Another thing to note: If you do a nexus wall around the hatch that is blocking your natural, keep in mind that hatcheries are one hax smaller than Nexi. If you build a building or a cannon right next to the hatchery you will not be able to put a nexus in its place later!
The Protoss Help Me Thread - Page 272
Forum Index > StarCraft 2 Strategy |
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StaraCroft
Austria292 Posts
Another thing to note: If you do a nexus wall around the hatch that is blocking your natural, keep in mind that hatcheries are one hax smaller than Nexi. If you build a building or a cannon right next to the hatchery you will not be able to put a nexus in its place later! | ||
Daimai
Sweden762 Posts
1. When do I grab my twilight council and forges? 2. How can I scout terran going tanks instead of normal bio so I can get a robo for obs out? usually I just attack and then see siege tanks but by then its a bit too late. | ||
Hemingway
United States55 Posts
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Mikelius
Germany517 Posts
On June 26 2012 08:26 Hemingway wrote: Hey all, I'm looking to race-switch to Protoss, and I'm wondering which players to watch in each matchup so as to pick up good builds and general strategy. I'm already watching MC vs. Stephano replays from the Redbull LAN and they seem awesome for PvZ but what about PvT and PvP? PvT - You should look up Parting VODs and replays, he plays a very unique style that switches between hyperagression and all out eco. Day9 did a daily on him. PvP - Squirlte seems almost invincible in pvp at the moment. | ||
Zealliot
United States3 Posts
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Zenbrez
Canada5973 Posts
This build has happened to me a few times and I've lost everytime, I'm only now starting to consider it. Is the build weak, are there lots of holes, what's the correct responds? Here's the replay http://drop.sc/208111 I can see that he had very few units a couple times in the game that I could have easily stomped, but in previous experience, if I leave my base a dt walks in. I could leave an observer and a few units, but then maybe I don't have enough to do enough damage to him when I attack, and I'm not sure how many templars he would send either, so it's hard to estimate what's appropriate. I knew immediately he would go archon once the DTs don't work, which is why I started to wall off a bit. I thought about the rocks, which he broke down and killed me, but I didn't bother to do anything about it. Suggestions? | ||
Rimak
Denmark434 Posts
On June 26 2012 12:15 Zealliot wrote: Is 3 stalker into dt rush expand a viable standard build for me to use in PvP? Thanks for the help. Yes, very solid build. It has weakness, but overall very, very good. Here's a link to Cecil's Guide. http://www.teamliquid.net/forum/viewmessage.php?topic_id=318673 | ||
AirbladeOrange
United States2571 Posts
On June 26 2012 12:15 Zealliot wrote: Is 3 stalker into dt rush expand a viable standard build for me to use in PvP? Thanks for the help. It's viable but whenever I see a 3 stalker rush I steal gas and it puts their tech behind. And in your case it would mess up your build if you let someone steal gas. But if you expand fast and defend or do a successful 4 gate it doesn't matter. | ||
StaraCroft
Austria292 Posts
On June 26 2012 21:36 AirbladeOrange wrote: I am about to give up on 1 gate expanding PvZ. I don't want to forge expand but I always feel behind and am rarely able to punish greedy zergs. I can't seem to make it work no matter what I do. Is there hope for a 1 gate expand build? It's viable but whenever I see a 3 stalker rush I steal gas and it puts their tech behind. And in your case it would mess up your build if you let someone steal gas. But if you expand fast and defend or do a successful 4 gate it doesn't matter. There's a solid 1gate expand that I've seen quite a bit. it's 14 gate, 17 nexus, 2nd pylon on lowground for nexus wall. Zealot before core, chrono zealot, then core, forge etc. You can go into a very powerful 4gate +1 zealot push on their 3rd from there. Axslav did that over and over again in his practice session with EGMachine yesterday: http://www.twitch.tv/axslav/b/322680853 Forge expand is still really solid. If you're below masters you should probably just pick one two base all-in after FFE and practice that. HUK 8 gate or Sentry/Immortal all-in. What's almost too much fun to not be cheese is Puck's FFE/stalker rush, fast 3rd and then 12 gate push with Warp Prism. | ||
Rimak
Denmark434 Posts
On June 26 2012 21:36 AirbladeOrange wrote: I am about to give up on 1 gate expanding PvZ. I don't want to forge expand but I always feel behind and am rarely able to punish greedy zergs. I can't seem to make it work no matter what I do. Is there hope for a 1 gate expand build? I saw ![]() It was some kind of YufFE variation, cuz he build core on the low ground.. Btw he won =) | ||
ineversmile
United States583 Posts
On June 26 2012 21:36 AirbladeOrange wrote: I am about to give up on 1 gate expanding PvZ. I don't want to forge expand but I always feel behind and am rarely able to punish greedy zergs. I can't seem to make it work no matter what I do. Is there hope for a 1 gate expand build How often do you all-in when your opponent goes for fast 3 bases? I like to gateway expo vs zerg, and if they fast 3hatch I often 5gate nexus cancel and go wreck em, old school MC-style. Or I do something like a 4gate with a Warp Prism, and go hit the main when they have a bunch of spines at their natural. It's not that I go into games planning to all-in or semi all-in behind damage, but if they do something greedy I'm not going to put up with it. I think the whole point of gateway expansion builds is to have units and tech faster than a FFE, and sometimes those advantages are best used with aggression. | ||
