Basically, they counter really hard the ling/baneling/mutas composition that the zerg has. Usually, I build at the same time 3 factories (for a total of 4) and armory (for a total of 2). It's a bit counterproductive as you used your armory for the +1 air armor, but hardcounter still remains hardcounter.

Do you mean sticking with mass marine but mixing some thors in, or switching entirely to thors? Do thors really 'hard counter' ling-bling-muta?
statikg
Profile Joined May 2010
Canada930 Posts
November 13 2011 21:04 GMT
#105
Typically if the game is still going at 20minutes I start floating 2000+ gas. What I usually do at that point is throw down 2-3 more starports upgrade corvid reactor and HSM and start pumping out ravens. HSM spam can deal nicely with infestor broodlord which is the most problematic thing to deal with since the infestors are usually sitting under the ravens and if they waste all their energy spamming ravnes with fungals then they risk not having enough to deal with the mass marines.

Typically though when I get to this point in the game (20minutes) I am already quite a bit ahead.
Senorcuidado
Profile Joined May 2010
United States700 Posts
November 14 2011 04:33 GMT
#106
I usually only take 3 geysers, maybe 4, and just focus on minerals at every base past the natural. By 20 minutes infantry ups should be done or almost done so all gas can go into medivacs and ghosts. Ghosts seem pretty important in my experience, fast infestors and ultras can make pure marines kinda tough but snipe is insane.

I've been having insane success with mass marines on ladder. Most zergs are pretty upset and bm about it though
fezvez
Profile Blog Joined January 2011
France3021 Posts
Last Edited: 2011-11-15 14:55:48
November 15 2011 14:54 GMT
#107
On November 14 2011 04:56 MysteryHours wrote:
Show nested quote +
On November 14 2011 01:33 fezvez wrote:
- around the 15th-20th minute, if the game is not over, it's time to make a tech switch : thors! Basically, they counter really hard the ling/baneling/mutas composition that the zerg has. Usually, I build at the same time 3 factories (for a total of 4) and armory (for a total of 2). It's a bit counterproductive as you used your armory for the +1 air armor, but hardcounter still remains hardcounter.

Do you mean sticking with mass marine but mixing some thors in, or switching entirely to thors? Do thors really 'hard counter' ling-bling-muta?


Erm, I keep on producing lots of marines, but usually, I cant produce anymore on all my barracks because 4 factories dump 1200 minerals (4*300) for each cycle. When I say "I switch to thor", I mean that thors have higher priority now.

Pure thors lose hard to ling/bling/muta (especially because the Z will only engage with zerglings), but the marine support just gives an incredible composition advantage.

So, in clear, I keep on dropping while I build the factories, and thus losing marines and medivacs to do damage and freeing supply. With a bit of luck, you can do 2 rounds of thors unnoticed. Usually, around the beginning/middle of the second round of thors, the Z must be wondering what you're doing.

Then you push without thinking, straight to the third/fourth/fifth, with the marines ready to stim and run behind the thors when banelings are on sight. Usually, it ends the game. (Remember that normally, you are pushing allll the way on his creep, I usually can't deal with creep tumors during the first 20 minutes, so watch out!)
Marathi
Profile Joined July 2011
298 Posts
January 08 2012 22:49 GMT
#108
Hi guys, I still use this build for my TvZ and I love it, it's simple, fun and effective (well so far for me at Silver!)

I was just wondering if any of you guys have tried opening fast cloak banshee and then transferring into this if they don't GG from the first 2 banshees (no spores up in time). I feel like this would help with bling bust and fast roaches. I haven't really tried this out yet but I know some people consider fast cloak banshee to be a bit all-in. idk.
eSports tees designed by me - http://tinyurl.com/bqmexd9
Cyclone999
Profile Blog Joined January 2011
Canada331 Posts
January 08 2012 22:58 GMT
#109
^What does fast cloak banshee have to do anything with this build o_o
Bling bust and fast roaches can both be countered by just scouting it and reacting properly (bunkers)

An important thing I have noticed with this build is that you have to constantly trade with zerg early-game (marines for lings) so zerg can't get a big drone count (constant aggression!) and your gas goes into fast 3/3 upgrades, because marines tear through zerglings (then banelings) with fast upgrades. Dropping is really nice though ^.^
16 year old Masters Terran :D
aviator116
Profile Joined November 2011
United States820 Posts
January 08 2012 23:12 GMT
#110
On November 14 2011 04:56 MysteryHours wrote:
Show nested quote +
On November 14 2011 01:33 fezvez wrote:
- around the 15th-20th minute, if the game is not over, it's time to make a tech switch : thors! Basically, they counter really hard the ling/baneling/mutas composition that the zerg has. Usually, I build at the same time 3 factories (for a total of 4) and armory (for a total of 2). It's a bit counterproductive as you used your armory for the +1 air armor, but hardcounter still remains hardcounter.

