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Protoss Season 7 Map Vetoes

Forum Index > StarCraft 2 Strategy
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Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-03-29 12:09:17
March 29 2012 11:56 GMT
#1
--- Nuked ---
haduken
Profile Blog Joined April 2003
Australia8267 Posts
March 29 2012 12:06 GMT
#2
Antiga Shipyard?

Terran drops are pretty hard to defend.
Rillanon.au
mage36
Profile Joined May 2011
415 Posts
March 29 2012 12:07 GMT
#3
I'd go with Korhal Compound just because I don't feel that the map is particularly exciting or anything out of the ordinary. )
Vindicare605
Profile Blog Joined August 2011
United States16056 Posts
March 29 2012 12:09 GMT
#4
I would think that Antiga Shipyard and possibly Daybreak might also be popular map choices to veto.

Antiga because of PvT and Daybreak because of PvZ.

However because the middle base is a full base on the ladder edition it might make that map more appealing to Protoss than the GSL tournament version.
aka: KTVindicare the Geeky Bartender
Zarent
Profile Joined February 2011
109 Posts
Last Edited: 2012-03-29 12:12:02
March 29 2012 12:11 GMT
#5
I feel as though yeah, this map pool is tailored towards making P actually work well without having to auto-veto stuff. Now it'll just be preferential as opposed to necessity for balance.

Personally, I'm going to veto Entombed since I still can't get the hang of effectively FFEing on that map, which automatically kills it for me.
Metalopolis, I agree with you, is also kind of a given. It's a good map for when the game started, but I think its time has past. Agreed on the FFE note, especially on the 9 oclock position. That shit is impossible.

Aaaaaaaand yeah, I suppose TDA is going to finally be able to go away. I've been putting up with the 4gating in PvP because I really liked how the macro games against T ended up playing out and you could at least be guaranteed to get to the midgame with Zerg (even though Mutas are still ridiculous), but now it'll finally be put down. Yay!

All in all, pretty damned good map pool this season. Props to Blizzard.


Edit: Ah, yeah. T drops on Antiga are a bitch. Might have to think about that.
Nyast
Profile Joined November 2010
Belgium554 Posts
March 29 2012 12:29 GMT
#6
I'll downvote Metalopolis and TDA for all the reasons already mentionned. Don't think I'll need the third vote, the other maps are still decent.
Pyloss
Profile Joined August 2011
Germany1515 Posts
March 29 2012 12:40 GMT
#7
I will take Entbomb Vally, cuz i simply dont like it. Next, i take out Antiga, because drops are strong you can never defened the 3. My third veto will be Metalopolis or Metropolis, i dont know nwo which i will like more...
<3 sOs, Parting, Mana, Honor, TaKe, Mcanning<3
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
March 29 2012 12:51 GMT
#8
Korhal and Metal are obvious downvotes imo. Not sure a third one is needed really, if you can't stand 4gate vs 4gate then get rid of Tal'Darim as well, but I'd keep it.
digmouse
Profile Blog Joined November 2010
China6329 Posts
March 29 2012 12:54 GMT
#9
Metalopolis and Korhal Compound, one for too old and not FFE-friendly, one for literally un-defendable 3rd.
TranslatorIf you want to ask anything about Chinese esports, send me a PM or follow me @nerddigmouse.
Markwerf
Profile Joined March 2010
Netherlands3728 Posts
March 29 2012 12:55 GMT
#10
I will veto these:
Tal darim, not only because of PvP but also because I dislike PvZ on this map.
Metalopolis, horrible map for P. PvP is too cheese focussed here, PvT is both small and hard to defend drops, a 1-1-1 is hell here. PvZ is pretty lousy on it too given it doesnt FFE well.
Antiga, lousy map as well. PvP is dominated by blink stalker wars, there is already enough of that in the maps. PvZ is terrible here as you can't FFE that easily and it's 4player so stuff like 8 pool gets really annoying. Taking the third is also really hard. Finally PvT i hate even more here because the natural is so far away from the second ramp it's near impossible to scout if they expanded or not. Bunker into 1-1-1 is so common here but hell to stop.

Tobberoth
Profile Joined August 2010
Sweden6375 Posts
March 29 2012 12:57 GMT
#11
1. Tal'Darim, want to get rid of any map with the idiotic concept of rocks on third.
2. Entombed Valley, unless they have fixed the spawns, close position is broken for Z.
3. I don't know. Either Cloud Kingdom or Antiga Shipyard.
Fenneth
Profile Blog Joined April 2007
Australia354 Posts
March 29 2012 13:04 GMT
#12
Metalopolis sucks for everything, other maps are fine as far as I'm concerned.
Ruscour
Profile Blog Joined April 2011
5233 Posts
March 29 2012 13:46 GMT
#13
Metal, TDA, Korhal

Entombed is a crappy map but it's really really good for Protoss, I don't like to play on it but I don't object to ladder points being thrown at me
Forbidden17
Profile Joined December 2011
666 Posts
March 29 2012 14:00 GMT
#14
I just cannon rush every game on metalopolis so it's not that bad. You laugh the first couple of times you do it, then you start to feel a little bad, but then you realize the insane winrate you have on that map and continue laughing.

Bans:
1. Taldarim
2. Antiga
3. Korhal (possibly replaced by one of the new maps, we'll see)
.Enigma
Profile Joined December 2010
United Kingdom116 Posts
March 29 2012 14:01 GMT
#15
Korhal seems like the obvious 3rd veto to me.

3rd base is hard to defend due to distance from the natural and overlooking high ground. FFE is certainly doable but very awkward. The map is bland overall and the entire centre of the map is a dead zone.

I don't think the changes to the forward 4th base on Daybreak will destroy the map. in TvP the extra gas isn't gamebreaking. 2 extra mineral patches will be helpful but terran can already mine quite well off 6 patches due to mule stacking.
McTeazy
Profile Joined January 2012
Canada297 Posts
March 29 2012 14:10 GMT
#16
1) Korhal unless you like 2 base all inning every game on it
2) Metalopolis because lol ffe
3) I don't think i'll use it but if i did probably TDA

in response to the above about the base change on daybreak: i think the balance of the map will be fine, but it's just annoying blizz felt the need to remove that strategic decision from the map. it's a key feature that makes the map way more interesting.
a person is smart, people are stupid
KING CHARLIE :D
Profile Blog Joined March 2012
United States447 Posts
March 29 2012 14:11 GMT
#17
I am personally only going to veto 2...Blizzard is such a great company and they've given me a map pool that only needs 2 vetoes!
NO TEAM WILL EVER BE AS GOOD AS TEAM LIQUID!
Adonminus
Profile Joined January 2012
Israel543 Posts
Last Edited: 2012-03-29 14:15:52
March 29 2012 14:13 GMT
#18
Ohana or entombed. Well, entombed not that bad actually, but it feels quite weird with the long distances and expansion places. As for Ohana, I have a bad feeling about the backdoor rock for some reason, plus I hate desert maps.

Edit: By the way, I don't understand what people have against Cloud Kingdom and Korhal Compound, they both look like really nice and well designed maps.
Wroshe
Profile Joined June 2011
Netherlands1051 Posts
March 29 2012 14:20 GMT
#19
I'll keep Antiga (for PvP, Blink Obs all the time) and Tal'Darim (for PvZ, mass muta all the time) vetoed.

