• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 16:37
CET 21:37
KST 05:37
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy5ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool37Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Potential Updates Coming to the SC2 CN Server Weekly Cups (March 2-8): ByuN overcomes PvT block Weekly Cups (August 25-31): Clem's Last Straw? Weekly Cups (March 9-15): herO, Clem, ByuN win
Tourneys
World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 518 Radiation Zone The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ JaeDong's form before ASL [ASL21] Ro24 Preview Pt1: New Chaos ASL21 General Discussion Gypsy to Korea
Tourneys
[Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours Small VOD Thread 2.0 IPSL Spring 2026 is here!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2221 users

The Protoss Help Me Thread - Page 118

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 116 117 118 119 120 432 Next
Make sure you read the OP before asking a question. Asking a question already addressed in the OP will result in moderation action.
-MoOsE-
Profile Joined March 2011
United States236 Posts
November 25 2011 01:26 GMT
#2341
On November 24 2011 18:08 MooSlapper wrote:
Thanks for tips guys!

"A 1 gate expo doesn't really lose to a gasless expand."-- I was referring to when I react to a gasless FE by adding more gates, chroning stalkers, and preparing for a marine rush. That is when I fall behind. I have trouble differentiating between the two. Also, once I verify they are gasless FEing, I find it hard to put pressure on them because it is common to find 3 bunkers protecting their choke. What do you guys think about getting an early 3rd against gasless FE since their tech is usually delayed?

DO you have any links or guides to 2 gate robo or 3 gate FE builds, or can you give any advice on the best way to carry it out vaguely? Specifically, I would like to know how to play them as in--- with 3 gate expand, what is my good timing to utilize those 3 gates and put on pressure? Do you delay the nexus in favor of units or do you drop the nexus THEN use your gates to immiedatey put pressure on? For the 2 gate robo, do you expand immediately after you drop your robo or do you put pressure on with immortal & gateway units early?

Anyone do hallucination after WG? It might be faster & cheaper than dropping a quick robo if you suspect 1 base, so you can immedaitely scout them with fast pheonixes and be very reactive.



Have you truly held off a thor rush with a 1 gate FE? What is your technique?



Just a little bit of advice for holding a marine/scv allin. I have never lost to one in a long time with this. If you see it coming just cancel nexus, chrono a stalker, and throw up 3 pylons at the top of the ramp. By doing this you block off your ramp from the scvs and almost half the dps, now with your two stalkers kill the marines and you win.
The King in the North Fighting
MooSlapper
Profile Joined November 2011
United States113 Posts
November 25 2011 02:01 GMT
#2342
Hey Moose---

So you mean you block your ramp with the pylons, so the SCVs are hitting at them while you shoot at the stalker with better range?

Interesting idea.

Do you get 2 or 3 gates?

Do you have any replays of you holding one off please?
MooSlap OP
-MoOsE-
Profile Joined March 2011
United States236 Posts
Last Edited: 2011-11-25 02:17:24
November 25 2011 02:13 GMT
#2343
On November 25 2011 11:01 MooSlapper wrote:
Hey Moose---

So you mean you block your ramp with the pylons, so the SCVs are hitting at them while you shoot at the stalker with better range?

Interesting idea.

Do you get 2 or 3 gates?

Do you have any replays of you holding one off please?



Yes exactly this, I can hold with a one gate expo, as long as you scout it before they reach your nexus. Because you need time to chrono the 2nd stalker and get the 3 pylons up. you block the ramp on the high ground. It works out nicely due to the fact that you get 300 minerals from cancelling the nexus.

edit: if anyone wants to do the build against me. I'll be able to post a replay.
And we are talking about the ~6 marines/scv all in right?
The King in the North Fighting
Patymac
Profile Blog Joined November 2011
United States7 Posts
Last Edited: 2011-11-25 04:17:37
November 25 2011 03:30 GMT
#2344
What is a good continuation of a 4 gate 2 gas in PvZ if that's even viable?
zeehar
Profile Blog Joined July 2010
Korea (South)3804 Posts
November 25 2011 04:01 GMT
#2345
it's viable as long as you don't lose many sentries and the zerg doesn't have too many drones by the time you withdraw, and you start your natural nexus during your attack. although these conditions may be difficult, you can transition into either robo or twilight depending on how the zerg has reacted.
I AM THE UNIVERSAL CONSTANT
Alphafury
Profile Joined November 2011
Australia13 Posts
November 25 2011 04:15 GMT
#2346
I've recently had alot of success with stargate play in PvP, I find alot of people at a lower level (platinum/low-diamond) don't know how to play against it due to it being uncommon. However, I seem to auto-lose if my opponent 4-gates as I have no tech advantage to really hold off until such as immortals with robo builds. I understand I can hold off the 4-gate with sentries, but what then? Only seems to delay my death. Do i need to incorporate an early robo into my stargate play? should I be going 3-gate into stargate or gate-stargate-2gates?
Patymac
Profile Blog Joined November 2011
United States7 Posts
Last Edited: 2011-11-25 05:21:25
November 25 2011 04:22 GMT
#2347
I just beat a hard Zerg AI with a 4 gate 1 gas for the first time and I'd love some critique on it. http://www.mediafire.com/?v87vshnbxebj9u5 (BTW I'm a bronze/silver player so any critique including overall game play mistakes would be greatly appreciated.)
Geiko
Profile Blog Joined June 2010
France1952 Posts
November 25 2011 07:02 GMT
#2348
On November 25 2011 13:15 Alphafury wrote:
I've recently had alot of success with stargate play in PvP, I find alot of people at a lower level (platinum/low-diamond) don't know how to play against it due to it being uncommon. However, I seem to auto-lose if my opponent 4-gates as I have no tech advantage to really hold off until such as immortals with robo builds. I understand I can hold off the 4-gate with sentries, but what then? Only seems to delay my death. Do i need to incorporate an early robo into my stargate play? should I be going 3-gate into stargate or gate-stargate-2gates?


