• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 21:52
CEST 03:52
KST 10:52
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Finals Preview: Sweet Victory!9[ASL22] Ro4 Preview: Mirror Mirror6[ASL22] Ro8 Preview: Within Reach5[ASL22] Ro8 Preview: In A Tizzy11[ASL22] Ro16 Preview: Holy Diver5
Community News
ISSL (IntoTheTV x SOOP SC2 League): Premier3Weekly Cups (October 12-18): 5.0.17 era begins1[$1250] International ShieldBattery League49Weekly Cups (October 5-11): Farewell to 5.0.164Rollback Netcode in Brood War145
StarCraft 2
General
How do you feel about the mass reverts in the 5.0.17 PTR? No more SC2 streamers on team liquid? Weekly Cups (October 12-18): 5.0.17 era begins Server Blocker SCII needs to put more weight on strategy and tact
Tourneys
ScienceCraft (October 24-25) - Live Event ISSL (IntoTheTV x SOOP SC2 League): Premier WORTEX Challenger Series — Open SC2 LAN in Budapes RSL goes to London! 2026 Offline Finals Nov 21-22 Sparkling Tuna Cup - Weekly Open Tournament
Strategy
[H] ZvP Mid-Late Game: Stalkers Collossi HT
Custom Maps
[G] How to playtest arcade maps [A] Nemrods 1/4 players [M] (2) Sweltering Sands [M] (2) Frigid Storage
External Content
Mutation # 548 Shining Bright The PondCast: SC2 News & Results Mutation # 547 Temple Of Terror Mutation # 546 Catch the Train
Brood War
General
BW General Discussion Do we even care about balance? SOOP Announces New Women's Monthly Tournament [Megathread] Daily Funny Videos Rollback Netcode in Brood War
Tourneys
[ASL22] Grand Finals [$1250] International ShieldBattery League [Women's StarCraft] Tier 8 CK 2026-10-20 [Megathread] Daily Proleagues
Strategy
Cliff Jump Revisited (1 in a 1000 strategy) Simple Questions, Simple Answers Replay Review Process - What do you do?
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Armies of Exigo - YesYes? Dawn of War IV Warcraft III: The Frozen Throne
Dota 2
Dota 2 Champions League Season 3 Begins April 25!
League of Legends
[TL LoL EUW IHs] Teemo shall perish
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread Canadian Politics Mega-thread The Chess Thread Things Aren’t Peaceful in Palestine Artificial Intelligence Thread
Fan Clubs
Serral Fan Club
Media & Entertainment
Movie Discussion! [Manga] One Piece
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
Recent Gifted Posts
Blogs
How Much Genes Contribute to…
TrAiDoS
ShieldBattery on Mac
Kraekkling
[ASL22] Ro4 Day1 Ticket Giv…
bITt.mAN
38 yo Retired SWE loo…
PurE)Rabbit-SF
Can Bots Beat Pros?? Starcr…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9506 users

The Terran Help Me Thread - Page 444

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 442 443 444 445 446 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
mau5mat
Profile Blog Joined September 2012
Northern Ireland461 Posts
February 06 2013 14:04 GMT
#8861
On February 06 2013 09:18 renegadeandy wrote:
Hi guys,

I really am struggling as a Terran diamond player against all zerg opponents.

My current build orders are one of the following:

1/ 15 cc into 3 rax and factory mix.

2/ reactor hellion expand


Both options tend to get owned by either roach pressure or just being overrun with massive amounts of zergling.

I like to end games fairly quickly - has anyone got any strong 2 base plays I can use to actually start winning some of these matchups?!