For my third veto I'm leaning towards Metalopolis.
Xtreme94
Profile Joined June 2011
Malaysia282 Posts
March 29 2012 14:24 GMT
#20
1. TDA PvP sucks
2. Metalopolis imbalanced map
3. Korhal compound Dislike the texture of the map and not decent for toss
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
Last Edited: 2012-03-29 14:44:13
March 29 2012 14:41 GMT
#21
1) Metalopolis - Hard to FFE, 1/1/1 is pretty good, gold bases, old map
2) Korhal Compound - Awkward third, hard to push through the middle

3) Either Antiga, Ohana, or TDA or none at all. Haven't played any games of Ohana so I can't say whether I'll like it or not yet, but Antiga is pretty frustrating in all matchups (I don't use blink + obs a lot in PvP, gold bases are annoying espeially PvZ, and it's positionally imbalanced). TDA is just annoying in PvP but the other 2 matchups are protoss-favored on that map so I think I'll keep using it.



I think Entombed and Cloud Kingdom are some of the best protoss maps, so I'm not sure why people would want to veto them. I guess a lot of zergs tend to all in on Entombed but that's because they know how easy it is to turtle and take a third so if you survive then you will be in pretty good shape for the mid/late game.
"See you space cowboy"
Kyuki
Profile Joined February 2008
Sweden1867 Posts
March 29 2012 14:55 GMT
#22
Z and T wont see many toss on TDA :p
Mada Mada Dane
docvoc
Profile Blog Joined July 2011
United States5491 Posts
March 29 2012 14:55 GMT
#23
I try not to strike down maps now, since i feel that with better macro I can win any game, but yeah PvP on T'aldarim altar is a 4gate sausage fest, also antiga gets a bit annoying in PvP. But really its only T'aldarim and Metal (maybe i will or i won't) just because 1 matchup is absolutely crap on them.
User was warned for too many mimes.
Mikelius
Profile Joined September 2010
Germany517 Posts
March 29 2012 14:56 GMT
#24
Korhal and Meta are the 2 most glaringly obvious choices for me. 3rd could be either Antiga or TDA depending on my mood.
Less QQ, more PewPew
LucidityDark
Profile Joined October 2011
United Kingdom139 Posts
March 29 2012 15:12 GMT
#25
Metalopolis is a given for being such a zerg favoured map versus protoss (to the point where you have to outplay the zerg in every way to stand a chance). That's my only veto. I don't veto tal'darim alter simply because so many protoss do already and PvP on that map is incredibly rare. I love macro games on that map too much to let it go.
Josh_rakoons
Profile Joined December 2011
United Kingdom1158 Posts
March 29 2012 15:17 GMT
#26
On March 29 2012 21:57 Tobberoth wrote:
1. Tal'Darim, want to get rid of any map with the idiotic concept of rocks on third.
2. Entombed Valley, unless they have fixed the spawns, close position is broken for Z.
3. I don't know. Either Cloud Kingdom or Antiga Shipyard.

AS A PROTOSS PLAYER
Skyro
Profile Joined May 2010
United States1823 Posts
March 29 2012 15:26 GMT
#27
TDA
Metalopolis
Korhal unless Ohana ends up being somehow worse
Balthahasar
Profile Joined December 2011
Germany2 Posts
March 29 2012 15:52 GMT
#28
1. Will be CK. Can't stand that map. I feel like I have far too less space for my army movement, additionally drops are so very annoying, since the air distance between 3rd and main equals 0.
2. Thought about TDA, but since i have a nice anti 4 Gate build and have a pretty decent winrate against Mutas, I'm fine with it after all. I think I'll go for Ohana here, I just don't fell comfortable playing on it.
3. I actually like Metalopolis, allthough it's defenitely Z favored. I just feel like I can have a hell lot of fun with Blink stalkers here, and actually I only rarely encounter Cannon Rush here. ( maybe cause of Eu Server?! Didn't look on the nationality of those, who postet this.)
I think I will either go for entombed Valley for mor or less the same reason as with CK.

Summ Summarum i think Bliiz has done a huge favour to the Brotoss Community with this Pool. Daybreak and especially Metropolis feel like very nice Maps!
Time flies like an arrow. Fruit flies like banana.
NotSoHappy
Profile Joined November 2010
445 Posts
Last Edited: 2012-03-29 15:57:43
March 29 2012 15:57 GMT
#29
standard

TDA, coz of boring PvP and impossible PvMuta
Metalopolis, coz of very hard PvZ
Korhal, coz I dont like 2 base play (I'll switch it with any other map if I find something very annoying with these new maps)
Zephos
Profile Joined June 2011
United States71 Posts
March 29 2012 16:01 GMT
#30
I've never had cause to veto maps. IMO protoss is the most map neutral race, and I've never felt so disadvantaged against another race that I felt the need to completely remove the map from play.
"Trading regular soda for diet is like trading diabetes for cancer."
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2012-03-29 16:11:54
March 29 2012 16:11 GMT
#31
The season 7 map pool is seriously AMAZING for protoss. Just veto metal and korhal and every remaining map is a protoss map. I'm so totally gonna ladder protoss all the time now... And veto TDA if you hate pvp on it.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Vaelom
Profile Blog Joined December 2010
Korea (South)154 Posts
March 29 2012 16:25 GMT
#32
I'd say TDA and Metal for sure.. 3rd is probably Korhal Compound. that 3rd is just awkward to take. but depending on how I feel on other maps when I get games on them
There is a reason why i keep score, winning is everything, losing isn't.
Whitewing
Profile Joined October 2010
United States7483 Posts
March 29 2012 16:27 GMT
#33
Antiga because of the gold making PvZ hard, or Korhal because taking a third is ridiculously hard. One of those two.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
kcdc
Profile Blog Joined April 2010
United States2311 Posts
March 29 2012 16:28 GMT
#34
I'd say Metalopolis and Korhal are the most unfavorable maps in the pool for Protoss's chances to win.

TDA and Shakuras are slightly bad for P. TDA is too big and open for P's taste, and beyond the obvious muta exploits, the air space over the third is a nightmare for colossi. Shakuras is a great 2-base all-in map, but there's no good place to take a third.

For me, PvP tips the balance against TDA. It's not a balance issue--it's a quality of play issue.
Berailfor
Profile Joined January 2012
441 Posts
March 29 2012 16:33 GMT
#35
Metal and Korhal would be my only 2 vetoes. Taldarim is a great map for all Protoss matchups (PvP I have a pretty high win percentage with my micro so I'm happy with playing it, if I lose it's clear why and can be analyzed and practiced.) And the rest aren't bad either. Metal I haven't liked since blizzard stated that even factoring in close positions the map had very heavy Zerg winrates, and Korhal because... Well it's Korhal.
GoingGoingGone
Profile Blog Joined January 2012
Slovakia529 Posts
March 29 2012 16:33 GMT
#36
Metalopolis - I have it vetoed for quite some time and have no reason to change that.
Korhal Compound - OK, you get on two bases... then what? I never liked playing the map TBH, maybe except PvP.
...
Perhaps Tal Darim will be my third pick, although I haven't really played much Ohana and Metropolis yet.
Busy night, but there's always room for another... unless the servers are down.
GleaM
Profile Joined June 2011
United States207 Posts
March 29 2012 16:40 GMT
#37
On March 29 2012 22:46 Ruscour wrote:
Metal, TDA, Korhal

Entombed is a crappy map but it's really really good for Protoss, I don't like to play on it but I don't object to ladder points being thrown at me


Only person that knows what they are talking about. How can people seriously consider vetoing entombed valley? Lol.

