• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:20
CEST 16:20
KST 23:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team TLMC #5 - Finalists & Open Tournaments0[ASL20] Ro16 Preview Pt2: Turbulence10Classic Games #3: Rogue vs Serral at BlizzCon9[ASL20] Ro16 Preview Pt1: Ascent10Maestros of the Game: Week 1/Play-in Preview12
Community News
StarCraft II 5.0.15 PTR Patch Notes108BSL 2025 Warsaw LAN + Legends Showmatch2Weekly Cups (Sept 8-14): herO & MaxPax split cups4WardiTV TL Team Map Contest #5 Tournaments1SC4ALL $6,000 Open LAN in Philadelphia8
StarCraft 2
General
StarCraft II 5.0.15 PTR Patch Notes Team Liquid Map Contest #21 - Presented by Monster Energy Weekly Cups (Sept 1-7): MaxPax rebounds & Clem saga continues #1: Maru - Greatest Players of All Time Weekly Cups (Sept 8-14): herO & MaxPax split cups
Tourneys
RSL: Revival, a new crowdfunded tournament series SC2's Safe House 2 - October 18 & 19 Maestros of The Game—$20k event w/ live finals in Paris Sparkling Tuna Cup - Weekly Open Tournament SC4ALL $6,000 Open LAN in Philadelphia
Strategy
Custom Maps
External Content
Mutation # 491 Night Drive Mutation # 490 Masters of Midnight Mutation # 489 Bannable Offense Mutation # 488 What Goes Around
Brood War
General
BW General Discussion ASL20 General Discussion ASL TICKET LIVE help! :D Soulkey on ASL S20 NaDa's Body
Tourneys
[ASL20] Ro16 Group D BSL 2025 Warsaw LAN + Legends Showmatch [ASL20] Ro16 Group C Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Muta micro map competition Fighting Spirit mining rates [G] Mineral Boosting
Other Games
General Games
Borderlands 3 Stormgate/Frost Giant Megathread Path of Exile Nintendo Switch Thread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread
Community
General
US Politics Mega-thread The Big Programming Thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The Happy Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread
Sports
2024 - 2026 Football Thread Formula 1 Discussion MLB/Baseball 2023
World Cup 2022
Tech Support
Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread High temperatures on bridge(s)
TL Community
BarCraft in Tokyo Japan for ASL Season5 Final The Automated Ban List
Blogs
Too Many LANs? Tournament Ov…
TrAiDoS
i'm really bored guys
Peanutsc
I <=> 9
KrillinFromwales
A very expensive lesson on ma…
Garnet
hello world
radishsoup
Lemme tell you a thing o…
JoinTheRain
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1981 users

The Terran Help Me Thread - Page 160

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 158 159 160 161 162 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Huggerz
Profile Joined May 2011
Great Britain919 Posts
Last Edited: 2012-02-26 14:42:47
February 26 2012 14:42 GMT
#3181
eh depends on what you consider fun I guess. Maybe I'd suggest just open banshee every game (except against cheese)

Normally scout at around 11 supply
12 Barracks
13 refinery
15 orbital & marine
16 supply depot
18 or 19 Factory
20 or 21 second refinery
stop producing marines after 4 - build a bunker
After Factory completes - start Starport, and a tech lab on Factory
Move Factory off tech lab for Starport and build hellion to scout map
Start Cloak research then a Banshee

Build orders aren't hugely important even at low levels, what matters is understanding the general running order you want to be building stuff (assume constant SCV production, and marine production up to a point)
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
February 26 2012 14:57 GMT
#3182
On February 26 2012 18:56 Mandalor28 wrote:
Show nested quote +
On February 26 2012 09:25 Trollface wrote:
Can someone link me to a good build order for laddering against each matchup? I haven't played since beta and my friends got me back into SC2 recently. I want to practice a bit with each build before I try to get ranked. I'd prefer to try to learn something offbeat, non-standard and fun that'll be decent in the lower leagues (I'd be very surprised if I started anywhere but Bronze after such a long break).


