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The MilkyWay Drone Drill - Page 2

Forum Index > StarCraft 2 Strategy
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scarymeerkat
Profile Joined March 2011
Canada107 Posts
August 31 2011 16:34 GMT
#21
excellent find, though it might be nice to have a first person video bevause im still hsving a little trouble figuring out the clicks.

removing the depots is definitely a good idea, because it limits strategies. before it was neccessary cuz it was too hard to deal with, but now it should be an option.
"From... BootySmackarack" - Artosis reading GOM interview questions
DuncanIdaho
Profile Blog Joined April 2010
United States465 Posts
Last Edited: 2011-08-31 16:40:56
August 31 2011 16:39 GMT
#22
Very interesting... Definitely worthwhile vs the cannon wall-in.

As for ZvT, for offensive attacking, say, a terran's supply depot wall-in in this manner, it seems it can work for getting in, but the number of drones should be outnumbered by scvs once inside, though perhaps a drone +some lings all-in can overwhelm the terran's scv count, and possibly 1-2 rines, though as the game progresses, and the rine/maurader count behind the depots increases, the drones are going to have a harder time getting in...

I wonder what an optimal "drone-bust cheese" build order would be, if such a thing could be effective? (and obviously, this is map dependent, making the micro harder/impossible if the minerals are farther away)

In any case, awesome find, thanks for sharing!
The spice must flow... Grammar lesson: "than" is used for quantity comparisons, "then" is used for chronological statements. The next forum user who says, "I'd do such and such, THAN I'd do such and such else," is gonna make me cry...
NoScary
Profile Joined November 2010
United States151 Posts
August 31 2011 16:40 GMT
#23
My problem is never with the three pylon wall off, but rather cannon rushes in the mineral line followed up by chronoboosted zealots. Nevertheless, I found this to be very effective vs Terran bunker rushes.
"And when he came back to, he was flat on his back on the beach in the freezing sand, and it was raining out of a low sky, and the tide was way out." From birth to death, no time to rest, no time to waste.
enemy2010
Profile Blog Joined October 2010
Germany1972 Posts
August 31 2011 16:46 GMT
#24
Ha, very nice

It almost doesn't happen to me, but I will try this and learn it to do it the next time

Thanks for sharing
1on1 auf azze no he no flash no awp only holztor. | Ja, da meint der ich hätt' abgeschmatzt, aber dat is Quatsch, verstehste?
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
August 31 2011 16:50 GMT
#25
On September 01 2011 01:24 EtherealDeath wrote:
Psst this has already been posted in Custom Maps ><. Should consolidate discussion there, as that thread is longer and earlier.


It was requested in the Custom Map forum to make another thread so that the two aspects can be discussed independently.
As it turns out, marines don't actually cost any money -Jinro
DIMAGA
Profile Joined June 2004
Ukraine38 Posts
August 31 2011 16:51 GMT
#26
yea its nice. But still if he just cannon you behind minerals you will die the same .... Or he make fake pylon and you still need took all workers....
Antisocialmunky
Profile Blog Joined March 2010
United States5912 Posts
August 31 2011 16:53 GMT
#27
What happens if the Protoss just cancels everything? Then, you're down quite a few minerals.
[゚n゚] SSSSssssssSSsss ¯\_(ツ)_/¯
Marine/Raven Guide:http://www.teamliquid.net/forum/viewmessage.php?topic_id=163605
ApocAlypsE007
Profile Blog Joined January 2011
Israel1007 Posts
August 31 2011 16:54 GMT
#28
Nice find, but as a Protoss player i'm sad that hatch first builds from Zerg will go unpunished as Protoss has enough trouble to keep the Zerg honest without going completely allin.
I'm playing the game, the one that will take me to my end, i'm waiting for the rain, TO WASH-- WHO I AM!!!
loving it
Profile Joined May 2010
Canada271 Posts
Last Edited: 2011-08-31 17:02:04
August 31 2011 17:01 GMT
#29
On September 01 2011 01:54 ApocAlypsE007 wrote:
Nice find, but as a Protoss player i'm sad that hatch first builds from Zerg will go unpunished as Protoss has enough trouble to keep the Zerg honest without going completely allin.