Korhal's 3rd base is impossible to defend and protoss needs the 3rd more than any race. (Other than fast 3rd Z's, but creep helps them hold timings and its easy to counterattack it their 3rd is being attacked.)
scur2d2
Profile Blog Joined March 2011
Canada104 Posts
March 29 2012 16:40 GMT
#38
lol wahhh something is hard to do so we veto it

User was warned for this post
Bite off more than you can chew, then chew it.
Mystgun
Profile Joined September 2010
Hong Kong311 Posts
March 29 2012 16:40 GMT
#39
1. Korhal Compound - PvZ is too hard for me on this map
2. Metalopolis - PvZ is also too hard for me on this map

I actually like TDA because the open expo allows for some variation in play style compared to the other maps. 3 stalker rush in PvP and probe/zealot/stalker in PvT are great openers on this map
Animostas
Profile Blog Joined August 2009
United States568 Posts
March 29 2012 16:44 GMT
#40
I have Korhal vetoed. Defending a third on that map is ridiculously hard.
xsnac
Profile Blog Joined August 2011
Barbados1365 Posts
Last Edited: 2012-03-29 16:45:41
March 29 2012 16:44 GMT
#41
Tal'Darim Altar - 4 gate
Korhal Compund LE - forge fast expand needs 2 cannon I DONT LIKE

shakuras 50% , hard to get 3'd vs terran or zerg


1/4 \pi \epsilon_0
ComebackKid
Profile Blog Joined December 2010
Canada105 Posts
March 29 2012 17:01 GMT
#42
My Map Vitos

PvP: No Vetos
Sure, Taldarim is ridiculous, but i would never veto this map based on PvP. It is the most balanced map in the pool - Playhem results were 50/50 in all the matchups except mirrors.
IMO, all maps are good for PvP you just gota decide what unit comp best fits the terrain, and then capitalize on your opponent with positioning or BO timings.

PvT: Korhal and maybe Meta
1v1 maps are retarded vs T cause (even at high masters) they still love to 1 base all in vs P. For some reason the 3 rax medivac 1 base crazy/hard to stop aggression into expand is very common on 1v1 maps. Maps with a large open nat are also hard vs T (if you wana play a macro game and not a 2 base bust) because it's hard to FF the choke - again 1 base all-ins hard to stop.

PvZ: Meta - the gold can be problematic early game, and the wide open nat is abusive for Stephano roach style mid game or an aggressive speeding/bane bust against FFE.
Like Shadered temple, this will be the next map to leave the pool. To think that a map from the beta is still being used, to me, is ridiculous. It's fun to honor our roots and to have a little tradition, but this map really isn't that good. In time we will look back and think "why were we still playing on that map!!!!?!". Sure, eliminating the close spawn was an obvious choice, but this map is still miles behind maps like Daybreak in terms of the types of games that each map produces.

Map Vetos: Korhol and Meta
Thats it, back to Winnipeg!
Chelch
Profile Joined February 2011
United Kingdom159 Posts
March 29 2012 17:05 GMT
#43
I'm vetoing:

Shakuras
Korhal
Ohana

I think they are all too hard to play vs Zerg in a macro game
TSBspartacus
Profile Joined October 2011
England1046 Posts
March 29 2012 18:55 GMT
#44
Not keen on Antiga at all seeing as its impossible to get a 4th base against ANY zerg muta play unless you're completely dominating by that point. also I think generally antiga sucks seeing as its sosososo hard to get your 4th
HiroPro
Profile Joined March 2012
United States2624 Posts
March 29 2012 19:49 GMT
#45
I haven't played at all on Ohana, so I'm not sure what to think about it.

I've never found Tal'Darim to be interesting so I'll probably veto that. Zerg is a pain on Metalopolis and PvP cannon rushing leads to rather dull games also. Korhal is a difficult map to hold a third, so last veto for that.
kyllinghest
Profile Joined December 2011
Norway1607 Posts
March 29 2012 20:01 GMT
#46
On March 29 2012 20:56 Sated wrote:
Here's where I'm looking for help from my fellow Brotoss because I don't have enough experience with the Daybreak LE map to make an informed decision. Personally, it all comes down to how ridiculous the 8m2g forward expansion on Daybreak LE will be once a Planetary Fortresses is sat there; if they'd left that expansion how it is in the GSL then I wouldn't even think about vetoing this map.

I think your concern regarding Daybreak should be zergs, not terrans. There is a reason all the top protoss pick this map against T, and thats because its very hard to put any pressure on. That in turn makes it easy to obtain the dreaded deathball. You're gonna have a field day in pvt on daybreak mate!
"NO" -Has
shadow_orc
Profile Joined June 2011
Canada52 Posts
March 29 2012 20:03 GMT
#47
entombed,korhal and meta
There are only patterns, patterns on top of patterns, patterns that affect other patterns. Patterns hidden by patterns. Patterns within patterns. If you watch close, history does nothing but repeat itself. What we call chaos is just patterns we haven't re
Warzilla
Profile Joined December 2010
Czech Republic311 Posts
March 29 2012 20:21 GMT
#48
On March 29 2012 21:55 Markwerf wrote:
I will veto these:
Tal darim, not only because of PvP but also because I dislike PvZ on this map.
Metalopolis, horrible map for P. PvP is too cheese focussed here, PvT is both small and hard to defend drops, a 1-1-1 is hell here. PvZ is pretty lousy on it too given it doesnt FFE well.
Antiga, lousy map as well. PvP is dominated by blink stalker wars, there is already enough of that in the maps. PvZ is terrible here as you can't FFE that easily and it's 4player so stuff like 8 pool gets really annoying. Taking the third is also really hard. Finally PvT i hate even more here because the natural is so far away from the second ramp it's near impossible to scout if they expanded or not. Bunker into 1-1-1 is so common here but hell to stop.



