Protoss Season 7 Map Vetoes
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Sated
England4983 Posts
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haduken
Australia8267 Posts
Terran drops are pretty hard to defend. | ||
mage36
415 Posts
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Vindicare605
United States16056 Posts
Antiga because of PvT and Daybreak because of PvZ. However because the middle base is a full base on the ladder edition it might make that map more appealing to Protoss than the GSL tournament version. | ||
Zarent
109 Posts
Personally, I'm going to veto Entombed since I still can't get the hang of effectively FFEing on that map, which automatically kills it for me. Metalopolis, I agree with you, is also kind of a given. It's a good map for when the game started, but I think its time has past. Agreed on the FFE note, especially on the 9 oclock position. That shit is impossible. Aaaaaaaand yeah, I suppose TDA is going to finally be able to go away. I've been putting up with the 4gating in PvP because I really liked how the macro games against T ended up playing out and you could at least be guaranteed to get to the midgame with Zerg (even though Mutas are still ridiculous), but now it'll finally be put down. Yay! All in all, pretty damned good map pool this season. Props to Blizzard. Edit: Ah, yeah. T drops on Antiga are a bitch. Might have to think about that. | ||
Nyast
Belgium554 Posts
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Pyloss
Germany1515 Posts
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HaXXspetten
Sweden15718 Posts
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digmouse
China6329 Posts
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Markwerf
Netherlands3728 Posts
Tal darim, not only because of PvP but also because I dislike PvZ on this map. Metalopolis, horrible map for P. PvP is too cheese focussed here, PvT is both small and hard to defend drops, a 1-1-1 is hell here. PvZ is pretty lousy on it too given it doesnt FFE well. Antiga, lousy map as well. PvP is dominated by blink stalker wars, there is already enough of that in the maps. PvZ is terrible here as you can't FFE that easily and it's 4player so stuff like 8 pool gets really annoying. Taking the third is also really hard. Finally PvT i hate even more here because the natural is so far away from the second ramp it's near impossible to scout if they expanded or not. Bunker into 1-1-1 is so common here but hell to stop. | ||
Tobberoth
Sweden6375 Posts
2. Entombed Valley, unless they have fixed the spawns, close position is broken for Z. 3. I don't know. Either Cloud Kingdom or Antiga Shipyard. | ||
Fenneth
Australia354 Posts
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Ruscour
5233 Posts
Entombed is a crappy map but it's really really good for Protoss, I don't like to play on it but I don't object to ladder points being thrown at me | ||
Forbidden17
666 Posts
Bans: 1. Taldarim 2. Antiga 3. Korhal (possibly replaced by one of the new maps, we'll see) | ||
.Enigma
United Kingdom116 Posts
3rd base is hard to defend due to distance from the natural and overlooking high ground. FFE is certainly doable but very awkward. The map is bland overall and the entire centre of the map is a dead zone. I don't think the changes to the forward 4th base on Daybreak will destroy the map. in TvP the extra gas isn't gamebreaking. 2 extra mineral patches will be helpful but terran can already mine quite well off 6 patches due to mule stacking. | ||
McTeazy
Canada297 Posts
2) Metalopolis because lol ffe 3) I don't think i'll use it but if i did probably TDA in response to the above about the base change on daybreak: i think the balance of the map will be fine, but it's just annoying blizz felt the need to remove that strategic decision from the map. it's a key feature that makes the map way more interesting. | ||
KING CHARLIE :D
United States447 Posts
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Adonminus
Israel543 Posts
Edit: By the way, I don't understand what people have against Cloud Kingdom and Korhal Compound, they both look like really nice and well designed maps. | ||
Wroshe
Netherlands1051 Posts
For my third veto I'm leaning towards Metalopolis. | ||
Xtreme94
Malaysia282 Posts
2. Metalopolis imbalanced map 3. Korhal compound Dislike the texture of the map and not decent for toss | ||
Erik.TheRed
United States1655 Posts
