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1) Metalopolis - Hard to FFE, 1/1/1 is pretty good, gold bases, old map 2) Korhal Compound - Awkward third, hard to push through the middle
3) Either Antiga, Ohana, or TDA or none at all. Haven't played any games of Ohana so I can't say whether I'll like it or not yet, but Antiga is pretty frustrating in all matchups (I don't use blink + obs a lot in PvP, gold bases are annoying espeially PvZ, and it's positionally imbalanced). TDA is just annoying in PvP but the other 2 matchups are protoss-favored on that map so I think I'll keep using it.
I think Entombed and Cloud Kingdom are some of the best protoss maps, so I'm not sure why people would want to veto them. I guess a lot of zergs tend to all in on Entombed but that's because they know how easy it is to turtle and take a third so if you survive then you will be in pretty good shape for the mid/late game.
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Z and T wont see many toss on TDA :p
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I try not to strike down maps now, since i feel that with better macro I can win any game, but yeah PvP on T'aldarim altar is a 4gate sausage fest, also antiga gets a bit annoying in PvP. But really its only T'aldarim and Metal (maybe i will or i won't) just because 1 matchup is absolutely crap on them.
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Korhal and Meta are the 2 most glaringly obvious choices for me. 3rd could be either Antiga or TDA depending on my mood.
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Metalopolis is a given for being such a zerg favoured map versus protoss (to the point where you have to outplay the zerg in every way to stand a chance). That's my only veto. I don't veto tal'darim alter simply because so many protoss do already and PvP on that map is incredibly rare. I love macro games on that map too much to let it go.
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On March 29 2012 21:57 Tobberoth wrote: 1. Tal'Darim, want to get rid of any map with the idiotic concept of rocks on third. 2. Entombed Valley, unless they have fixed the spawns, close position is broken for Z. 3. I don't know. Either Cloud Kingdom or Antiga Shipyard. AS A PROTOSS PLAYER
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TDA Metalopolis Korhal unless Ohana ends up being somehow worse
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1. Will be CK. Can't stand that map. I feel like I have far too less space for my army movement, additionally drops are so very annoying, since the air distance between 3rd and main equals 0. 2. Thought about TDA, but since i have a nice anti 4 Gate build and have a pretty decent winrate against Mutas, I'm fine with it after all. I think I'll go for Ohana here, I just don't fell comfortable playing on it. 3. I actually like Metalopolis, allthough it's defenitely Z favored. I just feel like I can have a hell lot of fun with Blink stalkers here, and actually I only rarely encounter Cannon Rush here. ( maybe cause of Eu Server?! Didn't look on the nationality of those, who postet this.) I think I will either go for entombed Valley for mor or less the same reason as with CK.
Summ Summarum i think Bliiz has done a huge favour to the Brotoss Community with this Pool. Daybreak and especially Metropolis feel like very nice Maps!
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standard
TDA, coz of boring PvP and impossible PvMuta Metalopolis, coz of very hard PvZ Korhal, coz I dont like 2 base play (I'll switch it with any other map if I find something very annoying with these new maps)
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I've never had cause to veto maps. IMO protoss is the most map neutral race, and I've never felt so disadvantaged against another race that I felt the need to completely remove the map from play.
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The season 7 map pool is seriously AMAZING for protoss. Just veto metal and korhal and every remaining map is a protoss map. I'm so totally gonna ladder protoss all the time now... And veto TDA if you hate pvp on it.
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I'd say TDA and Metal for sure.. 3rd is probably Korhal Compound. that 3rd is just awkward to take. but depending on how I feel on other maps when I get games on them
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United States7483 Posts
Antiga because of the gold making PvZ hard, or Korhal because taking a third is ridiculously hard. One of those two.
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I'd say Metalopolis and Korhal are the most unfavorable maps in the pool for Protoss's chances to win.
TDA and Shakuras are slightly bad for P. TDA is too big and open for P's taste, and beyond the obvious muta exploits, the air space over the third is a nightmare for colossi. Shakuras is a great 2-base all-in map, but there's no good place to take a third.
For me, PvP tips the balance against TDA. It's not a balance issue--it's a quality of play issue.
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Metal and Korhal would be my only 2 vetoes. Taldarim is a great map for all Protoss matchups (PvP I have a pretty high win percentage with my micro so I'm happy with playing it, if I lose it's clear why and can be analyzed and practiced.) And the rest aren't bad either. Metal I haven't liked since blizzard stated that even factoring in close positions the map had very heavy Zerg winrates, and Korhal because... Well it's Korhal.
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Metalopolis - I have it vetoed for quite some time and have no reason to change that. Korhal Compound - OK, you get on two bases... then what? I never liked playing the map TBH, maybe except PvP. ... Perhaps Tal Darim will be my third pick, although I haven't really played much Ohana and Metropolis yet.
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On March 29 2012 22:46 Ruscour wrote: Metal, TDA, Korhal
Entombed is a crappy map but it's really really good for Protoss, I don't like to play on it but I don't object to ladder points being thrown at me
Only person that knows what they are talking about. How can people seriously consider vetoing entombed valley? Lol.
Korhal's 3rd base is impossible to defend and protoss needs the 3rd more than any race. (Other than fast 3rd Z's, but creep helps them hold timings and its easy to counterattack it their 3rd is being attacked.)
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lol wahhh something is hard to do so we veto it
User was warned for this post
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1. Korhal Compound - PvZ is too hard for me on this map 2. Metalopolis - PvZ is also too hard for me on this map
I actually like TDA because the open expo allows for some variation in play style compared to the other maps. 3 stalker rush in PvP and probe/zealot/stalker in PvT are great openers on this map
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I have Korhal vetoed. Defending a third on that map is ridiculously hard.
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