If antiga has a hard to take third then you probably would like to have your third on an island... :D no rly that third is pretty safe. Antiga doesnt have "hard to take third problem" it has "hard to take fourth problem" Agreed with everything else though
"AFTER LOST GAME - I usually run around in circles yelling "WHY OH GOD WHY" in my room, pointing towards the sky. After 5 to 10min ,i get tired and go back to playing"
The_Templar
Profile Blog Joined January 2011
your Country52797 Posts
March 29 2012 20:27 GMT
#49
TDA, because I can win all my games vs 4gate without it.
Metal, because I have mysterious lag issues on there.
Antiga, because of terran drops.
Moderatorshe/her
TL+ Member
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
March 29 2012 20:40 GMT
#50
- TDA. Its a free win for random players. It sucks for pvp. Plus, mass mutas is a pain.
- Meta. It should ve been removed too.
- Korhal. Too hard to defend the third base.
I've got moves like Jagger
TheFish7
Profile Blog Joined February 2012
United States2824 Posts
March 29 2012 20:42 GMT
#51
I was under the impression that Blizzard is giving us 4 map vetoes next season, to compensate for the larger pool
~ ~ <°)))><~ ~ ~
feebas
Profile Joined February 2011
Finland268 Posts
March 29 2012 20:43 GMT
#52
1. Korhal Compound - dislike the weird center and base layout.
2. Tal'Darim Altar - PvP, even though I could use the 4gate practice.
3. Entombed Valley - had it blocked since day one.

Will go through Gateway openings/allins on Metal PvZ. Still not entirely sold on Ohana; will give it some more play.
paska peli
Duckvillelol
Profile Blog Joined July 2009
Australia1240 Posts
March 29 2012 21:12 GMT
#53
Am I the only Protoss who actually enjoys Korhal? Wow I didn't realise so many people didn't like it. I love it for the easy FFE, the low surface area at the back of the mins, and just generally it seems fine. Watch towers could probably be tweaked but eh.

Anyway my vetoes would most likely be TDA, Metalopolis and most likely Antiga. While cannon rushing on Antiga in PvP can be hilarious, it's just not a fun map in the current ladder version, with no forced-cross and the golds.
Former SC2 commentator. youtube.com/duckvillelol
-Exalt-
Profile Blog Joined November 2010
United States972 Posts
Last Edited: 2012-03-29 21:20:48
March 29 2012 21:19 GMT
#54
I think korhal is the obvious 3rd choice. Hard to take 3rd and there's not enough chokes so PvZ/ PvT can be tough late game.
synd
Profile Joined July 2011
Bulgaria586 Posts
Last Edited: 2012-03-29 21:33:35
March 29 2012 21:27 GMT
#55
I laugh pretty hard at your reasons why you veto X maps because they're mainly wrong.
Anyway here are my vetos and a little more insight about the maps
Vetos:
Taldarim Altar LE, why?
-The 4g threat in PvP
-A lot of proxy locations
-Long rush distances are arguably good for PvT but they also make mutas super good because of their mobility and you can't counter attack too because of the distance
-6-10pool are pretty much free entry to your base because of the huge distance to cover with a wallin
Metalopolis
-Again a lot of proxy locations
-FFE is literally fucked up because of the huge distance to cover. Ling/bling or roach allins are ultra viable
-Very hard to take 3rd/4th
-1/1/1 - the ramp is that awful :/

Most likely my 3rd veto will be Ohana because I didn't have the chance to play around with it. I don't know anything about the standard proxy locations, viable builds, proxy pylons and etc. I just need more time to give my opinion

Now about the remaining map pool which you bashed because of your bad reasoning. I'll say only about Korhal/Entombed and Antiga which imo you hate the most.
Korhal:
1/1/1 isn't viable here because of the long rush distance and the terrain. There are a lot of high/low grounds where you can force a lot of tank siege downs and delay the rush enough for you to counter it perfectly.
Now about the FFE wallin -> just check this thread
Drops are also easy to hold because there's no empty space behind the bases and you can easily places some cannons and a HT or two to complete deny them.
The only problem is the 3rd base which isn't hard at all to take and defend in PvZ (except for infested terrans spam from high ground) but I really dislike it PvT since that game of Stephano vs Polt (pre-MLG, can't remember the tournament) where
Polt just hugged the walls with the sieged tanks and completely destroyed him.
The 3rd definitely needs to get redesigned.
Entombed Valley
The rush distances are awful, okay I agree on this.
FFE is really easy to do, if you watch GSL you'll see that the toss players cover it really easily by covering only 1/2 of the ramp. I'd say that even early pool rushed are hard to do here.
Drop play can be completely denied by placing cannons at sides of the bases and 1/2 HTs because there's no empty space
The 3rd is ultra easy to defend
Antiga Shipyard
FFE is a pain in the ass on some spawn locations but mostly you'll need a 2 cannon coverage if you're gonna wallin near the Nexus which I like more because of the mid/late game. Still FFE near the ramp is also good
No, blink stalkers aren't good at this map because if you split your army well you can completely deny them and just make an expand of 2 immortals.
Again drops are easy to deny because there's no empty space and cannons on sides and 1/2HTs deny them.
The 3rd is also easy to take, I don't know how easier can it get? (except for entombed valley easy xD).
The rush distances are also okay and it's pretty much a balanced map except for the big problem which is taking a 4th base...

Maitolasi
Profile Joined December 2010
Finland441 Posts
March 29 2012 21:43 GMT
#56
TDA - 4gate wars
Metalopolis - so tired of this map
Antiga - I can't deal with terran drops on this map
KalWarkov
Profile Blog Joined December 2011
Germany4126 Posts
Last Edited: 2012-03-29 21:54:14
March 29 2012 21:53 GMT
#57
Metalopolis (lol)
Metropolis (because PvZ is pretty hard here imo)

other maps are fine. if i veto a 3rd, it might be korhal.
TDA isnt 4 gate wars anymore, at least not "only" straight 4 gates. you can hold any 4 gate with a 2 gas 4 gate if you micro correctly, that makes it playable. and the map is cool PvT and PvZ i think, exciting games.

€: Whoever has problems to ffe on entombed or Antiga is simply doing it wrong -,- you dont need 2 cannons, 1 is enough if placed perfectly.
DiaBoLuS ** Sc2 - Protoss: 16x GM | Dota2 - Offlane Immortal | Wc3 - Undead decent level | Diablo nerd | Chess / Magnus fanboy | BVB | Agnostic***
-KarakStarcraft-
Profile Joined September 2010
United States258 Posts
March 30 2012 00:39 GMT
#58
Protoss vetoing Entombed blows my mind. I'm mid-masters Z, and I can't think of a map I am more upset about facing a Protoss on than Entombed.
McTeazy
Profile Joined January 2012
Canada297 Posts
March 30 2012 02:24 GMT
#59
On March 30 2012 09:39 Karak wrote:
Protoss vetoing Entombed blows my mind. I'm mid-masters Z, and I can't think of a map I am more upset about facing a Protoss on than Entombed.


entombed is SO good for protoss. You can even blink between the main and the 3rd. i don't know another map you can do that on. you can be so greedy and abuse the ramps so much.
a person is smart, people are stupid
xtruder
Profile Joined October 2011
Afghanistan135 Posts
March 30 2012 02:43 GMT
#60
On March 30 2012 11:24 McTeazy wrote:
Show nested quote +
On March 30 2012 09:39 Karak wrote:
Protoss vetoing Entombed blows my mind. I'm mid-masters Z, and I can't think of a map I am more upset about facing a Protoss on than Entombed.


entombed is SO good for protoss. You can even blink between the main and the 3rd. i don't know another map you can do that on. you can be so greedy and abuse the ramps so much.


