The Protoss Help Me Thread - Page 388
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Teoita
Italy12246 Posts
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Chandra
United States123 Posts
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mizU
United States12125 Posts
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Chandra
United States123 Posts
On December 21 2012 20:26 mizU wrote: I'm referring to a situation where I'd build a reactive forge upon scouting an early pool, and abandon plans to go nexus first. I'm just wondering if it's worth it to have a probe in position to build a forge as fast as possible to give myself the option of walling off in the event of a 6 or 7 pool.You shouldn't be able to wall off most naturals if you go nexus first, assuming the zerg does any kind of drone blocking | ||
MysteryMeat1
United States3291 Posts
On December 21 2012 20:55 Chandra wrote: I'm referring to a situation where I'd build a reactive forge upon scouting an early pool, and abandon plans to go nexus first. I'm just wondering if it's worth it to have a probe in position to build a forge as fast as possible to give myself the option of walling off in the event of a 6 or 7 pool. On tournament maps you shouldn't be able to wall off against a 6 pool and im pretty sure 7 pool as well. On ladder maps you are able to wall off the bottom of your ramp if you put your pylon up against it. If your dealing with 8 pools then i think you can. | ||
kcdc
United States2311 Posts
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Teoita
Italy12246 Posts
You can always wall off, say, Ohana, but you can't wall in time on Antiga for instance. | ||
Kinon
Romania207 Posts
Basically: 3 stalker rush, deny his expo, 2gate robo expand, robo bay, +1 attack, charge. I attack with 20 chargelots, 4 colossi, 2 immortals and 1-2 sentries. Here is an average game with this build. http://drop.sc/286781 My observer didn't find his robo bay, so I thought I will definitely have the higher colossus count. However, he had double robo and immediately after I attacked, 2 colossi popped. Through the wonders of 1a, I managed to win. Is it worth using this push in the future? My fear is that once I play against diamond opponents, I'll get owned. Or should I just attack off 2 bases when I know for a fact he has a slower robo bay? Cheers. | ||
Bahamuth
134 Posts
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kcdc
United States2311 Posts
On December 23 2012 05:26 Bahamuth wrote: Is there any all in that beats 2 base gas openings from Zerg? Or if there isn't, what's the reason no one at high levels does it? You can win with all-ins, but since Zerg has just two bases, they have an easy choke to defend with spines. A 2-base Zerg also techs much faster, so they'll have mutas or infestors out by the time you could push with robo units that can deal with spines. That said, you can kill greedier 2-base tech plays with well-executed zealot all-ins. A 2-base Zerg will usually skip the roach warren relying on spines, queens and zerglings, and if you catch them off-guard with a crisp WG timing, you have a good shot to overwhelm their defenses with zealots before their lair tech kicks in. If you want an all-in to try, I'd recommend: FFE (against 15 pool: nexus, forge, gateway, pylon, cannon) Single gas, stop mining after 50 or 150 gas (depending whether you want +1 weapons) Chrono the crap out of WG tech Cut probe production at 33 (16 per mineral line, 1 for proxy pylons) Make gates until you have 7 in total Spam zealots and go go go! | ||
Bahamuth
134 Posts
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rd
United States2586 Posts
On December 23 2012 06:23 Bahamuth wrote: Thanks for the answer. What do you consider the best build against 2 base/ gas openings? I am really just looking for a way to play against them and have a way to be safe against everything they can do. If you're not looking to all-in them then really theres no 'best' build. Most builds can adapt to a 2 base zerg and account for their timings. And you can't really commit to much anyways as you might react with colossus for ling/infestor or blink/storm for mutas, either of which he could throw at you among many other things. | ||
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Teoita
Italy12246 Posts
The Stargate gives you good scouting and safety against both mutas and roach all-ins, and you can even get a pretty fast warpgate and zealot warp-in if you are scared of some random ling/baneling drop all-in. | ||
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ZeromuS
Canada13379 Posts
On December 23 2012 06:34 Teoita wrote: Stargate/4Gate/Robo imo. The Stargate gives you good scouting and safety against both mutas and roach all-ins, and you can even get a pretty fast warpgate and zealot warp-in if you are scared of some random ling/baneling drop all-in. I agree. Star/4gate/robo is hands down the safest most versatile opening you can do. It fell out of popularity because of things like the stephano roach max and timing based aggression can be difficult to hold if the Zerg executes it properly. However, most of us are not playing anyone who is as good as stephano and if you dont mess up any of your macro and have decent forcefields you should be fine to take a reasonably timed third, get collossus then kill the zerg if they get too greedy with a pre hive timing. I should clarify: Roach max isnt a problem vs a 2 base Zerg. What I want to get across is that this build is good vs almost anything the zerg can do if you want to practice strong macro play PvZ | ||
Sated
England4983 Posts
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monk
United States8476 Posts
On December 23 2012 12:12 Sated wrote: I've been wanting to incorporate some Phoenix play into my PvT games because I feel like I need to increase my multitasking ability. I know it isn't exactly a popular or common style any more, but does anyone have any relatively recent replays or VODs of people using Phoenix builds in PvT..? What I've been doing is kinda based on something I saw NonY doing on his stream, but I can't seem to find the VODs again T_T + Show Spoiler [Approximate Build Order] + 9 Pylon (Scout) 13 Gateway 15 Double Assimilator (Mine with 2 until 16 Probes on minerals, then rally next two Probes into the Assimilators) 16 Pylon 18 Cybernetics Core 19 Zealot 22 Pylon (Hidden somewhere safe to the side of the base, where I feel like putting the Stargate) @100% Cybernetics Core: Warpgate Research (Chrono 3 Times), Sentry @150/150: Stargate @400 Minerals: Nexus @100% Stargate: Start Chronoboosted Phoenix production. Make four, go harass the Terran d00ds Hero vs MVP from Blizzard Cup | ||
Sated
England4983 Posts
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probeater
124 Posts
At the moment I've been getting a fast sentry in case of early pressure, but I'm not sure thats the way to go Should I be doing the 3 stalker rush or getting early sentries? | ||
Bahamuth
134 Posts
On December 24 2012 01:09 probeater wrote: What is the best/most common opener if you want to go blink observer? At the moment I've been getting a fast sentry in case of early pressure, but I'm not sure thats the way to go Should I be doing the 3 stalker rush or getting early sentries? I think both are viable. Whichever you prefer. If you do 1 gate Twilight, you can find an old, but still very efficient build order on Liquipedia: http://wiki.teamliquid.net/starcraft2/Naniwa's_Blink_Observer_Build_(vs._Protoss) If you want to do it from 3 Stalker Rush, I think the most common build is something like: 19 Gas 20 Gate Chrono first stalker (to get the scout out of your base) Twilight 2x Stalker Robo, Gate, 2x Stalker Hope that helps. I saw Parting doing this build against someone on Cloud Kingdom on the IGN stream. Maybe you can catch it, since they rebroadcast everything so much. | ||
Zuyong
1 Post
A friend of mine told me two general times to attack are shortly after upgrades finish and when production buildings finish. I'd like to ask what are some other general good times to attack? What are some good times to attack as a protoss player in every matchup? Thanks! (I do apologize if I posted in the incorrect place. I'm new to the site ^_^). | ||
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