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Protoss Season 7 Map Vetoes - Page 3

Forum Index > StarCraft 2 Strategy
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xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
Last Edited: 2012-03-29 16:45:41
March 29 2012 16:44 GMT
#41
Tal'Darim Altar - 4 gate
Korhal Compund LE - forge fast expand needs 2 cannon I DONT LIKE

shakuras 50% , hard to get 3'd vs terran or zerg


1/4 \pi \epsilon_0
ComebackKid
Profile Blog Joined December 2010
Canada105 Posts
March 29 2012 17:01 GMT
#42
My Map Vitos

PvP: No Vetos
Sure, Taldarim is ridiculous, but i would never veto this map based on PvP. It is the most balanced map in the pool - Playhem results were 50/50 in all the matchups except mirrors.
IMO, all maps are good for PvP you just gota decide what unit comp best fits the terrain, and then capitalize on your opponent with positioning or BO timings.

PvT: Korhal and maybe Meta
1v1 maps are retarded vs T cause (even at high masters) they still love to 1 base all in vs P. For some reason the 3 rax medivac 1 base crazy/hard to stop aggression into expand is very common on 1v1 maps. Maps with a large open nat are also hard vs T (if you wana play a macro game and not a 2 base bust) because it's hard to FF the choke - again 1 base all-ins hard to stop.

PvZ: Meta - the gold can be problematic early game, and the wide open nat is abusive for Stephano roach style mid game or an aggressive speeding/bane bust against FFE.
Like Shadered temple, this will be the next map to leave the pool. To think that a map from the beta is still being used, to me, is ridiculous. It's fun to honor our roots and to have a little tradition, but this map really isn't that good. In time we will look back and think "why were we still playing on that map!!!!?!". Sure, eliminating the close spawn was an obvious choice, but this map is still miles behind maps like Daybreak in terms of the types of games that each map produces.

Map Vetos: Korhol and Meta
Thats it, back to Winnipeg!
Chelch
Profile Joined February 2011
United Kingdom159 Posts
March 29 2012 17:05 GMT
#43
I'm vetoing:

Shakuras
Korhal
Ohana

I think they are all too hard to play vs Zerg in a macro game
TSBspartacus
Profile Joined October 2011
England1046 Posts
March 29 2012 18:55 GMT
#44
Not keen on Antiga at all seeing as its impossible to get a 4th base against ANY zerg muta play unless you're completely dominating by that point. also I think generally antiga sucks seeing as its sosososo hard to get your 4th
HiroPro
Profile Joined March 2012
United States2624 Posts
March 29 2012 19:49 GMT
#45
I haven't played at all on Ohana, so I'm not sure what to think about it.

I've never found Tal'Darim to be interesting so I'll probably veto that. Zerg is a pain on Metalopolis and PvP cannon rushing leads to rather dull games also. Korhal is a difficult map to hold a third, so last veto for that.
kyllinghest
Profile Joined December 2011
Norway1607 Posts
March 29 2012 20:01 GMT
#46
On March 29 2012 20:56 Sated wrote:
Here's where I'm looking for help from my fellow Brotoss because I don't have enough experience with the Daybreak LE map to make an informed decision. Personally, it all comes down to how ridiculous the 8m2g forward expansion on Daybreak LE will be once a Planetary Fortresses is sat there; if they'd left that expansion how it is in the GSL then I wouldn't even think about vetoing this map.

