• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:12
CET 05:12
KST 13:12
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
ByuL: The Forgotten Master of ZvT25Behind the Blue - Team Liquid History Book18Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13Rongyi Cup S3 - Preview & Info8
Community News
Weekly Cups (Feb 16-22): MaxPax doubles0Weekly Cups (Feb 9-15): herO doubles up2ACS replaced by "ASL Season Open" - Starts 21/0241LiuLi Cup: 2025 Grand Finals (Feb 10-16)46Weekly Cups (Feb 2-8): Classic, Solar, MaxPax win2
StarCraft 2
General
Weekly Cups (Feb 16-22): MaxPax doubles How do you think the 5.0.15 balance patch (Oct 2025) for StarCraft II has affected the game? Behind the Blue - Team Liquid History Book ByuL: The Forgotten Master of ZvT Liquipedia WCS Portal Launched
Tourneys
PIG STY FESTIVAL 7.0! (19 Feb - 1 Mar) Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) How do the "codes" work in GSL? LiuLi Cup: 2025 Grand Finals (Feb 10-16)
Strategy
Custom Maps
Map Editor closed ? [A] Starcraft Sound Mod
External Content
Mutation # 514 Ulnar New Year The PondCast: SC2 News & Results Mutation # 513 Attrition Warfare Mutation # 512 Overclocked
Brood War
General
CasterMuse Youtube A cwal.gg Extension - Easily keep track of anyone A new season just kicks off Recent recommended BW games BGH Auto Balance -> http://bghmmr.eu/
Tourneys
Escore Tournament StarCraft Season 1 [Megathread] Daily Proleagues [LIVE] [S:21] ASL Season Open Day 1 Small VOD Thread 2.0
Strategy
Simple Questions, Simple Answers Zealot bombing is no longer popular? Fighting Spirit mining rates Current Meta
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Battle Aces/David Kim RTS Megathread New broswer game : STG-World Diablo 2 thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread
Community
General
US Politics Mega-thread Mexico's Drug War Russo-Ukrainian War Thread Canadian Politics Mega-thread Ask and answer stupid questions here!
Fan Clubs
The IdrA Fan Club The herO Fan Club!
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Anime Discussion Thread
Sports
Formula 1 Discussion 2024 - 2026 Football Thread TL MMA Pick'em Pool 2013
World Cup 2022
Tech Support
TL Community
The Automated Ban List
Blogs
ASL S21 English Commentary…
namkraft
Inside the Communication of …
TrAiDoS
My 2025 Magic: The Gathering…
DARKING
Life Update and thoughts.
FuDDx
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1712 users

The Protoss Help Me Thread - Page 168

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 166 167 168 169 170 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
Kyuki
Profile Joined February 2008
Sweden1867 Posts
January 22 2012 10:14 GMT
#3341
On January 21 2012 21:45 MooSlapper wrote:
PVP --- enemy makes no gas and 2 early gates and send 4 zealots over. By now, I have a 2 gates, a core, and one sentry finished. He came, I blocked him, he came in, I died.

WTF??? What do I do in this situation? I had 2 gasses ebcause I was planning on teching.... wasn't the problem though. Problem was he was doing nothing but pumping out zealots while I was playing a standard opening. By the time I scouted him, Id idn't know what to do so I dropped a forge and planned to drop a few cannons down, but I couldn't figure out what to do in time. Tips?


I'm going to guess that this was on a bigger map like tal darim or more likely antiga due how you describe the scouting and how late it was. But generally if you scout a inbase double gate you already won with a normal opening. If you have chrono saved you just chrono out stalkers after your first zealot and meet him when he's on his way over to your base (and kite ofc), that way they will be damaged and some will be dead by the time they reach you and you can safely take your second gas or even expand safely after that.
If you hid your scouting probe or something you could just end him with a proxy pylon in his base, there is nothing he can do to stop a 3/4 gate warpgate pressure.

