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On January 21 2012 21:45 MooSlapper wrote: PVP --- enemy makes no gas and 2 early gates and send 4 zealots over. By now, I have a 2 gates, a core, and one sentry finished. He came, I blocked him, he came in, I died.
WTF??? What do I do in this situation? I had 2 gasses ebcause I was planning on teching.... wasn't the problem though. Problem was he was doing nothing but pumping out zealots while I was playing a standard opening. By the time I scouted him, Id idn't know what to do so I dropped a forge and planned to drop a few cannons down, but I couldn't figure out what to do in time. Tips?
I'm going to guess that this was on a bigger map like tal darim or more likely antiga due how you describe the scouting and how late it was. But generally if you scout a inbase double gate you already won with a normal opening. If you have chrono saved you just chrono out stalkers after your first zealot and meet him when he's on his way over to your base (and kite ofc), that way they will be damaged and some will be dead by the time they reach you and you can safely take your second gas or even expand safely after that. If you hid your scouting probe or something you could just end him with a proxy pylon in his base, there is nothing he can do to stop a 3/4 gate warpgate pressure.
But it's really hard to say without a replay, but by the sound of it you didnt even make a zealot and went for 2 very fast gases even before you scouted him and used minerals to build a second gate before any units which I think is a mistake overall. If you invest that hard in infrastructure you are pretty doomed vs most aggressive builds early on, so maybe you should rethink your PvP abit.
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Please help me get back into the metagame. I haven;t played sc2 in over 5 months and I haven`t been folowing tournaments or streams, I`ve mostly been playing BW and Lol, I need some good builds to get back into things and any warnings about what could be happening in game.
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Hi guys ,
question how do you guys deal with a Helion opener in pvt ? On maps with ramps it is easy to hold that off until he has drop and even than it is theoraticly easy to hold but i just suck at holding of drops :D . my question is , how do you react ? In my games my 2 initals scouting untis always get runned by by his 2 1st hellions and due to the fact i always want to do the mc 1 gate expo i only have a stalker at home and a 4th in the making, please help :<
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On January 22 2012 18:47 Teoita wrote:Show nested quote +On January 22 2012 15:03 Quochobao wrote: I was trying to use shift + a-click to focus fire broodlord with stalkers, yet it doesn't seem to work? Soon enough the stalkers start shooting at other stuff again -- does anyone know why?
I guess it may have something to do with the fact that the first broodlord must not die before the shift command is issued -- is it true?
What is the best way to kill large amount of broodlord with stalkers then? Do I just blink in, focus fire a broodlord, move command a step, then focus fire another? I'm thinking since I have a lot of stalkers, if I can use shift-focus fire and split stalkers into two groups, it will be much more efficient. (The two groups coming from two sides will thin out the broodlings as well, making it easier for the stalkers to move) You probably missclicked and attack-moved on the ground right next to the broodlods rather than targeting a brood directly. Happens to me all the time, you just need to be careful and precise with your mouse.
So what is the best way to micro stalker v. broodlord? Do I just blink the whole group in? That makes it easier to got stuck though...
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On January 23 2012 00:04 Retgery wrote: Please help me get back into the metagame. I haven;t played sc2 in over 5 months and I haven`t been folowing tournaments or streams, I`ve mostly been playing BW and Lol, I need some good builds to get back into things and any warnings about what could be happening in game.
Well... I'll do my best.
Z: it was all about ling infestor which has kinda fallen out of style since Protoss learned how to use the ht, forcefield better and the neural parasite was nerfed. Now Zergs have been going ling muta into mass broodlord infestor. The fast muta and lings allow them to harass and counter attack. 1gate expand is viable against non-gas openings. FFE is very popular, 1 gate stargate if you're going to 1 base it then expand.
T: the metagame really hasn't changed much. I've noticed more Terrans going mech but still the same old bio, although 1 rax expand is the most popular build on ladder now, not 2 rax.
P: 4gate dead? lol no. People still 4 gate all the time, although with the ramp change it is harder to do so. The most popular build is blink observer play, and people take expansions much more in pvp. I say again, however: 4gate is not dead.
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this might be a stupid question but im really curious about the answer. So when placing a 9 pylon (mainly for PvZ but it can be other matchups too) is it better to send the probe early to make sure its there before you have 100 minerals so you can throw it down as soon as possible. or is it better to have the little extra mining time?
im talking about extreme times here. Like FFE on tal darim where your probe has to go a long way. Is it better to send the probe so early that by the time i get there i have 60 minerals or something. Or is it better to leave it a bit later and maybe get the probe there when you have 110 minerals?
