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The Protoss Help Me Thread - Page 388

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
December 21 2012 07:39 GMT
#7741
You can cannon rush hatch before pool or 3 hatch before pool even with nexus first.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Chandra
Profile Joined July 2011
United States123 Posts
Last Edited: 2012-12-21 10:09:27
December 21 2012 10:05 GMT
#7742
This might seem like such a subtlety that it's a bit silly, but here it goes. Recently I've been going nexus first in 100% of my PvZs with no early pool, but I've run into a small issue. In the event I scout a 6 or 7 pool, if I didn't blindly rally my 13th or 14th probe to my natural and have to send one from my mineral line to make a forge I feel like it might not be possible to wall off my front in time and hold my natural on maps where this is possible (Cloud, Ohana, Shakuras, etc.). On the other hand, if I rally a probe to my natural just in case and there's no early pool I lose a bit of mining time, which delays my nexus slightly. Do you think it's a good idea to blindly rally a probe just in case? I never see pros do this, so I'm wondering what the best option is. I really hate playing gateway expand game reset PvZ, so I like having the option of walling off.
mizU
Profile Blog Joined April 2010
United States12125 Posts
December 21 2012 11:26 GMT
#7743
You shouldn't be able to wall off most naturals if you go nexus first, assuming the zerg does any kind of drone blocking
if happy ever afters did exist <3 @watamizu_
Chandra
Profile Joined July 2011
United States123 Posts
Last Edited: 2012-12-21 11:56:43
December 21 2012 11:55 GMT
#7744
On December 21 2012 20:26 mizU wrote:
You shouldn't be able to wall off most naturals if you go nexus first, assuming the zerg does any kind of drone blocking
I'm referring to a situation where I'd build a reactive forge upon scouting an early pool, and abandon plans to go nexus first. I'm just wondering if it's worth it to have a probe in position to build a forge as fast as possible to give myself the option of walling off in the event of a 6 or 7 pool.
MysteryMeat1
Profile Blog Joined June 2011
United States3292 Posts
December 21 2012 19:39 GMT
#7745
On December 21 2012 20:55 Chandra wrote:
Show nested quote +
On December 21 2012 20:26 mizU wrote:
You shouldn't be able to wall off most naturals if you go nexus first, assuming the zerg does any kind of drone blocking
I'm referring to a situation where I'd build a reactive forge upon scouting an early pool, and abandon plans to go nexus first. I'm just wondering if it's worth it to have a probe in position to build a forge as fast as possible to give myself the option of walling off in the event of a 6 or 7 pool.



On tournament maps you shouldn't be able to wall off against a 6 pool and im pretty sure 7 pool as well. On ladder maps you are able to wall off the bottom of your ramp if you put your pylon up against it.


If your dealing with 8 pools then i think you can.
"Cause ya know, Style before victory." -The greatest mafia player alive
kcdc
Profile Blog Joined April 2010
United States2311 Posts
December 21 2012 20:06 GMT
#7746
Against 6 and 7 pool, you can wall narrow ramps (Ohana, CK, etc) but note wide ones (Entombed, Antiga, etc). I don't think it'd be bad to rally a probe to the spot right before your scout arrives in Z's base, but it's not necessary. I seem to be able to wall just fine on narrow ramps. Against a true 6 pool, one of my walling buildings might die before the cannon finishes, in which case you want to grab some probes and stall the lings for a few extra seconds to stop them from getting in.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
December 21 2012 20:16 GMT
#7747
^ it depends on wether you can wall off at the natural ramp, not the bottom of your main ramp, so tournament vs ladder maps makes the no difference.

You can always wall off, say, Ohana, but you can't wall in time on Antiga for instance.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Kinon
Profile Joined October 2012
Romania207 Posts
December 22 2012 12:22 GMT
#7748
I've been trying a 2 base push in PvP lately and I'm not sure if I'm winning because the opponent is bad or what I do is good. Usually I use this if I see the other guy's robo bay is later than mine.
Basically: 3 stalker rush, deny his expo, 2gate robo expand, robo bay, +1 attack, charge. I attack with 20 chargelots, 4 colossi, 2 immortals and 1-2 sentries.

Here is an average game with this build.
http://drop.sc/286781
My observer didn't find his robo bay, so I thought I will definitely have the higher colossus count. However, he had double robo and immediately after I attacked, 2 colossi popped. Through the wonders of 1a, I managed to win.

Is it worth using this push in the future? My fear is that once I play against diamond opponents, I'll get owned. Or should I just attack off 2 bases when I know for a fact he has a slower robo bay?

Cheers.
Bahamuth
Profile Joined September 2011
134 Posts
December 22 2012 20:26 GMT
#7749
Is there any all in that beats 2 base gas openings from Zerg? Or if there isn't, what's the reason no one at high levels does it?
kcdc
Profile Blog Joined April 2010
United States2311 Posts
Last Edited: 2012-12-22 20:53:45
December 22 2012 20:51 GMT
#7750
On December 23 2012 05:26 Bahamuth wrote:
Is there any all in that beats 2 base gas openings from Zerg? Or if there isn't, what's the reason no one at high levels does it?

You can win with all-ins, but since Zerg has just two bases, they have an easy choke to defend with spines. A 2-base Zerg also techs much faster, so they'll have mutas or infestors out by the time you could push with robo units that can deal with spines.

That said, you can kill greedier 2-base tech plays with well-executed zealot all-ins. A 2-base Zerg will usually skip the roach warren relying on spines, queens and zerglings, and if you catch them off-guard with a crisp WG timing, you have a good shot to overwhelm their defenses with zealots before their lair tech kicks in.

