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Protoss Season 7 Map Vetoes - Page 6

Forum Index > StarCraft 2 Strategy
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sm0b
Profile Blog Joined February 2010
United States157 Posts
April 10 2012 17:50 GMT
#101
For me, my map vetoes will reflect the map pool of an upcomming tournament I'm going to be playing in... e.g. as much as I'd love to avoid PvP and TDA, TDA is in the ap pool of the next LAN I'm going to so I need to practice on it. I think more peple should take that approach, last season I vetoed Shattered Temple bc that map is almost dead in most tournaments but I played on al the other maps even if I didn't like them.
daredpanda
Profile Joined January 2012
United States60 Posts
April 10 2012 21:29 GMT
#102
1) Antiga shipyard. I simply don't like taking a 4th on that map.
2) Korhal Compound.
3) None, or possibly Ohana. Its such a small map and Terran drops are ridiculous on them! I don't like it very much....
Terran sandwich with Archon bread. GG all day long!
Jotunheimr
Profile Joined January 2012
United States36 Posts
April 10 2012 22:33 GMT
#103
1) metal yep always
2) korhal
3) entombed

just hate playing on korhal v zerg and hate entombed cause its big too which cripples my pvz so much
"誰かが世界はもう終わりだと言ってました。でも私この世界が好きです。この街が好きです。ここにいるみんなが大好きです。あきらめるなんて出来ません。”~Kanata Sorami
Eliwood21
Profile Joined March 2012
United States47 Posts
April 10 2012 22:40 GMT
#104
definately ban Taldarim and Korhal and it does seem that the maps are quite good as a whole, glad i can agree with almost everyone.
1 stone, 10 birds.
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
April 10 2012 22:58 GMT
#105
On April 11 2012 07:33 Jotunheimr wrote:
1) metal yep always
2) korhal
3) entombed

just hate playing on korhal v zerg and hate entombed cause its big too which cripples my pvz so much


Im surprised that entombed cripples your PvZ, the second ramp that leads into the third allows me to take an extremely fast 3rd base much safer than on any other map after FFE -> Stargate.
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
_Jupiter_
Profile Joined September 2011
Canada9 Posts
April 10 2012 23:15 GMT
#106
I would love to have more vetoes. I have carried over my vetoes from last season. Tal'darim Altar, cloud kingdom and entombed valley. I sometimes cycle antiga shipyard out as I get cannon rushed there almost every game, and terran always does strange stuff on that map. I would love to veto metalopolis too for the same reason, it is a very cheesy map.
HeavenResign
Profile Joined April 2011
United States702 Posts
April 10 2012 23:23 GMT
#107
1) TDA
2) Metalopolis - just tired of it.
3) Antiga - imbalanced close positions make games way less fun.
Zzoram
Profile Joined February 2008
Canada7115 Posts
April 10 2012 23:32 GMT
#108
1) Metalopolis
2) Tal'Darim Altar
3) Korhal Compound
TrickyGilligan
Profile Joined September 2010
United States641 Posts
April 11 2012 00:09 GMT
#109
On April 11 2012 02:50 sm0b wrote:
For me, my map vetoes will reflect the map pool of an upcomming tournament I'm going to be playing in... e.g. as much as I'd love to avoid PvP and TDA, TDA is in the ap pool of the next LAN I'm going to so I need to practice on it. I think more peple should take that approach, last season I vetoed Shattered Temple bc that map is almost dead in most tournaments but I played on al the other maps even if I didn't like them.


If I played in tournaments I'd agree. I used to ladder like I was only practicing for a tournament, but it just wasn't much fun. Now I ladder just to ladder and I have a great time, because I can eliminate maps I don't like and cheese whenever I feel like it.

Also, I win a lot more. Winning is more fun that losing it turns out.
"I've had a perfectly wonderful evening. But this wasn't it." -Groucho Marx
TechSc2
Profile Blog Joined September 2010
Netherlands554 Posts
April 11 2012 00:20 GMT
#110
Odd that Antiga Shipyard is so hated, i have absolutely no problems defending drops on it, just like any other map first thing from TWilight council i get is blink, and keep 6 stalkers at the back to defend drops, regardless off spawn positions. And since Terran players on ladder don't seem to drop more if you already sniped 2 medivacs. BTW i was 1100+ points masters if you want to know.

