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The Protoss Help Me Thread - Page 220

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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Mackem
Profile Joined May 2011
United Kingdom470 Posts
April 10 2012 15:02 GMT
#4381
So what maps are all of you Aiur bretheren vetoing this upcoming season?
Do you need a pole? I ask because your logical leaps are becoming logical vaults and your mental gymnastics are Olympic standard.
Olidan
Profile Joined May 2010
Denmark30 Posts
Last Edited: 2012-04-10 15:24:31
April 10 2012 15:20 GMT
#4382
On April 10 2012 19:33 Novabuzz wrote:
Is there a good way to deal with increasing numbers of mutas on maps where your expansions are rather far away from each other, aside from killing the zerg before he gets those increased numbers? Blink stalkers are too slow and it gets even more troublesome if he two-prongs with zerglings...I loose a lot to this harassment heavy style.


This is a difficult task. What I have seen LiquidHero do is throw a HT or two at each base with 2-3 maybe even 4 cannons. and when the mutas aproach he storms them. While that deals with the mutalisk he attacks with a few units where the mutalisk are not, you do not even need to look at them. Also he posistions his army for attack where the mutalisks are not, and he expands where the mutalisks are not meaning on the oposite side of the map, keeping visual control of the map is also crucial when it comes to keeping taps on the mutas.
You will have to try and force the mutalisks home if their numbers get to high you can do this by attacking with a small number of units at his expo and then attacking with you main army at another expo once you see the mutalisk attack you harrassing force. The mutalisk should not at this point be strong enough to take on the entire force of your main army. Which mean you need some HTs just having a Robo deathball is not enough.
All the Insight I can give at the moment.
GL
Whitewing
Profile Joined October 2010
United States7483 Posts
Last Edited: 2012-04-10 15:46:54
April 10 2012 15:46 GMT
#4383
On April 10 2012 19:33 Novabuzz wrote:
Is there a good way to deal with increasing numbers of mutas on maps where your expansions are rather far away from each other, aside from killing the zerg before he gets those increased numbers? Blink stalkers are too slow and it gets even more troublesome if he two-prongs with zerglings...I loose a lot to this harassment heavy style.


On maps like this, consider stargate as your tech of choice, specifically because it helps alleviate this problem. Phoenix can deal with mutas adequately if you opened stargate and already have some out.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
DT17
Profile Joined August 2011
United States10 Posts
April 10 2012 16:26 GMT
#4384
On April 11 2012 00:02 Mackem wrote:
So what maps are all of you Aiur bretheren vetoing this upcoming season?


Here ya go! --> http://www.teamliquid.net/forum/viewmessage.php?topic_id=324668
TNK
Profile Joined November 2011
United States163 Posts
April 11 2012 01:24 GMT
#4385
After 2 months of no ladder I feel like coming back this season. My only question however is that what builds should I be doing now after 2 months?
Yes my name is ironic.
mizU
Profile Blog Joined April 2010
United States12125 Posts
April 11 2012 01:34 GMT
#4386
On April 11 2012 10:24 TNK wrote:
After 2 months of no ladder I feel like coming back this season. My only question however is that what builds should I be doing now after 2 months?


what builds have you been using?
if happy ever afters did exist <3 @watamizu_
WombaT
Profile Blog Joined May 2010
Northern Ireland26535 Posts
April 11 2012 01:47 GMT
#4387
On April 08 2012 07:26 ZeromuS wrote:
Show nested quote +
On April 08 2012 03:59 NrGmonk wrote:
On April 08 2012 03:55 Jailbreaker wrote:
GUYS, i am so frustrated! I am a low apm plat protoss player. My problem is that I subconsciously hot key my whole army to [6] and [a] move, but wait! In my army group [6] I have blink stalkers, sentries, and high temps all in the same group, my problem is that when i press [6] and i try to blink my stalkers, it doesn't work. D: I just end up sending all my units to their deaths (not attacking). I heard that you can [tab] to change unit selection, or double click the unit to select all, but both methods do not work for me. D: I can not click fast enough and I sometimes triple click the unit by pressing [6] (selects all units) and double clicking the stalker which is the third click which leaves me with only one stalker clicked.

