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The Protoss Help Me Thread - Page 116

Forum Index > StarCraft 2 Strategy
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Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 23 2011 06:50 GMT
#2301
You need proxy pylons whenever you do gateway + robo pressure. Pull back when your zealots die, and don't go so stalker heavy unless you're getting blink. zealots do DPS and tank, and stalkers are just there so that they can hit the kiting marauders and rines. You had 1-3 zealots everytime you engaged. If 3-5 of your stalkers were zealots, you could've won a lot of times. marauder/stalker dies VERY quickly to MM. You absolutely need zealots. Bring a probe with you whenever you push out and build forward pylons. Had you been reinforcing with zealot warp-ins, you could've won at multiple points.
if happy ever afters did exist <3 @watamizu_
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
November 23 2011 09:59 GMT
#2302
Major brain failure in a PvZ last night:
Zerg opponent goes Hydra/Roach. What unit composition to build? I couldn't remember what on earth was needed and ended up just making a random mix and getting overrun.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Geiko
Profile Blog Joined June 2010
France2012 Posts
Last Edited: 2011-11-23 10:01:47
November 23 2011 10:00 GMT
#2303
On November 23 2011 18:59 Lightspeaker wrote:
Major brain failure in a PvZ last night:
Zerg opponent goes Hydra/Roach. What unit composition to build? I couldn't remember what on earth was needed and ended up just making a random mix and getting overrun.


Colossi stalker sentry

If you opened Stargate you can try Void + chargelot + HT(storm) but I wouldn't recommend it if you've never played like this before.
geiko.813 (EU)
-Celestial-
Profile Joined September 2011
United Kingdom3867 Posts
November 23 2011 10:01 GMT
#2304
On November 23 2011 19:00 Geiko wrote:
Show nested quote +
On November 23 2011 18:59 Lightspeaker wrote:
Major brain failure in a PvZ last night:
Zerg opponent goes Hydra/Roach. What unit composition to build? I couldn't remember what on earth was needed and ended up just making a random mix and getting overrun.


Colossi stalker sentry


Thanks, appreciate it.
"Protoss simultaneously feels unbeatably strong and unwinnably weak." - kcdc
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
November 23 2011 14:33 GMT
#2305
On November 23 2011 19:00 Geiko wrote:
Show nested quote +
On November 23 2011 18:59 Lightspeaker wrote:
Major brain failure in a PvZ last night:
Zerg opponent goes Hydra/Roach. What unit composition to build? I couldn't remember what on earth was needed and ended up just making a random mix and getting overrun.


Colossi stalker sentry

If you opened Stargate you can try Void + chargelot + HT(storm) but I wouldn't recommend it if you've never played like this before.


Isn't it better to go with immortals instead of voidrays and adding voidrays once zerg is on hive tech? Or do you want to use to voidrays aggressively?
I am Latedi.
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 23 2011 14:44 GMT
#2306
On November 23 2011 23:33 Latedi wrote:
Show nested quote +
On November 23 2011 19:00 Geiko wrote:
On November 23 2011 18:59 Lightspeaker wrote:
Major brain failure in a PvZ last night:
Zerg opponent goes Hydra/Roach. What unit composition to build? I couldn't remember what on earth was needed and ended up just making a random mix and getting overrun.


Colossi stalker sentry

If you opened Stargate you can try Void + chargelot + HT(storm) but I wouldn't recommend it if you've never played like this before.


Isn't it better to go with immortals instead of voidrays and adding voidrays once zerg is on hive tech? Or do you want to use to voidrays aggressively?


Depends entirely on the zergs composition and tech ability.
if happy ever afters did exist <3 @watamizu_
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
November 23 2011 17:17 GMT
#2307
On November 23 2011 23:44 mizU wrote:
Show nested quote +
On November 23 2011 23:33 Latedi wrote:
On November 23 2011 19:00 Geiko wrote:
On November 23 2011 18:59 Lightspeaker wrote:
Major brain failure in a PvZ last night:
Zerg opponent goes Hydra/Roach. What unit composition to build? I couldn't remember what on earth was needed and ended up just making a random mix and getting overrun.


