• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:59
CET 12:59
KST 20:59
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT29Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Blizzard Classic Cup - Tastosis announced as captains3Weekly Cups (March 2-8): ByuN overcomes PvT block4GSL CK - New online series15BSL Season 224Vitality ends partnership with ONSYDE20
StarCraft 2
General
GSL CK - New online series Weekly Cups (March 2-8): ByuN overcomes PvT block Blizzard Classic Cup - Tastosis announced as captains Weekly Cups (Feb 23-Mar 1): herO doubles, 2v2 bonanza Vitality ends partnership with ONSYDE
Tourneys
[GSL CK] Team Maru vs. Team herO Master Swan Open (Global Bronze-Master 2) RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar)
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 516 Specter of Death Mutation # 515 Together Forever Mutation # 514 Ulnar New Year
Brood War
General
ASL21 General Discussion Recent recommended BW games BSL 22 Map Contest — Submissions OPEN to March 10 BGH Auto Balance -> http://bghmmr.eu/ BSL Season 22
Tourneys
IPSL Spring 2026 is here! ASL Season 21 Qualifiers March 7-8 [Megathread] Daily Proleagues BWCL Season 64 Announcement
Strategy
Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Simple Questions, Simple Answers Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread PC Games Sales Thread Path of Exile No Man's Sky (PS4 and PC) Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion General nutrition recommendations Cricket [SPORT] TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Gaming-Related Deaths
TrAiDoS
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2804 users

The Terran Help Me Thread - Page 161

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 159 160 161 162 163 460 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
Angel_
Profile Blog Joined December 2011
United States1617 Posts
Last Edited: 2012-02-27 09:56:06
February 27 2012 09:54 GMT
#3201
On February 27 2012 18:42 KroN wrote:
Hi,

i have a specific question for TvP! My normal build is:

- 1Rax FE
- 1Gas after FE
- add 2-3 more Rax (up to 3-4) with 1 TLab
- Concussive, Stim after
- Ebay, start +1
- Factory, Starport, 2 Medivacs

Now often times by the time my starport is nearly finished i scout a colossi. What do i do now??? In my opinion i need 2-4 Medivacs in the midgame to poke/drop/survive but if i dont start instantly viking production i will die to any 3-4 colossi timing, where i can possibly only get 2-4 vikings out if i build medivacs.

- do i build no medivacs or only 2 and start vikings?
- is my starport too late?
- what should i delay for a quicker statport, +1?
- what is your timings to get the factory after a 1raxFE?

Thanks a lot!


Scout slightly earlier. If you see the robo support bay, prioritize vikings for the moment, even if that means delaying upgrades and getting a second starport to make them three at a time because you know he's GOING to make colossi. work your medivacs in, and then wait for him to move out. put a few turrets in the front where you think youll be engaging if you have the money.

OR. scout slightly earlier, get your two medivacs, and just go. at most he'll have two colossi, he won't have range yet, and he probably won't have a high unit count either.

it's kind of up to what you scout, when you scout, and whether you want to be defensive or aggressive about it.
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 27 2012 10:51 GMT
#3202
On February 27 2012 18:46 KroN wrote:
Show nested quote +
On February 27 2012 17:18 TAAF wrote:
Hello fellow Marinebuilders =)

I had a game the other day in which I killed of the whole Protoss army(200/200) in the middle of the map and still had a pretty good sized army left.
What do I do then? Because I lost this game after trying to go for the kill and he just build Zealots and archons... should I go for his expos instead?

(I'll add the replay later if I don't forget, I am at work atm )


Without seeing the game i would advice you to abuse his zealot warpins.

- load up and drop the next available base, he has to run around and no warpins atm.
- if he arrives load up and drop somewhere else, he has to run around.

he cannot do anything against that with zealots. Abuse your mobility, if you push the front, you will most likely not win if you dont have a massive army left. If your army is big enough try to catch thewarpin or building archons and kill it there.

