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The Terran Help Me Thread - Page 439

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 437 438 439 440 441 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
January 30 2013 12:28 GMT
#8761
Use aggressive builds. You have to be far, far more specific.
PiPaPoh
Profile Blog Joined March 2010
121 Posts
January 30 2013 12:53 GMT
#8762
Why every pro got +3/+3 on its way at 20+min?
Its easy to get it much earlier and youre minimum 4 base (2mining) at 15-18min.
(Keen did +3 armor at 23min atm at GSL)
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
January 30 2013 13:03 GMT
#8763
15 minute 3-3 is impossibly fast unless you get double engineering bay at like 3 minutes. 18 minutes is also fairly fast in every matchup other than TvZ.
Bwall
Profile Joined July 2011
Sweden145 Posts
January 30 2013 13:54 GMT
#8764
On January 30 2013 21:53 PiPaPoh wrote:
Why every pro got +3/+3 on its way at 20+min?
Its easy to get it much earlier and youre minimum 4 base (2mining) at 15-18min.
(Keen did +3 armor at 23min atm at GSL)


It depends a lot on how the early/mid-game went, what openers they used etc. Some builds simply delay upgrades to get other things when the game plays out in a specific way.
dynwar7
Profile Joined May 2011
1983 Posts
January 30 2013 14:56 GMT
#8765
Does any high level Terrans have replays of hellion/marauder opening for TvZ that is NOT allin? Also I am not looking for something like Polt's. Though strong, it hits way too late to my liking. I want something for early pressure while expanding behind it.

Thank you
Regarding the imbalance, hilarious to see Zergs defending themselves....
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
January 30 2013 14:56 GMT
#8766
As in taking your natural behind it, or a third base?
gkshriram
Profile Joined January 2013
2 Posts
January 30 2013 15:35 GMT
#8767
This is more a general question than a Terran specific one.

Just started playing a month ago, and have been practicing a lot against V.Hard AI. The problem is this puts you in a very defensive mindset, as it always all-ins, and it is better to defend the wave, and counter attack.

But in a real game, I get way too far ahead before I attack. The last game I only pushed forward and won when I was was 160 to 80 supply wise ahead. And when I try 4v4's it seems like I am being too defensive and turtly even though, when I see the replays I had the largest army by a considerable distance.

The multi tasking trainer and practice against AI seem to have given me a bit of a mechanical edge at the lower levels, but I cant quite get the pushing forward and attacking mentality. Is there someway to practice that? Or some tips as to how to gain map control and attack?

Basically, is this something you should explicitly work on. Or do all players start a bit turtly and then when they are confident with their basic mechanics become more aggressive over time?
darkphantom
Profile Joined November 2012
98 Posts
January 30 2013 15:42 GMT
#8768
On January 31 2013 00:35 gkshriram wrote:
This is more a general question than a Terran specific one.

Just started playing a month ago, and have been practicing a lot against V.Hard AI. The problem is this puts you in a very defensive mindset, as it always all-ins, and it is better to defend the wave, and counter attack.

But in a real game, I get way too far ahead before I attack. The last game I only pushed forward and won when I was was 160 to 80 supply wise ahead. And when I try 4v4's it seems like I am being too defensive and turtly even though, when I see the replays I had the largest army by a considerable distance.

The multi tasking trainer and practice against AI seem to have given me a bit of a mechanical edge at the lower levels, but I cant quite get the pushing forward and attacking mentality. Is there someway to practice that? Or some tips as to how to gain map control and attack?

Basically, is this something you should explicitly work on. Or do all players start a bit turtly and then when they are confident with their basic mechanics become more aggressive over time?



I'd Suggest u watch this playlist : From Bronze to masters by filtersc :D it is really helpful for new players http://www.youtube.com/playlist?list=PL3BEC8845BD92A381
From the darkness i come
PiPaPoh
Profile Blog Joined March 2010
121 Posts
January 30 2013 16:01 GMT
#8769
On January 31 2013 00:35 gkshriram wrote:
This is more a general question than a Terran specific one.

Just started playing a month ago, and have been practicing a lot against V.Hard AI. The problem is this puts you in a very defensive mindset, as it always all-ins, and it is better to defend the wave, and counter attack.

But in a real game, I get way too far ahead before I attack. The last game I only pushed forward and won when I was was 160 to 80 supply wise ahead. And when I try 4v4's it seems like I am being too defensive and turtly even though, when I see the replays I had the largest army by a considerable distance.

The multi tasking trainer and practice against AI seem to have given me a bit of a mechanical edge at the lower levels, but I cant quite get the pushing forward and attacking mentality. Is there someway to practice that? Or some tips as to how to gain map control and attack?

Basically, is this something you should explicitly work on. Or do all players start a bit turtly and then when they are confident with their basic mechanics become more aggressive over time?


I had the same problem.
The only thing that helped for me: Force yourself to attack at a specific time.

