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The Terran Help Me Thread - Page 158

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 22 2012 21:01 GMT
#3141
On February 23 2012 05:55 Noocta wrote:
This will sound silly but i encounter this a lot even in low master.
What do you do against a protoss who 1gate expand / nexus first with a ridiculously fast forge and place some canon at his entrance ?

I just encountered a Toss on Shakuras who did : Nexus, gateway forge 3 canon at his ramp then crazy tech with only a handfull of unit.
By 10min he had 7 gates up, cgarge finish, two forge upgrading, a robo and templar archive just started.

Am i too scared of canons ? I feel i can't touch 3 canon before medivac and stim, dunno if it's right.

Get out medics faster, and drop him as you take another base. Or, go for a push and add in 2-3 siege tanks and medics and go.

Cannons aren't to be feared. The sentry with cannon combo...yes that is different.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
saaaa
Profile Joined November 2010
Germany419 Posts
February 22 2012 21:04 GMT
#3142
What can / should i do to kill his expansion in TvZ with mech?

I harass all the time with hellion runbys and hellion drops but hellion can't kill hatches "fast". I rost every zerg his drones but he replenish them so easy and quickly.

is it clever to build some ghosts with nukes to kill his hatcheries? Or are there any other efficient options to get rid of their hatcheries?
Noocta
Profile Joined June 2010
France12578 Posts
February 22 2012 21:14 GMT
#3143
On February 23 2012 06:01 iAmJeffReY wrote:
Show nested quote +
On February 23 2012 05:55 Noocta wrote:
This will sound silly but i encounter this a lot even in low master.
What do you do against a protoss who 1gate expand / nexus first with a ridiculously fast forge and place some canon at his entrance ?

I just encountered a Toss on Shakuras who did : Nexus, gateway forge 3 canon at his ramp then crazy tech with only a handfull of unit.
By 10min he had 7 gates up, cgarge finish, two forge upgrading, a robo and templar archive just started.

Am i too scared of canons ? I feel i can't touch 3 canon before medivac and stim, dunno if it's right.

Get out medics faster, and drop him as you take another base. Or, go for a push and add in 2-3 siege tanks and medics and go.

Cannons aren't to be feared. The sentry with cannon combo...yes that is different.


I pretty much rushed to medivacs after i saw the canons.
Hard to get them earlier than 10min tho. :/
" I'm not gonna fight you. I'm gonna kick your ass ! "
TheDwf
Profile Joined November 2011
France19747 Posts
February 22 2012 21:16 GMT
#3144
On February 23 2012 05:55 Noocta wrote:
This will sound silly but i encounter this a lot even in low master.
What do you do against a protoss who 1gate expand / nexus first with a ridiculously fast forge and place some canon at his entrance ?

I just encountered a Toss on Shakuras who did : Nexus, gateway forge 3 canon at his ramp then crazy tech with only a handfull of unit.
By 10min he had 7 gates up, cgarge finish, two forge upgrading, a robo and templar archive just started.

Am i too scared of canons ? I feel i can't touch 3 canon before medivac and stim, dunno if it's right.

Depends on your own opening, but if I had opened with 1 rax gasless FE I would have gone either fast third built on the third (i. e. right upon scouting this), or a very fast 16 stim Marines drop; if you build your Factory directly after you started Stim on the first Lab, you can have 16 Marines with Stim at ~9'30 (?) behind his mineral line, which really hurts if he has not enough units yet.

