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The Terran Help Me Thread - Page 156

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Slate
Profile Joined December 2010
Singapore112 Posts
February 21 2012 08:18 GMT
#3101
4 Rax after 1 rax CC should almost be a build-order win against a voidray all in. Upload the replay.
GM T on SEA.
Slate
Profile Joined December 2010
Singapore112 Posts
February 21 2012 08:24 GMT
#3102
On February 20 2012 23:13 Clazziquai10 wrote:
Its a TvT match. You open barracks->gas->OC. You scout your opponent with your 13th scv and you find that he went 14 CC. What would be the response against this?
1. 2 Rax
2. Quick Marine tank push
3. Reaper Hellion drop
4. 7 marine 3 hellion 1 medivac
5. Immediately cut all gas mining and expo twice
6. Others (Please state exact response)


Cloak banshee, expand, marine-tank push/contain. Depends on the map. CC first on maps like taldarim altar is really easily punished with a cloak banshee into marine/tank push, especially if you siege the lowground near the nat. Banshees should be targeting marines since good players will have turrets up so you can't kill SCVs. Reducing the marine count then going quick siege tanks after your expansion to siege the nat works very well on a lot of maps. Some koreans even pull a couple of scvs for bunkers.

Or you can go reactor marine expand and pull a couple of scvs off gas, and go down an ultra marine-heavy style a la thorzain vs puma from the day9 daily. The faster reactor should allow you to match or even exceed his marine count reasonably well, and then you're basically on even footing with the other T.
GM T on SEA.
dynwar7
Profile Joined May 2011
1983 Posts
February 21 2012 08:52 GMT
#3103
Hello

I wonder, when Ts do hellion drops, why is it that sometimes they bring the medivac to the enemy's mineral line, then do carpet bomb (dropping units out of the medivac while it is moving)??

This way, 1 hellion comes out of the medivac, and straight away will attack any nearby probes. As a result, the Protoss/Zerg will realize that his workers are being roasted, and therefore pull them quickly. In the end, you do very little damage because at the first alert of his workers being roasted, he pulls away all his workers.

Compare this with dropping in the fog of war, unload ALL FOUR hellions, and THEN roast the probes. This way, you will have done many damage to the workers before he finally realizes and pulls his workers away.

So basically with carpet bomb, you notify him of your presence while roasting with 1 hellion as opposed to 4. Of course the latter is more damaging?

Do you understand this? I hope you do. Let me know if it is not clear.
Regarding the imbalance, hilarious to see Zergs defending themselves....
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
February 21 2012 08:56 GMT
#3104
On February 21 2012 17:52 DontLoseSightOfIt wrote:
Hello

I wonder, when Ts do hellion drops, why is it that sometimes they bring the medivac to the enemy's mineral line, then do carpet bomb (dropping units out of the medivac while it is moving)??

This way, 1 hellion comes out of the medivac, and straight away will attack any nearby probes. As a result, the Protoss/Zerg will realize that his workers are being roasted, and therefore pull them quickly. In the end, you do very little damage because at the first alert of his workers being roasted, he pulls away all his workers.

Compare this with dropping in the fog of war, unload ALL FOUR hellions, and THEN roast the probes. This way, you will have done many damage to the workers before he finally realizes and pulls his workers away.

So basically with carpet bomb, you notify him of your presence while roasting with 1 hellion as opposed to 4. Of course the latter is more damaging?

Do you understand this? I hope you do. Let me know if it is not clear.


If there IS fog, it's better of course to unload in the fog then run into his mineral line and bring the pain. Against most canny opponents, however, they've spread pylons, ovies, depots, etc, so there IS no fog in their main. They will react instantly to seeing the drop incoming, and you need to deal damage as quickly as possible, which means unloading and shooting asap rather than waiting till all the boots are on the ground. You'll see this done with bio drops as well.

If you get the chance to, it's fine to unload first of course.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
dynwar7
Profile Joined May 2011
1983 Posts
Last Edited: 2012-02-21 09:01:17
February 21 2012 09:00 GMT
#3105
So, the fact that there is no fog in the main, that is the only reason they carpet bomb? If there is fog then of course it is much better to unload all 4 right?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
February 21 2012 09:07 GMT
#3106
On February 21 2012 18:00 DontLoseSightOfIt wrote:
So, the fact that there is no fog in the main, that is the only reason they carpet bomb? If there is fog then of course it is much better to unload all 4 right?


Well, it CAN be. For example, if there's a way to approach the mineral line by air, but approaching it by ground within the main you'll be spotted earlier (such as in shattered temple), you almost always want to drop right on top of his min line with your hellions.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
dynwar7
Profile Joined May 2011
1983 Posts
February 21 2012 09:24 GMT
#3107
Ok...but basically it goes to your first answer right?

