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The Protoss Help Me Thread - Page 166

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
mizU
Profile Blog Joined April 2010
United States12125 Posts
January 19 2012 08:30 GMT
#3301
1 gate expo is best ^^ :D
if happy ever afters did exist <3 @watamizu_
Tekakan
Profile Joined December 2010
Sweden78 Posts
January 19 2012 09:52 GMT
#3302
Whatching the EG team stream their training sessions I came across something I found very interesting. iNcontrol did the 20 food Nexus build against Spades who went for a gasless expand. Demuslim then told Geoff he didn't like the build at all and that the 20-19 worker ratio could've been 25-19 had he gone for constant CB Probe production and built a Nexus as he could afford it. My question is, is that more economical than the huk build? One thing to note is that his probe production was poor (according to his team mates, not me) through out the game so maybe he just executed the build badly since he didn't really CB out Probes from 2 Nexi as much as he could've.

This is not a cheap shot on iNcontrol btw. I don't hate him at all, I accuatly kind of like him. I'm more interested in understanding if the 20 food Nexus build is a bit out dated and if it's better to just CB out Probes and expand once you can afford it against the gasless expand build.
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-01-19 10:25:08
January 19 2012 10:16 GMT
#3303
--- Nuked ---
Selendis
Profile Blog Joined October 2010
Australia509 Posts
January 19 2012 16:11 GMT
#3304
Hi fellow Protosses, does anyone here remember the build order for the fastest 4gate possible?

I'm familiar with the 10gate version but is there a faster one?
Probes are sooo OP
habermas
Profile Joined June 2010
United Kingdom304 Posts
January 19 2012 16:51 GMT
#3305
On January 20 2012 01:11 Selendis wrote:
Hi fellow Protosses, does anyone here remember the build order for the fastest 4gate possible?

I'm familiar with the 10gate version but is there a faster one?


8 pylon, gate
11 gas, core
probes off gas after 50 or 100 (if you want a single stalker)
16 3x gate
iNbluE
Profile Joined January 2011
Switzerland674 Posts
Last Edited: 2012-01-19 17:53:31
January 19 2012 17:52 GMT
#3306
Hi! I'm a high diamond toss player. I learned to deal with most of zerg's army compositions quite well, but one is killing me 100% of times: mass roach with burrowed movement + lings on 3 bases. How are you supposed to deal with this?
I usually go for stalker sentry immortals but it just won't matter, i get utterly crushed.
Thanks for your help!
ლ(╹◡╹ლ)
WombaT
Profile Blog Joined May 2010
Northern Ireland27478 Posts
Last Edited: 2012-01-19 18:23:12
January 19 2012 18:22 GMT
#3307
On January 20 2012 02:52 iNbluE wrote:
Hi! I'm a high diamond toss player. I learned to deal with most of zerg's army compositions quite well, but one is killing me 100% of times: mass roach with burrowed movement + lings on 3 bases. How are you supposed to deal with this?
I usually go for stalker sentry immortals but it just won't matter, i get utterly crushed.
Thanks for your help!

It's really irritating to deal with that's for sure. I have a few general concepts, but these tips won't be as refined as some of the blue posters who are active with.

1. The Zerg composition is cost efficient, and they max quickly off it but it is pretty supply inefficient so try to take advantage of this. The onus is on him to kill you and deny your third before you hit critical deathball mass. Also be wary of him taking a ton of bases behind it if you're unable to move out.
2. You can play defensively off two bases longer than against other zerg styles, unit retention is of course important at this stage. If you can get collosi that is desirable. They are also needed for their splash to deal with sneaky infestor plays, mass infested terrans to deny expos etc.
3. Don't be afraid to make cannons at your second base, and especially your third if you opt to take it. This makes you much more defensively solid, while not expending gas which you will need to dump in your tech and upgrades.
4. Try to pressure at if you can, i.e a zealot/stalker poke if you can hit before speed can delay his economy. Beyond this point it's up to you making correct reads, for example getting a warp prism will use your robo that delays immortal/collosi production, but the risk can be worth it.
5. Be really wary of techswitches as well, especially to mutas.
'You'll always be the cuddly marsupial of my heart, despite the inherent flaws of your ancestry' - Squat
TL+ Member
Alejandrisha
Profile Blog Joined July 2010
United States6566 Posts
January 19 2012 18:27 GMT
#3308
On January 19 2012 10:51 Automata wrote:
Show nested quote +
On January 19 2012 10:22 Alejandrisha wrote:
On January 19 2012 10:09 Automata wrote:
How safe/standard is a 3stalker rush in PvP? Specifically talking about CecilSunkure's variation here: http://www.teamliquid.net/forum/viewmessage.php?topic_id=192658

cb on the 2nd and 3rd stalker should keep you safe from fast 3 gate builds. most variations will keep you safe from 4 gate builds so long as you're active with them. the only downside to the build is a 2nd wg you might not necessarily use, but it's always there for safety.


