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The Terran Help Me Thread - Page 123

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. Also, please put some effort into your questions.
awakenx
Profile Joined May 2011
United States341 Posts
January 16 2012 19:55 GMT
#2441
On January 16 2012 09:47 Badfatpanda wrote:
Show nested quote +
On January 16 2012 09:37 deathtrance wrote:
is marine/marauder/medivac/viking/thor/hellion/tank/ghost a viable composition against any late game zerg when properly micro'd? :D


I can't see a zerg composition where so many different types of terran units are required to deal with it efficiently. To gain maximum effectiveness you need 3/3 on bio and 3/3 on mech and 3/3 on sky mech...not to mention stim/cs and siege/blue flame. Bio is easier and faster to reproduce but ideally mech/viking/ghost would be your composition. If you have enough gas to afford all of the suggested units, it'd be cheaper and more effective to use thor/hellion/tank/vik/ghost. No need for rines and rauders they'll just eat up supply and die too quickly, especially if you don't have medivacs...more gas.

Part of me thinks I just fed a troll though.


oh... i see xD i wasnt trolling. i was just trying to figure out a good composition for late game thats a lot more effective than marine/tank/ghost
WorstMicroNA
Onox
Profile Joined June 2011
United States1072 Posts
January 16 2012 20:59 GMT
#2442
Hi, I've been going gasless expand in most match ups well at least vs protoss my build order is a little like
Barracks
cc
Barracks
Barracks
Bunker
Double gas

and I always make my bunker on the high ground and cc in the base. Is it safe to go ahead and make the command center on the low ground and bunker on the low ground? It doesn't feel very safe to me but I heard the comment that I should be making them on the low ground instead. Also any revisions to my build if it is not optimal would be great! Thanks
TuElite
Profile Blog Joined March 2010
Canada2123 Posts
Last Edited: 2012-01-16 21:10:13
January 16 2012 21:07 GMT
#2443
It's really safe for TvP. With a Bunker down and SCVs nearby to repair, you can't be killed from the front. You can easily judge what the Protoss is doing past the first 2 Stalkers 1 Zealot harass/poke by scanning or moving out and counting units. From then you can choose to deny Gas for marines and hit a timing to punish heavy teching/greedy play in the early game or you can tech yourself.

TvT you should be okay depending on your Engineering Bay and Tanks timing. That build would probably best used offensively to get map control with the 3Raxes worth of marines.

TvZ meh, I don't know. Zerg would probably take a quick 3rd on most maps as a response so you should be fine.
Always Smile - Jung Nicole - Follow Nicole on Twitter @_911007 and me @TuElite
Huggerz
Profile Joined May 2011
Great Britain919 Posts
January 16 2012 21:11 GMT
#2444
On January 17 2012 05:59 Onox wrote:
Hi, I've been going gasless expand in most match ups well at least vs protoss my build order is a little like
Barracks
cc
Barracks
Barracks
Bunker
Double gas

and I always make my bunker on the high ground and cc in the base. Is it safe to go ahead and make the command center on the low ground and bunker on the low ground? It doesn't feel very safe to me but I heard the comment that I should be making them on the low ground instead. Also any revisions to my build if it is not optimal would be great! Thanks


It's ordinarily safe on maps with naturals on high ground - like Shakuras, Antiga. It's riskier on low ground naturals but for maps like Shattered with a choke into the natural it's definitely defendable - I would not recommend 1 rax FEing on maps like these though unless you are confident with defending hellion or tank or banshee pressure with marines. As always how 'safe' 1 rax FEing on any map is is dependent on what you scout of what your opponent is doing.

Difficult to suggest any changes to a build order in an ambiguous state like that
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
Captain Soban
Profile Joined December 2010
United States119 Posts
Last Edited: 2012-01-17 01:53:39
January 17 2012 01:52 GMT
#2445
Hello,
I'm a masters terran that is having a lot of trouble with late game TvP. More specifically, I can't beat any kind of maxed protoss army that's 3/3 with any kind of maxed terran 3/3 army. I'm thinking my maxed army control is pretty lacking but it might also be my composition. Any advice would be awesome.

[image loading]


[image loading]
They say pizza ain't a funnel I say bullshit to that
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
January 17 2012 05:53 GMT
#2446
On January 17 2012 00:55 FiNTer wrote:
Tell me how the fuck i will deal late game vs toss when he gots like 3 colossus 11 HTs and gateway units i got a replay i can send it there if some1 really wants help but im so pissed off that i lost to game cuz in my opinion my macro was lot stronger than him.......
EDIT:
http://starcraft2.fi/replay/showReplay.php?replay=7108
so there it is just press the Lataa button ^^ still dunno how he overrolled me after end .....