uhhhh... you can blink between the main and 3rd on Shakuras and Cloud Kingdom.
Latchy
Profile Joined January 2011
Australia121 Posts
March 30 2012 06:07 GMT
#61
On March 30 2012 06:43 Maitolasi wrote:
TDA - 4gate wars
Metalopolis - so tired of this map
Antiga - I can't deal with terran drops on this map


This
"Screw with Nestea and you catch a Nes.T.D" - Tasteless
Berailfor
Profile Joined January 2012
441 Posts
March 30 2012 06:24 GMT
#62
On March 30 2012 06:27 synd wrote:
I laugh pretty hard at your reasons why you veto X maps because they're mainly wrong.
Anyway here are my vetos and a little more insight about the maps
Vetos:
Taldarim Altar LE, why?
-The 4g threat in PvP
-A lot of proxy locations
-Long rush distances are arguably good for PvT but they also make mutas super good because of their mobility and you can't counter attack too because of the distance
-6-10pool are pretty much free entry to your base because of the huge distance to cover with a wallin
Metalopolis
-Again a lot of proxy locations
-FFE is literally fucked up because of the huge distance to cover. Ling/bling or roach allins are ultra viable
-Very hard to take 3rd/4th
-1/1/1 - the ramp is that awful :/

Most likely my 3rd veto will be Ohana because I didn't have the chance to play around with it. I don't know anything about the standard proxy locations, viable builds, proxy pylons and etc. I just need more time to give my opinion

Now about the remaining map pool which you bashed because of your bad reasoning. I'll say only about Korhal/Entombed and Antiga which imo you hate the most.
Korhal:
1/1/1 isn't viable here because of the long rush distance and the terrain. There are a lot of high/low grounds where you can force a lot of tank siege downs and delay the rush enough for you to counter it perfectly.
Now about the FFE wallin -> just check this thread
Drops are also easy to hold because there's no empty space behind the bases and you can easily places some cannons and a HT or two to complete deny them.
The only problem is the 3rd base which isn't hard at all to take and defend in PvZ (except for infested terrans spam from high ground) but I really dislike it PvT since that game of Stephano vs Polt (pre-MLG, can't remember the tournament) where
Polt just hugged the walls with the sieged tanks and completely destroyed him.
The 3rd definitely needs to get redesigned.
Entombed Valley
The rush distances are awful, okay I agree on this.
FFE is really easy to do, if you watch GSL you'll see that the toss players cover it really easily by covering only 1/2 of the ramp. I'd say that even early pool rushed are hard to do here.
Drop play can be completely denied by placing cannons at sides of the bases and 1/2 HTs because there's no empty space
The 3rd is ultra easy to defend
Antiga Shipyard
FFE is a pain in the ass on some spawn locations but mostly you'll need a 2 cannon coverage if you're gonna wallin near the Nexus which I like more because of the mid/late game. Still FFE near the ramp is also good
No, blink stalkers aren't good at this map because if you split your army well you can completely deny them and just make an expand of 2 immortals.
Again drops are easy to deny because there's no empty space and cannons on sides and 1/2HTs deny them.
The 3rd is also easy to take, I don't know how easier can it get? (except for entombed valley easy xD).
The rush distances are also okay and it's pretty much a balanced map except for the big problem which is taking a 4th base...



First at foremost, your post is appreciated to the community in the sense that you put effort into explaining your PoV and thoughts.

Now lets get onto the problems. You bash another player telling saying "because of your bad reasoning." which we have no clue first of all what league your in, second of all you could word that in a way to not basically give an "F you" to the person your talking to. And you SHOULD as team liquid is against direct player bashing like that.

Next, we don't even know who your addressing as you didn't quote anyone.

And if we are on "bad reasoning." well proxies on TDA is the worst thing I've ever heard of, the best position would be midmap and the distance from there is still long enough that you should be loling at the noob who tried it. Second, a 7-10 pool will easily be fended off with a cannon placed down on a standard forge timing. And a 6 pool on any map you should expect them to get into your base, and defend in the adequate forge first manner of placing pylon at your mineral line.

Your reason for walling at your nexus on antiga is also extremely flawed. The ONLY reason it's decent is to stop early pools from killing you. The mid/lategame you speak of is worse as it allows easier busts up your ramp and WAAYYY easier runbys when your out on the map.

Also many people here have VERY valid reasons for not liking Korhal.

So all in all. Even though your post was long and thought out by you. YOU tell other people their reasoning is bad. Yet I can see MANY flaws in your reasoning. So please, next time refrain from doing such in such an impolite manner and maybe I would be so inclined to point out the things you said that were blatantly wrong.
Sated
Profile Blog Joined March 2011
England4983 Posts
March 30 2012 19:13 GMT
#63
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hzflank
Profile Joined August 2011
United Kingdom2991 Posts
March 30 2012 19:19 GMT
#64
Metal, TDA and Antiga for me.

In theory I really like Antiga, but I actually get a lower winrate on it than any other map.

If I had a 4th veto it would be Korhal.
Sakray
Profile Blog Joined December 2008
France2198 Posts
April 01 2012 15:44 GMT
#65
I've always played with only TDA and Antiga vetoed, but lately I ran into many noobs doing cheese and all-ins on Metalopolis, and since PvZ is heavily Z favored, I'm tired of being unable to FE on this map, so I vetoed it today.
Ozira
Profile Joined March 2011
Sweden150 Posts
April 03 2012 09:30 GMT
#66
As hows "drops is so hard to defend on *insert name of map*" it's really not, it is hard if you arent prepared for them.
I will probably veto tal'darim, been playing it for ever, I like it, but PvP is so frustrating on it, maybe Metalopolis too, not sure though. Havent played much on Ohana but it looks decent atleast
-y0shi-
Profile Joined July 2011
Germany994 Posts
April 03 2012 09:50 GMT
#67
Why dont more people veto korhal? Taking a 3rd there seems to be dual-sight level of impossible against zerg
Lassepetri
Profile Joined April 2011
Denmark112 Posts
Last Edited: 2012-04-03 09:52:21
April 03 2012 09:51 GMT
#68
At my level (plat) most zergs see the zvp matchup on maps with rampless naturals as a quick win with some onebase allin of sorts. Got sick of it so I just veto maps with without nat ramp. My vetos for S7 will be korhal, meta (its not vintage, its just ancient) and TDA. TDA because of 4gate insanity and my inability to defend drops and mutas properly.

On a different note, and slightly off topic I guess, I was wondering whether there were maps which was regarded OP for toss? We hear about zerg OP maps (fx rampless nat) and terran OP maps (fx dropfriendly). When is a map OP from a toss PoV, and are there maps in the S7 pool, that should be considered toss overpowered?

Thanks

Empiristic bullcrap
Nactra
Profile Joined July 2011
France3 Posts
April 03 2012 09:59 GMT
#69
Metalopolis : Imbalanced PvZ , uses a non-tournament feature (gold)
Antiga shipyard: Use of a non tournament feature (gold)

last veto will probably be Tal darim altar. i'm fine with 4gate wars but i think a map this big is too far ahead of our current metagame.