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On January 23 2012 03:58 ThatGuy89 wrote: this might be a stupid question but im really curious about the answer. So when placing a 9 pylon (mainly for PvZ but it can be other matchups too) is it better to send the probe early to make sure its there before you have 100 minerals so you can throw it down as soon as possible. or is it better to have the little extra mining time?
im talking about extreme times here. Like FFE on tal darim where your probe has to go a long way. Is it better to send the probe so early that by the time i get there i have 60 minerals or something. Or is it better to leave it a bit later and maybe get the probe there when you have 110 minerals? you want to place it asap when you got 100 minerals, so you should it before you got enough, as this will keep steady flow on probes.
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On January 22 2012 10:13 Wombat_NI wrote:Show nested quote +On January 22 2012 09:49 hooahah wrote: Anyone has a pvt build incorporating Stargate play? :x I second this. I remember seeing MC using phoenixes in a macro build at the first NASL finals but wasn't really paying enough attention to steal it.
Anyone? :<
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On January 23 2012 00:50 FederigoEU wrote: Hi guys ,
question how do you guys deal with a Helion opener in pvt ? On maps with ramps it is easy to hold that off until he has drop and even than it is theoraticly easy to hold but i just suck at holding of drops :D . my question is , how do you react ? In my games my 2 initals scouting untis always get runned by by his 2 1st hellions and due to the fact i always want to do the mc 1 gate expo i only have a stalker at home and a 4th in the making, please help :<
Hellions are so annoying if you plan on poking his front to scout. The only good way I have found to deal with them is walling. For example I always place my first 2 pylons, gate and cyber in such a way that hellion drops are block from entering my mineral line from one direction. This might become problematic later on though if terran is dropping MM and you don't have blink. If the hellions don't have a drop: yeah blocking the ramp is easy. You can also make a wall between your bases on maps such as tal darim altar and block with a stalker while rallying the probes to your main.
Well more on drops. Most of the time you can have an observer in his base in time, for example close air on shattered temple where terran is more than likely to go for some kind of aggression. Even if you don't, you should pull your army back into your main at around... 7 -7:30 I think. By this time you should have been able to poke his front, hidden a probe at his natural and have something guard the xel naga tower(s). The rest of your army should be on the lookout for hellion drops and banshees.
The most important thing while fighting the hellions is to block them from getting close to your probes. If they do, just a few volleys is enough to make sure their follow up 1-1-1 will kill you. At this point in time you should have a sentry if you open normally but you open with 4 stalkers correct? You won't have the forcefield. However this might actually give you enough firepower to take the hellions out fast enough for them to deal only small amounts of damage. Just make sure you zone them away from the probes. Killing them or hunting the medivac comes second.
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thanks man , i switched over to 1 zealot 3 stalker 1 sentry on maps with a ramp so my sentry can lay down a FF and i expand when i feel safe enough with like 6- 8 stalker so kill hellions quick enough
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On January 23 2012 06:14 FederigoEU wrote: thanks man , i switched over to 1 zealot 3 stalker 1 sentry on maps with a ramp so my sentry can lay down a FF and i expand when i feel safe enough with like 6- 8 stalker so kill hellions quick enough
You really want to expand faster than that though, at like 1 zealot and 1-2 stalkers.
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On January 21 2012 20:23 heatftw wrote: Hi fellow tosses
I have recently started playing again, I'm currently in Diamond but I'm my play level is most likely on platinum level. I never really have a plan, or a build when I start a game. So my question is;
If you could have one build, for every matchup, which one would it be? I would like to know a solid opening for each matchup, which I could work on so I would have a good ground to start from.
Any ideas? Thanks
You might be the first person I've ever seen that rates himself *below* his current league. 
Anyway, I'm not sure if you meant 1 build for each matchup, or 1 build for ALL matchups. If the later (1 for all), I recently had a chance to ask Axslav this very question (in the context of a learning player), and his reply was 3gate expand. Which makes some sense since it's considered to be the safest opening.
Take it for whatever it's worth.
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Hy guys.
Did scan the tread and did not see a question related to mine..my apologies if i missed it.
I'm a high platinum player stated playing again this season after a looong break..
My question is..on what do focus on improving now as i feel my macro and micro is solid for the time..I can see that I'm improving by just the amount of hours I'm playing.