But it's really hard to say without a replay, but by the sound of it you didnt even make a zealot and went for 2 very fast gases even before you scouted him and used minerals to build a second gate before any units which I think is a mistake overall.
If you invest that hard in infrastructure you are pretty doomed vs most aggressive builds early on, so maybe you should rethink your PvP abit.
Mada Mada Dane
Retgery
Profile Joined August 2010
Canada1229 Posts
January 22 2012 15:04 GMT
#3342
Please help me get back into the metagame.
I haven;t played sc2 in over 5 months and I haven`t been folowing tournaments or streams, I`ve mostly been playing BW and Lol, I need some good builds to get back into things and any warnings about what could be happening in game.
Fall down 7 times, stand up 8.
FederigoEU
Profile Joined September 2010
Germany50 Posts
January 22 2012 15:50 GMT
#3343
Hi guys ,

question how do you guys deal with a Helion opener in pvt ? On maps with ramps it is easy to hold that off until he has drop and even than it is theoraticly easy to hold but i just suck at holding of drops :D . my question is , how do you react ? In my games my 2 initals scouting untis always get runned by by his 2 1st hellions and due to the fact i always want to do the mc 1 gate expo i only have a stalker at home and a 4th in the making, please help :<
Be aware of the shark
Quochobao
Profile Joined October 2010
United States350 Posts
January 22 2012 16:26 GMT
#3344
On January 22 2012 18:47 Teoita wrote:
Show nested quote +
On January 22 2012 15:03 Quochobao wrote:
I was trying to use shift + a-click to focus fire broodlord with stalkers, yet it doesn't seem to work? Soon enough the stalkers start shooting at other stuff again -- does anyone know why?

I guess it may have something to do with the fact that the first broodlord must not die before the shift command is issued -- is it true?

What is the best way to kill large amount of broodlord with stalkers then? Do I just blink in, focus fire a broodlord, move command a step, then focus fire another? I'm thinking since I have a lot of stalkers, if I can use shift-focus fire and split stalkers into two groups, it will be much more efficient. (The two groups coming from two sides will thin out the broodlings as well, making it easier for the stalkers to move)


You probably missclicked and attack-moved on the ground right next to the broodlods rather than targeting a brood directly. Happens to me all the time, you just need to be careful and precise with your mouse.


So what is the best way to micro stalker v. broodlord? Do I just blink the whole group in? That makes it easier to got stuck though...
Best or nothing.
xlava
Profile Blog Joined March 2011
United States676 Posts
January 22 2012 16:41 GMT
#3345
On January 23 2012 00:04 Retgery wrote:
Please help me get back into the metagame.
I haven;t played sc2 in over 5 months and I haven`t been folowing tournaments or streams, I`ve mostly been playing BW and Lol, I need some good builds to get back into things and any warnings about what could be happening in game.



Well... I'll do my best.

Z: it was all about ling infestor which has kinda fallen out of style since Protoss learned how to use the ht, forcefield better and the neural parasite was nerfed. Now Zergs have been going ling muta into mass broodlord infestor. The fast muta and lings allow them to harass and counter attack. 1gate expand is viable against non-gas openings. FFE is very popular, 1 gate stargate if you're going to 1 base it then expand.

T: the metagame really hasn't changed much. I've noticed more Terrans going mech but still the same old bio, although 1 rax expand is the most popular build on ladder now, not 2 rax.

P: 4gate dead? lol no. People still 4 gate all the time, although with the ramp change it is harder to do so. The most popular build is blink observer play, and people take expansions much more in pvp. I say again, however: 4gate is not dead.
ThatGuy89
Profile Joined February 2011
United Kingdom1968 Posts
January 22 2012 18:58 GMT
#3346
this might be a stupid question but im really curious about the answer.
So when placing a 9 pylon (mainly for PvZ but it can be other matchups too) is it better to send the probe early to make sure its there before you have 100 minerals so you can throw it down as soon as possible. or is it better to have the little extra mining time?

im talking about extreme times here. Like FFE on tal darim where your probe has to go a long way. Is it better to send the probe so early that by the time i get there i have 60 minerals or something. Or is it better to leave it a bit later and maybe get the probe there when you have 110 minerals?
Roynalf
Profile Joined August 2011
Finland886 Posts
January 22 2012 19:15 GMT
#3347
On January 23 2012 03:58 ThatGuy89 wrote:
this might be a stupid question but im really curious about the answer.
So when placing a 9 pylon (mainly for PvZ but it can be other matchups too) is it better to send the probe early to make sure its there before you have 100 minerals so you can throw it down as soon as possible. or is it better to have the little extra mining time?