Arcanefrost
Profile Blog Joined August 2010
Belgium1257 Posts
April 03 2012 10:07 GMT
#70
Korhal and metal because they're simply horrible. Third one probably antiga, the gsl version of it is my favorite map but with all spanws and gold bases it's absolutely rubbish.
Valor is a poor substitute for numbers.
Anari
Profile Joined February 2012
United States9 Posts
April 03 2012 12:47 GMT
#71
On April 03 2012 18:50 -y0shi- wrote:
Why dont more people veto korhal? Taking a 3rd there seems to be dual-sight level of impossible against zerg


I love Korhal not only because the Tileset is awesome and how it creates some very fun games, but because in a PvZ I have found that they are met with similar limitations of grabbing the third as we do.

I have found that blink stalkers have the ability to be as mobile as a zerg force. This mobility allows you to safely snipe the third before the zerg is able to get his units their to protect it.

But, take my words with a grain of salt because I am only in Platinum league.

+ Show Spoiler +

I am going to be vetoing:
-TDA - Because fuck 4gates
-Metal - I am tired of this map, and I don't like it vs Z
-Antiga - Not even sure why, I just don't like playing on it.
Gladiator6
Profile Joined June 2010
Sweden7024 Posts
April 03 2012 12:55 GMT
#72
My current vetoes:
1. Shattered Temple
2. Metalopolis
3. Korhal

I'm not really so good with analyzing, but I analyze some of the pros that has the highest winrate on ladder. And their vetoes are same as mine, I know it's kind of silly but they probably know more than I do, and most of their vetoes makes sense. I will probably veto as they do in next season as well.
Flying, sOs, free, Light, Soulkey & ZerO
Balgrog
Profile Blog Joined March 2011
United States1221 Posts
April 03 2012 14:02 GMT
#73
1) Tal'Darim, fucking stupid for PvP and don't want to waste my time, I know how to 4gate
2) Metalopolis, FFE is hard to hold, trying to FFE is impossible in the upper left spawn. Stoping drops from doing alot of damage when close air is miserable and near impossible.
3) Korhal Compound, vs. Z that map is the biggest pain in the ass, basically no matter what you do you SHOULD lose to a speedling 1 base all in, 4 wall wall off is a pain in the fucking ass, takes for ever to get up, with the speedling "all-in" they can keep you on 1 base, in the beginning, and if you FFE it's basically GG
The only way to attack structure is with chaos.
Sated
Profile Blog Joined March 2011
England4983 Posts
April 03 2012 14:06 GMT
#74
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Dujek
Profile Blog Joined September 2011
United Kingdom276 Posts
April 03 2012 15:23 GMT
#75
On April 03 2012 18:50 -y0shi- wrote:
Why dont more people veto korhal? Taking a 3rd there seems to be dual-sight level of impossible against zerg


In Apollo's video tutorial about Korhal he shows you that it's easier to wall of your fourth than your third. And if you can defend that you basically get a free base.

At first I didn't like the map but it's becoming one of my favourites now that I know how to FFE properly on it.
Nikoras
Profile Blog Joined March 2012
United States115 Posts
April 03 2012 15:56 GMT
#76
Metal, not only because vZ but the wide open nat means no double forge openings PvT, (can't defend timing with sentries and zealots before charge is done.)

Korhal doesn't bother me because 2 pronged aggression is so potent on that map PvZ.

Would veto Antiga but I'm hesitant because it's kind of a widely accepted tournament map
Skyro
Profile Joined May 2010
United States1823 Posts
Last Edited: 2012-04-03 18:31:50
April 03 2012 17:43 GMT
#77
On March 30 2012 15:07 Latchy wrote:
Show nested quote +
On March 30 2012 06:43 Maitolasi wrote:
TDA - 4gate wars
Metalopolis - so tired of this map
Antiga - I can't deal with terran drops on this map


This


Drops seem harder to stop on Shattered Temple than on Antiga for me. Easier to defend with a few well-placed cannons. That smoke area is a PITA on Antiga is really annoying but not as annoying as that ledge behind your main mineral lines on Shattered where dropships can hide. Also I don't really like how Shattered basically forces super late game scenarios since there is essentially 1 choke that you can defend (with PFs and mass spines) which protects 6(!) bases. On Antiga you get much earlier aggression since the 4th is hard to take which leads to more interesting games.

edit: oh I forgot they removed Shattered. Rather remove Korhal though than Antiga.
Chemist391
Profile Joined October 2010
United States366 Posts
April 03 2012 17:53 GMT
#78
Metal: for reasons already clearly expounded upon by others.

Let's see a poll in the OP?
hersimp
Profile Joined June 2011
Norway40 Posts
April 03 2012 17:54 GMT
#79
1) Korhal Compound
I really am not comfortable on this map in PvZ. Not really in PvT either.
The distance to the third is horrible. Plus the high ground above it might cause trouble sometimes. Siege Tanks, Brood lords etc.

I dont think there will be others now that Shattered are gone tho.
Have'nt decided about Daybreak yet. I think it's a hard map in PvZ since the 3rd is abit far away, plus the entrance up to the natural might easily cause trouble when defending agression at the 3rd.
2base all-ins are a good alternative, but its a big map so dunno how effective it will be. The opponent will have good time to prepare.
You also need really good observer/scouting placements in PvT i think, to avoid stim snipes of the expo

I love that Metropolis is in the pool now. One of my favourites.
I also really like Cloud Kingdom

K3Nyy
Profile Joined February 2010
United States1961 Posts
April 03 2012 18:01 GMT
#80
Korhal and Metapolis for sure. 3rd on Korhal seems hard to take and both maps have so much counterattack opportunities.

TDA PvP is so fun, I don't know why everyone hates it lol. Never tried Ohana but from what I remember it didn't look that good.
Lorch
Profile Joined June 2011
Germany3678 Posts
Last Edited: 2012-04-03 18:08:45
April 03 2012 18:07 GMT
#81
1. Meta (no need to explain)
2. Korhal (I hate the pathing on this map and the 3rd)
3. ???

Debating between Cloud Kingdom for some reason I just dislike the map, taldarim due to pvp, but it's my best map in all the other matchups or orhana which looks kinda bad. Dunno why people hate on antiga that much, not that I'm the sickest fan, and yes drops are pretty good on it, but I kinda like the map and I don't really feel like it's that bad for protoss.
Sated
Profile Blog Joined March 2011
England4983 Posts
April 03 2012 19:48 GMT
#82
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Forbidden17
Profile Joined December 2011
666 Posts
April 03 2012 20:38 GMT
#83
On April 04 2012 04:48 Sated wrote:
Show nested quote +
On April 04 2012 02:53 Chemist391 wrote:
Metal: for reasons already clearly expounded upon by others.

Let's see a poll in the OP?

I'd love to, but I don't know how to create a poll that lets you select more than one option.

Just create several polls like the people who made "zerg/terran veto maps for season x"

-.-' or is it a protoss thing to not know how to be creative
+ Show Spoiler +
Jk
FreedomMurder
Profile Joined November 2011
Canada200 Posts
April 03 2012 20:47 GMT
#84
1. TDA
2. Metal
3. Ohana or Korhal.