I'd second this because I've been on hiatus for 6-8 months and am just as must lost as I am rusty. Though, I know the the "newest" builds aren't as know and out there because of the recent patches I've researched. Though my research has also only turned up builds that are several, several, patches back.

On another note, and I hate to sound fanboyish, but if it just me is blizzard really nerfing terran play the wrong way? By the wrong way I mean nerfing the units, and not the synergy. I can say from past experience the barracks time change isn't much of a deal in terms of standard play, and it in fact helps enforce standard play. I just think that the nerfs are too specific.


I personally think it's stupid for Blizzard to nerf Terrans the way they did. Terrans do have a lot of options but I feel like Blizzard literally looks through Liquidpedia, goes to Tournament results of GSL, and sees that there's a lot of Terrans still there, and they decide to nerf based on that. While the ghost was probably a little bit too powerful, it feels absolutely like a kneejerk response for them to nerf it and not consider the consequence of what happens if they nerf it too hard. Realistically, I think the metagame was moving to a point where Zerg probably could've been just fine even if left not nerfed.
VoO
Profile Blog Joined June 2011
Germany278 Posts
February 26 2012 16:30 GMT
#3183
On February 26 2012 23:57 Chaggi wrote:
Show nested quote +
On February 26 2012 18:56 Mandalor28 wrote:
On February 26 2012 09:25 Trollface wrote:
Can someone link me to a good build order for laddering against each matchup? I haven't played since beta and my friends got me back into SC2 recently. I want to practice a bit with each build before I try to get ranked. I'd prefer to try to learn something offbeat, non-standard and fun that'll be decent in the lower leagues (I'd be very surprised if I started anywhere but Bronze after such a long break).


I'd second this because I've been on hiatus for 6-8 months and am just as must lost as I am rusty. Though, I know the the "newest" builds aren't as know and out there because of the recent patches I've researched. Though my research has also only turned up builds that are several, several, patches back.

On another note, and I hate to sound fanboyish, but if it just me is blizzard really nerfing terran play the wrong way? By the wrong way I mean nerfing the units, and not the synergy. I can say from past experience the barracks time change isn't much of a deal in terms of standard play, and it in fact helps enforce standard play. I just think that the nerfs are too specific.


I personally think it's stupid for Blizzard to nerf Terrans the way they did. Terrans do have a lot of options but I feel like Blizzard literally looks through Liquidpedia, goes to Tournament results of GSL, and sees that there's a lot of Terrans still there, and they decide to nerf based on that. While the ghost was probably a little bit too powerful, it feels absolutely like a kneejerk response for them to nerf it and not consider the consequence of what happens if they nerf it too hard. Realistically, I think the metagame was moving to a point where Zerg probably could've been just fine even if left not nerfed.


Every game I have right now is so stupid, every Zerg abuses lategame. This game has just become a farce where a casual Terran is required to go all-in or lose in late game, else he only relies on luck or a gigantic skill difference. TvZ was the most balanced and sane matchup for a normal player, now it has become retarded a-click BL/Ultra rush like every other MU except TvT.
♥ 김택용 ♥Casual Dwarf Fortress Progamer
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 26 2012 16:53 GMT
#3184
On February 27 2012 01:30 VoO wrote:
Show nested quote +
On February 26 2012 23:57 Chaggi wrote:
On February 26 2012 18:56 Mandalor28 wrote:
On February 26 2012 09:25 Trollface wrote:
Can someone link me to a good build order for laddering against each matchup? I haven't played since beta and my friends got me back into SC2 recently. I want to practice a bit with each build before I try to get ranked. I'd prefer to try to learn something offbeat, non-standard and fun that'll be decent in the lower leagues (I'd be very surprised if I started anywhere but Bronze after such a long break).


I'd second this because I've been on hiatus for 6-8 months and am just as must lost as I am rusty. Though, I know the the "newest" builds aren't as know and out there because of the recent patches I've researched. Though my research has also only turned up builds that are several, several, patches back.