Do i focus on cute stuff like prism harass or focus on a new build per match up as I'm been only using one build per match up in order to improve faster.
I'm stating to play against diamonds and other high platinum players and feel its a bit of a different ballgame. Thank in advance.
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It's always good to do "cute stuff" like harassing with warp prisms - beyond the fact that warp prism drops are obscenely good - because you can train your multitasking. As a result, I don't want to say "don't harass"... but it's a much more efficient of your resources (apm and attention primarily) if you focus on not getting supply blocked, making units/workers, teching and expanding appropriately, and watching your minimap. Basically, just do what you're doing now, but better - and if you find that you can harass without adversely affecting your macro, do it. In terms of micro - if you are more active with your units, you'll find that your micro isn't as good as you think. Sometimes I totally botch kiting marines with stalkers, which is basically the second most basic micro technique. There are lots of subtleties to it that you'll see when you are more active with your stalkers, especially if you want to lose no units and maximize shots fired.
Also, I think diamond is around the skill level you want to start experimenting with builds and unit compositions (i.e. trying twilight openers vs colossus openers in PvT). The reason is that those will actually start to make a difference as you get higher in master league and diamond is around the level where you kind of start to execute that one primary build well. It's also when you start to get a feel for your own style, and you obviously want to pick builds that cater to your style.
If you're concerned that you "need" to do tricky things to keep winning, I definitely don't think that's true. I personally got to master league just by sitting in my base and a-moving when 200/200 (although my multitask is definitely lacking as a result), and you'll see tons of GM level streams that don't incorporate any "cute" play.
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I really like the changes to warp prism to level it with medivac drops. Drop play is something really good to have down, especially if you're having problems beating the deathball armies or being dropped yourself.
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Guys I heard artosis talking about how its hard to hold the 111 with a 1 gate FE, is this true? I don't mean hard as in tricky micro etc, he was making it seem like more of a BO loss, can someone please explain this to me. (think it was on gsl G or F)
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On January 23 2012 18:13 Fruitalchemist wrote: Hy guys.
Did scan the tread and did not see a question related to mine..my apologies if i missed it.
I'm a high platinum player stated playing again this season after a looong break..
My question is..on what do focus on improving now as i feel my macro and micro is solid for the time..I can see that I'm improving by just the amount of hours I'm playing.
Do i focus on cute stuff like prism harass or focus on a new build per match up as I'm been only using one build per match up in order to improve faster.
I'm stating to play against diamonds and other high platinum players and feel its a bit of a different ballgame. Thank in advance.
If you're in platinum your macro is probably not as solid as you may think. I'd suggest sticking to a single build per matchup but improving the number of variations within the build based on what you scout. The cute stuff may come later once you have a good understanding of what's going on, but it's not necessary to improve your play. Try to have a solid plan for each matchup, improve your scouting and try adjusting your builds based on watching the replays of games you lost.
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On January 23 2012 20:38 AfricanPsycho wrote: Guys I heard artosis talking about how its hard to hold the 111 with a 1 gate FE, is this true? I don't mean hard as in tricky micro etc, he was making it seem like more of a BO loss, can someone please explain this to me. (think it was on gsl G or F)
Uh no. 1 Gate FE is a semi-counter to the 1-1-1 if you're doing everything correctly. You should be able to stomp a 1-1-1 with a 1 gate FE or a Nexus first. I think you misheard?
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Hey I'm a high master toss, I play gms frequently on the ladder. And I don't understand shit about pvt. On maps like shak and antiga it's ez pz because you can stop early pushes with 4 or less sentries. But on a wide open map stim timings are really frustrating to deal with. I feel like I need a million sentries which delay my incredibly important tech which auto loses me every game. It seems like getting 5 sentries is an auto lose vs a good t later and without sentries it's really hard to hold with just zealots and stalkers vs a stimmed army.
Secondly I'm beginning to feel like the only good opening there is is 15 nex, even though I haven't tried it yet.
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PvT -- Hey, Im having a hard time countering a terran build. Basically what terran builds is 3-4 siege tanks, 1-2 banshees, couple of marines and 1 raven. And by the time he have that I have expanded, have 2-4 stalkers, a couple of sentries, 1 immortal and a colossus. But everytime I face that build, I cant seem to hold it off. I though of maybe drop the colossus and build immortals instead, since its stronger angainst heavy damage. The attack occurs at probably 7-8 minute mark.
Should I maybe drop the expansion and colossus, build more gateways and immortals?
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