Anyway, since he has zero map presence until a long time, he cannot know what you're doing until he has access to air units (on Shakuras you can deny any probe scouting if you hold the two towers), so you can get away with the fast third and win with the economic advantage.
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
February 23 2012 00:42 GMT
#3145
On February 22 2012 14:31 PinheadXXXXXX wrote:
yesterday, after winning 7 of my last 10 games, I lost 3 games in a row. I would really appreciate some help, especially with this game.
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=255128#/replay_overview
Possible Reasons for losing: worse macro then my opponent, caught with all my tanks unsieged, not prepared for a contain. I thought i was good with a walloff and 2 bunkers,but I just couldn't get out of my natural.
However, I still don't know how to break a contain right outside my natural. Help would really be apreciated:

BIG DISCLAIMER: I am bronze, and I know my macro sucks, and some general replay analysis would be very welcome, but macro is something I am working on currently (you should see how it was 1 month ago) and I could really use the most help with breaking the contain. However, if anyone could please help me with my awful macro, I would be indebted to them for life.

no one saw this
Taeja the one true Byunjwa~
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
February 23 2012 01:01 GMT
#3146
TvT:

How do you hold off the marine hellion elevator opener? 5 marines and 3 hellions with a medivac or something, I've had trouble with banshee expand because I can't get a tank out in time. Is that just the key to holding this off?
iTzSnypah
Profile Blog Joined February 2011
United States1738 Posts
February 23 2012 02:22 GMT
#3147
TvP:

When/Where do you decide to attack?
http://drop.sc/118195/d

This game troubles me bad. I handle his harassment attempt pretty well I think. However when I scan his base after the harassment I decide to delay my counter-attack to get vikings (scanned Colo Bay). So by the time I feel I have enough vikings I'm maxed with 1/2 done and my 3rd up. I waltz into his 3rd and then I get shat on. 2 Storms, a few Zealots and Colossus walk over my maxed army (there was ~50 supply difference at the time of the attack). Then I go on to lose the game.
Team Liquid needs more Terrans.
dynwar7
Profile Joined May 2011
1983 Posts
February 23 2012 04:12 GMT
#3148
As a T, I read many guides telling T to banshee harass P. I know this is strong and can contain the P, however what if the P simply makes observers? (Assuming I am cloaked banshees). I dont mean observers with the P's main army, but what if they ake observers and send them to the edge of the map, where my cloaked banshees park when not harassing his base? This way, he will know my banshee is there?
Regarding the imbalance, hilarious to see Zergs defending themselves....
PinheadXXXXXX
Profile Joined February 2012
United States897 Posts
February 23 2012 04:23 GMT
#3149
yesterday, after winning 7 of my last 10 games, I lost 3 games in a row. I would really appreciate some help, especially with this game.
http://www.gamereplays.org/starcraft2/replays.php?game=33&show=details&id=255128#/replay_overview
Possible Reasons for losing: worse macro then my opponent, caught with all my tanks unsieged, not prepared for a contain. I thought i was good with a walloff and 2 bunkers,but I just couldn't get out of my natural.
However, I still don't know how to break a contain right outside my natural. Help would really be apreciated:

BIG DISCLAIMER: I am bronze, and I know my macro sucks, and some general replay analysis would be very welcome, but macro is something I am working on currently (you should see how it was 1 month ago) and I could really use the most help with breaking the contain. However, if anyone could please help me with my awful macro, I would be indebted to them for life.
Taeja the one true Byunjwa~
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
February 23 2012 05:15 GMT
#3150
On February 23 2012 06:04 saaaa wrote:
What can / should i do to kill his expansion in TvZ with mech?

I harass all the time with hellion runbys and hellion drops but hellion can't kill hatches "fast". I rost every zerg his drones but he replenish them so easy and quickly.

is it clever to build some ghosts with nukes to kill his hatcheries? Or are there any other efficient options to get rid of their hatcheries?


You could try killing larva with hellions as well-larva get 2 or 3 shot by BFH, so it's pretty viable, especially if they have 10+larva stocked.
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
fiveohfive
Profile Joined February 2012
Australia81 Posts
February 23 2012 05:40 GMT
#3151
On February 23 2012 13:12 DontLoseSightOfIt wrote:
As a T, I read many guides telling T to banshee harass P. I know this is strong and can contain the P, however what if the P simply makes observers? (Assuming I am cloaked banshees). I dont mean observers with the P's main army, but what if they ake observers and send them to the edge of the map, where my cloaked banshees park when not harassing his base? This way, he will know my banshee is there?