Do you mean sticking with mass marine but mixing some thors in, or switching entirely to thors? Do thors really 'hard counter' ling-bling-muta?

not really. a good zerg player will magicbox your thors when they're out of position, and then baneling the crap out of your marines
Bogus ST_Life IMMVP
aviator116
Profile Joined November 2011
United States820 Posts
January 08 2012 23:13 GMT
#111
On January 09 2012 07:49 Marathi wrote:
Hi guys, I still use this build for my TvZ and I love it, it's simple, fun and effective (well so far for me at Silver!)

I was just wondering if any of you guys have tried opening fast cloak banshee and then transferring into this if they don't GG from the first 2 banshees (no spores up in time). I feel like this would help with bling bust and fast roaches. I haven't really tried this out yet but I know some people consider fast cloak banshee to be a bit all-in. idk.

uhhh yeah? lol. cloaked banshees are super common. transitioning into mass marine/medivac is also super common.
this doesn't help out against roach and bling busts lol, banshees can't kill roaches fast enough, and banelings in your base are pretty hard to deal with.
Bogus ST_Life IMMVP
Fealthas
Profile Joined May 2011
607 Posts
January 08 2012 23:37 GMT
#112
On January 09 2012 08:12 aviator116 wrote:
Show nested quote +
On November 14 2011 04:56 MysteryHours wrote:
On November 14 2011 01:33 fezvez wrote:
- around the 15th-20th minute, if the game is not over, it's time to make a tech switch : thors! Basically, they counter really hard the ling/baneling/mutas composition that the zerg has. Usually, I build at the same time 3 factories (for a total of 4) and armory (for a total of 2). It's a bit counterproductive as you used your armory for the +1 air armor, but hardcounter still remains hardcounter.

Do you mean sticking with mass marine but mixing some thors in, or switching entirely to thors? Do thors really 'hard counter' ling-bling-muta?

not really. a good zerg player will magicbox your thors when they're out of position, and then baneling the crap out of your marines

Magic box makes marines that much better vs mutas.
OPnitemare
Profile Joined September 2011
United States23 Posts
January 09 2012 01:12 GMT
#113
Holy crap dude, work on your marine splits! I'm gonna be using this style because it fits my playstyle really well, constant aggression and micro makes the build more effective. I just finished watching the game on shakuras plateau vs sox, and the game would have been over like 10 minutes earlier if your marine splitting was decent. I really like this style as my marine splits are pretty good, and this style makes full use of that.
Croaker
Profile Joined December 2011
United States101 Posts
January 09 2012 07:55 GMT
#114
Only marines has been my go-to for a long time in TvZ. I just haven't put the work in to get my tank macro good - though the actual micro during a push seems fairly straightforward. Multiple medivac drops are just tons of fun. The strategy does tend to slow and get more difficult when either mutas start shutting down your drops, or infestors start shutting down your pushes.
In the game of drones, roaches are coming - Artosis
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 09 2012 08:33 GMT
#115
This is definitely the easiest way to get to a high win rate vs zerg. Marines are OP as is, but when building nothing but, you can constantly pressure the zerg which breaks the zerg mechanic to drone when not under pressure. Microing well enough to make marine-bling trades cost-efficient is really easy since a bling needs to hit about 4-5 marines to be cost efficient, and it takes too long to get enough blings. The only real counter to it is infestors, which is really hard to tech to when constantly being attacked and dropped since you need to spend so much larva on ling/bling.
crocodile
Profile Joined February 2011
United States615 Posts
January 09 2012 15:10 GMT
#116
On January 09 2012 17:33 Tobberoth wrote:
This is definitely the easiest way to get to a high win rate vs zerg. Marines are OP as is, but when building nothing but, you can constantly pressure the zerg which breaks the zerg mechanic to drone when not under pressure. Microing well enough to make marine-bling trades cost-efficient is really easy since a bling needs to hit about 4-5 marines to be cost efficient, and it takes too long to get enough blings. The only real counter to it is infestors, which is really hard to tech to when constantly being attacked and dropped since you need to spend so much larva on ling/bling.