im talking about extreme times here. Like FFE on tal darim where your probe has to go a long way. Is it better to send the probe so early that by the time i get there i have 60 minerals or something. Or is it better to leave it a bit later and maybe get the probe there when you have 110 minerals?

you want to place it asap when you got 100 minerals, so you should it before you got enough, as this will keep steady flow on probes.
(V) (;,,;) (V) Woopwoopwoopwoop
hooahah
Profile Joined October 2011
3752 Posts
January 22 2012 20:37 GMT
#3348
On January 22 2012 10:13 Wombat_NI wrote:
Show nested quote +
On January 22 2012 09:49 hooahah wrote:
Anyone has a pvt build incorporating Stargate play? :x

I second this. I remember seeing MC using phoenixes in a macro build at the first NASL finals but wasn't really paying enough attention to steal it.


Anyone? :<
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
January 22 2012 21:11 GMT
#3349
On January 23 2012 00:50 FederigoEU wrote:
Hi guys ,

question how do you guys deal with a Helion opener in pvt ? On maps with ramps it is easy to hold that off until he has drop and even than it is theoraticly easy to hold but i just suck at holding of drops :D . my question is , how do you react ? In my games my 2 initals scouting untis always get runned by by his 2 1st hellions and due to the fact i always want to do the mc 1 gate expo i only have a stalker at home and a 4th in the making, please help :<


Hellions are so annoying if you plan on poking his front to scout. The only good way I have found to deal with them is walling. For example I always place my first 2 pylons, gate and cyber in such a way that hellion drops are block from entering my mineral line from one direction. This might become problematic later on though if terran is dropping MM and you don't have blink. If the hellions don't have a drop: yeah blocking the ramp is easy. You can also make a wall between your bases on maps such as tal darim altar and block with a stalker while rallying the probes to your main.

Well more on drops. Most of the time you can have an observer in his base in time, for example close air on shattered temple where terran is more than likely to go for some kind of aggression. Even if you don't, you should pull your army back into your main at around... 7 -7:30 I think. By this time you should have been able to poke his front, hidden a probe at his natural and have something guard the xel naga tower(s). The rest of your army should be on the lookout for hellion drops and banshees.

The most important thing while fighting the hellions is to block them from getting close to your probes. If they do, just a few volleys is enough to make sure their follow up 1-1-1 will kill you. At this point in time you should have a sentry if you open normally but you open with 4 stalkers correct? You won't have the forcefield. However this might actually give you enough firepower to take the hellions out fast enough for them to deal only small amounts of damage. Just make sure you zone them away from the probes. Killing them or hunting the medivac comes second.

Wall of text
I am Latedi.
FederigoEU
Profile Joined September 2010
Germany50 Posts
January 22 2012 21:14 GMT
#3350
thanks man , i switched over to 1 zealot 3 stalker 1 sentry on maps with a ramp so my sentry can lay down a FF and i expand when i feel safe enough with like 6- 8 stalker so kill hellions quick enough
Be aware of the shark
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
January 22 2012 21:51 GMT
#3351
On January 23 2012 06:14 FederigoEU wrote:
thanks man , i switched over to 1 zealot 3 stalker 1 sentry on maps with a ramp so my sentry can lay down a FF and i expand when i feel safe enough with like 6- 8 stalker so kill hellions quick enough


You really want to expand faster than that though, at like 1 zealot and 1-2 stalkers.
I am Latedi.
SCbiff
Profile Joined May 2010
110 Posts
January 23 2012 05:30 GMT
#3352
On January 21 2012 20:23 heatftw wrote:
Hi fellow tosses

I have recently started playing again, I'm currently in Diamond but I'm my play level is most likely on platinum level.
I never really have a plan, or a build when I start a game. So my question is;

If you could have one build, for every matchup, which one would it be? I would like to know a solid opening for each matchup, which I could work on so I would have a good ground to start from.

Any ideas? Thanks


You might be the first person I've ever seen that rates himself *below* his current league.