I want to veto entombed valley because its such a turtle map, but it is so good for protoss I can't bring myself to do it.
(>$___$)> https://soundcloud.com/5m00th-j4zz <(-__$<)
BoB_KiLLeR
Profile Joined September 2010
Spain620 Posts
April 03 2012 21:11 GMT
#85
Cloud Kingdom it just sucks I mean come on third is like undefendable and terran can force base trade with just drops.
whoopadeedoo
Profile Joined June 2010
United States427 Posts
Last Edited: 2012-04-03 23:02:25
April 03 2012 22:54 GMT
#86
If they remove gold and/or close positions from Antiga, definitely veto Daybreak. Otherwise, it's a tossup between Daybreak and Antiga, depending on whether you hate Z (mutas) or T (drops/laddering abuse) more. I don't understand Ohana well enough to have an opinion. I don't have a problem on Korhal (I either 2 base or go crazy 4 base macro on that map).
Sated
Profile Blog Joined March 2011
England4983 Posts
April 03 2012 23:00 GMT
#87
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phiinix
Profile Blog Joined February 2011
United States1169 Posts
April 04 2012 02:39 GMT
#88
As a terran, I have a 76% win rate v protoss on antiga (whereas my overall win rate is only 65%). I think that it's pretty hard for protoss to defend a 4th base if they don't play pretty defensively, which i think they need to be in a good position for the late game.

In general, 4 rax pressure is quite strong on maps without a ramp, like shattered, and now korhal, cloud kingdom and metropolis.
Tazerenix
Profile Joined December 2010
Australia340 Posts
April 04 2012 03:22 GMT
#89
I'm thinking Meta, TDA and Antiga but I hate Korhal and dislike Ohana so that sorta sucks.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-04-04 13:36:43
April 04 2012 13:35 GMT
#90
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Fus
Profile Joined August 2010
Sweden1112 Posts
April 04 2012 13:45 GMT
#91
Why is there no poll in this tread? I will downvote metalopolis and tal darim altar
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
Skyro
Profile Joined May 2010
United States1823 Posts
April 04 2012 16:43 GMT
#92
What are people not liking about Ohana? It seems like a pretty solid map to me. I suppose if you like you wall off your natural ramp in PvZ it isn't great but certainly not worse overall than TDA/Metal/Korhal IMO.

Also checking out the other race's map vetos Terrans top 3 vetos also seem to be TDA/Metal/Korhal. Zerg seems similar as well except of course they don't veto Metal and instead veto Entombed.
Grampz
Profile Joined November 2010
United States2147 Posts
April 04 2012 17:00 GMT
#93
Antiga for me, until they remove golds or close spawns. I feel PvZ sucks on that map. Hard.
ChEDo
Profile Joined November 2010
Canada310 Posts
Last Edited: 2012-04-08 17:26:01
April 08 2012 17:25 GMT
#94
TDA
Metal
Daybreak
that is probably gonna be my vetos.
Payson
Profile Blog Joined April 2011
United States394 Posts
April 08 2012 17:37 GMT
#95
Probably going to Tal'Darim simply because of PvP, Metal because I'm tired of playing on it and PvZ can be a nightmare off FFE, and Korhal because I believe taking a 3rd against Zerg is a ridiculous task in itself.

Daybreak, Ohana, and Metropolis I like altogether and will keep them for this season.
GoStu
Profile Joined January 2012
Canada60 Posts
April 08 2012 22:27 GMT
#96
I haven't played on Tal'Darim for a few seasons, hate PvP 4gate wars and hate playing it vs. Zerg. Frigging 6pool's not even an all-in there, they can just try to murder you and hopefully you scout it. If you hold, they play a somewhat normal game. Screw that map. (Also hate mutas there)

Other two I'm not sure. FFE viability isn't a big thing for me now that I'm using Lobber's all-in PvZ builds, so I could play Korhal or Metal without too much trouble. I might veto Entombed because I'm tired of playing on it, and maybe one of the new maps if I learn to hate it for some reason or other.
"Honi Soit Qui Mal Y Pense"
DYEAlabaster
Profile Blog Joined August 2011
Canada1009 Posts
April 08 2012 22:39 GMT
#97
Korhal is a god-awful map in it's current state- getting a third is lulsy. So unless you love 2base all-ins, veto it.
Edahspmal
Profile Joined October 2010
United States156 Posts
April 08 2012 23:20 GMT
#98
1. Korhal, 3rd on low ground, long distance between natural and 3rd.
2. Metalopolis, shit map
3. Entombed Valley, FFE feels really weird on this map
DT17
Profile Joined August 2011
United States10 Posts
April 10 2012 16:04 GMT
#99
1) Metalopolis for obvious reasons as P has a difficult time on this map
2) Antiga Shipyard: Terran tends to be strong with drop plays on this map, and vs Z in the late game the middle path way is just screaming for brood lord, infestor and flanks
3) Cloud Kingdom: I know many protoss actually like this map but I just never found it any good, just my personal opinion =)

I don't mind Tal'Darim, even though PvP is childsplay here. vs Z and vs T tend to be very enjoyable on this map and make for good games.
Shyft
Profile Joined April 2011
Canada37 Posts
April 10 2012 16:20 GMT
#100
Pretty much just metal and TDA, metal because the natural is hard to defend and I loves my fast expands, and TDA because of 4gate/the map is open and I never really liked it.

All of the other maps are good as far as I'm concerned, i might even be bold enough to say that the map pool looks very protoss friendly this season.

Cloud Kingdom LE - Excellent Fast expand map with a large exposed edge on the main and narrow chokes around the edges, making it good for both macro games, proxy cheese and 2 base timings

Korhal Compund LE - Kind of a weird map, but easy enough to take a second base, the map isnt huge so its easy to control and in PvT I feel like we have a much easier time taking a 3rd than a terran does

Antiga Shipyard - Good map for pvz and pvp, kinda lame for pvt because drop defense is difficult, however the map is by no means unwinnable and because it is a popular tourney map I'll leave it in

Entombed Valley - Best protoss map in the map pool? close 3rd, lots of places to hide pylons, easy to defend 3 bases

Shakuras Plateau - Good map, been around forever and supports a variety of protoss styles

Daybreak LE - Zerg favoured in PvZ but its not unwinnable, 2 base all ins are very powerful on this map because of the chokes on the ramps and at the 3rd base, with good observer positioning to defend simultaneous attacks at the 3rd/nat it is not too difficult to play a macro game here either

Metropolis LE - This map is huge, easy to go split map vs split map with nice narrow hallways down the center, also a very good map for most protoss styles