Infestors are a great way to lose to this. You need Muta/Ling/Bling. Trust me, I've been using this strat almost exclusively for months. Infestors only worked against me if the zerg turtles on three base with static D and quick ups and tech to quick hive to get Ultras before I can add Marauders. If he adds Marauders in time though, you still lose with that style. I've been adding Marauders to my composition if the Zerg goes for Infestor anyway, since Marauders need more fungal to kill and snipe Infestors, Ultras, and buildings really fast.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Flonomenalz
Profile Joined May 2011
Nigeria3519 Posts
January 09 2012 15:18 GMT
#117
On January 10 2012 00:10 crocodile wrote:
Show nested quote +
On January 09 2012 17:33 Tobberoth wrote:
This is definitely the easiest way to get to a high win rate vs zerg. Marines are OP as is, but when building nothing but, you can constantly pressure the zerg which breaks the zerg mechanic to drone when not under pressure. Microing well enough to make marine-bling trades cost-efficient is really easy since a bling needs to hit about 4-5 marines to be cost efficient, and it takes too long to get enough blings. The only real counter to it is infestors, which is really hard to tech to when constantly being attacked and dropped since you need to spend so much larva on ling/bling.

Infestors are a great way to lose to this. You need Muta/Ling/Bling. Trust me, I've been using this strat almost exclusively for months. Infestors only worked against me if the zerg turtles on three base with static D and quick ups and tech to quick hive to get Ultras before I can add Marauders. If he adds Marauders in time though, you still lose with that style. I've been adding Marauders to my composition if the Zerg goes for Infestor anyway, since Marauders need more fungal to kill and snipe Infestors, Ultras, and buildings really fast.

No, he doesn't even need to add Ultras.

3/3 Crackling/Infestor will beat 3/3 Marine/Medivac. And if you add maurauders, he simply won't make Ultras and maurauders eat into your supply.

I love crazymoving
Croaker
Profile Joined December 2011
United States101 Posts
January 09 2012 15:21 GMT
#118
Mutas are key just to prevent the terran picking up again every time. Banelings require some really good micro vs. drops, or the terran will just drop marines into your stack of banelings while you aren't looking. Even I can do this, and I've got APM < 100.
In the game of drones, roaches are coming - Artosis
Tobberoth
Profile Joined August 2010
Sweden6375 Posts
January 09 2012 15:23 GMT
#119
On January 10 2012 00:10 crocodile wrote:
Show nested quote +
On January 09 2012 17:33 Tobberoth wrote:
This is definitely the easiest way to get to a high win rate vs zerg. Marines are OP as is, but when building nothing but, you can constantly pressure the zerg which breaks the zerg mechanic to drone when not under pressure. Microing well enough to make marine-bling trades cost-efficient is really easy since a bling needs to hit about 4-5 marines to be cost efficient, and it takes too long to get enough blings. The only real counter to it is infestors, which is really hard to tech to when constantly being attacked and dropped since you need to spend so much larva on ling/bling.

Infestors are a great way to lose to this. You need Muta/Ling/Bling. Trust me, I've been using this strat almost exclusively for months. Infestors only worked against me if the zerg turtles on three base with static D and quick ups and tech to quick hive to get Ultras before I can add Marauders. If he adds Marauders in time though, you still lose with that style. I've been adding Marauders to my composition if the Zerg goes for Infestor anyway, since Marauders need more fungal to kill and snipe Infestors, Ultras, and buildings really fast.

So you're basically saying that no, infestor is not the counter to mass marine, mutas are? That makes no sense. Make infestors, force you to get marauders THEN POSSIBLY get mutas.
rustypipe
Profile Joined November 2010
Canada206 Posts
January 09 2012 18:50 GMT
#120
On January 10 2012 00:23 Tobberoth wrote:
Show nested quote +
On January 10 2012 00:10 crocodile wrote:
On January 09 2012 17:33 Tobberoth wrote:
This is definitely the easiest way to get to a high win rate vs zerg. Marines are OP as is, but when building nothing but, you can constantly pressure the zerg which breaks the zerg mechanic to drone when not under pressure. Microing well enough to make marine-bling trades cost-efficient is really easy since a bling needs to hit about 4-5 marines to be cost efficient, and it takes too long to get enough blings. The only real counter to it is infestors, which is really hard to tech to when constantly being attacked and dropped since you need to spend so much larva on ling/bling.