For me:
1. Poke the nat at 6 marines. If there is no nat, bunker up for 4gate, roaches etc
2. move out when the first 2 medivacs are 50% and stim is 90%(factory @ 6:30-7:00)

I was lost so fast in macro up that i forgot to attack... Glad I am not the only one...
mokumoku
Profile Joined January 2012
157 Posts
January 30 2013 16:22 GMT
#8770
okay, whenever protoss goes into high templar storms i lose the game.
i scout it so i know it comes, have my ghosts out but i just can't control the ghosts with my army.

any tips on controlling ghosts/grouping them on hotkeys etc.
my army control with ghosts is literally disgusting.
PiPaPoh
Profile Blog Joined March 2010
121 Posts
January 30 2013 16:32 GMT
#8771
Ok I'm not a pro but try this:

1 for mmm&vikings
2 for vikings only
3 ghosts only

mokumoku
Profile Joined January 2012
157 Posts
January 30 2013 16:58 GMT
#8772
On January 31 2013 01:32 PiPaPoh wrote:
Ok I'm not a pro but try this:

1 for mmm&vikings
2 for vikings only
3 ghosts only



hmm.. i was thinking everything hotkeyed to 3, 2 for ghosts, 1 for mmmv?
Marathi
Profile Joined July 2011
298 Posts
January 30 2013 17:19 GMT
#8773
Make sure you're getting cloak and sniping his observers with your Vikings otherwise your ghosts are in danger of getting stormed or feed backed.
eSports tees designed by me - http://tinyurl.com/bqmexd9
Sajaki
Profile Joined June 2011
Canada1135 Posts
Last Edited: 2013-01-30 17:40:49
January 30 2013 17:37 GMT
#8774
On January 31 2013 01:58 mokumoku wrote:
Show nested quote +
On January 31 2013 01:32 PiPaPoh wrote:
Ok I'm not a pro but try this:

1 for mmm&vikings
2 for vikings only
3 ghosts only



hmm.. i was thinking everything hotkeyed to 3, 2 for ghosts, 1 for mmmv?


the sketchy thing with three is that you always have to tab to stim. and if you set your ghosts to do something and u kite with bio it will cancel the ghosts command. Ideally, you want 3 control groups, 1 for bio and medivacs (you can split these into two and use 4 control groups but thats too much of a hassle imo), 1 group for ghosts and 1 group for air. The reason is Air can be repositioned in a way bio cant, and both stim and emp/snipe need fast access. Ultimately, whatever works for you though is what you should do

EDIT: As a sidenote, you usually dont want MMM and vikings together is because when you kite with bio it really hurts your vikings ability to damage properly. Much less efficient use of them because different reload timings and whatnot, range differences, etc.
Inno pls...
Raisa
Profile Joined December 2011
Netherlands30 Posts
January 30 2013 20:04 GMT
#8775
On January 31 2013 01:22 mokumoku wrote:
okay, whenever protoss goes into high templar storms i lose the game.
i scout it so i know it comes, have my ghosts out but i just can't control the ghosts with my army.

any tips on controlling ghosts/grouping them on hotkeys etc.
my army control with ghosts is literally disgusting.


Have MMM on 1, ghosts on 2 and vikings on 3. (or vikings on 2 and ghosts on 3, whatever you like. I'm used to have spellcasters on 2.)

You want to be able to stutterstep and stim without too much of a hassle. If you stutterstep with MMMV on a single hotkey, your vikings won't fire a single shot.
saaaa
Profile Joined November 2010
Germany419 Posts
January 30 2013 20:06 GMT
#8776
hi guys,

what do you think about this opening from baby in the SK Proleague against a Zerg?

He scouted after his depot and block the hatch of Alone with a ebay and behind this he play CC first.




PiPaPoh
Profile Blog Joined March 2010
121 Posts
January 30 2013 20:50 GMT
#8777
Pretty interesting but my worrys if Id play this:

Do I force a 1base allin with eneblock and cc first?
saaaa
Profile Joined November 2010
Germany419 Posts
January 30 2013 21:02 GMT
#8778
On January 31 2013 05:50 PiPaPoh wrote:
Pretty interesting but my worrys if Id play this:

Do I force a 1base allin with eneblock and cc first?


i play it recently on the ladder and most of the time they just get another 3rd base but with nice timings you can hold everything.
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
January 30 2013 21:36 GMT
#8779
TheDwf did some very nice analysis on this in one of the Proleague weekly roundups, I suggest you have a look at that.
Henk
Profile Joined March 2012
Netherlands578 Posts
January 30 2013 21:49 GMT
#8780
As a zerg, I'm highly annoyed by ebay blocks. Please don't do it Taking your 2nd base at your third makes it a lot harder to defend with queens. I usually just plant my pool and get some lings out to kill it; I figured it also hurts the terran's buildorder.
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