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The Protoss Help Me Thread - Page 274

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
June 27 2012 21:31 GMT
#5461
On June 28 2012 05:48 CecilSunkure wrote:
Show nested quote +
On June 28 2012 02:18 ZeromuS wrote:
On June 28 2012 02:08 Salivanth wrote:
Why do players go 12 Gate in PvP, even though it forces a brief probe cut? What are we defending against?


If you go 13 Gateway, its puts your warpgate behind your opponents WG tech if they go for a 12 gate by about 15 seconds or so, and if they open 11 or 10 gate first into 4 gate then you won't have warpgate up in time to defend at all. At the very least, with a 12 gate if you see a 4 gate might be coming you can chrono your own WG tech and hold an attack whereas otherwise, this isn't possible. Or I should say very very hard. The brief probe cut is worth the safety in most scenarios.

This isn't actually all that accurate. I'd say the difference is pretty negligible unless you're on tal darim. I consistently defend all aggression with a 13 gate every pvp.


Well it depends on the opening, I do 1 gate tech build so I don't do the 3 stalker and my timings are super thin and hard to manage on a 13 gate against a very aggressive 10 gate 4 gate.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
scsequeL
Profile Joined June 2012
47 Posts
June 27 2012 21:31 GMT
#5462
Hello Team Liquiders !

I keep hearing that Zealot/Archon is popular again on Korean ladder. So I have decided giving Hight Templars a try. Never been a fan of Colossus to be honest but I have learned the style over time. So now that I’m trying to get fast Templars Archive, I tend to loose a lot of games since I don’t know any timings whatsoever. I’ve tried searching TeamLiquid for HT builds/plays and all of the posts turned out to be outdated and from 2011.

Can you guys point me towards some good pro vods/replays on getting a fast Templars Archive/timings that you use yourself.

Also heard that HT play is better in PvT than going Colossus but requires more skill .How true is that statement ?
go go go
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 27 2012 21:38 GMT
#5463
On June 28 2012 06:31 scsequeL wrote:
Hello Team Liquiders !

I keep hearing that Zealot/Archon is popular again on Korean ladder. So I have decided giving Hight Templars a try. Never been a fan of Colossus to be honest but I have learned the style over time. So now that I’m trying to get fast Templars Archive, I tend to loose a lot of games since I don’t know any timings whatsoever. I’ve tried searching TeamLiquid for HT builds/plays and all of the posts turned out to be outdated and from 2011.

Can you guys point me towards some good pro vods/replays on getting a fast Templars Archive/timings that you use yourself.

Also heard that HT play is better in PvT than going Colossus but requires more skill .How true is that statement ?


http://www.teamliquid.net/forum/viewmessage.php?topic_id=319339 or http://www.teamliquid.net/forum/viewmessage.php?topic_id=308519 for 2base tech, http://www.teamliquid.net/forum/viewmessage.php?topic_id=312133 for a nice (but really hard) 3base build.

You can also go into templar off double forge.

The thing with templar play is that it's much more unforgiving as the instant you miss micro you can just die to an emp, but i personally find it more fun; it can also be easier to defend drops as your army is a bit more cost efficient in low numbers when you are trying to set up your third, as storm+feedback really really helps vs drops and it's hard to micro against chargelots on two fronts.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
scsequeL
Profile Joined June 2012
47 Posts
June 27 2012 22:24 GMT
#5464
On June 28 2012 06:38 Teoita wrote:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=319339 or http://www.teamliquid.net/forum/viewmessage.php?topic_id=308519 for 2base tech, http://www.teamliquid.net/forum/viewmessage.php?topic_id=312133 for a nice (but really hard) 3base build.

You can also go into templar off double forge.

The thing with templar play is that it's much more unforgiving as the instant you miss micro you can just die to an emp, but i personally find it more fun; it can also be easier to defend drops as your army is a bit more cost efficient in low numbers when you are trying to set up your third, as storm+feedback really really helps vs drops and it's hard to micro against chargelots on two fronts.


Thank you so much ! Will dig into these builds tomorrow.
go go go
adfasd
Profile Joined May 2012
United States6 Posts
Last Edited: 2012-06-28 04:29:53
June 28 2012 04:24 GMT
#5465
hey my usual PvT build is creator's 17 nexus first into 3 gate robe with double forge but i am trying to broaden my build arsenal. and the 6 gate all in seems really good. i have searched team liquid but i can't find any forums about the 6 gate all in. i found one about it but i was looking for one that teach u how to do it so i was wondering if u guys could show me some replays of one bc i can't find any and then i will practice it day9 style
We have the GSL what do you have? The Superbowl? AHAH... no thanks!-Arotsis
rd
Profile Blog Joined July 2010
United States2586 Posts
Last Edited: 2012-06-28 07:37:51
June 28 2012 06:45 GMT
#5466
On June 28 2012 05:10 CrazyF1r3f0x wrote:
How do you hold a 1 base marauder hellion all-in? Assuming you 1 gate FE
Example video
+ Show Spoiler [NASL spoiler] +


I'm not entirely sure of the correct sequence, but the factory could have been accounted for had Nony scouted sooner and seen the gas/multiple marines. Subsequently, knowing this allows you to get a much faster robo safely. I wouldn't doubt that SjoW chose the strat for that map expecting a late scout.