I think your concern regarding Daybreak should be zergs, not terrans. There is a reason all the top protoss pick this map against T, and thats because its very hard to put any pressure on. That in turn makes it easy to obtain the dreaded deathball. You're gonna have a field day in pvt on daybreak mate!
"NO" -Has
shadow_orc
Profile Joined June 2011
Canada52 Posts
March 29 2012 20:03 GMT
#47
entombed,korhal and meta
There are only patterns, patterns on top of patterns, patterns that affect other patterns. Patterns hidden by patterns. Patterns within patterns. If you watch close, history does nothing but repeat itself. What we call chaos is just patterns we haven't re
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
March 29 2012 20:21 GMT
#48
On March 29 2012 21:55 Markwerf wrote:
I will veto these:
Tal darim, not only because of PvP but also because I dislike PvZ on this map.
Metalopolis, horrible map for P. PvP is too cheese focussed here, PvT is both small and hard to defend drops, a 1-1-1 is hell here. PvZ is pretty lousy on it too given it doesnt FFE well.
Antiga, lousy map as well. PvP is dominated by blink stalker wars, there is already enough of that in the maps. PvZ is terrible here as you can't FFE that easily and it's 4player so stuff like 8 pool gets really annoying. Taking the third is also really hard. Finally PvT i hate even more here because the natural is so far away from the second ramp it's near impossible to scout if they expanded or not. Bunker into 1-1-1 is so common here but hell to stop.



If antiga has a hard to take third then you probably would like to have your third on an island... :D no rly that third is pretty safe. Antiga doesnt have "hard to take third problem" it has "hard to take fourth problem" Agreed with everything else though
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
The_Templar
Profile Blog Joined January 2011
your Country52798 Posts
March 29 2012 20:27 GMT
#49
TDA, because I can win all my games vs 4gate without it.
Metal, because I have mysterious lag issues on there.
Antiga, because of terran drops.
ModeratorI am still alive, somehow
TL+ Member
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
March 29 2012 20:40 GMT
#50
- TDA. Its a free win for random players. It sucks for pvp. Plus, mass mutas is a pain.
- Meta. It should ve been removed too.
- Korhal. Too hard to defend the third base.
I've got moves like Jagger
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 29 2012 20:42 GMT
#51
I was under the impression that Blizzard is giving us 4 map vetoes next season, to compensate for the larger pool
~ ~ <°)))><~ ~ ~
feebas
Profile Joined February 2011
Finland268 Posts
March 29 2012 20:43 GMT
#52
1. Korhal Compound - dislike the weird center and base layout.
2. Tal'Darim Altar - PvP, even though I could use the 4gate practice.
3. Entombed Valley - had it blocked since day one.

Will go through Gateway openings/allins on Metal PvZ. Still not entirely sold on Ohana; will give it some more play.
paska peli
Duckvillelol
Profile Blog Joined July 2009
Australia1259 Posts
March 29 2012 21:12 GMT
#53
Am I the only Protoss who actually enjoys Korhal? Wow I didn't realise so many people didn't like it. I love it for the easy FFE, the low surface area at the back of the mins, and just generally it seems fine. Watch towers could probably be tweaked but eh.

Anyway my vetoes would most likely be TDA, Metalopolis and most likely Antiga. While cannon rushing on Antiga in PvP can be hilarious, it's just not a fun map in the current ladder version, with no forced-cross and the golds.
Former SC2 commentator. youtube.com/duckvillelol
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
Last Edited: 2012-03-29 21:20:48
March 29 2012 21:19 GMT
#54
I think korhal is the obvious 3rd choice. Hard to take 3rd and there's not enough chokes so PvZ/ PvT can be tough late game.
synd
Profile Joined July 2011
Bulgaria586 Posts
Last Edited: 2012-03-29 21:33:35
March 29 2012 21:27 GMT
#55
I laugh pretty hard at your reasons why you veto X maps because they're mainly wrong.
Anyway here are my vetos and a little more insight about the maps
Vetos:
Taldarim Altar LE, why?
-The 4g threat in PvP
-A lot of proxy locations
-Long rush distances are arguably good for PvT but they also make mutas super good because of their mobility and you can't counter attack too because of the distance
-6-10pool are pretty much free entry to your base because of the huge distance to cover with a wallin
Metalopolis
-Again a lot of proxy locations
-FFE is literally fucked up because of the huge distance to cover. Ling/bling or roach allins are ultra viable
-Very hard to take 3rd/4th
-1/1/1 - the ramp is that awful :/

Most likely my 3rd veto will be Ohana because I didn't have the chance to play around with it. I don't know anything about the standard proxy locations, viable builds, proxy pylons and etc. I just need more time to give my opinion