My current control groups are:
robo [2] stargate [3] all base [4] warp prism[5] main army [6]
warp prism open [e] warp prism close [d] drop [r] all other hotkeys are standered.
I have an ergonomic keyboard, so it is to hard for me to reach [1] [7] [8] [9] [0] control groups.

How can I fix my hotkeys so I can use sentries/blink stalkers/ high temps all in the same group with minimal effort?

I highly recommend splitting blink stalkers in their own hotkey, templar in their own hotkey, and sentries/rest in their own hotkey. Otherwise you have to use tab. Why doesn't tab work for you?


I need to try this myself. The issue I have is difficulty in keeping my obs or stargate units hotkeyed in PvZ for example. I use my nexus on 4, gates 5, robo 6, and stargate 7. If I have a moship nexus it goes to 8 and removed from 4 -- i've cancelled too many motherships by accident in my life.

9 is usually free and forges go on 0 and get location keyed for chronoboosts. 9 is too far for constant micro so perhaps it can be my obs key.... hmmmmm

Nice recommendations on where to put army units so far ive been trying stalkers on 2 everything else on 1. Then zealot micro beyond simple a move becomes difficult with collossi in control group 1 as well with them. Guess I can ctrl select my zealots to move them back in PvT or walk them close before using charge in PvT.

I remapped 9 and 0 to Q and Tab for Obs/Warp Prisms and stuff, it's a lot easier. I use one of my mouse button to cycle through unit types, but as I split my control groups anyway I figured I could make better use of Tab
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TNK
Profile Joined November 2011
United States163 Posts
April 11 2012 01:51 GMT
#4388
On April 11 2012 10:34 mizU wrote:
what builds have you been using?


For PVT I have been using 1 gate fast expand while for PVP I have been doing 3 stalker rush blink variant. However I dont really have a decent build for pvz so I need a new modern one.
Yes my name is ironic.
killmoves
Profile Joined April 2012
4 Posts
April 11 2012 01:52 GMT
#4389
Hey, I'm a Protoss player in top 8 gold league, having huge problems with my PvT. I tried going with the 2 Gate Fast Expand, but I'm always getting crushed by marauder/marine forces.
Zealot/Stalker is pretty useless, sentries cost too much gas in the early stages, and I'm already dead before I gan get my colossi out.
Please help!
makii
Profile Joined September 2010
31 Posts
Last Edited: 2012-04-11 02:17:49
April 11 2012 02:17 GMT
#4390
@killmoves : try fast expanding behind a 3 gate push. this crushes any kind of greedy expanding. defends against early aggression and puts the pressure on the terran. you re also save against any kind of banshee rush. have an economic lead and on top of all that the build is extremely flexible so you can freely choose your unit composition after the expansion.

if you dont know how to pull this off watch the day9 daily #413 where day9 explains indepth how to pull this off

i m getting really good results with it in master league

killmoves
Profile Joined April 2012
4 Posts
Last Edited: 2012-04-11 02:23:57
April 11 2012 02:21 GMT
#4391
@makii: Sounds pretty good, but how do I break through the Terran's wall with only Warpgate units? :-I
EDIT: Okay, gonna watch the daily first, Day 9 has proven to be heplful in the past.
Thanks for the help! :-)
makii
Profile Joined September 2010
31 Posts
Last Edited: 2012-04-11 02:28:53
April 11 2012 02:26 GMT
#4392
you dont have to. your goal is not to kill your opponent or win but to secure your natural and deny whatever your opponent is up to. basically your defending your expanding with aggression

the only instance where you can actually straight up win is against 2 rax openings. the moment his units reach you base is generaly around the time your warpgate and expansion finish. now you can easily crush his push and often times win with a counter push.

but keep in mind that the goal is to win by getting the better economy. this will allow you to tech up without having to worry about some kind of sudden attack that you cant defend. and because you are attacking him early you will know exactly know what he s up to

e: funny thing : the last 3 games against terran i won with the first push. stalkers are surprisingly strong against terran units in low numbers. especially marines just get destroyed by stalkers.

e2: if you are trying to break his wall or if he has some kind of bunker defense up use all your sentry energy to keep his workers from repairing.