What would be a standard/safe PvP build to learn?

play with different 3 gate tech builds to start. getting your 2 additional gates after starting your 2nd stalker and then tech is a pretty safe 3 gate that will get you into the mid game. getting the two gateways after 1 stalker will allow you to put on pressure if you cb your WG tech enough. try all the different techs in pvp and see which you like best and go from there. i used to be a blink-robo guy but now i'm either a robo guy or a blink all-in guy and a phoenix guy when i'm bored
get rich or die mining
TL+ Member
w00tmastah
Profile Joined January 2012
United States2 Posts
Last Edited: 2012-01-19 18:41:34
January 19 2012 18:40 GMT
#3309
On January 19 2012 04:35 KingLumps wrote:
I need some help in the PvT MU. I am a high/mid diamond player and my main problem is early game. I would really like a new BO one that is safe but still manages to get a expo at a decent time. As soon as I get to midgame I feel 100 times more comfortable. What tends to happen is I either try to take an expo early and get hit by an early mm push which puts me far behind, or I play too safe and take my expo far too late. Can someone give me a good BO and tell me my main goals for the BO. thanks!


I had this problem for the longest time. I kept 1gate fe'ing and getting run over by 2rax/3rax, or 3gate fe'ing and getting out econ'd. Then I started running HuK's 1gate expo build, and now I'm taking out master level Terrans with ease.

wiki.teamliquid.net/starcraft2/HuK's_1gate_FE_(PvT)

Basically you open standard (13gate,scout,14gas), 1st two chronos on workers, and then cut probes at 20, build a nexus, start wg research(4 chronos), build stalker, then 2 gates, then another stalker, THEN resume probe production, throw down proxy pylon, all chrono on wg research, then send two stalkers over and warp in 3 more. After that depending on his build, you can either warp in 3 zealots to finish the job, or start chronoing workers and transitioning to higher tech.

It's very very good against early pressure/all-in builds with gas.

The build can be slightly weak against two things:
rine all-in - if you spot the rine all-in in time, don't build nexus at 20, just throw down your 2nd and 3rd gates ASAP. Build stalkers out of them, and pull probes. If it's coming super early, feel free to burn chrono on stalkers. This should be enough to hold with decent micro on stalkers

and a properly defended 1 rax fe- you must pressure hard with your first few stalkers. start chronoing out probes, and keep adding stalkers to your army at his expo. make him keep pulling workers to repair, and try and snipe them. as soon as you see the marauders, pull back and transition to whatver higher tech you want (you should already have robo or council at this point).

I also have trouble defending against a 1/1/1 all-in w/ bunker at ramp. I think this is more of a failing on my part though, since I've never been able to hold against a decent 1/1/1. Any suggestions from anybody else on this would be much appreciated.
First we win games then we defense them. Team Speshul Tacktiks
w00tmastah
Profile Joined January 2012
United States2 Posts
January 19 2012 19:20 GMT
#3310
Could someone direct me to the build orders for +1 zealot void, zealot void (no ups), and +1 zealot timing attacks to pressure/deny zerg's 3rd after ffe? I'm having the hardest time finding them, and I've always kind of winged the build orders, which makes them innefficient. Thanks! =)
First we win games then we defense them. Team Speshul Tacktiks
Selendis
Profile Blog Joined October 2010
Australia509 Posts
January 19 2012 20:25 GMT
#3311
On January 20 2012 01:51 habermas wrote:
Show nested quote +
On January 20 2012 01:11 Selendis wrote:
Hi fellow Protosses, does anyone here remember the build order for the fastest 4gate possible?

I'm familiar with the 10gate version but is there a faster one?