I'd say split your banshees up while harassing and keep track of where the observer is. Obviously abuse the banshees which the observer isn't following and harass with.

Also, keep in mind that Protoss don't like to be in the dark about whats going on at your base. So most likely if you can just keep those banshees alive they will make more observers to send to your base. More time spend on training up obs = less time spent on creating other units from the Robo.

You can also use the banshees to bait the observer and kill it off with marines.

Basically, just by keeping those banshees alive can give you a significant advantage if utilised properly. I used to open up banshees every single game.
Terran, nerfed since '10. One ability at a time!
Captain Soban
Profile Joined December 2010
United States119 Posts
February 23 2012 05:54 GMT
#3152
On February 23 2012 06:04 saaaa wrote:
What can / should i do to kill his expansion in TvZ with mech?

I harass all the time with hellion runbys and hellion drops but hellion can't kill hatches "fast". I rost every zerg his drones but he replenish them so easy and quickly.

is it clever to build some ghosts with nukes to kill his hatcheries? Or are there any other efficient options to get rid of their hatcheries?

Why do you need to kill the hatcheries "fast" ? How are you trying to win the game?
They say pizza ain't a funnel I say bullshit to that
saaaa
Profile Joined November 2010
Germany419 Posts
February 23 2012 08:59 GMT
#3153
On February 23 2012 14:54 Captain Soban wrote:
Show nested quote +
On February 23 2012 06:04 saaaa wrote:
What can / should i do to kill his expansion in TvZ with mech?

I harass all the time with hellion runbys and hellion drops but hellion can't kill hatches "fast". I rost every zerg his drones but he replenish them so easy and quickly.

is it clever to build some ghosts with nukes to kill his hatcheries? Or are there any other efficient options to get rid of their hatcheries?

Why do you need to kill the hatcheries "fast" ? How are you trying to win the game?



i mean with "fast" that it is nearly not possible to kill hatcheries with hellions and with TMM i can drop him and kill his hatcheries. I feel it isn't really bad for the bad to kill his drones because he just can replenish them so easy and quickly and is on the same worker supply as before. In fact i search for options to kill the hatcheries but i like the option with killing larvae and will do this.

My thoughts about possible options are:

1) Banshee with Cloak
2) +10 Speed Reaper
3) Ghost with Nukes
4) Raven with Missile Turrets

What are you thinking about that?
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 23 2012 10:48 GMT
#3154
On February 23 2012 17:59 saaaa wrote:
Show nested quote +
On February 23 2012 14:54 Captain Soban wrote:
On February 23 2012 06:04 saaaa wrote:
What can / should i do to kill his expansion in TvZ with mech?

I harass all the time with hellion runbys and hellion drops but hellion can't kill hatches "fast". I rost every zerg his drones but he replenish them so easy and quickly.

is it clever to build some ghosts with nukes to kill his hatcheries? Or are there any other efficient options to get rid of their hatcheries?

Why do you need to kill the hatcheries "fast" ? How are you trying to win the game?



i mean with "fast" that it is nearly not possible to kill hatcheries with hellions and with TMM i can drop him and kill his hatcheries. I feel it isn't really bad for the bad to kill his drones because he just can replenish them so easy and quickly and is on the same worker supply as before. In fact i search for options to kill the hatcheries but i like the option with killing larvae and will do this.

My thoughts about possible options are:

1) Banshee with Cloak
2) +10 Speed Reaper
3) Ghost with Nukes
4) Raven with Missile Turrets

What are you thinking about that?

Going mech, you could only do option 1 or 4. 4 your already doing, but saving energy for HSM for broods and infestors.