On another note, and I hate to sound fanboyish, but if it just me is blizzard really nerfing terran play the wrong way? By the wrong way I mean nerfing the units, and not the synergy. I can say from past experience the barracks time change isn't much of a deal in terms of standard play, and it in fact helps enforce standard play. I just think that the nerfs are too specific.


I personally think it's stupid for Blizzard to nerf Terrans the way they did. Terrans do have a lot of options but I feel like Blizzard literally looks through Liquidpedia, goes to Tournament results of GSL, and sees that there's a lot of Terrans still there, and they decide to nerf based on that. While the ghost was probably a little bit too powerful, it feels absolutely like a kneejerk response for them to nerf it and not consider the consequence of what happens if they nerf it too hard. Realistically, I think the metagame was moving to a point where Zerg probably could've been just fine even if left not nerfed.


Every game I have right now is so stupid, every Zerg abuses lategame. This game has just become a farce where a casual Terran is required to go all-in or lose in late game, else he only relies on luck or a gigantic skill difference. TvZ was the most balanced and sane matchup for a normal player, now it has become retarded a-click BL/Ultra rush like every other MU except TvT.

Shit and if they don't abuse late game, and you try to get on equal ground with a 3 OC build, they roach bane, roach ling bane you. Or just roach ling rush, drop a third behind 30 drones and power to 60 as you deal with the roach ling. You move out, they have infestors and 2/2 on lings.

Fair.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
Shibunbundit
Profile Joined May 2011
Bulgaria22 Posts
February 26 2012 17:33 GMT
#3185
Hello fellow Terrans, excuse me for the noob question, but can anyone explain to me how to drop medivac "cargo" while the medivac(s) is/(are) moving.(droping marines in a straight line for example)The only way I've managed to do it is with a single medivac and clicking on the marines inside one by one while medivac is moving, but when I am controling more medivacs than one I can't do it this way.

Thank You for reading.Silver Terran (EU)
KenDM
Profile Joined June 2011
Netherlands206 Posts
February 26 2012 17:40 GMT
#3186
On February 27 2012 02:33 Shibunbundit wrote:
Hello fellow Terrans, excuse me for the noob question, but can anyone explain to me how to drop medivac "cargo" while the medivac(s) is/(are) moving.(droping marines in a straight line for example)The only way I've managed to do it is with a single medivac and clicking on the marines inside one by one while medivac is moving, but when I am controling more medivacs than one I can't do it this way.

Thank You for reading.Silver Terran (EU)


Plan the route for a medivac, press D and click the medivac itself. It will then start to drop it's load one by one.

Shibunbundit
Profile Joined May 2011
Bulgaria22 Posts
February 26 2012 18:13 GMT
#3187
Thank You KenDM!
Joeeri
Profile Joined November 2011
Sweden1 Post
February 26 2012 19:06 GMT
#3188
Hello!
I am having some major troubles dealing with Zergs, im currently in Platinum league and right now i am faceing ALOT of Zergs and i am haveing the feeling to just GG and surrender at the start becausei know how it will go, Bling, Infestor, Broodlords/Ultralisk and im stuck on 2 base while he is on 5. I Really need some tips or a diffrent strategi against Zerg. I am currently doing Marine/Siege tank/Banshee of 2 rax, 1 fac and 1 starport. Fairly earlie push out. im splitting Marines as good as i can and Sieging tanks in time and still the Zerg always shuts it down. Please help me, tiered of losing to Zergs.

Thanks for reading and thank you on forehand!
burningPurple
Profile Joined May 2010
Norway76 Posts
February 26 2012 19:39 GMT
#3189
On February 27 2012 04:06 Joeeri wrote:
Hello!
I am having some major troubles dealing with Zergs, im currently in Platinum league and right now i am faceing ALOT of Zergs and i am haveing the feeling to just GG and surrender at the start becausei know how it will go, Bling, Infestor, Broodlords/Ultralisk and im stuck on 2 base while he is on 5. I Really need some tips or a diffrent strategi against Zerg. I am currently doing Marine/Siege tank/Banshee of 2 rax, 1 fac and 1 starport. Fairly earlie push out. im splitting Marines as good as i can and Sieging tanks in time and still the Zerg always shuts it down. Please help me, tiered of losing to Zergs.