2) Korhal Compound - Awkward third, hard to push through the middle 3) Either Antiga, Ohana, or TDA or none at all. Haven't played any games of Ohana so I can't say whether I'll like it or not yet, but Antiga is pretty frustrating in all matchups (I don't use blink + obs a lot in PvP, gold bases are annoying espeially PvZ, and it's positionally imbalanced). TDA is just annoying in PvP but the other 2 matchups are protoss-favored on that map so I think I'll keep using it. I think Entombed and Cloud Kingdom are some of the best protoss maps, so I'm not sure why people would want to veto them. I guess a lot of zergs tend to all in on Entombed but that's because they know how easy it is to turtle and take a third so if you survive then you will be in pretty good shape for the mid/late game. | ||
Kyuki
Sweden1867 Posts
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docvoc
United States5491 Posts
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Mikelius
Germany517 Posts
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LucidityDark
United Kingdom139 Posts
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Josh_rakoons
United Kingdom1158 Posts
On March 29 2012 21:57 Tobberoth wrote: 1. Tal'Darim, want to get rid of any map with the idiotic concept of rocks on third. 2. Entombed Valley, unless they have fixed the spawns, close position is broken for Z. 3. I don't know. Either Cloud Kingdom or Antiga Shipyard. AS A PROTOSS PLAYER | ||
Skyro
United States1823 Posts
Metalopolis Korhal unless Ohana ends up being somehow worse | ||
Balthahasar
Germany2 Posts
2. Thought about TDA, but since i have a nice anti 4 Gate build and have a pretty decent winrate against Mutas, I'm fine with it after all. I think I'll go for Ohana here, I just don't fell comfortable playing on it. 3. I actually like Metalopolis, allthough it's defenitely Z favored. I just feel like I can have a hell lot of fun with Blink stalkers here, and actually I only rarely encounter Cannon Rush here. ( maybe cause of Eu Server?! Didn't look on the nationality of those, who postet this.) I think I will either go for entombed Valley for mor or less the same reason as with CK. Summ Summarum i think Bliiz has done a huge favour to the Brotoss Community with this Pool. Daybreak and especially Metropolis feel like very nice Maps! | ||
NotSoHappy
445 Posts
TDA, coz of boring PvP and impossible PvMuta Metalopolis, coz of very hard PvZ Korhal, coz I dont like 2 base play (I'll switch it with any other map if I find something very annoying with these new maps) | ||
Zephos
United States71 Posts
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Pokebunny
United States10654 Posts
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Vaelom
Korea (South)154 Posts
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Whitewing
United States7483 Posts
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kcdc
United States2311 Posts
TDA and Shakuras are slightly bad for P. TDA is too big and open for P's taste, and beyond the obvious muta exploits, the air space over the third is a nightmare for colossi. Shakuras is a great 2-base all-in map, but there's no good place to take a third. For me, PvP tips the balance against TDA. It's not a balance issue--it's a quality of play issue. | ||
Berailfor
441 Posts
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GoingGoingGone
Slovakia529 Posts
Korhal Compound - OK, you get on two bases... then what? I never liked playing the map TBH, maybe except PvP. ... Perhaps Tal Darim will be my third pick, although I haven't really played much Ohana and Metropolis yet. | ||
GleaM
United States207 Posts
On March 29 2012 22:46 Ruscour wrote: Metal, TDA, Korhal Entombed is a crappy map but it's really really good for Protoss, I don't like to play on it but I don't object to ladder points being thrown at me Only person that knows what they are talking about. How can people seriously consider vetoing entombed valley? Lol. Korhal's 3rd base is impossible to defend and protoss needs the 3rd more than any race. (Other than fast 3rd Z's, but creep helps them hold timings and its easy to counterattack it their 3rd is being attacked.) | ||
scur2d2
Canada104 Posts
User was warned for this post | ||
Mystgun
Hong Kong311 Posts
2. Metalopolis - PvZ is also too hard for me on this map I actually like TDA because the open expo allows for some variation in play style compared to the other maps. 3 stalker rush in PvP and probe/zealot/stalker in PvT are great openers on this map | ||
Animostas
United States568 Posts
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xsnac
Barbados1365 Posts
Korhal Compund LE - forge fast expand needs 2 cannon I DONT LIKE shakuras 50% , hard to get 3'd vs terran or zerg | ||
ComebackKid
Canada105 Posts
