The Protoss Help Me Thread - Page 166
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action. | ||
mizU
United States12125 Posts
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Tekakan
Sweden78 Posts
This is not a cheap shot on iNcontrol btw. I don't hate him at all, I accuatly kind of like him. I'm more interested in understanding if the 20 food Nexus build is a bit out dated and if it's better to just CB out Probes and expand once you can afford it against the gasless expand build. | ||
Sated
England4983 Posts
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Selendis
Australia509 Posts
I'm familiar with the 10gate version but is there a faster one? | ||
habermas
United Kingdom304 Posts
On January 20 2012 01:11 Selendis wrote: Hi fellow Protosses, does anyone here remember the build order for the fastest 4gate possible? I'm familiar with the 10gate version but is there a faster one? 8 pylon, gate 11 gas, core probes off gas after 50 or 100 (if you want a single stalker) 16 3x gate | ||
iNbluE
Switzerland674 Posts
I usually go for stalker sentry immortals but it just won't matter, i get utterly crushed. Thanks for your help! | ||
WombaT
Northern Ireland23825 Posts
On January 20 2012 02:52 iNbluE wrote: Hi! I'm a high diamond toss player. I learned to deal with most of zerg's army compositions quite well, but one is killing me 100% of times: mass roach with burrowed movement + lings on 3 bases. How are you supposed to deal with this? I usually go for stalker sentry immortals but it just won't matter, i get utterly crushed. Thanks for your help! It's really irritating to deal with that's for sure. I have a few general concepts, but these tips won't be as refined as some of the blue posters who are active with. 1. The Zerg composition is cost efficient, and they max quickly off it but it is pretty supply inefficient so try to take advantage of this. The onus is on him to kill you and deny your third before you hit critical deathball mass. Also be wary of him taking a ton of bases behind it if you're unable to move out. 2. You can play defensively off two bases longer than against other zerg styles, unit retention is of course important at this stage. If you can get collosi that is desirable. They are also needed for their splash to deal with sneaky infestor plays, mass infested terrans to deny expos etc. 3. Don't be afraid to make cannons at your second base, and especially your third if you opt to take it. This makes you much more defensively solid, while not expending gas which you will need to dump in your tech and upgrades. 4. Try to pressure at if you can, i.e a zealot/stalker poke if you can hit before speed can delay his economy. Beyond this point it's up to you making correct reads, for example getting a warp prism will use your robo that delays immortal/collosi production, but the risk can be worth it. 5. Be really wary of techswitches as well, especially to mutas. | ||
Alejandrisha
United States6565 Posts
On January 19 2012 10:51 Automata wrote: What would be a standard/safe PvP build to learn? play with different 3 gate tech builds to start. getting your 2 additional gates after starting your 2nd stalker and then tech is a pretty safe 3 gate that will get you into the mid game. getting the two gateways after 1 stalker will allow you to put on pressure if you cb your WG tech enough. try all the different techs in pvp and see which you like best and go from there. i used to be a blink-robo guy but now i'm either a robo guy or a blink all-in guy and a phoenix guy when i'm bored | ||
w00tmastah
United States2 Posts
On January 19 2012 04:35 KingLumps wrote: I need some help in the PvT MU. I am a high/mid diamond player and my main problem is early game. I would really like a new BO one that is safe but still manages to get a expo at a decent time. As soon as I get to midgame I feel 100 times more comfortable. What tends to happen is I either try to take an expo early and get hit by an early mm push which puts me far behind, or I play too safe and take my expo far too late. Can someone give me a good BO and tell me my main goals for the BO. thanks! I had this problem for the longest time. I kept 1gate fe'ing and getting run over by 2rax/3rax, or 3gate fe'ing and getting out econ'd. Then I started running HuK's 1gate expo build, and now I'm taking out master level Terrans with ease. wiki.teamliquid.net/starcraft2/HuK's_1gate_FE_(PvT) Basically you open standard (13gate,scout,14gas), 1st two chronos on workers, and then cut probes at 20, build a nexus, start wg research(4 chronos), build stalker, then 2 gates, then another stalker, THEN resume probe production, throw down proxy pylon, all chrono on wg research, then send two