• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:31
CET 10:31
KST 18:31
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
herO wins SC2 All-Star Invitational5SC2 All-Star Invitational: Tournament Preview5RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0
Community News
Weekly Cups (Jan 12-18): herO, MaxPax, Solar win0BSL Season 2025 - Full Overview and Conclusion8Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets4$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)16Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7
StarCraft 2
General
herO wins SC2 All-Star Invitational PhD study /w SC2 - help with a survey! SC2 Spotted on the EWC 2026 list? Starcraft 2 will not be in the Esports World Cup When will we find out if there are more tournament
Tourneys
$70 Prize Pool Ladder Legends Academy Weekly Open! SC2 All-Star Invitational: Jan 17-18 Sparkling Tuna Cup - Weekly Open Tournament SC2 AI Tournament 2026 $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)
Strategy
Simple Questions Simple Answers
Custom Maps
[A] Starcraft Sound Mod
External Content
Mutation # 509 Doomsday Report Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone
Brood War
General
Gypsy to Korea BW General Discussion [ASL21] Potential Map Candidates BGH Auto Balance -> http://bghmmr.eu/ BSL Season 2025 - Full Overview and Conclusion
Tourneys
[Megathread] Daily Proleagues [BSL21] Non-Korean Championship - Starts Jan 10 Small VOD Thread 2.0 Azhi's Colosseum - Season 2
Strategy
Current Meta Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Game Theory for Starcraft
Other Games
General Games
Nintendo Switch Thread Battle Aces/David Kim RTS Megathread Stormgate/Frost Giant Megathread Beyond All Reason Awesome Games Done Quick 2026!
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread NASA and the Private Sector
Fan Clubs
The herO Fan Club! The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Navigating the Risks and Rew…
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2543 users

[G] TvZ Only marines - Page 4

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 2 3 4 5 6 7 Next All
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
September 25 2011 01:54 GMT
#61
On September 25 2011 09:07 Yoshi Kirishima wrote:
Now can you explain what happens if he gets both infestors and mutas, or starts to sit 1 infestor at each of his bases like Leenock does?


Show nested quote +
On September 24 2011 23:27 elemental523 wrote:
It's stupid how terran wins with three units. Good thing GOOD zerg players can just get queens and early upgraded ling/bling to counter this entire build. Burrow and hooks will also destroy you. Then they can tech to mutas or festors. Festors you can go Destiny style hit squad drops and and maybe a fungal here and there and marines will just turn to goo.


It's stupid how people think that 3 unit compositions aren't diverse.

Let's see, it's stupid how zerg can just go muta ling bling. Hey that's 3 units right there. ???
Or according to what you said, zerg can mass 2 units (ling bling) and kill terran, who uses three units.

???

Not to mention that the races are different, so you can't compare them like that. Unlike Protoss, Terran's tech tree is designed to be more split up, so that you can (though not to as much extent as you could in BW) go pure bio, go pure mech, etc. Now with Protoss obviously you cannot go pure Robotics units or pure Stargate units, nor even mainly. But with Terran you can.

it's how the races are made, stop qq'ing

Even if you meant to type 2 units, since this guide is marine/medivac, it's still illogical.


I think the correct response to a zerg that hunkers down with infestors is to take bases and then swap into tanks. In fact, its probably a good idea to go mass marine opening so you can expand and then throw down like 6 fact and turtle into a massive marine/tank army.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Yoshi Kirishima
Profile Blog Joined July 2009
United States10366 Posts
September 25 2011 03:01 GMT
#62
On September 25 2011 10:54 Antisocialmunky wrote:
Show nested quote +
On September 25 2011 09:07 Yoshi Kirishima wrote:
Now can you explain what happens if he gets both infestors and mutas, or starts to sit 1 infestor at each of his bases like Leenock does?