Now about the remaining map pool which you bashed because of your bad reasoning. I'll say only about Korhal/Entombed and Antiga which imo you hate the most.
Korhal:
1/1/1 isn't viable here because of the long rush distance and the terrain. There are a lot of high/low grounds where you can force a lot of tank siege downs and delay the rush enough for you to counter it perfectly.
Now about the FFE wallin -> just check this thread
Drops are also easy to hold because there's no empty space behind the bases and you can easily places some cannons and a HT or two to complete deny them.
The only problem is the 3rd base which isn't hard at all to take and defend in PvZ (except for infested terrans spam from high ground) but I really dislike it PvT since that game of Stephano vs Polt (pre-MLG, can't remember the tournament) where
Polt just hugged the walls with the sieged tanks and completely destroyed him.
The 3rd definitely needs to get redesigned.
Entombed Valley
The rush distances are awful, okay I agree on this.
FFE is really easy to do, if you watch GSL you'll see that the toss players cover it really easily by covering only 1/2 of the ramp. I'd say that even early pool rushed are hard to do here.
Drop play can be completely denied by placing cannons at sides of the bases and 1/2 HTs because there's no empty space
The 3rd is ultra easy to defend
Antiga Shipyard
FFE is a pain in the ass on some spawn locations but mostly you'll need a 2 cannon coverage if you're gonna wallin near the Nexus which I like more because of the mid/late game. Still FFE near the ramp is also good
No, blink stalkers aren't good at this map because if you split your army well you can completely deny them and just make an expand of 2 immortals.
Again drops are easy to deny because there's no empty space and cannons on sides and 1/2HTs deny them.
The 3rd is also easy to take, I don't know how easier can it get? (except for entombed valley easy xD).
The rush distances are also okay and it's pretty much a balanced map except for the big problem which is taking a 4th base...

Maitolasi
Profile Joined December 2010
Finland441 Posts
March 29 2012 21:43 GMT
#56
TDA - 4gate wars
Metalopolis - so tired of this map
Antiga - I can't deal with terran drops on this map
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
Last Edited: 2012-03-29 21:54:14
March 29 2012 21:53 GMT
#57
Metalopolis (lol)
Metropolis (because PvZ is pretty hard here imo)

other maps are fine. if i veto a 3rd, it might be korhal.
TDA isnt 4 gate wars anymore, at least not "only" straight 4 gates. you can hold any 4 gate with a 2 gas 4 gate if you micro correctly, that makes it playable. and the map is cool PvT and PvZ i think, exciting games.

€: Whoever has problems to ffe on entombed or Antiga is simply doing it wrong -,- you dont need 2 cannons, 1 is enough if placed perfectly.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
-KarakStarcraft-
Profile Joined September 2010
United States258 Posts
March 30 2012 00:39 GMT
#58
Protoss vetoing Entombed blows my mind. I'm mid-masters Z, and I can't think of a map I am more upset about facing a Protoss on than Entombed.
McTeazy
Profile Joined January 2012
Canada297 Posts
March 30 2012 02:24 GMT
#59
On March 30 2012 09:39 Karak wrote:
Protoss vetoing Entombed blows my mind. I'm mid-masters Z, and I can't think of a map I am more upset about facing a Protoss on than Entombed.


entombed is SO good for protoss. You can even blink between the main and the 3rd. i don't know another map you can do that on. you can be so greedy and abuse the ramps so much.
a person is smart, people are stupid
xtruder
Profile Joined October 2011
Afghanistan135 Posts
March 30 2012 02:43 GMT
#60
On March 30 2012 11:24 McTeazy wrote:
Show nested quote +
On March 30 2012 09:39 Karak wrote:
Protoss vetoing Entombed blows my mind. I'm mid-masters Z, and I can't think of a map I am more upset about facing a Protoss on than Entombed.


entombed is SO good for protoss. You can even blink between the main and the 3rd. i don't know another map you can do that on. you can be so greedy and abuse the ramps so much.


uhhhh... you can blink between the main and 3rd on Shakuras and Cloud Kingdom.
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