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The Protoss Help Me Thread - Page 390

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Havik_
Profile Joined November 2011
United States5585 Posts
December 24 2012 16:46 GMT
#7781
Hey guys, how strong is the Sentry Immortal all-in off of a a PvZ gateway expand such as this one? I'm hoping that by doing it off a Gateway FE I can hit the timing earlier, I don't care about having upgrades with the push.
"An opinion is only as good as the evidence that backs it up."- William O'Malley, S.J.
Gumbi
Profile Joined June 2012
Ireland463 Posts
December 24 2012 23:30 GMT
#7782
On December 24 2012 17:37 TheEmulator wrote:
Show nested quote +
On December 24 2012 17:26 rd wrote:
On December 24 2012 07:39 Aira wrote:
I´m looking for some strong all ins to get some points before season ending.
What would you recommend?

PvZ : Immortal Allin?
PvP: ?
PvT: 6 Gate?


PvT: 5 stalker voidray: auto wins vs most builds, can crush 1 rax fe with good control and timing.

It can be quite annoying to deal with

How does it work? I'd love to mix in some allins into my play, I do the same thing in PvP and PvT ALL the time (Zerg OPness forces me to diverge A LOT haha - I have like 8 solid builds in that mu).
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
December 25 2012 00:15 GMT
#7783
On December 25 2012 08:30 Gumbi wrote:
Show nested quote +
On December 24 2012 17:37 TheEmulator wrote:
On December 24 2012 17:26 rd wrote:
On December 24 2012 07:39 Aira wrote:
I´m looking for some strong all ins to get some points before season ending.
What would you recommend?

PvZ : Immortal Allin?
PvP: ?
PvT: 6 Gate?


PvT: 5 stalker voidray: auto wins vs most builds, can crush 1 rax fe with good control and timing.

It can be quite annoying to deal with

How does it work? I'd love to mix in some allins into my play, I do the same thing in PvP and PvT ALL the time (Zerg OPness forces me to diverge A LOT haha - I have like 8 solid builds in that mu).



Lol i know soo many builds for pvz and it's still the mu that i have feel hopeless when i play a good zerg player.
"Cause ya know, Style before victory." -The greatest mafia player alive
Gumbi
Profile Joined June 2012
Ireland463 Posts
December 25 2012 01:24 GMT
#7784
On December 25 2012 09:15 MysteryMeat1 wrote:
Show nested quote +
On December 25 2012 08:30 Gumbi wrote:
On December 24 2012 17:37 TheEmulator wrote:
On December 24 2012 17:26 rd wrote:
On December 24 2012 07:39 Aira wrote:
I´m looking for some strong all ins to get some points before season ending.
What would you recommend?

PvZ : Immortal Allin?
PvP: ?
PvT: 6 Gate?


PvT: 5 stalker voidray: auto wins vs most builds, can crush 1 rax fe with good control and timing.

It can be quite annoying to deal with

How does it work? I'd love to mix in some allins into my play, I do the same thing in PvP and PvT ALL the time (Zerg OPness forces me to diverge A LOT haha - I have like 8 solid builds in that mu).



Lol i know soo many builds for pvz and it's still the mu that i have feel hopeless when i play a good zerg player.

Learn some 1 gate expand builds, they make me much more comfortable vs Zerg. I feel a lo less helpless when I'm forcing hard reactions out of them (the alternative is the Zerg auto-losing to a 4 Gate if they go 3 Hatch gasless).

I abuse the meta slightly and go Gate Nexus (17) Pylon Assim Core. (2 Zealots before Stalker, one Chrono). It's safe vs any Pool after 9 (as in you will come out ahead if you play it right). It's eco is as good as FFE with Forge first
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-12-25 02:37:20
December 25 2012 02:33 GMT
#7785
On December 25 2012 08:30 Gumbi wrote:
Show nested quote +
On December 24 2012 17:37 TheEmulator wrote:
On December 24 2012 17:26 rd wrote:
On December 24 2012 07:39 Aira wrote:
I´m looking for some strong all ins to get some points before season ending.
What would you recommend?

PvZ : Immortal Allin?
PvP: ?
PvT: 6 Gate?


PvT: 5 stalker voidray: auto wins vs most builds, can crush 1 rax fe with good control and timing.

It can be quite annoying to deal with

How does it work? I'd love to mix in some allins into my play, I do the same thing in PvP and PvT ALL the time (Zerg OPness forces me to diverge A LOT haha - I have like 8 solid builds in that mu).


It's just a basic 3 gate stargate that hits a 6min timing with 5 stalkers and a voidray. If they didn't expand or are on a gas you can usually just break their ramp and flat out win. The other 80% of your games against 1 rax fe if he mass repairs the natural bunker, on some maps you can build a pylon at the edge of his main and just pick him apart with multi-pronged micro using voidrays for sight. Without scouting the gas or a direct scan on the double geysers/natural at the appropriate time it's really hard to scout. Fun build with tons of room for creativity.
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
December 25 2012 17:01 GMT
#7786
I had a small question but in my opinion is difficult to answer. What deviations need to be made to address a Terran's early wall off?

When playing PvT i like to 13 scout primarily because if they do a normal wall of timing I can get in and out of there base to scout for gas'. Sometimes a Terran will start a supply depot which does cost them a little amount of money, but it denies me from scouting. Now this posed many problems when developing my build through to the mid game. I have no clue if this is a normal 1 rax expand or 2 port banshee. Is there a strong build that is very easily adopted while just doing a normal 1 gate expand?

Another problem with my own solution to this is that the person could be 2 rax pressure or 1-1-1 so how would i prepare for both. What is the regular timing for the first banshee to arrive at my base?