Uh... You have to micro against the warp in zealots and archons. Marauders in front. marines behind, just studder step them down. If you're on equal upgrades, it won't take long. Not many protoss get more than 10-15 gateways late late late game so thats 8-13 zealots and 2 HT to become an archon after they FB a medic.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
KroN
Profile Joined March 2011
Germany438 Posts
February 27 2012 11:32 GMT
#3203
On February 27 2012 19:51 iAmJeffReY wrote:
Show nested quote +
On February 27 2012 18:46 KroN wrote:
On February 27 2012 17:18 TAAF wrote:
Hello fellow Marinebuilders =)

I had a game the other day in which I killed of the whole Protoss army(200/200) in the middle of the map and still had a pretty good sized army left.
What do I do then? Because I lost this game after trying to go for the kill and he just build Zealots and archons... should I go for his expos instead?

(I'll add the replay later if I don't forget, I am at work atm )


Without seeing the game i would advice you to abuse his zealot warpins.

- load up and drop the next available base, he has to run around and no warpins atm.
- if he arrives load up and drop somewhere else, he has to run around.

he cannot do anything against that with zealots. Abuse your mobility, if you push the front, you will most likely not win if you dont have a massive army left. If your army is big enough try to catch thewarpin or building archons and kill it there.

Uh... You have to micro against the warp in zealots and archons. Marauders in front. marines behind, just studder step them down. If you're on equal upgrades, it won't take long. Not many protoss get more than 10-15 gateways late late late game so thats 8-13 zealots and 2 HT to become an archon after they FB a medic.


Sure you have to micro, thats obvious imo. But he said he losses if he just engages with micro, so he has to try something different, you can abuse zealots ground walking ability pretty hard on many maps by just loading up and going somewhere else. His army is most likely also hurt and zealots could just rip through it.. i had good success with forcing him to multitast instead of just pressing one warip in button and a-move. Since the Zealot-Charge Buff they are even with kiting pretty okay.

There are definately many ways that work in his scenario, but we need to see the game, at the moment there is just guessing how big his army was.
TAAF
Profile Joined March 2011
Switzerland226 Posts
Last Edited: 2012-02-27 12:10:17
February 27 2012 12:09 GMT
#3204
On February 27 2012 20:32 KroN wrote:
Show nested quote +
On February 27 2012 19:51 iAmJeffReY wrote:
On February 27 2012 18:46 KroN wrote:
On February 27 2012 17:18 TAAF wrote:
Hello fellow Marinebuilders =)

I had a game the other day in which I killed of the whole Protoss army(200/200) in the middle of the map and still had a pretty good sized army left.
What do I do then? Because I lost this game after trying to go for the kill and he just build Zealots and archons... should I go for his expos instead?

(I'll add the replay later if I don't forget, I am at work atm )


Without seeing the game i would advice you to abuse his zealot warpins.

- load up and drop the next available base, he has to run around and no warpins atm.
- if he arrives load up and drop somewhere else, he has to run around.

he cannot do anything against that with zealots. Abuse your mobility, if you push the front, you will most likely not win if you dont have a massive army left. If your army is big enough try to catch thewarpin or building archons and kill it there.

Uh... You have to micro against the warp in zealots and archons. Marauders in front. marines behind, just studder step them down. If you're on equal upgrades, it won't take long. Not many protoss get more than 10-15 gateways late late late game so thats 8-13 zealots and 2 HT to become an archon after they FB a medic.


Sure you have to micro, thats obvious imo. But he said he losses if he just engages with micro, so he has to try something different, you can abuse zealots ground walking ability pretty hard on many maps by just loading up and going somewhere else. His army is most likely also hurt and zealots could just rip through it.. i had good success with forcing him to multitast instead of just pressing one warip in button and a-move. Since the Zealot-Charge Buff they are even with kiting pretty okay.

There are definately many ways that work in his scenario, but we need to see the game, at the moment there is just guessing how big his army was.

Yeah I don't think it was a micro problem. I think I just didn't really capitalize on my lead. Droping is a good idea, because my friend, who plays toss, always complains about drops when he is on zealot archon.
And just to make the situation clearer, I had a really scrappy army left and not many medivacs due to his colossus production, so the battle was really close and I could have won it with more medivacs I think.
Crouching probe, hidden cannon
tjd2191
Profile Joined August 2010
United States27 Posts
Last Edited: 2012-02-27 12:47:39
February 27 2012 12:45 GMT
#3205
On February 27 2012 17:18 TAAF wrote:
Hello fellow Marinebuilders =)

I had a game the other day in which I killed of the whole Protoss army(200/200) in the middle of the map and still had a pretty good sized army left.
What do I do then? Because I lost this game after trying to go for the kill and he just build Zealots and archons... should I go for his expos instead?