On September 24 2011 23:27 elemental523 wrote:
It's stupid how terran wins with three units. Good thing GOOD zerg players can just get queens and early upgraded ling/bling to counter this entire build. Burrow and hooks will also destroy you. Then they can tech to mutas or festors. Festors you can go Destiny style hit squad drops and and maybe a fungal here and there and marines will just turn to goo.


It's stupid how people think that 3 unit compositions aren't diverse.

Let's see, it's stupid how zerg can just go muta ling bling. Hey that's 3 units right there. ???
Or according to what you said, zerg can mass 2 units (ling bling) and kill terran, who uses three units.

???

Not to mention that the races are different, so you can't compare them like that. Unlike Protoss, Terran's tech tree is designed to be more split up, so that you can (though not to as much extent as you could in BW) go pure bio, go pure mech, etc. Now with Protoss obviously you cannot go pure Robotics units or pure Stargate units, nor even mainly. But with Terran you can.

it's how the races are made, stop qq'ing

Even if you meant to type 2 units, since this guide is marine/medivac, it's still illogical.


I think the correct response to a zerg that hunkers down with infestors is to take bases and then swap into tanks. In fact, its probably a good idea to go mass marine opening so you can expand and then throw down like 6 fact and turtle into a massive marine/tank army.


Ok thanks. So basically the build/style still works, but eventually you need to transition out of it eh?
Mid-master streaming MECH ONLY + commentary www.twitch.tv/yoshikirishima +++ "If all-in fails, all-in again."
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
September 25 2011 14:21 GMT
#63
It depends on how well just shoving marines down his throat is working. However, you're going to have to figure out how to beat a zerg that entrenches with defilers and the ez solution to that is taking expo and getting tanks/Thors (due to NP nerf) before he gets enough infestors to support BLs/Ultras or switch to muta.

.. Unless you want to figure out how to put down 2 extra ports to make banshees or something so you can have a Sair/Reaver-like flying ball of pwn :p.

Actually, I'm kinda curious, how many gas geysers do you need to support mass marine/medivac with upgrades? 3?

If that's the case that speeds up your expand ability a fair amount.

If that's the case
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
Adventurekid
Profile Blog Joined April 2011
Sweden505 Posts
September 25 2011 15:38 GMT
#64
Thanks for the post!
You should build a turtle fence!
mothergoose729
Profile Joined December 2010
United States666 Posts
September 25 2011 16:31 GMT
#65
Strategies like this are the reason I stopped playing zerg . You have to be an expert in every play style or you just lose to something you haven't seen before. No offense to the OP, you are a great player, but this is gimmicky as shit. It requires a very different response from zerg then marine tank though, which is probably why it works so often. If I had to guess,. playing around with it, the best way to beat it would be to sit on two bases for a sec and go roach/ling/bling, punish terran if they get greedy with a third, and then take a lot of bases once you have the mutas to cover drops. Roach/ling/bling/muta/infestor just has every tool imaginable to stop this, so I can't imagine this would carry well at all into the late game.
4tre55
Profile Joined June 2011
Germany330 Posts
September 27 2011 19:08 GMT
#66
MMA vs JulyZerg with a pretty similar build, but going for tanks as well after teh inital 4 rax + drops:

Carrera26
Profile Joined April 2011
United States29 Posts
September 27 2011 20:37 GMT
#67
This is all per Halby, the master's league guys discussed before, but if they make Mutas it's pretty much an auto-win. Maybe if they are really REALLY patient with their Mutas they can be helpful, but get caught just once with them out of position vs. Stimmed 3/3 Marines and they turn into bloody fireworks. In fact, Halby does lots of small "annoyance" drops before he's really trying to push out just to make them waste money on Mutas.

He tries to pick a fight off creep (wants Zergie to see him going for a 15 minute 3rd) and then plans to lose the first couple fights. But with constant, constant reinforcement over the course of a few minutes, your lings/roaches/whatever are dead and your Infestors are low/out of energy. Rally outside of their base and keep fighting a small battle CONTINUOUSLY so they are forced to create nothing but army and defend that spot to survive. The whole goal is to Larva-lock the zerg, and with decent splits and small fights bling/infestor just aren't cost-effective, especially after the FG nerf. It's not hard for even a gold scrub like me to split 10-15 marines at a time as they join the fight.