Colossi stalker sentry

If you opened Stargate you can try Void + chargelot + HT(storm) but I wouldn't recommend it if you've never played like this before.


Isn't it better to go with immortals instead of voidrays and adding voidrays once zerg is on hive tech? Or do you want to use to voidrays aggressively?


Depends entirely on the zergs composition and tech ability.


Yeah, but against hydras? Seems a bit risky to me but it might work eh
I am Latedi.
RaKooNs
Profile Joined March 2011
United Kingdom397 Posts
November 23 2011 17:23 GMT
#2308
Feel that it's really hard to deal with muta's on shakuras plataeu when taking a 3rd base, tried the tradition blink tech mass stalker armor upgrades, 2 cannons + in mineral line, it just feels once they get 20+ muta's they can just take 5 bases and tech to broodlord and destroy me... anyone got a suitable solution??
If you don't drop sweat today, you will drop tears tomorrow - SlayerS_MMA
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
November 23 2011 17:41 GMT
#2309
On November 24 2011 02:23 RaKooNs wrote:
Feel that it's really hard to deal with muta's on shakuras plataeu when taking a 3rd base, tried the tradition blink tech mass stalker armor upgrades, 2 cannons + in mineral line, it just feels once they get 20+ muta's they can just take 5 bases and tech to broodlord and destroy me... anyone got a suitable solution??


do you have a replay? it's really hard to discuss what you could have done without a replay :S
Disciple....Top 3 control in Clarion County
zmansman17
Profile Joined March 2011
United States2567 Posts
November 23 2011 17:53 GMT
#2310
On November 24 2011 02:23 RaKooNs wrote:
Feel that it's really hard to deal with muta's on shakuras plataeu when taking a 3rd base, tried the tradition blink tech mass stalker armor upgrades, 2 cannons + in mineral line, it just feels once they get 20+ muta's they can just take 5 bases and tech to broodlord and destroy me... anyone got a suitable solution??


col rvsp wrote a thread on how to deal with blink stalkers. I read it as I offrace as Toss (top 8 master). It helped me as I'm hitting more and more Zerg that will mass muta and drop spines at home.

The gist of the build is that you must immediately drop a twilight, transition your BO and go blink stalker. You may continue to produce pheonix (if you were originally using that stargate for 1 vr->2 pheonix to slow/deny a 3rd), but do not attempt to only produce pheonix as the zerg can outproduce you overall.

As a sidenote, I've noticed that +1 and shields are helpful for this type of muta harass since armor will not play as big of a factor

♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 23 2011 18:56 GMT
#2311
On November 24 2011 02:17 Latedi wrote:
Show nested quote +
On November 23 2011 23:44 mizU wrote:
On November 23 2011 23:33 Latedi wrote:
On November 23 2011 19:00 Geiko wrote:
On November 23 2011 18:59 Lightspeaker wrote:
Major brain failure in a PvZ last night:
Zerg opponent goes Hydra/Roach. What unit composition to build? I couldn't remember what on earth was needed and ended up just making a random mix and getting overrun.


Colossi stalker sentry

If you opened Stargate you can try Void + chargelot + HT(storm) but I wouldn't recommend it if you've never played like this before.


Isn't it better to go with immortals instead of voidrays and adding voidrays once zerg is on hive tech? Or do you want to use to voidrays aggressively?


Depends entirely on the zergs composition and tech ability.