PvP: No Vetos Sure, Taldarim is ridiculous, but i would never veto this map based on PvP. It is the most balanced map in the pool - Playhem results were 50/50 in all the matchups except mirrors. IMO, all maps are good for PvP you just gota decide what unit comp best fits the terrain, and then capitalize on your opponent with positioning or BO timings. PvT: Korhal and maybe Meta 1v1 maps are retarded vs T cause (even at high masters) they still love to 1 base all in vs P. For some reason the 3 rax medivac 1 base crazy/hard to stop aggression into expand is very common on 1v1 maps. Maps with a large open nat are also hard vs T (if you wana play a macro game and not a 2 base bust) because it's hard to FF the choke - again 1 base all-ins hard to stop. PvZ: Meta - the gold can be problematic early game, and the wide open nat is abusive for Stephano roach style mid game or an aggressive speeding/bane bust against FFE. Like Shadered temple, this will be the next map to leave the pool. To think that a map from the beta is still being used, to me, is ridiculous. It's fun to honor our roots and to have a little tradition, but this map really isn't that good. In time we will look back and think "why were we still playing on that map!!!!?!". Sure, eliminating the close spawn was an obvious choice, but this map is still miles behind maps like Daybreak in terms of the types of games that each map produces. Map Vetos: Korhol and Meta | ||
Chelch
United Kingdom159 Posts
Shakuras Korhal Ohana I think they are all too hard to play vs Zerg in a macro game | ||
TSBspartacus
England1046 Posts
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HiroPro
United States2624 Posts
I've never found Tal'Darim to be interesting so I'll probably veto that. Zerg is a pain on Metalopolis and PvP cannon rushing leads to rather dull games also. Korhal is a difficult map to hold a third, so last veto for that. | ||
kyllinghest
Norway1607 Posts
On March 29 2012 20:56 Sated wrote: Here's where I'm looking for help from my fellow Brotoss because I don't have enough experience with the Daybreak LE map to make an informed decision. Personally, it all comes down to how ridiculous the 8m2g forward expansion on Daybreak LE will be once a Planetary Fortresses is sat there; if they'd left that expansion how it is in the GSL then I wouldn't even think about vetoing this map. I think your concern regarding Daybreak should be zergs, not terrans. There is a reason all the top protoss pick this map against T, and thats because its very hard to put any pressure on. That in turn makes it easy to obtain the dreaded deathball. You're gonna have a field day in pvt on daybreak mate! | ||
shadow_orc
Canada52 Posts
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Warzilla
Czech Republic311 Posts
On March 29 2012 21:55 Markwerf wrote: I will veto these: Tal darim, not only because of PvP but also because I dislike PvZ on this map. Metalopolis, horrible map for P. PvP is too cheese focussed here, PvT is both small and hard to defend drops, a 1-1-1 is hell here. PvZ is pretty lousy on it too given it doesnt FFE well. Antiga, lousy map as well. PvP is dominated by blink stalker wars, there is already enough of that in the maps. PvZ is terrible here as you can't FFE that easily and it's 4player so stuff like 8 pool gets really annoying. Taking the third is also really hard. Finally PvT i hate even more here because the natural is so far away from the second ramp it's near impossible to scout if they expanded or not. Bunker into 1-1-1 is so common here but hell to stop. If antiga has a hard to take third then you probably would like to have your third on an island... :D no rly that third is pretty safe. Antiga doesnt have "hard to take third problem" it has "hard to take fourth problem" Agreed with everything else though | ||
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The_Templar
your Country52797 Posts
Metal, because I have mysterious lag issues on there. Antiga, because of terran drops. | ||
Bashion
Cook Islands2612 Posts
- Meta. It should ve been removed too. - Korhal. Too hard to defend the third base. | ||
TheFish7
United States2824 Posts
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feebas
Finland268 Posts
2. Tal'Darim Altar - PvP, even though I could use the 4gate practice. 3. Entombed Valley - had it blocked since day one. Will go through Gateway openings/allins on Metal PvZ. Still not entirely sold on Ohana; will give it some more play. | ||
Duckvillelol
Australia1240 Posts
Anyway my vetoes would most likely be TDA, Metalopolis and most likely Antiga. While cannon rushing on Antiga in PvP can be hilarious, it's just not a fun map in the current ladder version, with no forced-cross and the golds. | ||
-Exalt-
United States972 Posts
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synd
Bulgaria586 Posts