If they commit with a big base attack, just base trade, as 3/3 Marines will waste multiple Zerg bases far faster than Zerg can kill yours.

It's not a "deathball" strategy, it's making that "units lost" figure creep higher and higher for Zerg from 15 minutes on until they collapse under the weight of it. Pure attrition.

Little extras he throws in to make it more effective.

One Starport making Banshees to go Infestor hunting. The more infestors the more Banshees. They do a great job at it and you aren't spending gas on much else besides Medivacs. A couple Banshees is a terrible trade for Infestor energy. If they make anti-air to kill them it's just more easy meat for your marines.

He's been opening with some hellion and Marauder pressure (poking off creep & killing tumors), which keeps Zerg defensive, delays blings, and encourages fast Mutas. All solid-gold responses for mass upgraded Marines. If they barely defend, he all-ins with SCVs.

Patrol and carpet-bomb spreads everywhere. Not hard to do quickly and very effective.

Again, I am just passing on what he talks about, but it works almost every single time for me in Gold (only really lose when the build comes off too slow and they go Ultra) and Halby just kills with it in Masters. Give it a chance and watch HalbyStarcraft, it's his highest win % by far and he's beaten #1 ranked Master Zergs.
crocodile
Profile Joined February 2011
United States615 Posts
September 28 2011 00:55 GMT
#68
Watched those replays, and WOW. Many times I keep thinking you're just going to lose and there's no way you can break him, but then there'll be a single engagement when his Infestors are out of energy or he didn't morph any banelings in time and he just takes so much damage while your momentum has been constantly building all game long and he folds.

When I used to play Zerg in Master league, I had this strat used on me three times: first time I was going Infestor/Ling into Ultra and got crushed by drop play. Second time, I was diligent about static defense with the same strat, still lost. Third time I went Ling/Bling/Muta and thought I was safe, but his attacks were non-stop and just kept getting stronger, I could not expand, couldn't keep my Muta count very high, and couldn't keep up with upgrades so I couldn't engage his army without Banelings so I eventually just crumbled.

Now that I play Terran in Diamond, I can't wait to try this out. Will post feedback here when possible.

Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
crocodile
Profile Joined February 2011
United States615 Posts
September 28 2011 17:26 GMT
#69
Okay, tried the build multiple times yesterday on ladder. It's very interesting because im finding after any 1 or 2 rax FE almost every Zerg goes for an economic baneling bust, but when they don't I can often catch them playing greedy.

Also, im finding a lot of success doing mass double-drop play against zergs who skip mutas. Infestors or roach/baneling compositions simply can't stop drops from doing damage effectively. Even infestor broodlord isn't exceptionally tough to deal with if you suicide groups of marines in.

I think the only way to beat this style is to be able to not only crush an attack completely with muta/ling/bling, but to counter attack and do damage in return to prevent the terran from being able to support their marine production.
Master League Terran. Huge fan of Quantic Gaming and ROOTDestiny
Marathi
Profile Joined July 2011
298 Posts
September 29 2011 21:36 GMT
#70
I like the look of this. I find tanks terribly tedious and boring. I'm only bronze but I'd imagine the pressure from the constant drops and reinforcements will be too much for most zergs around my level.
eSports tees designed by me - http://tinyurl.com/bqmexd9
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
Last Edited: 2011-09-29 23:14:04
September 29 2011 23:08 GMT
#71
On September 29 2011 02:26 crocodile wrote:
Okay, tried the build multiple times yesterday on ladder. It's very interesting because im finding after any 1 or 2 rax FE almost every Zerg goes for an economic baneling bust, but when they don't I can often catch them playing greedy.