Seems like weird sub-optimal builds, all you should want is a 1 rax FE into hellion banshee, standard and safe vs many of zergs early aggression. From there you can go into Biotank or Mech.
llIH
Profile Joined June 2011
Norway2147 Posts
Last Edited: 2013-02-06 14:20:36
February 06 2013 14:19 GMT
#8862
No one ever replied to me whether it is possible or not. I am going to ask again:

Is it possible to change the visual position of hotkeys in sc2? (eg. for an SCV: swap CC and Rax hotkey position so they line in the same order as my hotkeys are on my keyboard)

Now I got "A" for command center. And "Q" for barracks. I want to swap the position. Because Q and A keys are opposite position relative to the position on the visual hotkey grid in game.
Firestorm
Profile Blog Joined January 2013
Canada341 Posts
February 06 2013 14:32 GMT
#8863
What's the Terran way of defending a four gate +/- a robo?
"Revenge is sweet... Revenge is a dish best served cold... Revenge is... Ice Cream!"
Malhavoc
Profile Joined October 2010
Italy308 Posts
Last Edited: 2013-02-06 15:00:06
February 06 2013 14:57 GMT
#8864
On February 06 2013 23:19 KAB00000000M wrote:
No one ever replied to me whether it is possible or not. I am going to ask again:

Is it possible to change the visual position of hotkeys in sc2? (eg. for an SCV: swap CC and Rax hotkey position so they line in the same order as my hotkeys are on my keyboard)

Now I got "A" for command center. And "Q" for barracks. I want to swap the position. Because Q and A keys are opposite position relative to the position on the visual hotkey grid in game.



You can rebind keys, but you can't change the order icons appear in the game interface, if that's what you're asking. BTW, if you want the icons to map your keys' position, why don't you just try using the grid layout?
llIH
Profile Joined June 2011
Norway2147 Posts
February 06 2013 15:15 GMT
#8865
On February 06 2013 23:57 Malhavoc wrote:
Show nested quote +
On February 06 2013 23:19 KAB00000000M wrote:
No one ever replied to me whether it is possible or not. I am going to ask again:

Is it possible to change the visual position of hotkeys in sc2? (eg. for an SCV: swap CC and Rax hotkey position so they line in the same order as my hotkeys are on my keyboard)

Now I got "A" for command center. And "Q" for barracks. I want to swap the position. Because Q and A keys are opposite position relative to the position on the visual hotkey grid in game.



You can rebind keys, but you can't change the order icons appear in the game interface, if that's what you're asking. BTW, if you want the icons to map your keys' position, why don't you just try using the grid layout?



Yes that was what I was asking for. Thanks.
Yes since they can not be changed as you said. Then I will change my hotkeys.
I wanted to change them so I had QWE for my most used buildings. (eg. supply depot, barracks and refinery)
Immutant
Profile Joined November 2010
Singapore201 Posts
February 06 2013 15:51 GMT
#8866
On February 06 2013 23:32 TheMannerMule wrote:
What's the Terran way of defending a four gate +/- a robo?


Coincidentally, I just played 2 games 2 hours ago vs the same opponent which fit what you are looking for.
4 gate: http://drop.sc/302573
+ a Robo http://drop.sc/302572

First of all, scouting is of utmost importance, even if you get denied (scout gets killed) in the base before you have important information, you must always always check their natural, either though scans or an scv. (4.30-5 minute mark). If there is no base there, prepare for an all-in.

If you went in around 19-22 supply and see 1 gas + chrono boost, it might be a 4 gate. If you see 2 gases, be prepared for:
DT: Just get ebay + 1/2 turrets will do
Stargate play (uncommon): If you went 1 rax fe with 2 rax follow up, rush medivacs and combat shields.
Blink all in: Kind of hard to determine, you would need marauders, and pull scvs
or the more common 3/4 gate robo: In my replay, I made 6 bunkers... Rushed combat shields and medivacs
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 06 2013 16:35 GMT
#8867
You don't need 6 bunkers for any kind of all in, 3 will suffice.
if happy ever afters did exist <3 @watamizu_
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
February 06 2013 16:41 GMT
#8868
There is an immortal bust build in which you need 5-6 bunkers to hold it.
SHODAN
Profile Joined November 2011
United Kingdom1162 Posts
February 06 2013 16:47 GMT
#8869
On February 07 2013 01:35 mizU wrote:
You don't need 6 bunkers for any kind of all in, 3 will suffice.


you need 5 or 6 bunkers to hold a charge/storm allin
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 06 2013 16:52 GMT
#8870
Ok I'll bite my tongue on that but majority of the time 6 bunkers is overkill, and if you can afford that, you're supply blocked or missing some kind of production.
You don't need 6 bunkers for a charge storm allin with decent depot placement.
if happy ever afters did exist <3 @watamizu_
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
February 06 2013 16:53 GMT
#8871
Yeah definitely for a 4 gate or something similar to that, but for the bigger immortal based all ins it's better to be safe than sorry.
govie
Profile Blog Joined November 2012
9334 Posts
Last Edited: 2013-02-06 19:38:38
February 06 2013 19:34 GMT
#8872
On February 07 2013 01:52 mizU wrote:
Ok I'll bite my tongue on that but majority of the time 6 bunkers is overkill, and if you can afford that, you're supply blocked or missing some kind of production.
You don't need 6 bunkers for a charge storm allin with decent depot placement.