Rasera
Profile Joined November 2011
Canada96 Posts
Last Edited: 2012-04-11 04:02:58
April 11 2012 03:57 GMT
#4393
On April 11 2012 10:52 killmoves wrote:
Hey, I'm a Protoss player in top 8 gold league, having huge problems with my PvT. I tried going with the 2 Gate Fast Expand, but I'm always getting crushed by marauder/marine forces.
Zealot/Stalker is pretty useless, sentries cost too much gas in the early stages, and I'm already dead before I gan get my colossi out.
Please help!


Sentries are actually huge early on in the game. Yes it costs a lot of gas, but force fields make or break early game Protoss.

2 Gate is alright, but I think the most economical build people do is 1 gate FE with an early robo. (something like Nexus in the mid-late 20 supply, up to 30ish supply, followed by a robo and 2 gates before resuming probe production).

The early observer is great for scouting and cloak banshees; 5 stalkers will kill a marine each volley, and an early immortal just eats through marauders.


On April 11 2012 11:21 killmoves wrote:
@makii: Sounds pretty good, but how do I break through the Terran's wall with only Warpgate units? :-I
EDIT: Okay, gonna watch the daily first, Day 9 has proven to be heplful in the past.
Thanks for the help! :-)


As makii said, you merely want to prevent/contain terran with your pressure. If you can kill, that's great, but burning through a ramp wall takes time, and usually not a cost effective trade (unless you're that far ahead). As for bunker walls, force fields preventing repair make those bunkers go down really quickly, and between sentries and observers, you will likely have a lot of zealots to take a lot of punishment.

To be really safe, as you push out towards the Terran, consider building a cannon in your mineral lines, and maybe keeping a few units for potential drops. A banshee harass or a small drop when you're pressuring can really devastate.

----

On April 11 2012 10:51 TNK wrote:
For PVT I have been using 1 gate fast expand while for PVP I have been doing 3 stalker rush blink variant. However I dont really have a decent build for pvz so I need a new modern one.


2 base pushes are really what are bringing the most success to PvZ. Take a look at any of the PvZ threads currently in this strategy section and you'll find tons of different things you can try.

1 gate FE is still really strong, just make sure you can react appropriately based on what you scout. 3 stalker rush into blink is also very strong still, but immortal play and 1 base colossi are still prevalent, so just gotta be careful. A warp prism really compliments PvP these days, so you may also want to consider that.

Aside from that, good luck and have fun!
"Sir, the Yamato Cannon is fully charged and ready." "Excellent! Now, aim it at that Zealot's face."
!Frost!
Profile Joined March 2011
United States14 Posts
April 11 2012 15:26 GMT
#4394
Hey guys platinum protoss here thats back from a 6 month break. Im a little lost trying to remember my builds,and stuff could some one help me out with the current metagame. I need at least one good build for each matchup thanks.
Sated
Profile Blog Joined March 2011
England4983 Posts
April 11 2012 18:15 GMT
#4395
--- Nuked ---
-Kira
Profile Blog Joined March 2012
352 Posts
April 11 2012 18:24 GMT
#4396
On April 11 2012 10:52 killmoves wrote:
Hey, I'm a Protoss player in top 8 gold league, having huge problems with my PvT. I tried going with the 2 Gate Fast Expand, but I'm always getting crushed by marauder/marine forces.
Zealot/Stalker is pretty useless, sentries cost too much gas in the early stages, and I'm already dead before I gan get my colossi out.
Please help!


Build sentries.
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2012-04-11 20:27:13
April 11 2012 20:26 GMT
#4397
On April 11 2012 10:52 killmoves wrote:
Hey, I'm a Protoss player in top 8 gold league, having huge problems with my PvT. I tried going with the 2 Gate Fast Expand, but I'm always getting crushed by marauder/marine forces.
Zealot/Stalker is pretty useless, sentries cost too much gas in the early stages, and I'm already dead before I gan get my colossi out.
Please help!