Hello FiNTer,

I was going to make a youtube VoD for you, but sadly my youtube channel is having issues. Here's what I got for you:

I looked over your replay and made a coaching VoD. You can access it at twitch tv here:
http://www.twitch.tv/blazinghand/b/305700598

Here is a written summary of my notes regarding your play. Overall your macro was solid, but your engagements were bad, and you got ghosts and moebius reactor too late.
+ Show Spoiler +
thoughts:

overall solid first 18 minutes
the engagement between 18 and 20, don't engage, just pressure and take fourht unless you can get a good engage

make more ghosts instead of marines

research moeubious reactor before cloak

engagement at 23:00 needed ghosts
also something was upwith your micro

moebius reactor is so important

engagement at 26:00:

1) lost all the ghosts for no reason, keep them further back when emping
2) don't have your ghosts so far forward
3) attack in a concave, not in a choke
4) all that move-commanding instead of attack-moving hurt you

you remax without ghosts, but by then it's already over anyways
When you stare into the iCCup, the iCCup stares back.
TL+ Member
FiNTer
Profile Joined December 2011
Finland153 Posts
January 17 2012 08:17 GMT
#2447
On January 17 2012 14:53 Blazinghand wrote:
Show nested quote +
On January 17 2012 00:55 FiNTer wrote:
Tell me how the fuck i will deal late game vs toss when he gots like 3 colossus 11 HTs and gateway units i got a replay i can send it there if some1 really wants help but im so pissed off that i lost to game cuz in my opinion my macro was lot stronger than him.......
EDIT:
http://starcraft2.fi/replay/showReplay.php?replay=7108
so there it is just press the Lataa button ^^ still dunno how he overrolled me after end .....


Hello FiNTer,

I was going to make a youtube VoD for you, but sadly my youtube channel is having issues. Here's what I got for you:

I looked over your replay and made a coaching VoD. You can access it at twitch tv here:
http://www.twitch.tv/blazinghand/b/305700598

Here is a written summary of my notes regarding your play. Overall your macro was solid, but your engagements were bad, and you got ghosts and moebius reactor too late.
+ Show Spoiler +
thoughts:

overall solid first 18 minutes
the engagement between 18 and 20, don't engage, just pressure and take fourht unless you can get a good engage

make more ghosts instead of marines

research moeubious reactor before cloak

engagement at 23:00 needed ghosts
also something was upwith your micro

moebius reactor is so important

engagement at 26:00:

1) lost all the ghosts for no reason, keep them further back when emping
2) don't have your ghosts so far forward
3) attack in a concave, not in a choke
4) all that move-commanding instead of attack-moving hurt you

you remax without ghosts, but by then it's already over anyways

Woah thank you very much for helping me this way really cool that someone is really willing help me that much out that is making even vod about it and giving so nice tips not just saying like "Bad macro bad micro gg". Seriously thanks!
Slayers`terran fan
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 17 2012 08:34 GMT
#2448
wondering if anyone can help me on this TvZ

http://drop.sc/93373

I basically start off with a forGG TvZ opening with reactor'd hellions to cloaked banshee. he however blind counters with 2 spores in his base and goes for a fast lair tech.

i go back and plan to push out when +2 weapons is done and a few tanks to kill roaches

when i get to his base at around 16 minutes or so, i see hive tech is finished, and he's got 4-5 broodlords coming at me. completely unprepared i run back, lose like 3 or 4 thors and basically die a slow death.

halp
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
January 17 2012 08:45 GMT
#2449
On January 14 2012 14:51 Shmantalope wrote:
At the end of part 2 of Daily 395 Bomber's TvZ, Day9 talked about how to snipe properly, and how Morrow bound snipe to his mouse scroll up and down, so he could just flick the scroll button and issue tons of snipe commands instantly. I attempted to do this with my mouse (MX 518 Optical Mouse), and I could rebind the scroll wheel click to r but binding the r button to the actual scrolling motion didn't work, nor did it work when I attempted to rebind it in the Hotkey menu section of StarCraft. My scroll wheel definitely works, I'm using it right now, so I was wondering how would you go about doing what Day9 described? Thanks

Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
January 17 2012 08:59 GMT
#2450
On January 17 2012 17:45 Gamegene wrote:
Show nested quote +
On January 14 2012 14:51 Shmantalope wrote:
At the end of part 2 of Daily 395 Bomber's TvZ, Day9 talked about how to snipe properly, and how Morrow bound snipe to his mouse scroll up and down, so he could just flick the scroll button and issue tons of snipe commands instantly. I attempted to do this with my mouse (MX 518 Optical Mouse), and I could rebind the scroll wheel click to r but binding the r button to the actual scrolling motion didn't work, nor did it work when I attempted to rebind it in the Hotkey menu section of StarCraft. My scroll wheel definitely works, I'm using it right now, so I was wondering how would you go about doing what Day9 described? Thanks



One of my friends has a Razer Deathadder, and he was able to bind a side button on the mouse to r, and used that for sniping. I think this might depend on your mouse driver software-- I haven't run into this issue, but I haven't bound my scrollwheel to anything.
When you stare into the iCCup, the iCCup stares back.
TL+ Member
ThaSlayer
Profile Joined March 2011
707 Posts
January 17 2012 09:12 GMT
#2451
hey guys how do you deal with a marauder conc all in in t v t if you are teching to factory? the build seems to punish tech cus of your low marine count.
Chaggi
Profile Joined August 2010
Korea (South)1936 Posts
January 17 2012 09:32 GMT
#2452
On January 17 2012 18:12 ThaSlayer wrote:
hey guys how do you deal with a marauder conc all in in t v t if you are teching to factory? the build seems to punish tech cus of your low marine count.