Thanks for reading and thank you on forehand!


It sounds like you're giving the Zerg way too much time to build up and steamroll, basically just leaving him alone until your "scary push" is ready.

Try going for more macro oriented build, focusing on harrassing/wearing down the zerg rather than one "big push" which it sounds like you're going for. Try reactor hellion > expand > tech lab and stim on rax > lift factory after 4 hellions > build 2 more rax, one on the unused reactor, while getting a starport and building reactor on factory > switch starport with factory and start a tech lab and start tank production

This will give you ample map control and harrassing opportunities (first with reactor hellions, then later with stimmed marines and two medivacs) and you'll be able to put contain the zerg to two bases for the first 10 minutes or so, assuming decent hellion micro, while safely taking your own.

Your medivacs will pop at around 8:30-8:45, and you'll be able to have 16 stimmed marines (note when you get to 16 marines, as this is the time you want to add a reactor to your 3rd rax) in his mineral line by 9-9:30 minutes. You can take your 3rd behind this harrasment, I like to make it a PF incase my drop fails completely, but as long as you're careful and don't like, drop your marines right on top of his lings or something, you'll usually be able to do some damage.

Get double upgrades asap and keep them going all the way to 3-3 and keep adding raxes. 3 production buildings per base is the rule of thumb. And remember to keep expanding! Doing drops? Expand! Doing a push? Expand! PFs are good, use them to expand aggressively vs Zerg :-)
You must learn to allow patience and stillness to take over from anxiety and frantic activity... The good player is patient. He is observant, controlling his patience, and organizing his composure. When he sees an opportunity, he explodes.
Trollface
Profile Joined April 2010
United States15 Posts
February 26 2012 20:26 GMT
#3190
On February 26 2012 23:42 Huggerz wrote:
open banshee every game


All right, I was actually thinking about doing something like this - trying for an air-centric BO that works in any matchup in the lower leagues.

If I open cloaked banshee every game, what kind of unit composition should I be aiming for, mid and late game, against each race? Should I follow up with a big air fleet and try to pin him in his base and expand across the map? Or just use the banshees to force air defenses and detectors and transition quickly into something else?

I feel like if a Terran is really dedicated to maintaining air superiority it'll be very hard to take it away from him, between reactored vikings and PDDs, and he can exploit it quite well with banshees. And if he's constantly threatening bases with his air fleet his enemy won't be able to move out with his army unless he wants to turn it into a base race, which, if the sky Terran aggressively expands with PFs, should favor him. Is this a good gameplan to work toward here? Or is there something horribly wrong with my reasoning?
MaximusMInd
Profile Joined April 2011
23 Posts
February 26 2012 23:42 GMT
#3191
What are some good openings vs Z on Metalopolis? I have 4 builds I use 14 CC 2rax, and two different hellion. I have to use the hellions because you can't expand easily and get hard countered by roaches every time
paradox719
Profile Blog Joined January 2012
United States30 Posts
February 27 2012 00:06 GMT
#3192
I have two questions.

1) In alot of tvt replays, players seem to be delaying siege tech more and more, as well as going for very marine heavy openings (like Thorzain on the Day9 daily). These openings just seem a little fragile to me; why have terrans been so comfortable in delaying siege tech and why is it safe to do so?
2) I have trouble managing armies that require multiple control groups. For instance, If I'm playing a tvp and my opponent goes zealot templar, I struggle managing my emps, kiting his zealots, and spreading my army to dodge storms. Is there a particular form of practice I can do to work on this, or do I just need to play alot of tvp?