Anyway here are my vetos and a little more insight about the maps Vetos: Taldarim Altar LE, why? -The 4g threat in PvP -A lot of proxy locations -Long rush distances are arguably good for PvT but they also make mutas super good because of their mobility and you can't counter attack too because of the distance -6-10pool are pretty much free entry to your base because of the huge distance to cover with a wallin Metalopolis -Again a lot of proxy locations -FFE is literally fucked up because of the huge distance to cover. Ling/bling or roach allins are ultra viable -Very hard to take 3rd/4th -1/1/1 - the ramp is that awful :/ Most likely my 3rd veto will be Ohana because I didn't have the chance to play around with it. I don't know anything about the standard proxy locations, viable builds, proxy pylons and etc. I just need more time to give my opinion Now about the remaining map pool which you bashed because of your bad reasoning. I'll say only about Korhal/Entombed and Antiga which imo you hate the most. Korhal: 1/1/1 isn't viable here because of the long rush distance and the terrain. There are a lot of high/low grounds where you can force a lot of tank siege downs and delay the rush enough for you to counter it perfectly. Now about the FFE wallin -> just check this thread Drops are also easy to hold because there's no empty space behind the bases and you can easily places some cannons and a HT or two to complete deny them. The only problem is the 3rd base which isn't hard at all to take and defend in PvZ (except for infested terrans spam from high ground) but I really dislike it PvT since that game of Stephano vs Polt (pre-MLG, can't remember the tournament) where Polt just hugged the walls with the sieged tanks and completely destroyed him. The 3rd definitely needs to get redesigned. Entombed Valley The rush distances are awful, okay I agree on this. FFE is really easy to do, if you watch GSL you'll see that the toss players cover it really easily by covering only 1/2 of the ramp. I'd say that even early pool rushed are hard to do here. Drop play can be completely denied by placing cannons at sides of the bases and 1/2 HTs because there's no empty space The 3rd is ultra easy to defend Antiga Shipyard FFE is a pain in the ass on some spawn locations but mostly you'll need a 2 cannon coverage if you're gonna wallin near the Nexus which I like more because of the mid/late game. Still FFE near the ramp is also good No, blink stalkers aren't good at this map because if you split your army well you can completely deny them and just make an expand of 2 immortals. Again drops are easy to deny because there's no empty space and cannons on sides and 1/2HTs deny them. The 3rd is also easy to take, I don't know how easier can it get? (except for entombed valley easy xD). The rush distances are also okay and it's pretty much a balanced map except for the big problem which is taking a 4th base... | ||
Maitolasi
Finland441 Posts
Metalopolis - so tired of this map Antiga - I can't deal with terran drops on this map | ||
KalWarkov
Germany4126 Posts
Metropolis (because PvZ is pretty hard here imo) other maps are fine. if i veto a 3rd, it might be korhal. TDA isnt 4 gate wars anymore, at least not "only" straight 4 gates. you can hold any 4 gate with a 2 gas 4 gate if you micro correctly, that makes it playable. and the map is cool PvT and PvZ i think, exciting games. €: Whoever has problems to ffe on entombed or Antiga is simply doing it wrong -,- you dont need 2 cannons, 1 is enough if placed perfectly. | ||
-KarakStarcraft-
United States258 Posts
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McTeazy
Canada297 Posts
On March 30 2012 09:39 Karak wrote: Protoss vetoing Entombed blows my mind. I'm mid-masters Z, and I can't think of a map I am more upset about facing a Protoss on than Entombed. entombed is SO good for protoss. You can even blink between the main and the 3rd. i don't know another map you can do that on. you can be so greedy and abuse the ramps so much. | ||
xtruder
Afghanistan135 Posts
On March 30 2012 11:24 McTeazy wrote: entombed is SO good for protoss. You can even blink between the main and the 3rd. i don't know another map you can do that on. you can be so greedy and abuse the ramps so much. uhhhh... you can blink between the main and 3rd on Shakuras and Cloud Kingdom. | ||
Latchy
Australia121 Posts
On March 30 2012 06:43 Maitolasi wrote: TDA - 4gate wars Metalopolis - so tired of this map Antiga - I can't deal with terran drops on this map This | ||
Berailfor
441 Posts