Gonna have to upload a replay to get any more insight.
KingLumps
Profile Joined January 2012
74 Posts
June 28 2012 07:39 GMT
#5467
What is the BO for the one base single collosus 2 immortal 4gate in pvp... that is so hard to say. When do you throw down the robo bay and extra gates?
iSuck
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
June 28 2012 08:06 GMT
#5468
On June 28 2012 13:24 adfasd wrote:
hey my usual PvT build is creator's 17 nexus first into 3 gate robe with double forge but i am trying to broaden my build arsenal. and the 6 gate all in seems really good. i have searched team liquid but i can't find any forums about the 6 gate all in. i found one about it but i was looking for one that teach u how to do it so i was wondering if u guys could show me some replays of one bc i can't find any and then i will practice it day9 style


Check out the replays from the finals of the last TSL qualifier last night, Welmu 6gated against Major on Antiga.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Aterons_toss
Profile Joined February 2011
Romania1275 Posts
June 28 2012 09:07 GMT
#5469
On June 28 2012 16:39 KingLumps wrote:
What is the BO for the one base single collosus 2 immortal 4gate in pvp... that is so hard to say. When do you throw down the robo bay and extra gates?

At first i was not sure what you were referring to but i played a game this morning an my opponent went for something similar to what its described in your post.
hope this rep helps you
http://drop.sc/209370
Never did the build myself but it seemed pretty strong unless i was going bs... and even then i almost lost due to being stupid enough to not retreat a probe -_-
A good strategy means leaving your opponent room to make mistakes
Rasputincz
Profile Joined May 2011
Czech Republic95 Posts
June 28 2012 11:01 GMT
#5470
On June 28 2012 18:07 Aterons_toss wrote:
Show nested quote +
On June 28 2012 16:39 KingLumps wrote:
What is the BO for the one base single collosus 2 immortal 4gate in pvp... that is so hard to say. When do you throw down the robo bay and extra gates?

At first i was not sure what you were referring to but i played a game this morning an my opponent went for something similar to what its described in your post.
hope this rep helps you
http://drop.sc/209370
Never did the build myself but it seemed pretty strong unless i was going bs... and even then i almost lost due to being stupid enough to not retreat a probe -_-

Thanks for the rep. I wanted to focus on this build aswell. It seems strong and my so favorite blink is not very viable on Daybreak and Entombed valley. This seems to be cool alternative. I would like to ask if anybody dont have another replays with this build (i prefer pro replays).

THanks
http://cs.twitch.tv/raspcz
-Kira
Profile Blog Joined March 2012
352 Posts
June 28 2012 14:05 GMT
#5471
Check this out if you have questions about build orders.
New redesigned amazing Liquipedia page: http://wiki.teamliquid.net/starcraft2/Portal:Protoss_Strategy
Johnwrecker
Profile Joined July 2011
England6 Posts
June 28 2012 15:27 GMT
#5472
Hi played this game http://drop.sc/209424
my plan was to stop the third as much as possible and try and get my third. I think i succeed yet he still manages to roll me with roach
Any tips helpful for example if there are problems with my macro or micro.
ZeratuLsc2
Profile Joined November 2011
Canada426 Posts
June 28 2012 17:53 GMT
#5473
How do I scout in PvZ before getting hallucination. I obviously need to chrono Immortals out of my robo just to stay alive, and you can't really get hallucination until like the 9-10 minute mark (not sure on the exact timing). It's impossible to get a probe anywhere even remotely close to the zerg main now with the new queens, so I often find myself playing a 'lets just assume he's going roaches' strat, and get completely roflstomped when 12 mutas swoop into my base.
ineversmile
Profile Blog Joined December 2010
United States583 Posts
June 28 2012 19:10 GMT
#5474
You scout with a probe initially, and you need to check for how many hatcheries your opponent is building, his pool timing, and whether or not he is getting gas before lings/queens keep your probe out of his main base. Then you're kind of in the dark for a while, but you should have enough of an idea to make good decisions over the next couple of minutes until you get some kind of air-based scout going (hallucination/obs/warp prism/pheonix/void ray). Either that, or you do a gateway timing and go see what the zerg is doing with your army while you fight him. But whatever build you do, it needs to incorporate active scouting a from the beginning of the midgame forward. And don't stop scouting after your first couple of passes through his base...keep checking about him every minute so you can see what he's building with his larva and you can actually get a read on what's going on.
Nostradamus.146@AM, Nostradamus.398@KR, Nostradamus.922@EU http://www.teamliquid.net/blog/ins
CrazyF1r3f0x
Profile Blog Joined August 2010
United States2120 Posts
June 28 2012 19:39 GMT
#5475
Attack upgrades v Armor upgrades in PvT while going colossus versus a Terran doing standard bio play; which do you think is more valuable?
"Actual happiness always looks pretty squalid in comparison with the overcompensations for misery."
ysnake
Profile Joined June 2012
Bosnia-Herzegovina261 Posts
Last Edited: 2012-06-28 19:53:24
June 28 2012 19:53 GMT
#5476
On June 29 2012 00:27 Johnwrecker wrote:
Hi played this game http://drop.sc/209424
my plan was to stop the third as much as possible and try and get my third. I think i succeed yet he still manages to roll me with roach
Any tips helpful for example if there are problems with my macro or micro.