(I'll add the replay later if I don't forget, I am at work atm )


I think the safest way to go about it is to take another base, scout and make sure he isn't taking any extra bases, and keep macroing. The easiest way to lose a lead in tvp is to try and kill him outside of your early/midgame pushes. Just starve him out. You'll also find its a lot easier to win headon engagements when the protoss is attacking into you, instead of the other way around. His units clump for easier emp's, your vikings are much easier to place/target fire with, and your reinforcements can actually help out sometimes as well. Depending on what map it is, after you win a large engagement and your economy is doing well, I would also suggest building planetaries in the middle of the map. Thats kinda the terran version of defensive warpins.
Yohsc2
Profile Joined August 2011
28 Posts
Last Edited: 2012-02-27 12:53:24
February 27 2012 12:52 GMT
#3206
On February 27 2012 04:39 knekten wrote:

Try going for more macro oriented build, focusing on harrassing/wearing down the zerg rather than one "big push" which it sounds like you're going for. Try reactor hellion > expand > tech lab and stim on rax > lift factory after 4 hellions > build 2 more rax, one on the unused reactor, while getting a starport and building reactor on factory > switch starport with factory and start a tech lab and start tank production


I use this build too and it works pretty well. but after this 2 drops push and when mutas are on the field, i dont know what to do. Do i have to stay on 3 bases, camping and wait for 2-2 upgrades for a big push? Cause I used to keep attacking him wave after wave but he can defend too easily and i lose my units for nothin. I think its better to massing tanks and wait for a death army but it means i let zerg macroing (drops are not very effective cause of mutas and i have no map control).
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
February 27 2012 13:15 GMT
#3207
On February 27 2012 21:52 Yohsc2 wrote:
Show nested quote +
On February 27 2012 04:39 knekten wrote:

Try going for more macro oriented build, focusing on harrassing/wearing down the zerg rather than one "big push" which it sounds like you're going for. Try reactor hellion > expand > tech lab and stim on rax > lift factory after 4 hellions > build 2 more rax, one on the unused reactor, while getting a starport and building reactor on factory > switch starport with factory and start a tech lab and start tank production


I use this build too and it works pretty well. but after this 2 drops push and when mutas are on the field, i dont know what to do. Do i have to stay on 3 bases, camping and wait for 2-2 upgrades for a big push? Cause I used to keep attacking him wave after wave but he can defend too easily and i lose my units for nothin. I think its better to massing tanks and wait for a death army but it means i let zerg macroing (drops are not very effective cause of mutas and i have no map control).


What I do is usually keep killing creep tumers and push up a bit, but always pull back if I don't think I can do well. I don't ever let creep (at least I try not to)
Thezzy
Profile Joined October 2010
Netherlands2117 Posts
February 27 2012 13:46 GMT
#3208
After not having played for a while, I'm getting back into SC2.
I have a build for my TvZ and TvT but for TvP I'm still not sure what to go for.

On one side I like to play macro, go 1rax FE and build up a big force, but leaving Protoss untouched feels very uncomfortable and 1rax for defense feels somewhat vulnerable.
At the same, going for something like Cloaked Banshees feels to gimmicky and vulnerable to an early push or all-in.

I'm guessing I'm looking for something in between.
Something that can put on some pressure (or harass) around 5-7 minutes but still have an expansion started (preferably before 6 minutes).
I was considering some Reaper harass followed by 1/1/1 or maybe some sort of 2rax but I would welcome any suggestions.
Playing Terran is like flying down a MULE drop in a marine suit, firing a Gauss Rifle
tjd2191
Profile Joined August 2010
United States27 Posts
February 27 2012 13:50 GMT
#3209
On February 27 2012 22:46 Thezzy wrote:
After not having played for a while, I'm getting back into SC2.
I have a build for my TvZ and TvT but for TvP I'm still not sure what to go for.