On March 30 2012 06:27 synd wrote: I laugh pretty hard at your reasons why you veto X maps because they're mainly wrong. Anyway here are my vetos and a little more insight about the maps Vetos: Taldarim Altar LE, why? -The 4g threat in PvP -A lot of proxy locations -Long rush distances are arguably good for PvT but they also make mutas super good because of their mobility and you can't counter attack too because of the distance -6-10pool are pretty much free entry to your base because of the huge distance to cover with a wallin Metalopolis -Again a lot of proxy locations -FFE is literally fucked up because of the huge distance to cover. Ling/bling or roach allins are ultra viable -Very hard to take 3rd/4th -1/1/1 - the ramp is that awful :/ Most likely my 3rd veto will be Ohana because I didn't have the chance to play around with it. I don't know anything about the standard proxy locations, viable builds, proxy pylons and etc. I just need more time to give my opinion Now about the remaining map pool which you bashed because of your bad reasoning. I'll say only about Korhal/Entombed and Antiga which imo you hate the most. Korhal: 1/1/1 isn't viable here because of the long rush distance and the terrain. There are a lot of high/low grounds where you can force a lot of tank siege downs and delay the rush enough for you to counter it perfectly. Now about the FFE wallin -> just check this thread Drops are also easy to hold because there's no empty space behind the bases and you can easily places some cannons and a HT or two to complete deny them. The only problem is the 3rd base which isn't hard at all to take and defend in PvZ (except for infested terrans spam from high ground) but I really dislike it PvT since that game of Stephano vs Polt (pre-MLG, can't remember the tournament) where Polt just hugged the walls with the sieged tanks and completely destroyed him. The 3rd definitely needs to get redesigned. Entombed Valley The rush distances are awful, okay I agree on this. FFE is really easy to do, if you watch GSL you'll see that the toss players cover it really easily by covering only 1/2 of the ramp. I'd say that even early pool rushed are hard to do here. Drop play can be completely denied by placing cannons at sides of the bases and 1/2 HTs because there's no empty space The 3rd is ultra easy to defend Antiga Shipyard FFE is a pain in the ass on some spawn locations but mostly you'll need a 2 cannon coverage if you're gonna wallin near the Nexus which I like more because of the mid/late game. Still FFE near the ramp is also good No, blink stalkers aren't good at this map because if you split your army well you can completely deny them and just make an expand of 2 immortals. Again drops are easy to deny because there's no empty space and cannons on sides and 1/2HTs deny them. The 3rd is also easy to take, I don't know how easier can it get? (except for entombed valley easy xD). The rush distances are also okay and it's pretty much a balanced map except for the big problem which is taking a 4th base... First at foremost, your post is appreciated to the community in the sense that you put effort into explaining your PoV and thoughts. Now lets get onto the problems. You bash another player telling saying "because of your bad reasoning." which we have no clue first of all what league your in, second of all you could word that in a way to not basically give an "F you" to the person your talking to. And you SHOULD as team liquid is against direct player bashing like that. Next, we don't even know who your addressing as you didn't quote anyone. And if we are on "bad reasoning." well proxies on TDA is the worst thing I've ever heard of, the best position would be midmap and the distance from there is still long enough that you should be loling at the noob who tried it. Second, a 7-10 pool will easily be fended off with a cannon placed down on a standard forge timing. And a 6 pool on any map you should expect them to get into your base, and defend in the adequate forge first manner of placing pylon at your mineral line. Your reason for walling at your nexus on antiga is also extremely flawed. The ONLY reason it's decent is to stop early pools from killing you. The mid/lategame you speak of is worse as it allows easier busts up your ramp and WAAYYY easier runbys when your out on the map. Also many people here have VERY valid reasons for not liking Korhal. So all in all. Even though your post was long and thought out by you. YOU tell other people their reasoning is bad. Yet I can see MANY flaws in your reasoning. So please, next time refrain from doing such in such an impolite manner and maybe I would be so inclined to point out the things you said that were blatantly wrong. | ||
Sated
England4983 Posts
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hzflank
United Kingdom2991 Posts
In theory I really like Antiga, but I actually get a lower winrate on it than any other map. If I had a 4th veto it would be Korhal. | ||