25 minerals per bunker isnt expensive, so no harm done. With 6 u will hold for sure and could very well win from that. U can spend the minerals after the push. Every bunker less, will make it harder (immortal gateway that is, which i find hardest to stop)
The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
mizU
Profile Blog Joined April 2010
United States12125 Posts
February 06 2013 19:46 GMT
#8873
On February 07 2013 04:34 govie wrote:
Show nested quote +
On February 07 2013 01:52 mizU wrote:
Ok I'll bite my tongue on that but majority of the time 6 bunkers is overkill, and if you can afford that, you're supply blocked or missing some kind of production.
You don't need 6 bunkers for a charge storm allin with decent depot placement.


25 minerals per bunker isnt expensive, so no harm done. With 6 u will hold for sure and could very well win from that. U can spend the minerals after the push. Every bunker less, will make it harder (immortal gateway that is, which i find hardest to stop)


We're talking about a 4 gate here
if happy ever afters did exist <3 @watamizu_
llIH
Profile Joined June 2011
Norway2147 Posts
February 06 2013 19:52 GMT
#8874
On February 06 2013 23:32 TheMannerMule wrote:
What's the Terran way of defending a four gate +/- a robo?


4 gate with or without a robo. The robo is the big factor here. Immortal makes more bunkers needed.
govie
Profile Blog Joined November 2012
9334 Posts
February 06 2013 21:04 GMT
#8875
On February 07 2013 04:52 KAB00000000M wrote:
Show nested quote +
On February 06 2013 23:32 TheMannerMule wrote:
What's the Terran way of defending a four gate +/- a robo?


4 gate with or without a robo. The robo is the big factor here. Immortal makes more bunkers needed.


4 gate : min. 2 bunkers (1 more i find pleasant, because im pretty lazy)
For every immortal, it's 1 bunker extra

Immortal sentry allin --> spammode bunkers like 5 or 6 depending on the ramp

#wecanhold!

The two NBA teams in states with legal weed are called the Nuggets and the Blazers...
probeater
Profile Joined October 2012
124 Posts
February 06 2013 23:17 GMT
#8876
Any way to get map control during the early game (vs p)? Usually the toss keeps a stalker near my nat or at the towers, leaving me with zero map control. im not very comfortable moving out before the 10min push so what should i do? or is scanning their main enough before the 10min mark?
I have a Dark Templar Statue at home.
llIH
Profile Joined June 2011
Norway2147 Posts
Last Edited: 2013-02-06 23:51:08
February 06 2013 23:49 GMT
#8877
On February 07 2013 08:17 probeater wrote:
Any way to get map control during the early game (vs p)? Usually the toss keeps a stalker near my nat or at the towers, leaving me with zero map control. im not very comfortable moving out before the 10min push so what should i do? or is scanning their main enough before the 10min mark?


You could go reaper opening.

Or

A very strong opening vs protoss is 1rax gas marauder with concussive. When you have started your concussive research and first marauder production you can remove 1(of 3) scv from gas. And expand after. The marauder owns his stalkers. And will give you good map control + you might be able to kill him if you got good micro / he is greedy or sloppy micro.

But important to focus on the MACRO when playing this. As you are not trying to kill him - thats not the purpose. (You could go 2 rax marauder if you wanted to really go for it)


From 2 base) Build up a stim timing with upgrades + medivacs. Or what I prefer is a siege tank timing with stim and upgrades.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
Last Edited: 2013-02-06 23:53:43
February 06 2013 23:53 GMT
#8878
On February 07 2013 08:49 KAB00000000M wrote:
Show nested quote +
On February 07 2013 08:17 probeater wrote:
Any way to get map control during the early game (vs p)? Usually the toss keeps a stalker near my nat or at the towers, leaving me with zero map control. im not very comfortable moving out before the 10min push so what should i do? or is scanning their main enough before the 10min mark?