When are they hitting you and with what? At ~6.00 off a 2 rax? Reactor first? Tech lab? 3 rax with stim and conc at ~8.00?
Off a 2 Gate FE with one gas you should be able to get your expo down by ~5.30 and have Zealot/Stalker/Stalker/Sentry with your WG research completed by ~ 6.00 (assuming 1 chrono on your first Stalker). Follow up with taking your second gas, a Gate and a Robo and scout. As poster above me says, don't skimp on the Sentries as you need them in the early game for FF and, more importantly, GS. I don't think you need to rush to Colossus if he does not have Medivacs or the MM ball is not too big yet for your GW army to engage. Trust your Gateway army and your Immortals.
KT best KT ~ 2014
The Eskimo
Profile Joined March 2012
United States21 Posts
April 11 2012 20:38 GMT
#4398
On April 10 2012 05:22 Lafer wrote:
I'm pretty sure this has been answered before, but what do I need to do against mass Muta?

I have storms and stalkers, but if I leave some templar at the minerals, he immediately kills it and has free reign of the base. With stalkers, he just has too many and will kill them no problem. By the time the rest of my army gets to the base, it's too late, he just flies away.

If I try to push out, I have to take my stalkers with me, and again, he kills the mutas and runs off. I storm before he kills the mutas, but he just runs away taking minimum damage and goes to a new base.

It's quite frustrating to go against mass Mutas. I guess the answer would be to kill the zerg early, but it's hard to know if they are going mutas once lings come out.


I think the way to go is double templar tech. Leave HTS behind and just max out on army, and DT Harass if he gets really greedy. As minigun says, it is really lame, but with high apm and good micro you can defend it with blink and just max out and push. mutalisk are pretty bad other than their speed, so he will have trouble defending. you also dont want to make a lot of gateways, more so just invest in a lot of cannons
When life gives you lemons, you beat the crap out of life.
Lafer
Profile Joined April 2010
United States114 Posts
April 11 2012 20:51 GMT
#4399
Thanks @The Esikmo, I typically try to move out when I see a lot of mutas to try to end the game fast, but I guess I just have to be patient. I'm afraid of trying too defend for too long and then having the zerg march up with a ton of units at my front, or having him expand like crazy on the map. DT's can take care of that, though!

I am also losing A LOT of games to Zerg all ins. If I could figure out how to spot an all in and stop them, I would be winning a lot more games. I lose to the occasional Terran or Protoss, but by far my losses come from 6 -7 minute games against roach/ling all in zergs while I FFE.

How do I spot them, and what do I do to stop them? I lose my probe or I get it out early, but then I can never get back in to see what is happening because of his lings. If I take the watch tower and see them coming, it is already too late most of the time for me.

As it is, I pump sentries after my first zealot, but I usually only end up with 2 sentries and a zealot when the push comes. If I scout an early gas and then an expand, it could just be fast ling speed into something else, not necessarily an all in, so if I prepare each and every time with lots of cannons, I'm just behind.
Avean
Profile Blog Joined September 2010
Norway449 Posts
Last Edited: 2012-04-11 21:34:43
April 11 2012 21:31 GMT
#4400
I was wondering if anyone could help me find my weaknesses in this battle. I am a platinum protoss that are starting to face off against diamond players, and i see everyone is really outclassing me with macro. They have better resources which in turn results in better army.

Replay here: http://www.sc2replayed.com/replay-videos/18603

Against zerg i usually do a 2gate or 3gate into expand. If i see he is slow with his spawning pool i just go 2 gate into expand like here. I always go hallu after warp to get scout on what theyre doing. I see he is going roaches so i pump out immortals but i am shock to see he has his third saturated very early on. I see i could pressure him early on which i guess is my main fault here, cause his worker lead was just insane and his supply just skyrockets from 10-11 min on.

While im on 75-80 supply this guy rockets to 140 supply. I am surprised when i attack to see he got hydras also, so bad by me for not scouting there. But could i done something else with my macro ? Or is the only solution to attack zerg early on to stop theyre greedy production ? End results were he had 83 freakin drones and i had only 41 .........
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