"There is little that can withstand a man who can conquer himself" - Louis XIV
paradox719
Profile Blog Joined January 2012
United States30 Posts
February 27 2012 00:14 GMT
#3193
On February 27 2012 04:06 Joeeri wrote:
Hello!
I am having some major troubles dealing with Zergs, im currently in Platinum league and right now i am faceing ALOT of Zergs and i am haveing the feeling to just GG and surrender at the start becausei know how it will go, Bling, Infestor, Broodlords/Ultralisk and im stuck on 2 base while he is on 5. I Really need some tips or a diffrent strategi against Zerg. I am currently doing Marine/Siege tank/Banshee of 2 rax, 1 fac and 1 starport. Fairly earlie push out. im splitting Marines as good as i can and Sieging tanks in time and still the Zerg always shuts it down. Please help me, tiered of losing to Zergs.

Thanks for reading and thank you on forehand!


One thing you might want to consider is trying to focus more on drops and less on an early push. If you see the zerg is going for infestors instead of mutalisks, you have alot more leeway with drops, because its much easier to keep those drops alive. Try fast expoing and concentrating on harassment a little more in the early and mid game, while building towards a later push.
"There is little that can withstand a man who can conquer himself" - Louis XIV
horsepire
Profile Joined April 2011
147 Posts
February 27 2012 00:27 GMT
#3194
On February 27 2012 09:06 paradox719 wrote:
I have two questions.

1) In alot of tvt replays, players seem to be delaying siege tech more and more, as well as going for very marine heavy openings (like Thorzain on the Day9 daily). These openings just seem a little fragile to me; why have terrans been so comfortable in delaying siege tech and why is it safe to do so?



Delaying siege can be quite dangerous against a one base siege tank push. But the reason you see so many pro players delay siege is simply because 90% of the time, they know their opponent will too. The metagame favors delaying siege in favor of higher marine counts early on.

I've noticed a lot of people posting about the Thorzain build in the daily, and asking about how to counter a fast siege push. It's hard to do. The reason Thorzain felt safe doing it is because he scouted Puma going CC first, which of course meant his siege tech would also be very delayed.

This is why it can sometimes be dangerous to copy a pro's build without knowing all of the thought processes behind it. Just my two cents.
CyDe
Profile Blog Joined November 2011
United States1010 Posts
February 27 2012 01:21 GMT
#3195
On February 27 2012 02:33 Shibunbundit wrote:
Hello fellow Terrans, excuse me for the noob question, but can anyone explain to me how to drop medivac "cargo" while the medivac(s) is/(are) moving.(droping marines in a straight line for example)The only way I've managed to do it is with a single medivac and clicking on the marines inside one by one while medivac is moving, but when I am controling more medivacs than one I can't do it this way.

Thank You for reading.Silver Terran (EU)

Press "D" and then click on the medevac. It will start dropping at intervals, even if moving.

(Use with care though, once it begins dropping, I don't think it can be cancelled, so you can lose all of the marines pretty easily)

Now for my own question(s).

First, is there any point for gas stealing as a terran? I know that it can prevent some devastating protoss strategies, but it can be so easy to stop and sometimes pretty pointless.

Second, what are the late game compositions I should be aiming for in each matchup?
youtube.com/GamingCyDe-- My totally abandoned youtube channel that I might revisit at some point
Inty
Profile Joined June 2010
United States99 Posts
February 27 2012 04:08 GMT
#3196
On February 27 2012 09:06 paradox719 wrote:
I have two questions.

1) In alot of tvt replays, players seem to be delaying siege tech more and more, as well as going for very marine heavy openings (like Thorzain on the Day9 daily). These openings just seem a little fragile to me; why have terrans been so comfortable in delaying siege tech and why is it safe to do so?
2) I have trouble managing armies that require multiple control groups. For instance, If I'm playing a tvp and my opponent goes zealot templar, I struggle managing my emps, kiting his zealots, and spreading my army to dodge storms. Is there a particular form of practice I can do to work on this, or do I just need to play alot of tvp?



If you delay tanks and siege mode you have extra gas to get combat shield, stim, medivacs, and upgrades faster than someone who is going for earlier tanks. Chances are that you will also have more marines especially if you do something similar to Thorzain's build. These factors coupled with the fact that the opponent will not have a lot of tanks in the early game make pure marine medivac with upgrades the way to go early game.