Anyway, I'm not sure if you meant 1 build for each matchup, or 1 build for ALL matchups. If the later (1 for all), I recently had a chance to ask Axslav this very question (in the context of a learning player), and his reply was 3gate expand. Which makes some sense since it's considered to be the safest opening.

Take it for whatever it's worth.
Fruitalchemist
Profile Blog Joined October 2010
Greenland51 Posts
January 23 2012 09:13 GMT
#3353
Hy guys.

Did scan the tread and did not see a question related to mine..my apologies if i missed it.

I'm a high platinum player stated playing again this season after a looong break..

My question is..on what do focus on improving now as i feel my macro and micro is solid for the time..I can see that I'm improving by just the amount of hours I'm playing.

Do i focus on cute stuff like prism harass or focus on a new build per match up as I'm been only using one build per match up in order to improve faster.

I'm stating to play against diamonds and other high platinum players and feel its a bit of a different ballgame.
Thank in advance.



<3 Huk <3 Drewbie....Manner > Skill
whistle
Profile Joined April 2010
United States141 Posts
Last Edited: 2012-01-23 09:39:59
January 23 2012 09:39 GMT
#3354
It's always good to do "cute stuff" like harassing with warp prisms - beyond the fact that warp prism drops are obscenely good - because you can train your multitasking. As a result, I don't want to say "don't harass"... but it's a much more efficient of your resources (apm and attention primarily) if you focus on not getting supply blocked, making units/workers, teching and expanding appropriately, and watching your minimap. Basically, just do what you're doing now, but better - and if you find that you can harass without adversely affecting your macro, do it. In terms of micro - if you are more active with your units, you'll find that your micro isn't as good as you think. Sometimes I totally botch kiting marines with stalkers, which is basically the second most basic micro technique. There are lots of subtleties to it that you'll see when you are more active with your stalkers, especially if you want to lose no units and maximize shots fired.

Also, I think diamond is around the skill level you want to start experimenting with builds and unit compositions (i.e. trying twilight openers vs colossus openers in PvT). The reason is that those will actually start to make a difference as you get higher in master league and diamond is around the level where you kind of start to execute that one primary build well. It's also when you start to get a feel for your own style, and you obviously want to pick builds that cater to your style.

If you're concerned that you "need" to do tricky things to keep winning, I definitely don't think that's true. I personally got to master league just by sitting in my base and a-moving when 200/200 (although my multitask is definitely lacking as a result), and you'll see tons of GM level streams that don't incorporate any "cute" play.
Cheydahi
Profile Joined December 2010
United Kingdom37 Posts
January 23 2012 10:15 GMT
#3355
I really like the changes to warp prism to level it with medivac drops. Drop play is something really good to have down, especially if you're having problems beating the deathball armies or being dropped yourself.
AfricanPsycho
Profile Joined December 2011
South Africa158 Posts
January 23 2012 11:38 GMT
#3356
Guys I heard artosis talking about how its hard to hold the 111 with a 1 gate FE, is this true? I don't mean hard as in tricky micro etc, he was making it seem like more of a BO loss, can someone please explain this to me. (think it was on gsl G or F)
gg no re
habermas
Profile Joined June 2010
United Kingdom304 Posts
January 23 2012 11:47 GMT
#3357
On January 23 2012 18:13 Fruitalchemist wrote:
Hy guys.

Did scan the tread and did not see a question related to mine..my apologies if i missed it.

I'm a high platinum player stated playing again this season after a looong break..

My question is..on what do focus on improving now as i feel my macro and micro is solid for the time..I can see that I'm improving by just the amount of hours I'm playing.

Do i focus on cute stuff like prism harass or focus on a new build per match up as I'm been only using one build per match up in order to improve faster.

I'm stating to play against diamonds and other high platinum players and feel its a bit of a different ballgame.
Thank in advance.