My veto's are:

Tal Darim Altar:
sick off PvP on it and PvZ it's extremely hard to scout if they are going 3 fast base, or they take fast double gas after your probe left for a muta rush.

Korhal compound:
I just don't like the setup of your main base, how hard it is to keep tabs on your opponents army and how hard it is to take a third against zerg. countless times i've been in base trades because we both sidestepped eachothers armies.

Metalopolis:
Don't have the explain this one.....
Twitch.tv/TechGTV / Twitter.com/TechGTV
Lemonayd
Profile Blog Joined November 2010
United States745 Posts
April 11 2012 01:50 GMT
#111
I guess people haven't played much on Ohana yet. I played a few set of custom games on there with a friend and I hated it. So much surface area to attack the third.
Amoment
Profile Joined May 2011
Germany175 Posts
Last Edited: 2012-04-11 12:35:18
April 11 2012 12:35 GMT
#112
My vetos:

Taldarim:
PvZ mutas
PvT drops
PvP 4 gate boring (I personally have 85% win in PvP on Taldarim, but I do not need to train 4 gate ._.)

Antiga:
PvZ FFE expand is dumb on this map. 6 pool = autolose if you walled at the ramp, 1 gate expo puts you far behind to roach all ins.
PvT drops
PvP even

Metalopolis:
PvZ hard to defend wide open natural
PvT actually pretty okay in PvT, just 1 base tanks all ins are really good, but thats on nearly every map
PvP even
6000 MMR/competitive Dota 2 player. SC2 LOTV Grandmaster - WoL Top 75 EU, 150 World. YouTuber.
Acritter
Profile Joined August 2010
Syria7637 Posts
April 11 2012 12:40 GMT
#113
Right now, I only have Metal banned while I settle into the new maps. Chances are I'll end up banning Korhal because it's kind of wretched, and I might end up getting rid of Metropolis as well because of how depressingly dull it is.
dont let your memes be dreams - konydora, motivational speaker | not actually living in syria
-Kira
Profile Blog Joined March 2012
352 Posts
April 11 2012 18:22 GMT
#114
1. Korhal, because it's broken vs T and forces you to be agressive on 2 bases or randomly lose (hi tanks hitting 3rd from safe pocked on high ground)

2. Antiga - gold w/o rocks

3. Metal - gold w/o rocks
Adonminus
Profile Joined January 2012
Israel543 Posts
April 11 2012 18:31 GMT
#115
1. Metalopolis: Gold base balance issues. PvZ imbalance because of hard to defend natural. Short rush distances on close air with harass and drop issues.

2. Tal'darim: PvP no ramp, too 4 gate reliant.

3. Antiga: Gold base balance issues. Hard to deal with drops and blink harasses in PvP and PvT. Plus it's quite hard to scout since you need to scout 3 positions, same issue with entombed but it's more balanced or at least P favored.
1st_Panzer_Div.
Profile Joined November 2010
United States621 Posts
April 11 2012 19:11 GMT
#116
Metalopolis is terrible for toss. I personally have success still on TDA so it's not vetoed, as soon as that goes away so will that map. Right now my only other veto is Entombed, and that's personal preference and has nothing to do with PvX.
Manager, Team RIP ZeeZ
TokO
Profile Joined July 2011
Norway577 Posts
April 11 2012 19:47 GMT
#117
In the end I decided to veto Korhal as my 3rd Veto, with Metalopolis and TDA as my 1st and 2nd.

I actually liked it for PvT, as it's nice for stalker openings in the beginning.
Sadly, too difficult to get a 3rd against a better zerg player, too separated from the main/natural.
Bakkendepao
Profile Joined February 2011
Netherlands185 Posts
April 11 2012 19:52 GMT
#118
1. Antiga
2. Meta
3. Taldariam
[1:11:58] محمد بن راشد آل مكتوم: >having a signature [1:11:58] محمد بن راشد آل مكتوم: what are you
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