Infestors are a great way to lose to this. You need Muta/Ling/Bling. Trust me, I've been using this strat almost exclusively for months. Infestors only worked against me if the zerg turtles on three base with static D and quick ups and tech to quick hive to get Ultras before I can add Marauders. If he adds Marauders in time though, you still lose with that style. I've been adding Marauders to my composition if the Zerg goes for Infestor anyway, since Marauders need more fungal to kill and snipe Infestors, Ultras, and buildings really fast.

So you're basically saying that no, infestor is not the counter to mass marine, mutas are? That makes no sense. Make infestors, force you to get marauders THEN POSSIBLY get mutas.


I've tried going mass muta ling baneling, and it gets utterly destroyed. The problem with muta is because of the constant pressure you need to use your muta to help defend as its taking up larva / supply that would of otherwise been lings, which in the long run makes it almost impossible to keep growing your muta ball as it constantly keeps getting widdled down. I think they best way to defend this is to go 3rd macro hatch inside your base and focus on base defense with ling bane with fast upgrades till you get infestors. Once you get a few infestors 7+ then start transitioning into muta to help deal with marine balls as rauders get mixed in.

The biggest problem with going just ling bane infestor is it takes a stupid amount of FG's to kill the Medivac packs and if you can kill the medivac packs you will just utterly loose as they heal faster then FG can damage. This is where muta later on helps. Unless you get lucky with a few fg's early on

If anyone has a better way to deal with this, i'd love to know as i'm a zerg who has come across this a fair bit and haven't found a great away around it as of yet other then what I just posted

The beatings will continue until moral improves!
Prev 1 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 1h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 132
StarCraft: Brood War
Sea 3325
Hyuk 627
BeSt 510
actioN 187
Pusan 121
Dewaltoss 83
sorry 59
Mind 46
ToSsGirL 40
sSak 37
[ Show more ]
Backho 34
scan(afreeca) 32
Free 27
Sharp 20
910 16
soO 16
ajuk12(nOOB) 13
Bale 11
GoRush 10
Dota 2
monkeys_forever753
XaKoH 318
Fuzer 117
NeuroSwarm110
League of Legends
JimRising 593
Counter-Strike
zeus254
Super Smash Bros
Mew2King126
Other Games
PiGStarcraft886
ceh9348
Happy281
RuFF_SC222
SortOf22
crisheroes2
Organizations
Other Games
gamesdonequick719
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• LUISG 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 3
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2855
• Stunt2043
Upcoming Events
The PondCast
1h 30m
Maestros of the Game
6h 30m
Serral vs Rogue
herO vs SHIN
OSC
14h
Replay Cast
15h 30m
OSC
1d 4h
Maestros of the Game
1d 5h
Replay Cast
1d 15h
CranKy Ducklings
2 days
uThermal 2v2 Circuit
2 days
BSL22 NKC (BSL vs China)
2 days
eOnzErG vs Mihu
Messiah vs XuanXuan
Jaystar vs TerrOr
Dewalt vs Bonyth
eOnzErG vs XuanXuan
Mihu vs TerrOr
Messiah vs Bonyth
[ Show More ]
Sparkling Tuna Cup
3 days
uThermal 2v2 Circuit
3 days
BSL22 NKC (BSL vs China)
3 days
Jaystar vs Dewalt
eOnzErG vs TerrOr
XuanXuan vs Bonyth
Mihu vs Dewalt
Messiah vs Jaystar
eOnzErG vs Bonyth
TerrOr vs Dewalt
OSC
3 days
Wardi Open
4 days
Replay Cast
6 days
Liquipedia Results

Completed

BSL Season 22
2026 GSL S2
Heroes Pulsing #1

Ongoing

IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
CSCL: Masked Kings S4
YSL S3
Acropolis #4 - GSB
SCTL 2026 Spring
WardiTV Spring 2026
Maestros of the Game 2
uThermal 2v2 2026 Main Event
Murky Cup 2026
Heroes Pulsing #2
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026

Upcoming

BSL 22 Non-Korean Championship
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
Heroes Pulsing #3
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.