Yeah, but against hydras? Seems a bit risky to me but it might work eh


You need VRs for corrupters and a possible BL switch. Immortals aren't so good against BLs.
if happy ever afters did exist <3 @watamizu_
RaKooNs
Profile Joined March 2011
United Kingdom397 Posts
November 23 2011 19:39 GMT
#2312
On November 24 2011 02:41 FrankWalls wrote:
Show nested quote +
On November 24 2011 02:23 RaKooNs wrote:
Feel that it's really hard to deal with muta's on shakuras plataeu when taking a 3rd base, tried the tradition blink tech mass stalker armor upgrades, 2 cannons + in mineral line, it just feels once they get 20+ muta's they can just take 5 bases and tech to broodlord and destroy me... anyone got a suitable solution??


do you have a replay? it's really hard to discuss what you could have done without a replay :S

I understand that it's really hard to give specific criticism without a replay but some general good stuff to do against muta play would be nice :>
If you don't drop sweat today, you will drop tears tomorrow - SlayerS_MMA
monk
Profile Blog Joined May 2009
United States8477 Posts
November 23 2011 19:41 GMT
#2313
On November 24 2011 04:39 RaKooNs wrote:
Show nested quote +
On November 24 2011 02:41 FrankWalls wrote:
On November 24 2011 02:23 RaKooNs wrote:
Feel that it's really hard to deal with muta's on shakuras plataeu when taking a 3rd base, tried the tradition blink tech mass stalker armor upgrades, 2 cannons + in mineral line, it just feels once they get 20+ muta's they can just take 5 bases and tech to broodlord and destroy me... anyone got a suitable solution??


do you have a replay? it's really hard to discuss what you could have done without a replay :S

I understand that it's really hard to give specific criticism without a replay but some general good stuff to do against muta play would be nice :>

http://www.teamliquid.net/forum/viewmessage.php?topic_id=287788
Moderator
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
November 23 2011 20:08 GMT
#2314
On November 24 2011 03:56 mizU wrote:
Show nested quote +
On November 24 2011 02:17 Latedi wrote:
On November 23 2011 23:44 mizU wrote:
On November 23 2011 23:33 Latedi wrote:
On November 23 2011 19:00 Geiko wrote:
On November 23 2011 18:59 Lightspeaker wrote:
Major brain failure in a PvZ last night:
Zerg opponent goes Hydra/Roach. What unit composition to build? I couldn't remember what on earth was needed and ended up just making a random mix and getting overrun.


Colossi stalker sentry

If you opened Stargate you can try Void + chargelot + HT(storm) but I wouldn't recommend it if you've never played like this before.


Isn't it better to go with immortals instead of voidrays and adding voidrays once zerg is on hive tech? Or do you want to use to voidrays aggressively?


Depends entirely on the zergs composition and tech ability.


Yeah, but against hydras? Seems a bit risky to me but it might work eh


You need VRs for corrupters and a possible BL switch. Immortals aren't so good against BLs.


Why would you even care about corruptors, and why would he make them? There are no colossi on the field.
I am Latedi.
Geiko
Profile Blog Joined June 2010
France2012 Posts
November 23 2011 20:24 GMT
#2315
On November 23 2011 23:33 Latedi wrote:
Show nested quote +
On November 23 2011 19:00 Geiko wrote:
On November 23 2011 18:59 Lightspeaker wrote:
Major brain failure in a PvZ last night:
Zerg opponent goes Hydra/Roach. What unit composition to build? I couldn't remember what on earth was needed and ended up just making a random mix and getting overrun.


Colossi stalker sentry

If you opened Stargate you can try Void + chargelot + HT(storm) but I wouldn't recommend it if you've never played like this before.


Isn't it better to go with immortals instead of voidrays and adding voidrays once zerg is on hive tech? Or do you want to use to voidrays aggressively?