On one side I like to play macro, go 1rax FE and build up a big force, but leaving Protoss untouched feels very uncomfortable and 1rax for defense feels somewhat vulnerable.
At the same, going for something like Cloaked Banshees feels to gimmicky and vulnerable to an early push or all-in.

I'm guessing I'm looking for something in between.
Something that can put on some pressure (or harass) around 5-7 minutes but still have an expansion started (preferably before 6 minutes).
I was considering some Reaper harass followed by 1/1/1 or maybe some sort of 2rax but I would welcome any suggestions.


I think 2 rax is what you're looking for. 2nd barracks before 2nd depot, reactor on first rax, techlab on second, concussive first, push out with 2 marauders and handful of marines, get combat shield after concussive and just continually rally units across the map. Make trades, follow up with an expo, another barracks, ebay and reactor starport.
Mcore
Profile Joined February 2012
United States5 Posts
February 27 2012 15:05 GMT
#3210
Im confused in TvZ. I go the strandard Reactor hellion Expand, sometimes I get some probes and some lings. Then they go infested bling and Go Bio/tank I always lose... What can I do?
My belt holds up my pants and my pants have loops that hold up my belt. What's going on down there? Who's the real hero? - Mitch Hedberg
ricecake
Profile Joined October 2010
152 Posts
February 27 2012 18:54 GMT
#3211
TvT - I'm playing tank / hellion, and the other guy builds a ton of air (3+ starports) and makes lots of vikings + banshees with (weak) marine / tank underneath. How do I deal with this?

Thanks :D
Steak's hair gives him super strength!
Kerm
Profile Joined April 2010
France467 Posts
February 27 2012 19:57 GMT
#3212
Hi everybody,

i was wondering if there was any guide about tank positionning, like with picture, etc.
Cause i'm very bad at it, and I'd need some pointer on how to use siege tanks effectively

Thanks.
What i know is that I know nothing - [http://twitter.com/UncleKerm]
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 27 2012 20:45 GMT
#3213
On February 28 2012 03:54 ricecake wrote:
TvT - I'm playing tank / hellion, and the other guy builds a ton of air (3+ starports) and makes lots of vikings + banshees with (weak) marine / tank underneath. How do I deal with this?

Thanks :D

Thors, and vikings with ravens. PDD his vikings, thors splash onto the banshees or the vikings, and your vikings reign supreme.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
iAmJeffReY
Profile Joined August 2010
United States4262 Posts
February 27 2012 20:46 GMT
#3214
On February 28 2012 00:05 Mcore wrote:
Im confused in TvZ. I go the strandard Reactor hellion Expand, sometimes I get some probes and some lings. Then they go infested bling and Go Bio/tank I always lose... What can I do?

Very vague question. There's no replay, nor anything to help you here. You just said what could happen, and then what happens. What are your upgrades? How many rax, how man fac, how many bases? Are you dropping? Are you pushing stupidly?

Reps dude, we need reps to answer question as such.
Unbiased biased terran abuser Jeffrey. Sorry for the rage, friend!
lorkac
Profile Blog Joined December 2010
United States2297 Posts
February 27 2012 21:03 GMT
#3215
When it comes to scout timings--which is better?

A.) shift command the scv building the supply depot.

B.) rallying the 11th/12th SCV to a main.

C.) grabbing an scv off the mineral line at around 11 or 12 supply.
By the truth we are undone. Life is a dream. Tis waking that kills us. He who robs us of our dreams robs us of our life --Orlando: A Biography
Huggerz
Profile Joined May 2011
Great Britain919 Posts
February 27 2012 21:42 GMT
#3216
On February 28 2012 06:03 lorkac wrote:
When it comes to scout timings--which is better?

A.) shift command the scv building the supply depot.

B.) rallying the 11th/12th SCV to a main.