scout and bunkers with repair
biocause
Profile Joined January 2012
Canada6 Posts
January 17 2012 11:50 GMT
#2453
Terran vs Terran, I usally 1 races fe but then the opponent comes in with reapers how do I defend that?
biocause
Profile Joined January 2012
Canada6 Posts
January 17 2012 11:50 GMT
#2454
Terran vs Terran, I usually 1 races fe but then the opponent comes in with reapers how do I defend that?
Huggerz
Profile Joined May 2011
Great Britain919 Posts
January 17 2012 15:33 GMT
#2455
On January 17 2012 20:50 biocause wrote:
Terran vs Terran, I usally 1 races fe but then the opponent comes in with reapers how do I defend that?


Scout and build units - have units waiting on obvious cliff entrances. In future post questions like that in the Simple Questions, Simple Answers thread
“It's like poker. You can play your best, but you've got to know when to fold your cards and take a rest, and know when to hold your cards, hold your breath and hope that nobody else is stacking the deck."
theang123
Profile Blog Joined February 2011
Malaysia103 Posts
January 17 2012 15:41 GMT
#2456
Hi there,

Im a terran who recently got into diamond.
Nowadays I've been matched with alot of Toss and my 1 rax FE seems to stop working.
I can't even survive the initial push.
I saw it coming and had like 3 bunkers ready for the push but i was still busted my immortals.

Can someone see my replay and tell me whats wrong with my play?

http://sc2rep.com/replays/(P)Kraken_vs_(T)PandaMan/17390
http://sc2rep.com/replays/(P)Kraken_vs_(T)PandaMan/17391
http://sc2rep.com/replays/(T)PandaMan_vs_(P)Mahala/17392

Thanks!
I live to die.
upperbound
Profile Joined September 2011
United States2300 Posts
Last Edited: 2012-01-17 17:44:33
January 17 2012 17:44 GMT
#2457
Hey yall,

Not sure what happened here. My opponent went 2 base 7 RR to counter my reactor hellions. I scout this, and don't let him get into my base, but he immediately goes right up to 50 drones and has 12 mutas at the 11:00 mark, and I just die because I can't even make enough marines to fight them straight up. How should I have reacted better in this game to what looked like an all-in? This pressure seemed to be basically consequence free for him, and I only lost a supply depot and had to build my engineering bay slightly early. Let me know what you think.

http://drop.sc/94149
Blazinghand *
Profile Blog Joined December 2010
United States25558 Posts
January 17 2012 18:50 GMT
#2458
On January 17 2012 10:52 Captain Soban wrote:
Hello,
I'm a masters terran that is having a lot of trouble with late game TvP. More specifically, I can't beat any kind of maxed protoss army that's 3/3 with any kind of maxed terran 3/3 army. I'm thinking my maxed army control is pretty lacking but it might also be my composition. Any advice would be awesome.

[image loading]


[image loading]


hey man, took a look at your replay and the final engagement.

Video: http://www.twitch.tv/blazinghand/b/305771545
written notes:

+ Show Spoiler +

the final engagement at 23:20--

good emps, but you missed the archons, and your ghosts all died afterwards. pull back ghosts after emp
not producing units
why did you move out before being maxed?

why is there kiting? you can attack move at this point to victory
second stimpack too early

i wouldn't chase after the second stim runs out-- you're out of medivac and ghost energy


Things I think lost you the game:
engaging before max at the final fight, and not producing during it
losing your ghosts during the final fight
attacking with low hp units without medivac or ghost energy after the fight

Things I think need work but didn't lose you the game:
tech lab ratio on barracks should correspond to your marauder/ghost to marine ratio that you want
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Rationaleyes
Profile Joined October 2011
Ireland11 Posts
January 17 2012 20:40 GMT
#2459
Hello,

In TvT I do a 1 rax expo that goes
rax
CC
gas
2x rax
gas

this is because i want tanks out quick in case of a 1 base tank push, Though I still lose to these pushes sometimes I was wondering if I should just open different, and if so how
Br3ezy
Profile Blog Joined September 2010
United States720 Posts
January 17 2012 21:00 GMT
#2460
On January 18 2012 05:40 Rationaleyes wrote:
Hello,

In TvT I do a 1 rax expo that goes
rax
CC
gas
2x rax
gas

this is because i want tanks out quick in case of a 1 base tank push, Though I still lose to these pushes sometimes I was wondering if I should just open different, and if so how

maybe open different on smaller maps like shattered temple close air positions or something and leave the 1 rax cc to tal darim and antiga sized maps!
Check out my guide to mechanics http://www.teamliquid.net/forum/viewmessage.php?topic_id=319876
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