Sakray
France2198 Posts
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Ozira
Sweden150 Posts
I will probably veto tal'darim, been playing it for ever, I like it, but PvP is so frustrating on it, maybe Metalopolis too, not sure though. Havent played much on Ohana but it looks decent atleast | ||
-y0shi-
Germany994 Posts
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Lassepetri
Denmark112 Posts
On a different note, and slightly off topic I guess, I was wondering whether there were maps which was regarded OP for toss? We hear about zerg OP maps (fx rampless nat) and terran OP maps (fx dropfriendly). When is a map OP from a toss PoV, and are there maps in the S7 pool, that should be considered toss overpowered? Thanks | ||
Nactra
France3 Posts
Antiga shipyard: Use of a non tournament feature (gold) last veto will probably be Tal darim altar. i'm fine with 4gate wars but i think a map this big is too far ahead of our current metagame. | ||
Arcanefrost
Belgium1257 Posts
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Anari
United States9 Posts
On April 03 2012 18:50 -y0shi- wrote: Why dont more people veto korhal? Taking a 3rd there seems to be dual-sight level of impossible against zerg I love Korhal not only because the Tileset is awesome and how it creates some very fun games, but because in a PvZ I have found that they are met with similar limitations of grabbing the third as we do. I have found that blink stalkers have the ability to be as mobile as a zerg force. This mobility allows you to safely snipe the third before the zerg is able to get his units their to protect it. But, take my words with a grain of salt because I am only in Platinum league. + Show Spoiler + I am going to be vetoing: -TDA - Because fuck 4gates -Metal - I am tired of this map, and I don't like it vs Z -Antiga - Not even sure why, I just don't like playing on it. | ||
Gladiator6
Sweden7024 Posts
1. Shattered Temple 2. Metalopolis 3. Korhal I'm not really so good with analyzing, but I analyze some of the pros that has the highest winrate on ladder. And their vetoes are same as mine, I know it's kind of silly but they probably know more than I do, and most of their vetoes makes sense. I will probably veto as they do in next season as well. | ||
Balgrog
United States1221 Posts
2) Metalopolis, FFE is hard to hold, trying to FFE is impossible in the upper left spawn. Stoping drops from doing alot of damage when close air is miserable and near impossible. 3) Korhal Compound, vs. Z that map is the biggest pain in the ass, basically no matter what you do you SHOULD lose to a speedling 1 base all in, 4 wall wall off is a pain in the fucking ass, takes for ever to get up, with the speedling "all-in" they can keep you on 1 base, in the beginning, and if you FFE it's basically GG | ||
Sated
England4983 Posts
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Dujek
United Kingdom276 Posts
On April 03 2012 18:50 -y0shi- wrote: Why dont more people veto korhal? Taking a 3rd there seems to be dual-sight level of impossible against zerg In Apollo's video tutorial about Korhal he shows you that it's easier to wall of your fourth than your third. And if you can defend that you basically get a free base. At first I didn't like the map but it's becoming one of my favourites now that I know how to FFE properly on it. | ||
Nikoras
United States115 Posts
Korhal doesn't bother me because 2 pronged aggression is so potent on that map PvZ. Would veto Antiga but I'm hesitant because it's kind of a widely accepted tournament map | ||
Skyro
United States1823 Posts
Drops seem harder to stop on Shattered Temple than on Antiga for me. Easier to defend with a few well-placed cannons. That smoke area is a PITA on Antiga is really annoying but not as annoying as that ledge behind your main mineral lines on Shattered where dropships can hide. Also I don't really like how Shattered basically forces super late game scenarios since there is essentially 1 choke that you can defend (with PFs and mass spines) which protects 6(!) bases. On Antiga you get much earlier aggression since the 4th is hard to take which leads to more interesting games. edit: oh I forgot they removed Shattered. Rather remove Korhal though than Antiga. | ||
Chemist391
United States366 Posts
Let's see a poll in the OP? | ||
hersimp
Norway40 Posts
