Protoss Season 7 Map Vetoes
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Sated
England4983 Posts
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haduken
Australia8267 Posts
Terran drops are pretty hard to defend. | ||
mage36
415 Posts
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Vindicare605
United States16033 Posts
Antiga because of PvT and Daybreak because of PvZ. However because the middle base is a full base on the ladder edition it might make that map more appealing to Protoss than the GSL tournament version. | ||
Zarent
109 Posts
Personally, I'm going to veto Entombed since I still can't get the hang of effectively FFEing on that map, which automatically kills it for me. Metalopolis, I agree with you, is also kind of a given. It's a good map for when the game started, but I think its time has past. Agreed on the FFE note, especially on the 9 oclock position. That shit is impossible. Aaaaaaaand yeah, I suppose TDA is going to finally be able to go away. I've been putting up with the 4gating in PvP because I really liked how the macro games against T ended up playing out and you could at least be guaranteed to get to the midgame with Zerg (even though Mutas are still ridiculous), but now it'll finally be put down. Yay! All in all, pretty damned good map pool this season. Props to Blizzard. Edit: Ah, yeah. T drops on Antiga are a bitch. Might have to think about that. | ||
Nyast
Belgium554 Posts
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Pyloss
Germany1515 Posts
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HaXXspetten
Sweden15718 Posts
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digmouse
China6326 Posts
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Markwerf
Netherlands3728 Posts
Tal darim, not only because of PvP but also because I dislike PvZ on this map. Metalopolis, horrible map for P. PvP is too cheese focussed here, PvT is both small and hard to defend drops, a 1-1-1 is hell here. PvZ is pretty lousy on it too given it doesnt FFE well. Antiga, lousy map as well. PvP is dominated by blink stalker wars, there is already enough of that in the maps. PvZ is terrible here as you can't FFE that easily and it's 4player so stuff like 8 pool gets really annoying. Taking the third is also really hard. Finally PvT i hate even more here because the natural is so far away from the second ramp it's near impossible to scout if they expanded or not. Bunker into 1-1-1 is so common here but hell to stop. | ||
Tobberoth
Sweden6375 Posts
2. Entombed Valley, unless they have fixed the spawns, close position is broken for Z. 3. I don't know. Either Cloud Kingdom or Antiga Shipyard. | ||
Fenneth
Australia354 Posts
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Ruscour
5233 Posts
Entombed is a crappy map but it's really really good for Protoss, I don't like to play on it but I don't object to ladder points being thrown at me | ||
Forbidden17
666 Posts
Bans: 1. Taldarim 2. Antiga 3. Korhal (possibly replaced by one of the new maps, we'll see) | ||
.Enigma
United Kingdom116 Posts
3rd base is hard to defend due to distance from the natural and overlooking high ground. FFE is certainly doable but very awkward. The map is bland overall and the entire centre of the map is a dead zone. I don't think the changes to the forward 4th base on Daybreak will destroy the map. in TvP the extra gas isn't gamebreaking. 2 extra mineral patches will be helpful but terran can already mine quite well off 6 patches due to mule stacking. | ||
McTeazy
Canada297 Posts
2) Metalopolis because lol ffe 3) I don't think i'll use it but if i did probably TDA in response to the above about the base change on daybreak: i think the balance of the map will be fine, but it's just annoying blizz felt the need to remove that strategic decision from the map. it's a key feature that makes the map way more interesting. | ||
KING CHARLIE :D
United States447 Posts
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Adonminus
Israel543 Posts
Edit: By the way, I don't understand what people have against Cloud Kingdom and Korhal Compound, they both look like really nice and well designed maps. | ||
Wroshe
Netherlands1051 Posts
For my third veto I'm leaning towards Metalopolis. | ||
Xtreme94
Malaysia282 Posts
2. Metalopolis imbalanced map 3. Korhal compound Dislike the texture of the map and not decent for toss | ||
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