You could go reaper opening.

Or

A very strong opening vs protoss is 1rax gas marauder with concussive. When you have started your concussive research and first marauder production you can remove 1(of 3) scv from gas. And expand after. The marauder owns his stalkers. And will give you good map control + you might be able to kill him if you got good micro / he is greedy or sloppy micro.

But important to focus on the MACRO when playing this. As you are not trying to kill him - thats not the purpose. (You could go 2 rax marauder if you wanted to really go for it)


From 2 base) Build up a stim timing with upgrades + medivacs. Or what I prefer is a siege tank timing with stim and upgrades.

You don't have to do any unorthodox marauder antics to regain map control from the stalker. Assuming you have some level of micro, 4 marines should easily beat his stalker giving you map control until he gets his aoe out. Out of interest, what time does your siege tank timing hit and with what upgrades? Does it have medivacs?
Pursuit_
Profile Blog Joined June 2012
United States1330 Posts
February 07 2013 00:30 GMT
#8879
On February 07 2013 08:17 probeater wrote:
Any way to get map control during the early game (vs p)? Usually the toss keeps a stalker near my nat or at the towers, leaving me with zero map control. im not very comfortable moving out before the 10min push so what should i do? or is scanning their main enough before the 10min mark?


You need to scout whether or not Protoss expands with your initial SCV scout. If you can confirm Protoss expanded, once you have ~8 marines move out with them to clear the watchtowers. Stutter step towards the stalker in order to maximize damage / hopefully kill it, otherwise control it the same way you would vs a banshee (juke back when the stalker gets into the sweet spot where it can kite your marines).
In Somnis Veritas
geokilla
Profile Joined May 2011
Canada8255 Posts
February 07 2013 06:39 GMT
#8880
Ok I just played the most boring TvT ever... I was up the whole game, but my opponent decided to get all defensive on me and I couldn't crack it. I tried to starve him out but instead, he starved me out. I tried going to BCs, but BCs were useless because they're so slow and are so expensive. I tried to drops too, but like I said, his defense was too good. What the hell do I do in a situation like this?

http://drop.sc/302813
Prev 1 442 443 444 445 446 460 Next
Please log in or register to reply.
Live Events Refresh
PiGosaur Cup
09:30
#104
PiGStarcraft477
CranKy Ducklings45
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft477
RuFF_SC2 177
Nina 111
CosmosSc2 49
StarCraft: Brood War
Rain 2819
GuemChi 1627
Artosis 605
Light 87
NaDa 35
Dota 2
monkeys_forever729
League of Legends
Doublelift5359
Counter-Strike
taco 211
Other Games
summit1g6364
FrodaN591
shahzam571
C9.Mang0338
Maynarde113
Organizations
Other Games
gamesdonequick608
[ Show 12 non-featured ]
StarCraft 2
• davetesta12
• CranKy Ducklings SOOP6
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• Pr0nogo 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Scarra1134
Upcoming Events
The PondCast
8h 8m
Kung Fu Cup
9h 8m
IntoTheTV X SOOP
1d 9h
Reynor vs Zoun
Neeb vs Rogue
FEL
3 days
Patches Events
3 days
AI Arena Tournament
3 days
FEL
4 days
Sparkling Tuna Cup
4 days
Replay Cast
4 days
WardiTV Weekly
5 days
[ Show More ]
IntoTheTV X SOOP
6 days
ByuN vs Lambo
MaxPax vs Bunny
PiGosaur Cup
6 days
Liquipedia Results

Completed

ASL Season 22
Blizzard Classic Cup 2026
HCC Season 3

Ongoing

Acropolis #5
IPSL Winter 2026-27
KCM Race Survival 2026 Season 4
Acropolis #5 - GSC
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026

Upcoming

BSL Season 23
SC4ALL II: Brood War
BSL 23: Non-Korean Championship
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
eXTREMESLAND 2026
PGL Major Singapore 2026
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.