Rimak
Denmark434 Posts
Do we have somewhere described build of Parting's fast 3 Nexi-> 8 gate? | ||
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Teoita
Italy12246 Posts
On June 26 2012 23:20 Rimak wrote: Btw, toss brethren. Do we have somewhere described build of Parting's fast 3 Nexi-> 8 gate? We do not; the closest thing would be http://www.teamliquid.net/forum/viewmessage.php?topic_id=312133. Other than the timings for pressure, the only different thing Parting does is go charge before blink. | ||
Deleted User 218615
163 Posts
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Payson
United States394 Posts
On June 26 2012 23:32 Nordmo wrote: What is a good way to counter mass broodlords? Was playing lategame against a Zerg and found my stalker/zealot/archon army get totally crushed. Even with blink. You need a Mothership for Vortex for the Archon toilet and Void Rays if they go mass broodlord. | ||
WillPretend
16 Posts
Thanks. | ||
Deleted User 218615
163 Posts
On June 26 2012 23:46 Payson wrote: You need a Mothership for Vortex for the Archon toilet and Void Rays if they go mass broodlord. Yeah, I suppose I just have to plan on getting a Mothership eventually. How does Psi-Storm do against broodlords? Would imagine they do quite some damange seeing as they are so slow, they are going to have a hard time moving out of the storm and will most likely take the full duration of the Psi-storm. | ||
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Teoita
Italy12246 Posts
On June 26 2012 23:50 Nordmo wrote: Yeah, I suppose I just have to plan on getting a Mothership eventually. How does Psi-Storm do against broodlords? Would imagine they do quite some damange seeing as they are so slow, they are going to have a hard time moving out of the storm and will most likely take the full duration of the Psi-storm. Templar in that situation are a bit better for feedback than for storm, as you can get a good blink in that you may not if you get fungaled. Storm is decent-ish at doing a bit more damage, but it's not too too good. Generally however both Colossi and Templar help against broodlords, just in different ways: the Colossi kill the broodlings really well so you take a bit less damage, while Templar can give you better positioning, you can kill infestors more easily and kill the broods a bit faster. As Payson said though, Mothership for Vortex is basically mandatory in lategame PvZ unless you are used to doing Carrier/air switches, which are quite uncommon. Carriers are surprisingly good against lategame zerg because they take little damage from Fungal and they can siege broodlords from really far away, but none has quite figured out yet a good way to transition into them. | ||
Aterons_toss
Romania1275 Posts
On June 26 2012 23:47 WillPretend wrote: I've recently been favouring Collosi in PvT, as I tend to die from the medivac push if I try any early storm play. Does anyone know a Collosi build that goes up till the ~10 minute mark of an average 1 gate expand, which could also lead into a fairly quick third? Also, I'm unsure whether to go double forge, or just the one, but I'm guessing it's only one since I like to play greedy with my expansions? Thanks. Early storm is generally all inish and very hard to play but you could try early archon, relatively easy to defend drops/punish greedy terrans and defend timings. As for colossus build, you should watch some naniwa reps... he used to do them a lot What i use when i go colossus is generally 1 gate expand ( zealot stalker sentry expo of 1 gas or zealot stalker stalker expo of 1 gas ) into 2nd gas and building up to 2-3 sentries really fast ( 1 guardian shield and about 5 ff... should be enough to defend before range is done if T does and early push and enough to hold rines pushes of 4 rax add 2 gateways and a robo as soon as possible... quickly take the nat gases ( 1 or 2 depending on how greedy you want to be ). Crono boost obs and 1 immortal while your colossus bay is building ( place it down as soon as robo is ready ) You should have about enough gas for range/colossus and add up to about 6 stalkers or so to be able to have range support in case the terran attacks the nat choke and you need to hold it off with 2/3 ff. When the first colossus starts building i generally start to add more gws to go all in... since i almost never expand of colo builds. But that seems to me like a good build if you want to add forges/nexus/tc instead of the gatways and be more defensive with it. Other than that i think Creator got some good robotic build... tho im not sure if he has one that goes for early colo, when watched his stream i saw him going for chargelot/archon after he got the robo 3 gate. | ||
TheExodus
293 Posts
On June 26 2012 23:50 Nordmo wrote: Yeah, I suppose I just have to plan on getting a Mothership eventually. How does Psi-Storm do against broodlords? Would imagine they do quite some damange seeing as they are so slow, they are going to have a hard time moving out of the storm and will most likely take the full duration of the Psi-storm. The mothership is essential, but not only for archon toilets. It can also be left at home, and your zealots/colossus/HTs can be traded for stalkers, void rays and perhaps some DTs. You have a very mobile army that can strike wherever the very slow brood lords aren't, and once they get close you can simply run around them and take out another expansion. With the mothership at home you can simply recall everything back home in case he goes for your bases. I like this tactic a lot, and it will carry over to HOTS, contrary to the archon toilet. | ||
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