Don't forget you can still place pylons and cannons inbetween the minerals and geysers which is one way to still punish hatch first.
Stay gold.
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
August 31 2011 17:07 GMT
#30
i expect this to become even easier to pull when they patch drone's attack lag :D
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
Resistentialism
Profile Blog Joined October 2010
Canada688 Posts
August 31 2011 17:10 GMT
#31
^^ No attack lag on a stationary target, though
coL.hendralisk
Profile Joined September 2009
Zimbabwe1756 Posts
August 31 2011 17:19 GMT
#32
On September 01 2011 01:53 Antisocialmunky wrote:
What happens if the Protoss just cancels everything? Then, you're down quite a few minerals.


I think you're supposed to wait for the pylons to finish so they can't cancel, the cannon won't have enough time to be made when you start attacking the pylon
Gobbles
Profile Joined August 2010
Canada91 Posts
August 31 2011 17:20 GMT
#33
Great find, this will be useful until it gets patched and Z is back to square 1.
You already said spite
loving it
Profile Joined May 2010
Canada271 Posts
August 31 2011 17:22 GMT
#34
Just tested it, and if you have about 15 drones right next to pylon, and you start mineral drilling, it takes about 15 ingame seconds to take down a pylon. A cannon takes about 40 seconds to build, so like the op said, you should be able to take down the wall when the cannon's halfway finished.
Stay gold.
ZaaaaaM
Profile Joined March 2010
Netherlands1828 Posts
August 31 2011 17:23 GMT
#35
On September 01 2011 01:28 HenryZ wrote:
Might start doing 15h in zvp again, though I am still a bit worried about the pylon behind your mineral line -> cannons

Yeah me too, awesome find tho!
no dude, the question
OhMyGawd
Profile Joined February 2011
United States264 Posts
August 31 2011 18:05 GMT
#36
DO you think you could do it with less drones, say 8 or 10 for a more refined version?
zomg
ElPeque.fogata
Profile Joined May 2010
Uruguay462 Posts
August 31 2011 18:07 GMT
#37
On September 01 2011 02:10 Resistentialism wrote:
^^ No attack lag on a stationary target, though


The target is stationary, but the drones are not. You can see in the video that sometimes the drones dont cause any damage. That might be because after clicking on the minerals (stacking the drones against the pylon), by the time he clicked attack on the pylon the drones were already too far away from the pylon.

Just a guess though. We should compare this trick with the PTR drones
GribStream.com - Historical Weather Forecast API - https://gribstream.com/
TelecoM
Profile Blog Joined January 2010
United States10847 Posts
August 31 2011 18:09 GMT
#38
Well I guess I'll feel safe going hatch first in ZvP again, thanks for this, was feeling stressed out about playing Zerg lately, but this should help ^_^ , Wheres the video of drone drilling a bunker? Seems like it would be less effective vs marines X_X
AKA: TelecoM[WHITE] Protoss fighting
Chaosvuistje
Profile Joined April 2010
Netherlands2581 Posts
August 31 2011 18:10 GMT
#39
This blew my mind right out of my skull, a very clever trick that will certainly augment my play. I mean, Wall off + cannon is no longer an auto-lose which is always a good thing. I still think it won't be as great against bunkers because they come later and will most likely already be accompanied with marines. Nevertheless, it's a good trick to execute in a desperate wall off situation. :D

GogoKodo
Profile Blog Joined April 2003
Canada1785 Posts
August 31 2011 18:14 GMT
#40
I posted this in the other thread but I'm guessing this thread will get more attention because of the forum it's in.

I'm at work so I can't test. Would it be possible to have a few drones left to attack regularly so you get some sustained damage and at the same time use the trick with the rest of the drones? Not sure if it would be worth it even if it did work but something to try.
twitter: @terrancem
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