No need to kill their hatches, really. Mech just needs to kill workers, and push slowly and methodically with turrets and sensor towers + siege tanks
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Blazinghand *
Profile Blog Joined December 2010
United States25553 Posts
February 23 2012 19:21 GMT
#3155
On February 23 2012 19:48 iAmJeffReY wrote:
Show nested quote +
On February 23 2012 17:59 saaaa wrote:
On February 23 2012 14:54 Captain Soban wrote:
On February 23 2012 06:04 saaaa wrote:
What can / should i do to kill his expansion in TvZ with mech?

I harass all the time with hellion runbys and hellion drops but hellion can't kill hatches "fast". I rost every zerg his drones but he replenish them so easy and quickly.

is it clever to build some ghosts with nukes to kill his hatcheries? Or are there any other efficient options to get rid of their hatcheries?

Why do you need to kill the hatcheries "fast" ? How are you trying to win the game?



i mean with "fast" that it is nearly not possible to kill hatcheries with hellions and with TMM i can drop him and kill his hatcheries. I feel it isn't really bad for the bad to kill his drones because he just can replenish them so easy and quickly and is on the same worker supply as before. In fact i search for options to kill the hatcheries but i like the option with killing larvae and will do this.

My thoughts about possible options are:

1) Banshee with Cloak
2) +10 Speed Reaper
3) Ghost with Nukes
4) Raven with Missile Turrets

What are you thinking about that?

Going mech, you could only do option 1 or 4. 4 your already doing, but saving energy for HSM for broods and infestors.

No need to kill their hatches, really. Mech just needs to kill workers, and push slowly and methodically with turrets and sensor towers + siege tanks


Jeffrey's got this covered. Even if the hatchery is alive, it produces larvae pretty slowly, and it's actually just better/more hilarious to roast all his drones and force him to make drones instead of army right before you attack.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Huggerz
Profile Joined May 2011
Great Britain919 Posts
February 23 2012 20:15 GMT
#3156
We could debate all day whether killing all his drones or killing a hatchery with hellions is more amusing
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
Yohsc2
Profile Joined August 2011
28 Posts
February 23 2012 20:29 GMT
#3157
hey guys here is a tvz, i really dont know how to deal with those infestors and the late game ultralisk/infestors..
http://drop.sc/118553
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 23 2012 20:43 GMT
#3158
On February 23 2012 10:01 Ktk wrote:
TvT:

How do you hold off the marine hellion elevator opener? 5 marines and 3 hellions with a medivac or something, I've had trouble with banshee expand because I can't get a tank out in time. Is that just the key to holding this off?

Depends on your opening, and what kind of 1-1-1 they did. The thing in TvT is that you REALLY don't need to protect your ramp, sans from walling it off to prevent hellion run bys. With all the elevators, banshee play, reaper play etc, it's always smarter until you put a finger on the other T, or make it to the mid game to keep your cliff covered. Stay far enough back with your marines to snipe his one by one out of the medic, or target the medic and prevent all shenanigans. Never pull SCVs until he's all the way up, as hellions on low ground + a quick marine lift can put your scvs A moving to the cliff.

And, it should be 8 marines 3 hellions 1 medic off 1 gas, is about as fast as you can do it.

So, keep cliff safe with depots + other spotters and infantry that you have, and go to town. You should have equal number of marines if you constantly are making them in the early game off a naked rax like he is.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Targe
Profile Blog Joined February 2012
United Kingdom14103 Posts
February 23 2012 21:35 GMT
#3159
Hey,
with a Terran start, I tend to go for either harass with cloak banshees or a 1 barracks quick expansion, is what I'm doing here right? At the moment I'm in gold league but really should be in Bronze IMO…

Targe
11/5/14 CATACLYSM | The South West's worst Falco main
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 23 2012 21:39 GMT
#3160
On February 24 2012 06:35 Targe wrote:
Hey,
with a Terran start, I tend to go for either harass with cloak banshees or a 1 barracks quick expansion, is what I'm doing here right? At the moment I'm in gold league but really should be in Bronze IMO…

Targe

No. There are WAY more than those 2 openings you can use. I don't use either of them, and I do quite well.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
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