8 pylon, gate
11 gas, core
probes off gas after 50 or 100 (if you want a single stalker)
16 3x gate


thank you very much. Now to unleash it once more upon the ladder... >:D
Probes are sooo OP
JayIsImbA
Profile Joined October 2011
Germany54 Posts
Last Edited: 2012-01-19 20:29:33
January 19 2012 20:28 GMT
#3312
Hey guys, I'm a mid/high-diamond toss player (depending on how much I get to play) and got there pretty much without any BOs or "special training". I watch some VODs and live streams, but I never practice any particular BOs, I just know the gist of them, but I have pretty much no knowledge about timings. Do you guys think the only way to improve more is practicing BOs and learn the timings? As I'm a CS student, I don't want to invest too much time though.. ;-) (that's the problem)

I know it sounds like a stupid question, but I'd like to hear your thoughts on it ... thx
"More gg, more skill!" WhiteRa
Polox
Profile Joined May 2011
Sweden115 Posts
January 19 2012 21:52 GMT
#3313
On January 20 2012 05:28 JayIsImbA wrote:
Hey guys, I'm a mid/high-diamond toss player (depending on how much I get to play) and got there pretty much without any BOs or "special training". I watch some VODs and live streams, but I never practice any particular BOs, I just know the gist of them, but I have pretty much no knowledge about timings. Do you guys think the only way to improve more is practicing BOs and learn the timings? As I'm a CS student, I don't want to invest too much time though.. ;-) (that's the problem)

I know it sounds like a stupid question, but I'd like to hear your thoughts on it ... thx


Of course you don't NEED to spend your time training BO's and timings, if you just keep on playing you will eventually get better. But it would probably help/speed up the learning curve if you do train it.
Animostas
Profile Blog Joined August 2009
United States568 Posts
January 20 2012 00:59 GMT
#3314
Any recommendations for a really solid, macro-style Protoss whose style is good to emulate?
JayIsImbA
Profile Joined October 2011
Germany54 Posts
January 20 2012 01:55 GMT
#3315
White-Ra?
"More gg, more skill!" WhiteRa
sYnKaotyk
Profile Joined March 2011
United States16 Posts
January 20 2012 02:18 GMT
#3316
On January 20 2012 09:59 Animostas wrote:
Any recommendations for a really solid, macro-style Protoss whose style is good to emulate?


Genius has great standard late game PvT

Brown has some funky PvZ mentality

HerO has crazy multitasking skills to pull off this style of a flexible army that only comes completely together in big engagements. otherwise all his units are somewhere on the map doing something.

Huk tends to just be a power horse style that rolls, MC is kind of like that too.

Take your pick! And these people are only a couple
Quochobao
Profile Joined October 2010
United States350 Posts
January 20 2012 04:58 GMT
#3317
Finally I have a replay so bad that it sums up my PvZ experience.

A random Zerg went hatch first on shakuras. I responded by 1 gate FE (since I couldn't blind FFE against random). He followed up with a 5:30 third. I teched up on two bases, intending to warp prism harass Cecil style (that failed though).

When he started his third, I am already so hopelessly behind a few minutes into the game. What did I do wrong? I'd appreciate any pointers.

http://drop.sc/95288 Please help!
Best or nothing.
iNbluE
Profile Joined January 2011
Switzerland674 Posts
January 20 2012 13:08 GMT
#3318
On January 20 2012 13:58 Quochobao wrote:
Finally I have a replay so bad that it sums up my PvZ experience.

A random Zerg went hatch first on shakuras. I responded by 1 gate FE (since I couldn't blind FFE against random). He followed up with a 5:30 third. I teched up on two bases, intending to warp prism harass Cecil style (that failed though).

When he started his third, I am already so hopelessly behind a few minutes into the game. What did I do wrong? I'd appreciate any pointers.

http://drop.sc/95288 Please help!


When I scout a super early third, I generally stop probe production at 41 (32 on minerals + 3 gases) and do a 6-7 gates push with +1. Honestly, it works 90% of times, and when it fails, I screwed up something. It's just really difficult to keep up to the zerg in a long macro game in these cases...
ლ(╹◡╹ლ)
Sated
Profile Blog Joined March 2011
England4983 Posts
Last Edited: 2012-01-20 14:17:57
January 20 2012 13:46 GMT
#3319
--- Nuked ---
Cucumberman
Profile Joined January 2012
1 Post
January 21 2012 06:00 GMT
#3320
Hey longtime lurker, first post. I have been having problems in PvZ lately. I usually forge FE and then go 4 gates then twilight. I'm not sure if going twilight or robo is better, but I go twilight because mutas are a bitch to deal with otherwise and you get fast upgrades. Then I throw up a robo if I see infestor or roach. If the zerg goes mass roach I can never take a third because I just get overwhelmed. Do I have to pressure more to prevent mass droning? I try to it a little but it doesnt really work. I know I also have to just macro better in general, but that is slowly improving. Here is a replay: http://drop.sc/95645. I felt like I macroed pretty well, and tried to take a very safe 3rd but I just got owned by mass roach. Advice?
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