Your upgraded marines with medivacs (providing a decent engagement) will be able to kill the opponents army if they do not have enough tanks and if they do have enough tanks your drops will still be stronger as they will have to move slow tanks to kill the drop or move a lot of marines to deal with the drops which can open all sorts of two pronged typed attacks. Marines with combat shields are also really good at dealing with 1 base play if you know what the opponent is doing and engage correctly.
Angel_
Profile Blog Joined December 2011
United States1617 Posts
February 27 2012 05:43 GMT
#3197
On February 27 2012 10:21 CyDe wrote:
Show nested quote +
On February 27 2012 02:33 Shibunbundit wrote:
Hello fellow Terrans, excuse me for the noob question, but can anyone explain to me how to drop medivac "cargo" while the medivac(s) is/(are) moving.(droping marines in a straight line for example)The only way I've managed to do it is with a single medivac and clicking on the marines inside one by one while medivac is moving, but when I am controling more medivacs than one I can't do it this way.

Thank You for reading.Silver Terran (EU)

Press "D" and then click on the medevac. It will start dropping at intervals, even if moving.

(Use with care though, once it begins dropping, I don't think it can be cancelled, so you can lose all of the marines pretty easily)

Now for my own question(s).

First, is there any point for gas stealing as a terran? I know that it can prevent some devastating protoss strategies, but it can be so easy to stop and sometimes pretty pointless.

Second, what are the late game compositions I should be aiming for in each matchup?


1. not really. against toss if you can pull it off you can delay some things, but to me it backfires more than not. if you steal hoping to stop dts they just don't do dts. or they do dts later anyway, and it doesn't really hurt them too much. if you steal hoping to stop a proxy voidray or something...yeah itll probably delay it enough to stop it, or they'll do it anyway a minute late with 1 voidray instead of two. or youll delay it saying, "okay now he can't make a lot of tech fast, or sentries", and then try to capitalize that by being aggressive...but he'll make units because he's worried about you trying to take advantage of his low gas, and have more than he usually would when you attack him. and if you try to tech really fast because you have gas and he doesnt...he might just take those extra units he made because he was scared and kill you. just my thoughts.

against zerg i dont see a point at all. against terran i don't see a point at all.

2. it kind of depends entirely on the first half of the game, what your opponent is doing, and what "style" you're going for.
in general against toss you'll probably have a lot of upgraded marines, a handful of mauradors, a bunch of ghosts, and/or vikings depending on his colossi count. in general against zerg youll have a lot of marines, a few mauraders, a few/lot of ghosts, some medivacs, and vikings depending, with or without thors, and with or without a high tank count, or a straight mech build, or a mech build with marines and a few medivacs instead of hellions and your playstyle will reflect that. against terran it really just depends too much on what you're going for and he's going for and how you react and how aggressive you are, but it's really intuitive.
TAAF
Profile Joined March 2011
Switzerland226 Posts
February 27 2012 08:18 GMT
#3198
Hello fellow Marinebuilders =)

I had a game the other day in which I killed of the whole Protoss army(200/200) in the middle of the map and still had a pretty good sized army left.
What do I do then? Because I lost this game after trying to go for the kill and he just build Zealots and archons... should I go for his expos instead?

(I'll add the replay later if I don't forget, I am at work atm )
Crouching probe, hidden cannon
KroN
Profile Joined March 2011
Germany438 Posts
Last Edited: 2012-02-27 09:43:36
February 27 2012 09:42 GMT
#3199
Hi,

i have a specific question for TvP! My normal build is:

- 1Rax FE
- 1Gas after FE
- add 2-3 more Rax (up to 3-4) with 1 TLab
- Concussive, Stim after
- Ebay, start +1
- Factory, Starport, 2 Medivacs

Now often times by the time my starport is nearly finished i scout a colossi. What do i do now??? In my opinion i need 2-4 Medivacs in the midgame to poke/drop/survive but if i dont start instantly viking production i will die to any 3-4 colossi timing, where i can possibly only get 2-4 vikings out if i build medivacs.