Because people nowadays spread pylons etc, we have to do damage ASAP, by carpet bombing hellions instead of unloading all 4, am I correct?
Regarding the imbalance, hilarious to see Zergs defending themselves....
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
February 21 2012 09:30 GMT
#3108
Well, if you rush for a blue flame drop, especially against a terran player who walls with his initial depots, there will be room in his main to unload in the fog. Also, when dropping a player's auxiliary bases, especially if he's expanding to another main on a 4p map, you'll be able to do this as well. You should just use whatever method deals more damage imo rather than trying to stick to one dogmatically.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
hersenen
Profile Joined November 2011
Belize176 Posts
February 21 2012 10:55 GMT
#3109
I see a lot of different ways of dealing with cloaked banshees in TvT (standard 1-1-1 cloaked banshee build), which way is the best provided you're either:

1. Going gasless 1rax expand into 3rax (like ThorZain)
2. Going gasless 1rax expand and then adding double gas and getting a factory+starport
3. Going 1-1-1 without going banshees
4. Going 1-1-1 cloaked banshee yourself

Because I've seen so many different ways at high level play from getting 1viking + 1 raven to going for an engi bay and building turrets to getting vikings without ravens and just saving scans to just saving scans and using marines....
KenDM
Profile Joined June 2011
Netherlands206 Posts
February 21 2012 11:14 GMT
#3110
On February 21 2012 19:55 hersenen wrote:
I see a lot of different ways of dealing with cloaked banshees in TvT (standard 1-1-1 cloaked banshee build), which way is the best provided you're either:

1. Going gasless 1rax expand into 3rax (like ThorZain)
2. Going gasless 1rax expand and then adding double gas and getting a factory+starport
3. Going 1-1-1 without going banshees
4. Going 1-1-1 cloaked banshee yourself

Because I've seen so many different ways at high level play from getting 1viking + 1 raven to going for an engi bay and building turrets to getting vikings without ravens and just saving scans to just saving scans and using marines....


I would also like to see some pro's and cons to the different methods used to fight off a Cloakshee rush. I imagine that having a Raven does give you a better economy, but delays any good tech like Siege tanks with Siege mode. On the other side, "wasting" scans is a shame, could have been a Mule. Also, Turrets, I don't like them because you need to have a good placement, not only in your base but also at your ramp and maybe in your natural. That's 300 minerals, in a way worse than a Raven >< Ravens can also harass by dropping Turrets in the enemy mineral line and scam out of there!
Bojas
Profile Joined December 2010
Netherlands2397 Posts
Last Edited: 2012-02-21 18:09:56
February 21 2012 18:00 GMT
#3111
http://drop.sc/116884


1. Open this replay
2. Go to 23.10 note the upgrades, army value (no I did not use some replay hack my army value was actually that much superiour), supply, apm expansions
3. Watch the fight, compare amount of micro please tell me who microed better.
4. And please convince me to play a macro style TvP

If you want to watch the replay, I know I did a random build order and weird pressure, but my point is that I should be able to win when the situation is exactly as it was in 23:10.

In fact I should just be able to a move. Fucking way more army value and 60 more overall supply.
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
February 21 2012 18:23 GMT
#3112
1. ok
2. done
3. alright
4. Bojas, play a macro style TvP.

You lost this game due to both macro and micro. You have only 10 barracks on 4 base, 23 minutes into the game. You haven't started 3/3. You only have 1 starport. You're banking 3k and aren't trying to set up production for a remax. You engage a protoss army with 3 archons and 800 HT energy with only 150 Ghost energy. Your entire army was on one control group, and due to your unbelivably low ghost count, you couldn't get off any decent EMPs. What did you think would happen? You got outplayed--- you were sorely lacking on tech units and forced an engagement from which you had multiple chances to retreat. You weren't producing during the engagement, and you made like 4 ghosts all game.

TvP is a difficult matchup, but you definitely had the macro and micro resources at your disposal to win that fight, and didn't exercise them. You can't legitimately claim you're macroing well when you're banking 3k and don't have the infrastructure to spend it.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Bojas
Profile Joined December 2010
Netherlands2397 Posts
Last Edited: 2012-02-21 18:33:43
February 21 2012 18:28 GMT
#3113
I´m not. I am just comparing myself to him. I had fucking 3k minerals and more gas as an army value, with even upgrades. I played awfully that game so I wasn´t gonna ask for help if I wasn´t so far ahead.

I know I´m not any good but I was way better then him. The moment I lost I had way more supply. That´s my point.
-
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
February 21 2012 18:31 GMT
#3114
OK, but imagine you were in a TvZ and you a-move onto creep against a very small zerg army, but it has 800 infestor energy and he fungals you to death, and for whatever reason you haven't been making tanks or ghosts-- you lose all your marines, right? Terran is a micro-intensive, reactive race that relies on producing the appropriate composition and exercising it effectively in every matchup. If the guy has 4x as much caster energy as you AND has 3 archons, and you're sitting on 2 EMPs, what did you think was gonna happen? You even engaged him near his base where he could warp in reinforcements mid-fight, and you didn't disengage until after your army was dead.

