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Protoss Season 7 Map Vetoes

Forum Index > StarCraft 2 Strategy
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1 2 3 4 5 6 Next All
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-03-29 12:09:17
March 29 2012 11:56 GMT
#1
--- Nuked ---
haduken
Profile Blog Joined April 2003
Australia8267 Posts
March 29 2012 12:06 GMT
#2
Antiga Shipyard?

Terran drops are pretty hard to defend.
Rillanon.au
mage36
Profile Joined May 2011
415 Posts
March 29 2012 12:07 GMT
#3
I'd go with Korhal Compound just because I don't feel that the map is particularly exciting or anything out of the ordinary. )
Vindicare605
Profile Blog Joined August 2011
United States16125 Posts
March 29 2012 12:09 GMT
#4
I would think that Antiga Shipyard and possibly Daybreak might also be popular map choices to veto.

Antiga because of PvT and Daybreak because of PvZ.

However because the middle base is a full base on the ladder edition it might make that map more appealing to Protoss than the GSL tournament version.
aka: KTVindicare the Geeky Bartender
Zarent
Profile Joined February 2011
109 Posts
Last Edited: 2012-03-29 12:12:02
March 29 2012 12:11 GMT
#5
I feel as though yeah, this map pool is tailored towards making P actually work well without having to auto-veto stuff. Now it'll just be preferential as opposed to necessity for balance.

Personally, I'm going to veto Entombed since I still can't get the hang of effectively FFEing on that map, which automatically kills it for me.
Metalopolis, I agree with you, is also kind of a given. It's a good map for when the game started, but I think its time has past. Agreed on the FFE note, especially on the 9 oclock position. That shit is impossible.

Aaaaaaaand yeah, I suppose TDA is going to finally be able to go away. I've been putting up with the 4gating in PvP because I really liked how the macro games against T ended up playing out and you could at least be guaranteed to get to the midgame with Zerg (even though Mutas are still ridiculous), but now it'll finally be put down. Yay!

All in all, pretty damned good map pool this season. Props to Blizzard.


Edit: Ah, yeah. T drops on Antiga are a bitch. Might have to think about that.
Nyast
Profile Joined November 2010
Belgium554 Posts
March 29 2012 12:29 GMT
#6
I'll downvote Metalopolis and TDA for all the reasons already mentionned. Don't think I'll need the third vote, the other maps are still decent.
Pyloss
Profile Joined August 2011
Germany1515 Posts
March 29 2012 12:40 GMT
#7
I will take Entbomb Vally, cuz i simply dont like it. Next, i take out Antiga, because drops are strong you can never defened the 3. My third veto will be Metalopolis or Metropolis, i dont know nwo which i will like more...
<3 sOs, Parting, Mana, Honor, TaKe, Mcanning<3
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
March 29 2012 12:51 GMT
#8
Korhal and Metal are obvious downvotes imo. Not sure a third one is needed really, if you can't stand 4gate vs 4gate then get rid of Tal'Darim as well, but I'd keep it.
digmouse
Profile Blog Joined November 2010
China6331 Posts
March 29 2012 12:54 GMT
#9
Metalopolis and Korhal Compound, one for too old and not FFE-friendly, one for literally un-defendable 3rd.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 29 2012 12:55 GMT
#10
I will veto these:
Tal darim, not only because of PvP but also because I dislike PvZ on this map.
Metalopolis, horrible map for P. PvP is too cheese focussed here, PvT is both small and hard to defend drops, a 1-1-1 is hell here. PvZ is pretty lousy on it too given it doesnt FFE well.
Antiga, lousy map as well. PvP is dominated by blink stalker wars, there is already enough of that in the maps. PvZ is terrible here as you can't FFE that easily and it's 4player so stuff like 8 pool gets really annoying. Taking the third is also really hard. Finally PvT i hate even more here because the natural is so far away from the second ramp it's near impossible to scout if they expanded or not. Bunker into 1-1-1 is so common here but hell to stop.

Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 29 2012 12:57 GMT
#11
1. Tal'Darim, want to get rid of any map with the idiotic concept of rocks on third.
2. Entombed Valley, unless they have fixed the spawns, close position is broken for Z.
3. I don't know. Either Cloud Kingdom or Antiga Shipyard.
Fenneth
Profile Blog Joined April 2007
Australia354 Posts
March 29 2012 13:04 GMT
#12
Metalopolis sucks for everything, other maps are fine as far as I'm concerned.
Ruscour
Profile Blog Joined April 2011
5233 Posts
March 29 2012 13:46 GMT
#13
Metal, TDA, Korhal

Entombed is a crappy map but it's really really good for Protoss, I don't like to play on it but I don't object to ladder points being thrown at me
Forbidden17
Profile Joined December 2011
666 Posts
March 29 2012 14:00 GMT
#14
I just cannon rush every game on metalopolis so it's not that bad. You laugh the first couple of times you do it, then you start to feel a little bad, but then you realize the insane winrate you have on that map and continue laughing.

Bans:
1. Taldarim
2. Antiga
3. Korhal (possibly replaced by one of the new maps, we'll see)
.Enigma
Profile Joined December 2010
United Kingdom116 Posts
March 29 2012 14:01 GMT
#15
Korhal seems like the obvious 3rd veto to me.

3rd base is hard to defend due to distance from the natural and overlooking high ground. FFE is certainly doable but very awkward. The map is bland overall and the entire centre of the map is a dead zone.

I don't think the changes to the forward 4th base on Daybreak will destroy the map. in TvP the extra gas isn't gamebreaking. 2 extra mineral patches will be helpful but terran can already mine quite well off 6 patches due to mule stacking.
McTeazy
Profile Joined January 2012
Canada297 Posts
March 29 2012 14:10 GMT
#16
1) Korhal unless you like 2 base all inning every game on it
2) Metalopolis because lol ffe
3) I don't think i'll use it but if i did probably TDA

in response to the above about the base change on daybreak: i think the balance of the map will be fine, but it's just annoying blizz felt the need to remove that strategic decision from the map. it's a key feature that makes the map way more interesting.
a person is smart, people are stupid
KING CHARLIE :D
Profile Blog Joined March 2012
United States447 Posts
March 29 2012 14:11 GMT
#17
I am personally only going to veto 2...Blizzard is such a great company and they've given me a map pool that only needs 2 vetoes!
NO TEAM WILL EVER BE AS GOOD AS TEAM LIQUID!
Adonminus
Profile Joined January 2012
Israel543 Posts
Last Edited: 2012-03-29 14:15:52
March 29 2012 14:13 GMT
#18
Ohana or entombed. Well, entombed not that bad actually, but it feels quite weird with the long distances and expansion places. As for Ohana, I have a bad feeling about the backdoor rock for some reason, plus I hate desert maps.

Edit: By the way, I don't understand what people have against Cloud Kingdom and Korhal Compound, they both look like really nice and well designed maps.
Wroshe
Profile Joined June 2011
Netherlands1051 Posts
March 29 2012 14:20 GMT
#19
I'll keep Antiga (for PvP, Blink Obs all the time) and Tal'Darim (for PvZ, mass muta all the time) vetoed.

For my third veto I'm leaning towards Metalopolis.
Xtreme94
Profile Joined June 2011
Malaysia282 Posts
March 29 2012 14:24 GMT
#20
1. TDA PvP sucks
2. Metalopolis imbalanced map
3. Korhal compound Dislike the texture of the map and not decent for toss
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