C.) grabbing an scv off the mineral line at around 11 or 12 supply.


on ladder I tend to rally SCV on 11 supply to scout, sometimes allows blocking a nexus / hatchery, and is just a reasonable scout timing to check for cheese. Otherwise, I would rally the racks-building SCV to scout
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
polybios
Profile Joined December 2010
Czech Republic111 Posts
February 27 2012 22:06 GMT
#3217
How do you secure rocks against zerg? only turrets? bunker? tank?
Tenks
Profile Joined April 2010
United States3104 Posts
Last Edited: 2012-02-27 22:31:05
February 27 2012 22:30 GMT
#3218
On February 28 2012 06:03 lorkac wrote:
When it comes to scout timings--which is better?

A.) shift command the scv building the supply depot.

B.) rallying the 11th/12th SCV to a main.

C.) grabbing an scv off the mineral line at around 11 or 12 supply.



Usually I grab a worker on 13 after I lay down the refinery. If I scout before that it feels like it takes the 12 rax so much longer until I can put it down and also messes with the 13 gas timing. After 13 I have enough money to instantly make a rine and convert the CC to OC.

If I'm doing a gas-less expand I rally my 13 worker to the front and lay down a depot, stop production and then go scout. I then queue my rax SCV to make the depot and move to the natural to make the CC.
Wat
Sajaki
Profile Joined June 2011
Canada1135 Posts
February 27 2012 22:58 GMT
#3219
What is ideal vs a mostly stalker colossus composition, like 6 colossus with mostly stalkers and like 8 zealots and a templar or three? Do you want to be very marine light vs this composition, and have mostly marauder ghost viking? And how many of each of those tech units would be good in this end game army?
Inno pls...
Desolat
Profile Joined July 2011
United Kingdom29 Posts
February 27 2012 23:03 GMT
#3220
Hi, I am currently struggling in my TvZ, I usually go for a Hellion FE into Marine tank, trying to take a quick third if the map permits it. The problem I have is putting aggresion on my zerg opponent, is there any other way except for drops or will I need to just turtle to 200/200?

Basically the problem is how do I aggress a zerg opponent if I go for a Hellion FE into marine tank.
What is this
Prev 1 159 160 161 162 163 460 Next
Please log in or register to reply.
Live Events Refresh
GSL
10:00
GSL CK - Day 1
CranKy Ducklings SOOP108
Rex43
herO (Afreeca)41
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko150
ProTech123
TKL 91
Rex 43
herO (Afreeca) 41
StarCraft: Brood War
Britney 18284
Bisu 1719
Jaedong 1416
Shuttle 1038
Mini 348
EffOrt 287
Stork 223
Last 193
Rush 190
Soma 178
[ Show more ]
Light 170
Leta 163
JYJ 121
Pusan 119
ZerO 112
hero 111
Snow 111
Mong 107
ggaemo 78
Hyun 77
Mind 69
Sharp 60
ToSsGirL 58
Backho 36
soO 34
sSak 29
Noble 25
Nal_rA 20
sorry 18
GoRush 11
SilentControl 9
Dota 2
Gorgc1835
XaKoH 442
XcaliburYe162
canceldota56
Counter-Strike
byalli2162
olofmeister1905
shoxiejesuss845
x6flipin263
Super Smash Bros
Mew2King62
Other Games
singsing1244
B2W.Neo955
Fuzer 197
Pyrionflax195
crisheroes154
ToD104
KnowMe81
ZerO(Twitch)11
Organizations
Dota 2
PGL Dota 2 - Main Stream11934
Other Games
gamesdonequick928
StarCraft 2
WardiTV119
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH293
• 3DClanTV 12
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos2248
• Stunt880
Upcoming Events
WardiTV Team League
1m
TKL 91
The PondCast
22h 1m
WardiTV Team League
1d
Replay Cast
1d 12h
Replay Cast
2 days
CranKy Ducklings
2 days
RSL Revival
2 days
WardiTV Team League
3 days
uThermal 2v2 Circuit
3 days
BSL
3 days
[ Show More ]
Sparkling Tuna Cup
3 days
RSL Revival
3 days
WardiTV Team League
4 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Wardi Open
5 days
Monday Night Weeklies
5 days
WardiTV Team League
6 days
GSL
6 days
Liquipedia Results

Completed

Spring Cup 2026
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
RSL Revival: Season 4
Nations Cup 2026
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

CSL Elite League 2026
ASL Season 21
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
CSLAN 4
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
NationLESS Cup
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.