Not sure I get what you mean but, if you open void ray harass with 4 or 5 voids, then the only thing you need to be worried about is the hydralisk counter, which is why you get HTs (and chargelots to spend your mineral). Getting immortals won't help you kill hydras.
geiko.813 (EU)
mizU
Profile Blog Joined April 2010
United States12125 Posts
November 23 2011 20:34 GMT
#2316
On November 24 2011 05:08 Latedi wrote:
Show nested quote +
On November 24 2011 03:56 mizU wrote:
On November 24 2011 02:17 Latedi wrote:
On November 23 2011 23:44 mizU wrote:
On November 23 2011 23:33 Latedi wrote:
On November 23 2011 19:00 Geiko wrote:
On November 23 2011 18:59 Lightspeaker wrote:
Major brain failure in a PvZ last night:
Zerg opponent goes Hydra/Roach. What unit composition to build? I couldn't remember what on earth was needed and ended up just making a random mix and getting overrun.


Colossi stalker sentry

If you opened Stargate you can try Void + chargelot + HT(storm) but I wouldn't recommend it if you've never played like this before.


Isn't it better to go with immortals instead of voidrays and adding voidrays once zerg is on hive tech? Or do you want to use to voidrays aggressively?


Depends entirely on the zergs composition and tech ability.


Yeah, but against hydras? Seems a bit risky to me but it might work eh


You need VRs for corrupters and a possible BL switch. Immortals aren't so good against BLs.


Why would you even care about corruptors, and why would he make them? There are no colossi on the field.


Because no one goes pure roach hydra? Corrupters are on the way unless he's retarded
if happy ever afters did exist <3 @watamizu_
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2011-11-23 20:52:02
November 23 2011 20:50 GMT
#2317
On November 24 2011 05:24 Geiko wrote:
Show nested quote +
On November 23 2011 23:33 Latedi wrote:
On November 23 2011 19:00 Geiko wrote:
On November 23 2011 18:59 Lightspeaker wrote:
Major brain failure in a PvZ last night:
Zerg opponent goes Hydra/Roach. What unit composition to build? I couldn't remember what on earth was needed and ended up just making a random mix and getting overrun.


Colossi stalker sentry

If you opened Stargate you can try Void + chargelot + HT(storm) but I wouldn't recommend it if you've never played like this before.


Isn't it better to go with immortals instead of voidrays and adding voidrays once zerg is on hive tech? Or do you want to use to voidrays aggressively?


Not sure I get what you mean but, if you open void ray harass with 4 or 5 voids, then the only thing you need to be worried about is the hydralisk counter, which is why you get HTs (and chargelots to spend your mineral). Getting immortals won't help you kill hydras.


Aha yeah ok then it makes more sense. But that's a lot of voidrays xD

On November 24 2011 05:34 mizU wrote:
Show nested quote +
On November 24 2011 05:08 Latedi wrote:
On November 24 2011 03:56 mizU wrote:
On November 24 2011 02:17 Latedi wrote:
On November 23 2011 23:44 mizU wrote:
On November 23 2011 23:33 Latedi wrote:
On November 23 2011 19:00 Geiko wrote:
On November 23 2011 18:59 Lightspeaker wrote:
Major brain failure in a PvZ last night:
Zerg opponent goes Hydra/Roach. What unit composition to build? I couldn't remember what on earth was needed and ended up just making a random mix and getting overrun.


Colossi stalker sentry

If you opened Stargate you can try Void + chargelot + HT(storm) but I wouldn't recommend it if you've never played like this before.


Isn't it better to go with immortals instead of voidrays and adding voidrays once zerg is on hive tech? Or do you want to use to voidrays aggressively?


Depends entirely on the zergs composition and tech ability.


Yeah, but against hydras? Seems a bit risky to me but it might work eh


You need VRs for corrupters and a possible BL switch. Immortals aren't so good against BLs.


Why would you even care about corruptors, and why would he make them? There are no colossi on the field.


Because no one goes pure roach hydra? Corrupters are on the way unless he's retarded


roach hydra is 100% fine. Protoss doesn't have colossus and as such making corruptors is a waste, and hydras is indeed a better counter to the voidrays than corruptors are as well. So making voidrays to counter corruptors which were made for no reason is a waste.
I am Latedi.
Sychar
Profile Joined November 2011
2 Posts
November 23 2011 21:19 GMT
#2318
I'm currently a Platinum level player but have only played Terran. I want to try Protoss out, want to be successful (for me that would be Diamond) and am willing to be a thinking player.