If you want an all-in to try, I'd recommend:

FFE (against 15 pool: nexus, forge, gateway, pylon, cannon)
Single gas, stop mining after 50 or 150 gas (depending whether you want +1 weapons)
Chrono the crap out of WG tech
Cut probe production at 33 (16 per mineral line, 1 for proxy pylons)
Make gates until you have 7 in total
Spam zealots and go go go!
Bahamuth
Profile Joined September 2011
134 Posts
December 22 2012 21:23 GMT
#7751
Thanks for the answer. What do you consider the best build against 2 base/ gas openings? I am really just looking for a way to play against them and have a way to be safe against everything they can do.
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-12-22 21:38:30
December 22 2012 21:33 GMT
#7752
On December 23 2012 06:23 Bahamuth wrote:
Thanks for the answer. What do you consider the best build against 2 base/ gas openings? I am really just looking for a way to play against them and have a way to be safe against everything they can do.


If you're not looking to all-in them then really theres no 'best' build. Most builds can adapt to a 2 base zerg and account for their timings. And you can't really commit to much anyways as you might react with colossus for ling/infestor or blink/storm for mutas, either of which he could throw at you among many other things.
Teoita
Profile Blog Joined January 2011
Italy12247 Posts
December 22 2012 21:34 GMT
#7753
Stargate/4Gate/Robo imo.

The Stargate gives you good scouting and safety against both mutas and roach all-ins, and you can even get a pretty fast warpgate and zealot warp-in if you are scared of some random ling/baneling drop all-in.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
ZeromuS
Profile Blog Joined October 2010
Canada13412 Posts
Last Edited: 2012-12-22 22:03:12
December 22 2012 21:52 GMT
#7754
On December 23 2012 06:34 Teoita wrote:
Stargate/4Gate/Robo imo.

The Stargate gives you good scouting and safety against both mutas and roach all-ins, and you can even get a pretty fast warpgate and zealot warp-in if you are scared of some random ling/baneling drop all-in.


I agree. Star/4gate/robo is hands down the safest most versatile opening you can do. It fell out of popularity because of things like the stephano roach max and timing based aggression can be difficult to hold if the Zerg executes it properly. However, most of us are not playing anyone who is as good as stephano and if you dont mess up any of your macro and have decent forcefields you should be fine to take a reasonably timed third, get collossus then kill the zerg if they get too greedy with a pre hive timing.

I should clarify: Roach max isnt a problem vs a 2 base Zerg. What I want to get across is that this build is good vs almost anything the zerg can do if you want to practice strong macro play PvZ
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-12-23 03:15:36
December 23 2012 03:12 GMT
#7755
--- Nuked ---
monk
Profile Blog Joined May 2009
United States8477 Posts
December 23 2012 03:13 GMT
#7756
On December 23 2012 12:12 Sated wrote:
I've been wanting to incorporate some Phoenix play into my PvT games because I feel like I need to increase my multitasking ability. I know it isn't exactly a popular or common style any more, but does anyone have any relatively recent replays or VODs of people using Phoenix builds in PvT..?

What I've been doing is kinda based on something I saw NonY doing on his stream, but I can't seem to find the VODs again T_T

+ Show Spoiler [Approximate Build Order] +
9 Pylon (Scout)
13 Gateway
15 Double Assimilator (Mine with 2 until 16 Probes on minerals, then rally next two Probes into the Assimilators)
16 Pylon
18 Cybernetics Core
19 Zealot
22 Pylon (Hidden somewhere safe to the side of the base, where I feel like putting the Stargate)
@100% Cybernetics Core: Warpgate Research (Chrono 3 Times), Sentry
@150/150: Stargate
@400 Minerals: Nexus
@100% Stargate: Start Chronoboosted Phoenix production. Make four, go harass the Terran d00ds

Hero vs MVP from Blizzard Cup
Moderator
Sated
Profile Blog Joined March 2011
England4983 Posts
December 23 2012 03:25 GMT
#7757
--- Nuked ---
probeater
Profile Joined October 2012
124 Posts
December 23 2012 16:09 GMT
#7758
What is the best/most common opener if you want to go blink observer?
At the moment I've been getting a fast sentry in case of early pressure, but I'm not sure thats the way to go
Should I be doing the 3 stalker rush or getting early sentries?
I have a Dark Templar Statue at home.
Bahamuth
Profile Joined September 2011
134 Posts
December 23 2012 16:45 GMT
#7759
On December 24 2012 01:09 probeater wrote:
What is the best/most common opener if you want to go blink observer?
At the moment I've been getting a fast sentry in case of early pressure, but I'm not sure thats the way to go
Should I be doing the 3 stalker rush or getting early sentries?


I think both are viable. Whichever you prefer. If you do 1 gate Twilight, you can find an old, but still very efficient build order on Liquipedia: http://wiki.teamliquid.net/starcraft2/Naniwa's_Blink_Observer_Build_(vs._Protoss)

If you want to do it from 3 Stalker Rush, I think the most common build is something like:
19 Gas
20 Gate
Chrono first stalker (to get the scout out of your base)
Twilight
2x Stalker
Robo, Gate, 2x Stalker

Hope that helps. I saw Parting doing this build against someone on Cloud Kingdom on the IGN stream. Maybe you can catch it, since they rebroadcast everything so much.
Zuyong
Profile Joined December 2012
1 Post
December 23 2012 19:09 GMT
#7760
Hi everyone! Recently, I've been practicing, and I've realized that I am not aggressive enough. Typically, I try to max out as fast as possible and attack, but I have not been very successful.

A friend of mine told me two general times to attack are shortly after upgrades finish and when production buildings finish.

I'd like to ask what are some other general good times to attack? What are some good times to attack as a protoss player in every matchup?

Thanks!
(I do apologize if I posted in the incorrect place. I'm new to the site ^_^).

"Do not dwell in the past, do not dream of the future, concentrate the mind on the present"
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