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(D) PvT Warp Prism HT Micro -MC- - Page 3

Forum Index > StarCraft 2 Strategy
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Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
August 23 2011 05:26 GMT
#41
If you have speed upgrade for the prism and you're super fast, vikings won't be a problem. It'll be hard to control as hell but still. I have no idea why people haven't used this more...a year of SC2 and it has finally been utilized a few times by a pro.

That said WP should be used to pick up wounded colossi too, that would be so cool to see. Imagine having speed upgrade and the warpprism directly behind colossi( so vikings can't snipe it without getting too close to the stalkers) and picking up colossi while vikings focus fire one. That would make them waste shots and you'd delay the death of the colossi ^^
You must gather your party before venturing forth.
Amui
Profile Blog Joined August 2010
Canada10567 Posts
August 23 2011 06:18 GMT
#42
On August 23 2011 14:26 Andr3 wrote:
If you have speed upgrade for the prism and you're super fast, vikings won't be a problem. It'll be hard to control as hell but still. I have no idea why people haven't used this more...a year of SC2 and it has finally been utilized a few times by a pro.

That said WP should be used to pick up wounded colossi too, that would be so cool to see. Imagine having speed upgrade and the warpprism directly behind colossi( so vikings can't snipe it without getting too close to the stalkers) and picking up colossi while vikings focus fire one. That would make them waste shots and you'd delay the death of the colossi ^^

Even with the speed upgrade, the sight range of a warpprism is 10, while viking range is 9. It's like flying non-magic boxed muta's around thors in terms of risk, because losing a warp prism with even 2 high energy HT's is like losing half a dozen muta's to a thor volley.

I'd love to see a change to unarmoured status with 1 base armour. It'd take 8 viking volleys to bring it down then, and wouldn't take additional damage from thor's either. While a warp prism isn't weak if you look at raw stats, it's mainly that if you have just 1 or 2 colossi in your army, terran will already have enough vikings to 2shot the warpprism.
Porouscloud - NA LoL
Andre
Profile Blog Joined August 2009
Slovenia3523 Posts
August 23 2011 06:52 GMT
#43
If you properly position the warpprism(behind the colossi as much as possible) you can pickup the colossi without being shot by the vikings. The radius of the "load units" isn't that small. I'm not saying it would be easy, it's unrealistic to think so. But it is possible to pick up colossi, and move out before the viking shoots you. You'd just have to have some really sick control...

But yes I agree with the change to armor type of the WP, currently it really dies too fast..
You must gather your party before venturing forth.
paper121
Profile Joined August 2011
50 Posts
Last Edited: 2011-08-23 10:30:22
August 23 2011 10:28 GMT
#44
On August 23 2011 10:31 FeyFey wrote:
oh and changing it to light, make the terran glee as he can snipe it with ghosts. No not snipe but the normal attack that does 20 against light ;p.


But the main thing you are forgetting is that the warp prism is supposed to be in the back of the army far past the 6 range of ghosts (the reason for thor and viking counter is their high anti air range at 10 and 9 respectively, which will hit where HT need to be as the range for storm is 9)

It would be far more risky to the T to need to bring 200 min 100 gas ghosts to the front where they can easily die just to kill a warp prism that. plus the economy of it is actually worse

1 ghost 5 shots
2 ghost 3 shots
3 ghost 2 shots
5 ghost 1 shot

you would need to spend an additional 800min and 400 gas (assuming 1 ghost is already on the field) to be able to achieve what 750min and 400 gas of vikings. and if the P has collosi you would have the vikings anyway.


of course unarmored would be the best buff, but simply changing to light would in my opinion make warp prisms strong enough
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