Replay is being processed. Additional information will appear once the processing is complete.

Might want to re-upload it :/
You are no longer automatically breathing and blinking.
Vathus
Profile Joined October 2009
Canada404 Posts
Last Edited: 2012-06-28 20:00:07
June 28 2012 19:53 GMT
#5477
On June 28 2012 20:01 Rasputincz wrote:
Show nested quote +
On June 28 2012 18:07 Aterons_toss wrote:
On June 28 2012 16:39 KingLumps wrote:
What is the BO for the one base single collosus 2 immortal 4gate in pvp... that is so hard to say. When do you throw down the robo bay and extra gates?

At first i was not sure what you were referring to but i played a game this morning an my opponent went for something similar to what its described in your post.
hope this rep helps you
http://drop.sc/209370
Never did the build myself but it seemed pretty strong unless i was going bs... and even then i almost lost due to being stupid enough to not retreat a probe -_-

Thanks for the rep. I wanted to focus on this build aswell. It seems strong and my so favorite blink is not very viable on Daybreak and Entombed valley. This seems to be cool alternative. I would like to ask if anybody dont have another replays with this build (i prefer pro replays).

THanks

Parting vs Squirtle from redbull battlegrounds:
http://drop.sc/186601


On June 29 2012 04:39 CrazyF1r3f0x wrote:
Attack upgrades v Armor upgrades in PvT while going colossus versus a Terran doing standard bio play; which do you think is more valuable?

They're almost equally as good when going colossus since they benefit from more weapon upgrades while your gateway units will benefit more from armor upgrades. If I'm going for a single forge and colossus I will usually go +1 armor first but will eventually want to get 2 forges up.
-Kira
Profile Blog Joined March 2012
352 Posts
June 28 2012 20:39 GMT
#5478
On June 29 2012 04:39 CrazyF1r3f0x wrote:
Attack upgrades v Armor upgrades in PvT while going colossus versus a Terran doing standard bio play; which do you think is more valuable?


Depends.

Depends how you engage, what other unit's you're getting, what units he is getting, what is your strategy. It's all important to consider. You can:

1 - copy what pro players do and go for armor first

2 - learn how the game works and go for what you need in given situation
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
Last Edited: 2012-06-29 01:15:07
June 29 2012 01:14 GMT
#5479
On June 29 2012 02:53 Hellfury wrote:
How do I scout in PvZ before getting hallucination. I obviously need to chrono Immortals out of my robo just to stay alive, and you can't really get hallucination until like the 9-10 minute mark (not sure on the exact timing). It's impossible to get a probe anywhere even remotely close to the zerg main now with the new queens, so I often find myself playing a 'lets just assume he's going roaches' strat, and get completely roflstomped when 12 mutas swoop into my base.


Blink stalkers until you can get an observer or hallucination? I always thought blink stalkers were the answer to both honestly (or at least the early answer to delay long enough to tech appropriately)...could be wrong.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
ZeratuLsc2
Profile Joined November 2011
Canada426 Posts
June 29 2012 01:44 GMT
#5480
On June 29 2012 10:14 Lightspeaker wrote:
Show nested quote +
On June 29 2012 02:53 Hellfury wrote:
How do I scout in PvZ before getting hallucination. I obviously need to chrono Immortals out of my robo just to stay alive, and you can't really get hallucination until like the 9-10 minute mark (not sure on the exact timing). It's impossible to get a probe anywhere even remotely close to the zerg main now with the new queens, so I often find myself playing a 'lets just assume he's going roaches' strat, and get completely roflstomped when 12 mutas swoop into my base.


Blink stalkers until you can get an observer or hallucination? I always thought blink stalkers were the answer to both honestly (or at least the early answer to delay long enough to tech appropriately)...could be wrong.


How early can you get blink? And can it even be done without cutting immortal/sentry production?
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