Ohana LE - Another possible P favoured map, easy natural and easy 3rd similar to EV however this map is much smaller than EV and it is easier to control and deny bases from zerg or scout/defend drops from terran
sm0b
Profile Blog Joined February 2010
United States157 Posts
April 10 2012 17:50 GMT
#101
For me, my map vetoes will reflect the map pool of an upcomming tournament I'm going to be playing in... e.g. as much as I'd love to avoid PvP and TDA, TDA is in the ap pool of the next LAN I'm going to so I need to practice on it. I think more peple should take that approach, last season I vetoed Shattered Temple bc that map is almost dead in most tournaments but I played on al the other maps even if I didn't like them.
daredpanda
Profile Joined January 2012
United States60 Posts
April 10 2012 21:29 GMT
#102
1) Antiga shipyard. I simply don't like taking a 4th on that map.
2) Korhal Compound.
3) None, or possibly Ohana. Its such a small map and Terran drops are ridiculous on them! I don't like it very much....
Terran sandwich with Archon bread. GG all day long!
Jotunheimr
Profile Joined January 2012
United States36 Posts
April 10 2012 22:33 GMT
#103
1) metal yep always
2) korhal
3) entombed

just hate playing on korhal v zerg and hate entombed cause its big too which cripples my pvz so much
"誰かが世界はもう終わりだと言ってました。でも私この世界が好きです。この街が好きです。ここにいるみんなが大好きです。あきらめるなんて出来ません。”~Kanata Sorami
Eliwood21
Profile Joined March 2012
United States47 Posts
April 10 2012 22:40 GMT
#104
definately ban Taldarim and Korhal and it does seem that the maps are quite good as a whole, glad i can agree with almost everyone.
1 stone, 10 birds.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
April 10 2012 22:58 GMT
#105
On April 11 2012 07:33 Jotunheimr wrote:
1) metal yep always
2) korhal
3) entombed

just hate playing on korhal v zerg and hate entombed cause its big too which cripples my pvz so much


Im surprised that entombed cripples your PvZ, the second ramp that leads into the third allows me to take an extremely fast 3rd base much safer than on any other map after FFE -> Stargate.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
_Jupiter_
Profile Joined September 2011
Canada9 Posts
April 10 2012 23:15 GMT
#106
I would love to have more vetoes. I have carried over my vetoes from last season. Tal'darim Altar, cloud kingdom and entombed valley. I sometimes cycle antiga shipyard out as I get cannon rushed there almost every game, and terran always does strange stuff on that map. I would love to veto metalopolis too for the same reason, it is a very cheesy map.
HeavenResign
Profile Joined April 2011
United States702 Posts
April 10 2012 23:23 GMT
#107
1) TDA
2) Metalopolis - just tired of it.
3) Antiga - imbalanced close positions make games way less fun.
Zzoram
Profile Joined February 2008
Canada7115 Posts
April 10 2012 23:32 GMT
#108
1) Metalopolis
2) Tal'Darim Altar
3) Korhal Compound
TrickyGilligan
Profile Joined September 2010
United States641 Posts
April 11 2012 00:09 GMT
#109
On April 11 2012 02:50 sm0b wrote:
For me, my map vetoes will reflect the map pool of an upcomming tournament I'm going to be playing in... e.g. as much as I'd love to avoid PvP and TDA, TDA is in the ap pool of the next LAN I'm going to so I need to practice on it. I think more peple should take that approach, last season I vetoed Shattered Temple bc that map is almost dead in most tournaments but I played on al the other maps even if I didn't like them.


If I played in tournaments I'd agree. I used to ladder like I was only practicing for a tournament, but it just wasn't much fun. Now I ladder just to ladder and I have a great time, because I can eliminate maps I don't like and cheese whenever I feel like it.

Also, I win a lot more. Winning is more fun that losing it turns out.
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
April 11 2012 00:20 GMT
#110
Odd that Antiga Shipyard is so hated, i have absolutely no problems defending drops on it, just like any other map first thing from TWilight council i get is blink, and keep 6 stalkers at the back to defend drops, regardless off spawn positions. And since Terran players on ladder don't seem to drop more if you already sniped 2 medivacs. BTW i was 1100+ points masters if you want to know.

My veto's are:

Tal Darim Altar:
sick off PvP on it and PvZ it's extremely hard to scout if they are going 3 fast base, or they take fast double gas after your probe left for a muta rush.

Korhal compound:
I just don't like the setup of your main base, how hard it is to keep tabs on your opponents army and how hard it is to take a third against zerg. countless times i've been in base trades because we both sidestepped eachothers armies.

Metalopolis:
Don't have the explain this one.....
Twitch.tv/TechGTV / Twitter.com/TechGTV
Lemonayd
Profile Blog Joined November 2010
United States745 Posts
April 11 2012 01:50 GMT
#111
I guess people haven't played much on Ohana yet. I played a few set of custom games on there with a friend and I hated it. So much surface area to attack the third.
Amoment
Profile Joined May 2011
Germany175 Posts
Last Edited: 2012-04-11 12:35:18
April 11 2012 12:35 GMT
#112
My vetos:

Taldarim:
PvZ mutas
PvT drops
PvP 4 gate boring (I personally have 85% win in PvP on Taldarim, but I do not need to train 4 gate ._.)

Antiga:
PvZ FFE expand is dumb on this map. 6 pool = autolose if you walled at the ramp, 1 gate expo puts you far behind to roach all ins.
PvT drops
PvP even

Metalopolis:
PvZ hard to defend wide open natural
PvT actually pretty okay in PvT, just 1 base tanks all ins are really good, but thats on nearly every map
PvP even
6000 MMR/competitive Dota 2 player. SC2 LOTV Grandmaster - WoL Top 75 EU, 150 World. YouTuber.
Acritter
Profile Joined August 2010
Syria7637 Posts
April 11 2012 12:40 GMT
#113
Right now, I only have Metal banned while I settle into the new maps. Chances are I'll end up banning Korhal because it's kind of wretched, and I might end up getting rid of Metropolis as well because of how depressingly dull it is.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
-Kira
Profile Blog Joined March 2012
352 Posts
April 11 2012 18:22 GMT
#114
1. Korhal, because it's broken vs T and forces you to be agressive on 2 bases or randomly lose (hi tanks hitting 3rd from safe pocked on high ground)

2. Antiga - gold w/o rocks

3. Metal - gold w/o rocks
Adonminus
Profile Joined January 2012
Israel543 Posts
April 11 2012 18:31 GMT
#115
1. Metalopolis: Gold base balance issues. PvZ imbalance because of hard to defend natural. Short rush distances on close air with harass and drop issues.

2. Tal'darim: PvP no ramp, too 4 gate reliant.

3. Antiga: Gold base balance issues. Hard to deal with drops and blink harasses in PvP and PvT. Plus it's quite hard to scout since you need to scout 3 positions, same issue with entombed but it's more balanced or at least P favored.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
April 11 2012 19:11 GMT
#116
Metalopolis is terrible for toss. I personally have success still on TDA so it's not vetoed, as soon as that goes away so will that map. Right now my only other veto is Entombed, and that's personal preference and has nothing to do with PvX.
Manager, Team RIP ZeeZ
TokO
Profile Joined July 2011
Norway577 Posts
April 11 2012 19:47 GMT
#117
In the end I decided to veto Korhal as my 3rd Veto, with Metalopolis and TDA as my 1st and 2nd.

I actually liked it for PvT, as it's nice for stalker openings in the beginning.
Sadly, too difficult to get a 3rd against a better zerg player, too separated from the main/natural.
Bakkendepao
Profile Joined February 2011
Netherlands185 Posts
April 11 2012 19:52 GMT
#118
1. Antiga
2. Meta
3. Taldariam
[1:11:58] محمد بن راشد آل مكتوم: >having a signature [1:11:58] محمد بن راشد آل مكتوم: what are you
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