stalkers over and warp in 3 more. After that depending on his build, you can either warp in 3 zealots to finish the job, or start chronoing workers and transitioning to higher tech. It's very very good against early pressure/all-in builds with gas. The build can be slightly weak against two things: rine all-in - if you spot the rine all-in in time, don't build nexus at 20, just throw down your 2nd and 3rd gates ASAP. Build stalkers out of them, and pull probes. If it's coming super early, feel free to burn chrono on stalkers. This should be enough to hold with decent micro on stalkers and a properly defended 1 rax fe- you must pressure hard with your first few stalkers. start chronoing out probes, and keep adding stalkers to your army at his expo. make him keep pulling workers to repair, and try and snipe them. as soon as you see the marauders, pull back and transition to whatver higher tech you want (you should already have robo or council at this point). I also have trouble defending against a 1/1/1 all-in w/ bunker at ramp. I think this is more of a failing on my part though, since I've never been able to hold against a decent 1/1/1. Any suggestions from anybody else on this would be much appreciated. | ||
w00tmastah
United States2 Posts
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Selendis
Australia509 Posts
On January 20 2012 01:51 habermas wrote: 8 pylon, gate 11 gas, core probes off gas after 50 or 100 (if you want a single stalker) 16 3x gate thank you very much. Now to unleash it once more upon the ladder... >:D | ||
JayIsImbA
Germany54 Posts
I know it sounds like a stupid question, but I'd like to hear your thoughts on it ... thx | ||
Polox
Sweden115 Posts
On January 20 2012 05:28 JayIsImbA wrote: Hey guys, I'm a mid/high-diamond toss player (depending on how much I get to play) and got there pretty much without any BOs or "special training". I watch some VODs and live streams, but I never practice any particular BOs, I just know the gist of them, but I have pretty much no knowledge about timings. Do you guys think the only way to improve more is practicing BOs and learn the timings? As I'm a CS student, I don't want to invest too much time though.. ;-) (that's the problem) I know it sounds like a stupid question, but I'd like to hear your thoughts on it ... thx Of course you don't NEED to spend your time training BO's and timings, if you just keep on playing you will eventually get better. But it would probably help/speed up the learning curve if you do train it. | ||
Animostas
United States568 Posts
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JayIsImbA
Germany54 Posts
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sYnKaotyk
United States16 Posts
On January 20 2012 09:59 Animostas wrote: Any recommendations for a really solid, macro-style Protoss whose style is good to emulate? Genius has great standard late game PvT Brown has some funky PvZ mentality HerO has crazy multitasking skills to pull off this style of a flexible army that only comes completely together in big engagements. otherwise all his units are somewhere on the map doing something. Huk tends to just be a power horse style that rolls, MC is kind of like that too. Take your pick! And these people are only a couple ![]() | ||
Quochobao
United States350 Posts
A random Zerg went hatch first on shakuras. I responded by 1 gate FE (since I couldn't blind FFE against random). He followed up with a 5:30 third. I teched up on two bases, intending to warp prism harass Cecil style (that failed though). When he started his third, I am already so hopelessly behind a few minutes into the game. What did I do wrong? I'd appreciate any pointers. http://drop.sc/95288 Please help! | ||
iNbluE
Switzerland674 Posts
On January 20 2012 13:58 Quochobao wrote: Finally I have a replay so bad that it sums up my PvZ experience. A random Zerg went hatch first on shakuras. I responded by 1 gate FE (since I couldn't blind FFE against random). He followed up with a 5:30 third. I teched up on two bases, intending to warp prism harass Cecil style (that failed though). When he started his third, I am already so hopelessly behind a few minutes into the game. What did I do wrong? I'd appreciate any pointers. http://drop.sc/95288 Please help! When I scout a super early third, I generally stop probe production at 41 (32 on minerals + 3 gases) and do a 6-7 gates push with +1. Honestly, it works 90% of times, and when it fails, I screwed up something. It's just really difficult to keep up to the zerg in a long macro game in these cases... | ||
Sated
England4983 Posts
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Cucumberman
1 Post
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