When you stare into the iCCup, the iCCup stares back.
TL+ Member
Bojas
Profile Joined December 2010
Netherlands2397 Posts
February 21 2012 18:33 GMT
#3115
I guess I should accept that when my opponent played for example 60% of a decent skill level and I play 80% I can still lose when I engage badly. Overall I always pick the worst possible engagement with terribad unit comps in TvP and it has lost me so many matches I got really demotivated and angry. Sorry for these 2 rage posts, I should get back to actual mechanical training since I know I can macro properly when I'm playing any good.
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
Last Edited: 2012-02-21 18:39:22
February 21 2012 18:37 GMT
#3116
You definitely had a larger army, but that's not all it takes to win. If you're below Diamond League, yes, you can just purely make M+M+M and upgrades and attack-move, and that'll win you like every game. Once you get into mid-level play though you need to start making Ghosts and using EMPs and Vikings against these protoss splash units. If he techs up and you don't, you can't really expect to win, right?

It might even have been possible to win with just A-moving if you had substantially better economic management, but I think an important step as a terran player is going to be learning how to engage and learning to make more tech units against Protoss tech. He had like 1500 gas of Templar tech and you had 3 ghosts, 2 of which had a single EMP each.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Willzzz
Profile Joined December 2010
United Kingdom774 Posts
February 21 2012 19:44 GMT
#3117
Bojas, stop talking about how you are more "skilled" than your opponent, that mindset won't help you to improve. If he won, it's because he understands the game better than you.

Check out this game:


Protoss is ahead on bases almost the entire game, has a good deathball and still loses. If you as terran make a good number of ghosts and vikings and micro correctly you should not lose. Yeah it's difficult to micro, but you seem to rate yourself in this respect, just make sure you have the right units to micro with.
Huggerz
Profile Joined May 2011
Great Britain919 Posts
Last Edited: 2012-02-21 21:01:52
February 21 2012 21:01 GMT
#3118
+ Show Spoiler +
On February 22 2012 04:44 Willzzz wrote:
Bojas, stop talking about how you are more "skilled" than your opponent, that mindset won't help you to improve. If he won, it's because he understands the game better than you.

Check out this game:
http://www.youtube.com/watch?v=_eLnS4HJPbM&feature=BFa&list=PL0A81546B83DF6F78&lf=plpp_video

Protoss is ahead on bases almost the entire game, has a good deathball and still loses. If you as terran make a good number of ghosts and vikings and micro correctly you should not lose. Yeah it's difficult to micro, but you seem to rate yourself in this respect, just make sure you have the right units to micro with.


"make a good number of ghosts and vikings and micro correctly you should not lose"

That's about as helpful as ramming a squirrel up his ass

Then again, why bother even replying to someone with that mentality?
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
Last Edited: 2012-02-21 21:16:33
February 21 2012 21:16 GMT
#3119
On February 22 2012 06:01 Huggerz wrote:
+ Show Spoiler +
On February 22 2012 04:44 Willzzz wrote:
Bojas, stop talking about how you are more "skilled" than your opponent, that mindset won't help you to improve. If he won, it's because he understands the game better than you.

Check out this game:
http://www.youtube.com/watch?v=_eLnS4HJPbM&feature=BFa&list=PL0A81546B83DF6F78&lf=plpp_video

Protoss is ahead on bases almost the entire game, has a good deathball and still loses. If you as terran make a good number of ghosts and vikings and micro correctly you should not lose. Yeah it's difficult to micro, but you seem to rate yourself in this respect, just make sure you have the right units to micro with.


"make a good number of ghosts and vikings and micro correctly you should not lose"

That's about as helpful as ramming a squirrel up his ass

Then again, why bother even replying to someone with that mentality?


Honestly the problem with Bojas was that he had two EMPs to fight against 3 archons and 4 full-energy HTs. Willzzz's advice is fairly reasonable. Not as good as my sterling advice, but reasonable. Did you watch the replay?
When you stare into the iCCup, the iCCup stares back.
TL+ Member
krooked
Profile Joined May 2011
376 Posts
February 21 2012 22:20 GMT
#3120
Could anyone help me with my TvP?

http://drop.sc/117057

He goes nexus first, I go 1raxFE into 4rax. I push him and kill some probes and zealots, nothing too big. I hold off his colossus push and it goes into a macro game. I get good engagements but zealot warpins prove too strong. I feel I didn't really make any major mistakes. Do I have a wrong mindset? Is there any concrete things I can do in situations like this (lategame 3/3 etc) to actually win the game? I feel as if I can't really push him because of "defenders advantage" AKA warpins.

Any high level player who would be able to analyze my replay and give some good constructive feedback? Would appreciate it loads, as I feel I can see my TvP evolving rapidly, but I am still unable to actually win games against protoss. This is in Diamond FYI.
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