I really am not comfortable on this map in PvZ. Not really in PvT either. The distance to the third is horrible. Plus the high ground above it might cause trouble sometimes. Siege Tanks, Brood lords etc. I dont think there will be others now that Shattered are gone tho. Have'nt decided about Daybreak yet. I think it's a hard map in PvZ since the 3rd is abit far away, plus the entrance up to the natural might easily cause trouble when defending agression at the 3rd. 2base all-ins are a good alternative, but its a big map so dunno how effective it will be. The opponent will have good time to prepare. You also need really good observer/scouting placements in PvT i think, to avoid stim snipes of the expo I love that Metropolis is in the pool now. One of my favourites. I also really like Cloud Kingdom | ||
K3Nyy
United States1961 Posts
TDA PvP is so fun, I don't know why everyone hates it lol. Never tried Ohana but from what I remember it didn't look that good. | ||
Lorch
Germany3678 Posts
2. Korhal (I hate the pathing on this map and the 3rd) 3. ??? Debating between Cloud Kingdom for some reason I just dislike the map, taldarim due to pvp, but it's my best map in all the other matchups or orhana which looks kinda bad. Dunno why people hate on antiga that much, not that I'm the sickest fan, and yes drops are pretty good on it, but I kinda like the map and I don't really feel like it's that bad for protoss. | ||
Sated
England4983 Posts
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Forbidden17
666 Posts
On April 04 2012 04:48 Sated wrote: I'd love to, but I don't know how to create a poll that lets you select more than one option. Just create several polls like the people who made "zerg/terran veto maps for season x" -.-' or is it a protoss thing to not know how to be creative + Show Spoiler + Jk | ||
FreedomMurder
Canada200 Posts
2. Metal 3. Ohana or Korhal. I want to veto entombed valley because its such a turtle map, but it is so good for protoss I can't bring myself to do it. | ||
BoB_KiLLeR
Spain620 Posts
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whoopadeedoo
United States427 Posts
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Sated
England4983 Posts
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phiinix
United States1169 Posts
In general, 4 rax pressure is quite strong on maps without a ramp, like shattered, and now korhal, cloud kingdom and metropolis. | ||
Tazerenix
Australia340 Posts
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Sated
England4983 Posts
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Fus
Sweden1112 Posts
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Skyro
United States1823 Posts
Also checking out the other race's map vetos Terrans top 3 vetos also seem to be TDA/Metal/Korhal. Zerg seems similar as well except of course they don't veto Metal and instead veto Entombed. | ||
Grampz
United States2147 Posts
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ChEDo
Canada310 Posts
Metal Daybreak that is probably gonna be my vetos. | ||
Payson
United States394 Posts
Daybreak, Ohana, and Metropolis I like altogether and will keep them for this season. | ||
GoStu
Canada60 Posts
Other two I'm not sure. FFE viability isn't a big thing for me now that I'm using Lobber's all-in PvZ builds, so I could play Korhal or Metal without too much trouble. I might veto Entombed because I'm tired of playing on it, and maybe one of the new maps if I learn to hate it for some reason or other. | ||
DYEAlabaster
Canada1009 Posts
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Edahspmal
United States156 Posts
2. Metalopolis, shit map 3. Entombed Valley, FFE feels really weird on this map | ||
DT17
United States10 Posts
2) Antiga Shipyard: Terran tends to be strong with drop plays on this map, and vs Z in the late game the middle path way is just screaming for brood lord, infestor and flanks 3) Cloud Kingdom: I know many protoss actually like this map but I just never found it any good, just my personal opinion =) I don't mind Tal'Darim, even though PvP is childsplay here. vs Z and vs T tend to be very enjoyable on this map and make for good games. | ||
Shyft
Canada37 Posts
All of the other maps are good as far as I'm concerned, i might even be bold enough to say that the map pool looks very protoss friendly this season. Cloud Kingdom LE - Excellent Fast expand map with a large exposed edge on the main and narrow chokes around the edges, making it good for both macro games, proxy cheese and 2 base timings Korhal Compund LE - Kind of a weird map, but easy enough to take a second base, the map isnt huge so its easy to control and in PvT I feel like we have a much easier time taking a 3rd than a terran does Antiga Shipyard - Good map for pvz and pvp, kinda lame for pvt because drop defense is difficult, however the map is by no means unwinnable and because it is a popular tourney map I'll leave it in Entombed Valley - Best protoss map in the map pool? close 3rd, lots of places to hide pylons, easy to defend 3 bases Shakuras Plateau - Good