Any input Could really help my situation

Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 25 2012 17:59 GMT
#7787
I try to return with my probe when i know there should be a low ground CC started, and only one Marine.

His first Marine should pop out at about 3:07, while the second should be done at 3:32. Poking in between those two timings should show you wether there's a low ground cc, and most importantly wether he's starting and add-on on his rax.

If you can't find anything with your probe, poke with your first zealot and stalker to get more info (regarding the specific info you are looking for, there's plenty of threads on TL).
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
December 25 2012 18:01 GMT
#7788
ok, thanks so most likely if second marine was built he didnt get a second rax ?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-12-25 18:06:21
December 25 2012 18:05 GMT
#7789
Eh depends. He could be going 3 rax no gas before cc (really rare tho), but yeah if he doesn't get a second marine to get a reactor/cc you should be able to run past and check wether he's making a reactor/tech lab/cc.

It kinda depends though. At lower levels some people's builds aren't as optimized, so you might missread simply because his opening isn't optimal.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
DashedHopes
Profile Blog Joined November 2010
Canada414 Posts
December 25 2012 21:05 GMT
#7790
So it's normal to sacrifice a probe?
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
December 25 2012 21:08 GMT
#7791
It's personal preference. I personally find that sacrificing it every game is worth it as i consistently get a nice read with it, but at the pro level it's not done as much.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
cRsJC
Profile Joined December 2012
Brazil2 Posts
December 26 2012 02:09 GMT
#7792
Hey, I'm JC, masters brazilian protoss.

What is the best way to defend a 10 gate 2 zealot 1 stalker pressure into 3 or 4 gates? In these situations, I use to make a zealot before the core finish and, asap, make a sentry and add one more gate. Then I use one chrono in warp gate research and the rest in gates, making sentry and zea.

If u want a vod: http://pt-br.twitch.tv/avengerstv/b/350026295 The game starts at 2:23:49. U probably won't understand the stream because it's brazilian, but its enough to realize my problem.

And what is the best transition?

ty guys (:
city42
Profile Joined October 2007
1656 Posts
December 26 2012 03:59 GMT
#7793
On December 26 2012 11:09 cRsJC wrote:
Hey, I'm JC, masters brazilian protoss.

What is the best way to defend a 10 gate 2 zealot 1 stalker pressure into 3 or 4 gates? In these situations, I use to make a zealot before the core finish and, asap, make a sentry and add one more gate. Then I use one chrono in warp gate research and the rest in gates, making sentry and zea.

If u want a vod: http://pt-br.twitch.tv/avengerstv/b/350026295 The game starts at 2:23:49. U probably won't understand the stream because it's brazilian, but its enough to realize my problem.

And what is the best transition?

ty guys (:

Here is a replay of 3 stalker rush vs. the same build by the same opponent. However, I don't think this was the best response (it was also executed very poorly by me). It's better to cancel second gas, get a zealot, and start a second gate asap. In other words, a three stalker rush with an initial zealot. The most important thing is to prevent a pylon from going up on your ramp, so having 4 units so early allows you to bully his zealots and deny the probe. You should be able to stop it with just 2 gates, but if something goes wrong, start a third gate before CB research gets to 90 seconds. I did the basic build vs. an AI and uploaded it here. It might also be possible to defend with sentries but the margin for error would be very thin. I personally don't use sentry builds so someone else would have to help you with that.

As for a transition, I find that most super-fast 3 gate users transition into robo, so I prefer stargate. Good luck!
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
December 26 2012 04:10 GMT
#7794
What are some standard styles in PvZ that incorporate a third base? I've been mostly immortal-sentry all-ining, and want to branch out into 3 base play. I know what 3-base pushes are available, and I know some 2-base all-ins, but I'm unsure about the whole "taking a third" thing. When do I take it, and with what infrastructure? Apparently the immortal-sentry all-in looks very similar to a robo expand, maybe I should learn that?
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-12-26 04:19:50
December 26 2012 04:17 GMT
#7795
--- Nuked ---
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
Last Edited: 2012-12-26 04:38:00
December 26 2012 04:37 GMT
#7796
Interesting. I'm not sure if I have the skill to pull off a fast third style though...it seems like one of those things where you have to do a bunch of stuff, and if you mess up you just die. But then, your signature seems to be evidence against that, if you use the build
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
December 26 2012 04:50 GMT
#7797
The above is a pretty good build and is my standard in pvz. Its not too hard to execute but takes a couple of games to get used to. If you rally your sentry to the 3rd then it becomes a bit easier.
"Cause ya know, Style before victory." -The greatest mafia player alive
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-12-26 04:53:08
December 26 2012 04:50 GMT
#7798
--- Nuked ---
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
Last Edited: 2012-12-26 09:48:18
December 26 2012 09:47 GMT
#7799
On December 26 2012 13:37 Salivanth wrote:
Interesting. I'm not sure if I have the skill to pull off a fast third style though...it seems like one of those things where you have to do a bunch of stuff, and if you mess up you just die. But then, your signature seems to be evidence against that, if you use the build


I do that build off 4gate pressure into Robo expand, as well as straight up Robo expand.

For the most common ways to take a third base, read here http://www.teamliquid.net/forum/viewmessage.php?topic_id=383628#2.1
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Salivanth
Profile Blog Joined October 2010
Australia1071 Posts
December 26 2012 10:18 GMT
#7800
Thanks Teoita. I really should have checked that myself!
<@Wikt> so you are one of those nega-fans <@Wikt> that hates the company that makes a game and everything they stand for <@Wikt> but still plays the game <@Wikt> (like roughly 30% of blizzard's player base, maybe much more...)
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