Also, im finding a lot of success doing mass double-drop play against zergs who skip mutas. Infestors or roach/baneling compositions simply can't stop drops from doing damage effectively. Even infestor broodlord isn't exceptionally tough to deal with if you suicide groups of marines in.

I think the only way to beat this style is to be able to not only crush an attack completely with muta/ling/bling, but to counter attack and do damage in return to prevent the terran from being able to support their marine production.


Get siege and 2 tanks from your factory and you will be able to hold it if it is a problem. What sort of sim city do you do to hold with just marines?
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
DarkHeartsDie
Profile Joined May 2011
United States13 Posts
September 29 2011 23:44 GMT
#72
This kind of build is easy for me to counter, I'm usually well defended against drops because of my overlord placement covers all the areas I would normally see drops coming in from. Or if I was to forget which I really normally will or if I'm scared terran kills them off before dropping then I'll just placed a small force of lings near the edge of my base to intercept drops coming in then I'll have the lings follow the dropships to kill marines as they drop, easy enough. If marines want to charge my front door, I'll have plenty of banelings lying in wait. I've become so annoyed with drops and mass marines killing me in the lower leagues that before promoting to silver and gold, I made sure to step up my game to deal with that kind of play with help from my gold and platinum level terran friends.

It sounds like it could be a good build, but I think the marine/tank build trumps over only marines if you're patient and advance your tanks slowly across the map with thor and marine support. But I am by no means a diamond, master, or grandmaster so I can't really go and say "oh this build will never in a million years kill me" it could, but at the gold level I'm in, it works only 3/10 games they try any huge drop play.
Poopfeast
Profile Joined September 2010
160 Posts
October 07 2011 15:13 GMT
#73
Nice build. But what do you do vs 3/3 ling ultra? Infestors at every base will kill the drops and stall till ultra tech.
Just tried this vs HayprO and didn't really go well.
Stream http://www.teamliquid.net/video/streams/Poopfeast
statikg
Profile Joined May 2010
Canada930 Posts
Last Edited: 2011-10-07 16:57:32
October 07 2011 16:54 GMT
#74
I have also developed basically the same startegy also from Hansk's opening, completely independently!

-Key points are:

-Never let your drops die to ling/bling, just pikc up fly away and then go back a bit later preferably when your second drop hits the third (or send first drop to 3rd and have 2nd drop hit main again) - even better split up the first drop to go to the 3rd and then send one medivac back to the natural while your second drop team is hitting the main....most zerg crumble under this sort of thing immediately.
-this part is SO important if you let your drops die needlessly the strat becomes SO MUCH WEAKER - this matters more then anything else except maybe pumping constant marines.


-Make sure after your medivacs and upgrades are running you go up to 7+ rax on 2 base and 10+ on 3base

-Take your 3rd quickly, you need more marines!

-make sure you get an armory so you can start 2/2 asap!

- you can delay the gas on your second for a bit, but once you have 7rax up you need to get those gas so that you can maintain upgrades and mass reactor medivacs.

-its still a good idea to mix some tanks in since you have a factory and they are good for the on the ground pushes against banelings - you can support a factor reactor starport and upgrades off 4 gas. As long as you cut a few tanks/medivacs here and there
Gyro_SC2
Profile Joined November 2010
Canada540 Posts
October 07 2011 16:57 GMT
#75
I know the best counter to this strategy! Mass zergling!!!

Zergling are better to kill mass marine than bandeling in the first 12 minutes.
statikg
Profile Joined May 2010
Canada930 Posts
October 07 2011 17:11 GMT
#76
On October 08 2011 01:57 Gyro_SC2 wrote:
I know the best counter to this strategy! Mass zergling!!!

Zergling are better to kill mass marine than bandeling in the first 12 minutes.