When starting out as Terran, the initial advice offered is to learn the mechanics through a TvX opening that uses 3rax marine marauder push at 50ish food. That is essentially what I played to place and am successful with its understanding.

While choosing to shift to Protoss, I've been wondering if there is a build to start with regardless of matchup, as learning the mechanics while trying to remember 3 BO's (matchup dependent that I hope to get to eventually) would be a little more than my brain could handle.

Couldn't find any in my initial search and reading of threads. Was curious what advice anyone may have? 4 Gate? XGate Robo? One of the FE's?

Or is there no "safe enough" build to get me going. Just looking for something that I can get down smoothly to start experimenting with mid-games and reaction options.

Any guidance appreciated!

Sychar
monk
Profile Blog Joined May 2009
United States8477 Posts
November 23 2011 21:28 GMT
#2319
On November 24 2011 06:19 Sychar wrote:
I'm currently a Platinum level player but have only played Terran. I want to try Protoss out, want to be successful (for me that would be Diamond) and am willing to be a thinking player.

When starting out as Terran, the initial advice offered is to learn the mechanics through a TvX opening that uses 3rax marine marauder push at 50ish food. That is essentially what I played to place and am successful with its understanding.

While choosing to shift to Protoss, I've been wondering if there is a build to start with regardless of matchup, as learning the mechanics while trying to remember 3 BO's (matchup dependent that I hope to get to eventually) would be a little more than my brain could handle.

Couldn't find any in my initial search and reading of threads. Was curious what advice anyone may have? 4 Gate? XGate Robo? One of the FE's?

Or is there no "safe enough" build to get me going. Just looking for something that I can get down smoothly to start experimenting with mid-games and reaction options.

Any guidance appreciated!

Sychar


There's no 1 build for all 3 matchups that leads to a macro game. Read this:

http://www.teamliquid.net/forum/viewmessage.php?topic_id=266786
Moderator
Latedi
Profile Blog Joined November 2010
Sweden1027 Posts
Last Edited: 2011-11-23 21:45:35
November 23 2011 21:43 GMT
#2320
On November 24 2011 06:19 Sychar wrote:
I'm currently a Platinum level player but have only played Terran. I want to try Protoss out, want to be successful (for me that would be Diamond) and am willing to be a thinking player.

When starting out as Terran, the initial advice offered is to learn the mechanics through a TvX opening that uses 3rax marine marauder push at 50ish food. That is essentially what I played to place and am successful with its understanding.

While choosing to shift to Protoss, I've been wondering if there is a build to start with regardless of matchup, as learning the mechanics while trying to remember 3 BO's (matchup dependent that I hope to get to eventually) would be a little more than my brain could handle.

Couldn't find any in my initial search and reading of threads. Was curious what advice anyone may have? 4 Gate? XGate Robo? One of the FE's?

Or is there no "safe enough" build to get me going. Just looking for something that I can get down smoothly to start experimenting with mid-games and reaction options.

Any guidance appreciated!

Sychar


3 gate robo works fine in PvP and PvT
http://wiki.teamliquid.net/starcraft2/3_Gate_Robo

For PvZ however I think 3gate expand is a good way to start
http://wiki.teamliquid.net/starcraft2/3-Gate_Sentry_Expand

Not sure if these are outdated but it should be pretty minor optimization you have to do if they are :p Like getting a unit 1 supply earlier or something like that.

Some other notes: The 3 gate robo sets you up for a safe expansion or high eco one base all in against terran. The most normal thing is to expand while making an observer and some additional units for defense. In PvP however you get an observer and then immortals or colossi as this match up is much more volatile.
I am Latedi.
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