- do i build no medivacs or only 2 and start vikings?
- is my starport too late?
- what should i delay for a quicker statport, +1?
- what is your timings to get the factory after a 1raxFE?

Thanks a lot!
KroN
Profile Joined March 2011
Germany438 Posts
Last Edited: 2012-02-27 09:49:02
February 27 2012 09:46 GMT
#3200
On February 27 2012 17:18 TAAF wrote:
Hello fellow Marinebuilders =)

I had a game the other day in which I killed of the whole Protoss army(200/200) in the middle of the map and still had a pretty good sized army left.
What do I do then? Because I lost this game after trying to go for the kill and he just build Zealots and archons... should I go for his expos instead?

(I'll add the replay later if I don't forget, I am at work atm )


Without seeing the game i would advice you to abuse his zealot warpins.

- load up and drop the next available base, he has to run around and no warpins atm.
- if he arrives load up and drop somewhere else, he has to run around.

he cannot do anything against that with zealots. Abuse your mobility, if you push the front, you will most likely not win if you dont have a massive army left. If your army is big enough try to catch thewarpin or building archons and kill it there.
Prev 1 158 159 160 161 162 460 Next
Please log in or register to reply.
Live Events Refresh
Next event in 12h 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Harstem 385
StarCraft: Brood War
Britney 37594
Calm 9686
Rain 4144
Hyuk 2126
actioN 1528
Horang2 1403
Light 708
BeSt 708
Larva 653
ZerO 388
[ Show more ]
ggaemo 248
Leta 220
Snow 205
Soulkey 187
Barracks 118
Mind 110
Hyun 93
Sharp 92
Sea.KH 69
ivOry 67
JYJ61
Pusan 53
PianO 47
sorry 35
Movie 26
Terrorterran 25
Sexy 24
Aegong 23
soO 23
Backho 18
Free 16
Sacsri 13
Noble 13
Nal_rA 13
HiyA 9
SilentControl 7
Icarus 7
Yoon 7
Shine 4
Dota 2
Gorgc5491
singsing3571
qojqva2083
420jenkins212
Fuzer 209
XcaliburYe158
Counter-Strike
zeus643
markeloff216
oskar81
edward72
Other Games
gofns22400
tarik_tv18771
B2W.Neo1358
FrodaN1160
crisheroes478
Liquid`VortiX248
Lowko231
Hui .199
KnowMe134
XaKoH 86
DeMusliM45
NeuroSwarm40
Trikslyr23
ZerO(Twitch)17
QueenE13
Organizations
StarCraft 2
WardiTV525
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Michael_bg 1
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• C_a_k_e 3006
• WagamamaTV365
League of Legends
• Nemesis3837
• Jankos1250
Other Games
• Shiphtur131
Upcoming Events
Korean StarCraft League
12h 40m
BSL Open LAN 2025 - War…
17h 40m
RSL Revival
19h 40m
Reynor vs Cure
TBD vs Zoun
BSL Open LAN 2025 - War…
1d 17h
RSL Revival
1d 19h
Classic vs TBD
Online Event
2 days
Wardi Open
2 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
LiuLi Cup
4 days
[ Show More ]
The PondCast
5 days
CranKy Ducklings
6 days
Liquipedia Results

Completed

Proleague 2025-09-10
Chzzk MurlocKing SC1 vs SC2 Cup #2
HCC Europe

Ongoing

BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Points
ASL Season 20
CSL 2025 AUTUMN (S18)
LASL Season 20
RSL Revival: Season 2
Maestros of the Game
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1

Upcoming

2025 Chongqing Offline CUP
BSL World Championship of Poland 2025
IPSL Winter 2025-26
BSL Season 21
SC4ALL: Brood War
BSL 21 Team A
Stellar Fest
SC4ALL: StarCraft II
EC S1
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.