The thing is, even if you get upgraded lings, you have to be very good at knowing how many lings u need to handle each threat, like if you send 20lings after a 2 medivac drop, say goodbye to your lings and meanwhile the terran lost nothing. So what I am saying is that it is difficult to split your lings to defend 2/3 places and have each split be of large enough size to defend properly and each time you miscalc u lose all your lings whereas terran can just pick up and leave where the big group of lings is esp if you don't have banelings.
FinestHour
Profile Joined August 2010
United States18466 Posts
October 07 2011 17:11 GMT
#77
[QUOTE]On October 08 2011 01:57 Gyro_SC2 wrote:
I know the best counter to this strategy! Mass zergling!!!

Zergling are better to kill mass marine than bandeling in the first 12 minutes.[/QUOTE



Uh..... Not necessarily my friend
thug life.                                                       MVP/ex-
Conquerer67
Profile Joined May 2011
United States605 Posts
October 07 2011 23:53 GMT
#78
On October 08 2011 02:11 FinestHour wrote:
Show nested quote +
On October 08 2011 01:57 Gyro_SC2 wrote:
I know the best counter to this strategy! Mass zergling!!!

Zergling are better to kill mass marine than bandeling in the first 12 minutes.




Uh..... Not necessarily my friend


If the marine count is small enough that there isn't an actual ball, then yes, zerglings counter marines. Even then, you need at least three times as many speedlings as marines. If he has stim and shield, then it's more like 4 or 5 times the count. When a ball starts to form, then yes, you need blings. But you'll still need a lot of slings to stop kiting and marine splits.

You also need to learn how to recognize a troll @FinestHour
I hate when people compare SC2 and rochambeu. One race isn't fucking supposed to counter another one. | Protoss isn't OP. Their units on the other hand....
Mr Showtime
Profile Joined April 2011
United States1353 Posts
October 07 2011 23:57 GMT
#79
I have a good build to counter that, that you may want to look at. I call it, "Only Banelings"..........................

User was warned for this post
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
October 08 2011 00:04 GMT
#80
After many off account ladder games I still think that eventually we have to throw in sometihng on the ground that either tanks for the marines (marauders) or deals aoe damage (tanks). Going ravens against mass ling bling style is fucking suicide X_X. (HSM ling, see it run into your army. HSM explode on your army.)
Stop procrastinating
Prev 1 2 3 4 5 6 7 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 29m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
SortOf 160
StarCraft: Brood War
actioN 670
Hyun 217
EffOrt 121
Killer 108
JulyZerg 92
Shine 92
Hm[arnc] 86
Shinee 75
Mong 71
Movie 56
[ Show more ]
Mini 48
Shuttle 31
Mind 29
Sacsri 26
Nal_rA 22
HiyA 16
Bale 16
NotJumperer 15
zelot 13
GoRush 12
ajuk12(nOOB) 10
Dota 2
XcaliburYe69
League of Legends
JimRising 1009
C9.Mang0369
Counter-Strike
olofmeister863
shoxiejesuss809
allub126
Other Games
summit1g6908
ceh9449
XaKoH 180
Pyrionflax121
Mew2King82
Organizations
Other Games
gamesdonequick1068
StarCraft: Brood War
UltimateBattle 37
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Berry_CruncH227
• LUISG 24
• IndyKCrew
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
• LaughNgamezSOOP
• Laughngamez YouTube
StarCraft: Brood War
• iopq 2
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
League of Legends
• Jankos941
• Lourlo906
• Stunt453
Upcoming Events
The PondCast
29m
OSC
1h 29m
Clem vs Cure
ByuN vs TBD
TBD vs Solar
MaxPax vs TBD
Krystianer vs TBD
ShoWTimE vs TBD
Big Brain Bouts
2 days
Serral vs TBD
BSL 21
3 days
BSL 21
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Invitational
6 days
Liquipedia Results

Completed

Proleague 2026-01-20
SC2 All-Star Inv. 2025
NA Kuram Kup

Ongoing

C-Race Season 1
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
KCM Race Survival 2026 Season 1
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025

Upcoming

Escore Tournament S1: W5
Acropolis #4 - TS4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Nations Cup 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.