If you're in platinum your macro is probably not as solid as you may think. I'd suggest sticking to a single build per matchup but improving the number of variations within the build based on what you scout. The cute stuff may come later once you have a good understanding of what's going on, but it's not necessary to improve your play. Try to have a solid plan for each matchup, improve your scouting and try adjusting your builds based on watching the replays of games you lost.
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 23 2012 15:29 GMT
#3358
On January 23 2012 20:38 AfricanPsycho wrote:
Guys I heard artosis talking about how its hard to hold the 111 with a 1 gate FE, is this true? I don't mean hard as in tricky micro etc, he was making it seem like more of a BO loss, can someone please explain this to me. (think it was on gsl G or F)


Uh no. 1 Gate FE is a semi-counter to the 1-1-1 if you're doing everything correctly. You should be able to stomp a 1-1-1 with a 1 gate FE or a Nexus first. I think you misheard?
if happy ever afters did exist <3 @watamizu_
SkaPunk
Profile Joined October 2010
United States471 Posts
January 23 2012 18:25 GMT
#3359
Hey I'm a high master toss, I play gms frequently on the ladder. And I don't understand shit about pvt. On maps like shak and antiga it's ez pz because you can stop early pushes with 4 or less sentries. But on a wide open map stim timings are really frustrating to deal with. I feel like I need a million sentries which delay my incredibly important tech which auto loses me every game. It seems like getting 5 sentries is an auto lose vs a good t later and without sentries it's really hard to hold with just zealots and stalkers vs a stimmed army.


Secondly I'm beginning to feel like the only good opening there is is 15 nex, even though I haven't tried it yet.
Team Fallacy
Thraxes
Profile Joined January 2012
Norway2 Posts
January 23 2012 18:42 GMT
#3360
PvT -- Hey, Im having a hard time countering a terran build. Basically what terran builds is 3-4 siege tanks, 1-2 banshees, couple of marines and 1 raven. And by the time he have that I have expanded, have 2-4 stalkers, a couple of sentries, 1 immortal and a colossus. But everytime I face that build, I cant seem to hold it off. I though of maybe drop the colossus and build immortals instead, since its stronger angainst heavy damage.
The attack occurs at probably 7-8 minute mark.

Should I maybe drop the expansion and colossus, build more gateways and immortals?
Prev 1 166 167 168 169 170 432 Next
Please log in or register to reply.
Live Events Refresh
OSC
00:00
OSC Elite Rising Star #17.5
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft387
RuFF_SC2 248
mcanning 72
NeuroSwarm 29
StarCraft: Brood War
Britney 9356
GuemChi 1715
Snow 201
Icarus 13
Dota 2
monkeys_forever213
LuMiX2
League of Legends
JimRising 701
Counter-Strike
Coldzera 1738
C9.Mang0393
Super Smash Bros
hungrybox950
Other Games
summit1g13493
WinterStarcraft373
Day[9].tv363
Maynarde129
Trikslyr65
ZombieGrub51
minikerr2
Organizations
Other Games
gamesdonequick862
Counter-Strike
PGL638
Other Games
BasetradeTV55
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 17 non-featured ]
StarCraft 2
• Light_VIP 41
• intothetv
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota21010
League of Legends
• Scarra2226
• Lourlo864
• Stunt162
Other Games
• Day9tv363
• Shiphtur259
Upcoming Events
WardiTV Winter Champion…
7h 48m
Replay Cast
1d 4h
WardiTV Winter Champion…
1d 7h
The PondCast
2 days
Replay Cast
2 days
Korean StarCraft League
3 days
CranKy Ducklings
4 days
SC Evo Complete
4 days
Replay Cast
4 days
Sparkling Tuna Cup
5 days
[ Show More ]
uThermal 2v2 Circuit
5 days
Replay Cast
6 days
Wardi Open
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-02-22
LiuLi Cup: 2025 Grand Finals
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Acropolis #4 - TS5
Jeongseon Sooper Cup
Spring Cup 2026
WardiTV Winter 2026
PiG Sty Festival 7.0
Nations Cup 2026
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025

Upcoming

[S:21] ASL SEASON OPEN 2nd Round
[S:21] ASL SEASON OPEN 2nd Round Qualifier
Acropolis #4 - TS6
Acropolis #4
IPSL Spring 2026
HSC XXIX
uThermal 2v2 2026 Main Event
Bellum Gens Elite Stara Zagora 2026
RSL Revival: Season 4
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
FISSURE Playground #3
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.