map, been around forever and supports a variety of protoss styles Daybreak LE - Zerg favoured in PvZ but its not unwinnable, 2 base all ins are very powerful on this map because of the chokes on the ramps and at the 3rd base, with good observer positioning to defend simultaneous attacks at the 3rd/nat it is not too difficult to play a macro game here either Metropolis LE - This map is huge, easy to go split map vs split map with nice narrow hallways down the center, also a very good map for most protoss styles Ohana LE - Another possible P favoured map, easy natural and easy 3rd similar to EV however this map is much smaller than EV and it is easier to control and deny bases from zerg or scout/defend drops from terran | ||
sm0b
United States157 Posts
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daredpanda
United States60 Posts
2) Korhal Compound. 3) None, or possibly Ohana. Its such a small map and Terran drops are ridiculous on them! I don't like it very much.... | ||
Jotunheimr
United States36 Posts
2) korhal 3) entombed just hate playing on korhal v zerg and hate entombed cause its big too which cripples my pvz so much | ||
Eliwood21
United States47 Posts
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ZeromuS
Canada13389 Posts
On April 11 2012 07:33 Jotunheimr wrote: 1) metal yep always 2) korhal 3) entombed just hate playing on korhal v zerg and hate entombed cause its big too which cripples my pvz so much Im surprised that entombed cripples your PvZ, the second ramp that leads into the third allows me to take an extremely fast 3rd base much safer than on any other map after FFE -> Stargate. | ||
_Jupiter_
Canada9 Posts
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HeavenResign
United States702 Posts
2) Metalopolis - just tired of it. 3) Antiga - imbalanced close positions make games way less fun. | ||
Zzoram
Canada7115 Posts
2) Tal'Darim Altar 3) Korhal Compound | ||
TrickyGilligan
United States641 Posts
On April 11 2012 02:50 sm0b wrote: For me, my map vetoes will reflect the map pool of an upcomming tournament I'm going to be playing in... e.g. as much as I'd love to avoid PvP and TDA, TDA is in the ap pool of the next LAN I'm going to so I need to practice on it. I think more peple should take that approach, last season I vetoed Shattered Temple bc that map is almost dead in most tournaments but I played on al the other maps even if I didn't like them. If I played in tournaments I'd agree. I used to ladder like I was only practicing for a tournament, but it just wasn't much fun. Now I ladder just to ladder and I have a great time, because I can eliminate maps I don't like and cheese whenever I feel like it. Also, I win a lot more. Winning is more fun that losing it turns out. | ||
TechSc2
Netherlands554 Posts
My veto's are: Tal Darim Altar: sick off PvP on it and PvZ it's extremely hard to scout if they are going 3 fast base, or they take fast double gas after your probe left for a muta rush. Korhal compound: I just don't like the setup of your main base, how hard it is to keep tabs on your opponents army and how hard it is to take a third against zerg. countless times i've been in base trades because we both sidestepped eachothers armies. Metalopolis: Don't have the explain this one..... | ||
Lemonayd
United States745 Posts
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Amoment
Germany175 Posts
Taldarim: PvZ mutas PvT drops PvP 4 gate boring (I personally have 85% win in PvP on Taldarim, but I do not need to train 4 gate ._.) Antiga: PvZ FFE expand is dumb on this map. 6 pool = autolose if you walled at the ramp, 1 gate expo puts you far behind to roach all ins. PvT drops PvP even Metalopolis: PvZ hard to defend wide open natural PvT actually pretty okay in PvT, just 1 base tanks all ins are really good, but thats on nearly every map PvP even | ||
Acritter
Syria7637 Posts
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-Kira
352 Posts
2. Antiga - gold w/o rocks 3. Metal - gold w/o rocks | ||
Adonminus
Israel543 Posts
2. Tal'darim: PvP no ramp, too 4 gate reliant. 3. Antiga: Gold base balance issues. Hard to deal with drops and blink harasses in PvP and PvT. Plus it's quite hard to scout since you need to scout 3 positions, same issue with entombed but it's more balanced or at least P favored. | ||
1st_Panzer_Div.
United States621 Posts
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TokO
Norway577 Posts
I actually liked it for PvT, as it's nice for stalker openings in the beginning. Sadly, too difficult to get a 3rd against a better zerg player, too separated from the main/natural. | ||
Bakkendepao
Netherlands185 Posts
2. Meta 3. Taldariam | ||
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