Protoss Season 7 Map Vetoes - Page 6
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sm0b
United States157 Posts
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daredpanda
United States60 Posts
2) Korhal Compound. 3) None, or possibly Ohana. Its such a small map and Terran drops are ridiculous on them! I don't like it very much.... | ||
Jotunheimr
United States36 Posts
2) korhal 3) entombed just hate playing on korhal v zerg and hate entombed cause its big too which cripples my pvz so much | ||
Eliwood21
United States47 Posts
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ZeromuS
Canada13379 Posts
On April 11 2012 07:33 Jotunheimr wrote: 1) metal yep always 2) korhal 3) entombed just hate playing on korhal v zerg and hate entombed cause its big too which cripples my pvz so much Im surprised that entombed cripples your PvZ, the second ramp that leads into the third allows me to take an extremely fast 3rd base much safer than on any other map after FFE -> Stargate. | ||
_Jupiter_
Canada9 Posts
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HeavenResign
United States702 Posts
2) Metalopolis - just tired of it. 3) Antiga - imbalanced close positions make games way less fun. | ||
Zzoram
Canada7115 Posts
2) Tal'Darim Altar 3) Korhal Compound | ||
TrickyGilligan
United States641 Posts
On April 11 2012 02:50 sm0b wrote: For me, my map vetoes will reflect the map pool of an upcomming tournament I'm going to be playing in... e.g. as much as I'd love to avoid PvP and TDA, TDA is in the ap pool of the next LAN I'm going to so I need to practice on it. I think more peple should take that approach, last season I vetoed Shattered Temple bc that map is almost dead in most tournaments but I played on al the other maps even if I didn't like them. If I played in tournaments I'd agree. I used to ladder like I was only practicing for a tournament, but it just wasn't much fun. Now I ladder just to ladder and I have a great time, because I can eliminate maps I don't like and cheese whenever I feel like it. Also, I win a lot more. Winning is more fun that losing it turns out. | ||
TechSc2
Netherlands554 Posts
My veto's are: Tal Darim Altar: sick off PvP on it and PvZ it's extremely hard to scout if they are going 3 fast base, or they take fast double gas after your probe left for a muta rush. Korhal compound: I just don't like the setup of your main base, how hard it is to keep tabs on your opponents army and how hard it is to take a third against zerg. countless times i've been in base trades because we both sidestepped eachothers armies. Metalopolis: Don't have the explain this one..... | ||
Lemonayd
United States745 Posts
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Amoment
Germany175 Posts
Taldarim: PvZ mutas PvT drops PvP 4 gate boring (I personally have 85% win in PvP on Taldarim, but I do not need to train 4 gate ._.) Antiga: PvZ FFE expand is dumb on this map. 6 pool = autolose if you walled at the ramp, 1 gate expo puts you far behind to roach all ins. PvT drops PvP even Metalopolis: PvZ hard to defend wide open natural PvT actually pretty okay in PvT, just 1 base tanks all ins are really good, but thats on nearly every map PvP even | ||
Acritter
Syria7637 Posts
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-Kira
352 Posts
2. Antiga - gold w/o rocks 3. Metal - gold w/o rocks | ||
Adonminus
Israel543 Posts
2. Tal'darim: PvP no ramp, too 4 gate reliant. 3. Antiga: Gold base balance issues. Hard to deal with drops and blink harasses in PvP and PvT. Plus it's quite hard to scout since you need to scout 3 positions, same issue with entombed but it's more balanced or at least P favored. | ||
1st_Panzer_Div.
United States621 Posts
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TokO
Norway577 Posts
I actually liked it for PvT, as it's nice for stalker openings in the beginning. Sadly, too difficult to get a 3rd against a better zerg player, too separated from the main/natural. | ||
Bakkendepao
Netherlands185 Posts
2. Meta 3. Taldariam | ||
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