2 gate into stargate is best. Search TL for my defensive 3 gate guide and do that and you'll be fine. Once you get good enough at it you can even take out the third gate and get mot probes.
geiko.813 (EU)
GiygaS
Profile Blog Joined September 2010
Canada1043 Posts
November 25 2011 07:15 GMT
#2349
I'm coming back after an absence due to rl things. Anyway, I was platinum Toss when I left, and 1/1/1 was the thing to figure out. Has that been stopped yet? What are the standards for each match up now? It seems PvZ has just added Warp Prisms in to standard play with greedier expos, but what is this new PvP I hear about? Sorry if I'm asking too many questions, I'm just lost
AKA gigyas, gigas, giygas khan, giyga khan, giyga...
Felo
Profile Blog Joined October 2010
Germany392 Posts
November 25 2011 07:22 GMT
#2350
On November 25 2011 16:15 GiygaS wrote:
I'm coming back after an absence due to rl things. Anyway, I was platinum Toss when I left, and 1/1/1 was the thing to figure out. Has that been stopped yet? What are the standards for each match up now? It seems PvZ has just added Warp Prisms in to standard play with greedier expos, but what is this new PvP I hear about? Sorry if I'm asking too many questions, I'm just lost


a.) 1/1/1 still is hard to hold, but the common method is to 1-Gate-Expand as soon as you see your opponent walling off his ramp. If he goes for a gasless expansion, proceed as normal (go either up to colossi or high templars, double forge is also pretty popular as of now). If he's playing 1/1/1 then just go up to 5 Gates, 1 Robo and pump Immortal/Zealot with as few stalkers as possible.

This post has a lot of answers, including a link to a thread with all the current common build orders.

All in all not that much has changed, Warp Prisms are good in all match-ups as of now, PvP has slightly shifted away from 4-Gating and its possible to be more greedy with tech than before because your ramp is much easier to hold (they changed the way you can look up the ramp and the pylon range decrease work together to make high-ground-warp-ins nearly impossible). Apart from that everything is still the same for the most part - Observer/Blink is still one of the most played builds while Chargelot/Archon seems to be the more favorite Midgamecomposition nowadays.
EU GML P | Check my Stream (with commentary!) -> www.twitch.tv/xFelo
MooSlapper
Profile Joined November 2011
United States113 Posts
November 25 2011 11:46 GMT
#2351
MoOoOOOOOOOO!!!!!!

Yo... help a moo.

1.) PvZ

--- Lately, I have been FFEing always with about 6-7 gates and a twilight with double forge. I ahve been scouting with hallucination and only getting robo if I see roaches/hydras on the prowl, and if its just lings/banes/muts I dont really feel like I need the robo THAT much. I mean, it would be nice to get observers on the field and warp prism for sentrys + blink stalker high ground (a most splendiferous combination, I tell u!). Is this blasphamous? Or, can I save $/gas by skipping robo until I see unit comps that need it?

---Is getting 7 gates considered an all in? If you plan to go robo, how many gates should you have accompanying it (initially--- obviously you add more as the days go by)

---How soon do you get your robo in an FFE? I figure you need it pretty quick for observer, so, do you generally build it fairly fast?
MooSlap OP
Geiko
Profile Blog Joined June 2010
France1952 Posts
Last Edited: 2011-11-25 16:37:58
November 25 2011 16:35 GMT
#2352
On November 25 2011 20:46 MooSlapper wrote:
MoOoOOOOOOOO!!!!!!

Yo... help a moo.

1.) PvZ

--- Lately, I have been FFEing always with about 6-7 gates and a twilight with double forge. I ahve been scouting with hallucination and only getting robo if I see roaches/hydras on the prowl, and if its just lings/banes/muts I dont really feel like I need the robo THAT much. I mean, it would be nice to get observers on the field and warp prism for sentrys + blink stalker high ground (a most splendiferous combination, I tell u!). Is this blasphamous? Or, can I save $/gas by skipping robo until I see unit comps that need it?

---Is getting 7 gates considered an all in? If you plan to go robo, how many gates should you have accompanying it (initially--- obviously you add more as the days go by)

---How soon do you get your robo in an FFE? I figure you need it pretty quick for observer, so, do you generally build it fairly fast?


Double forge isn't very good in PvZ imo. At least not before your second expo.

In PvZ you don't think in terms of "what buildings do I get" but more in terms of what you wish to accomplish. Are you getting that many gates to do a quick warpgate push to deny a third ? Or just to mass up on blink stalkers to pressure and be able to secure your third ? Generally, you'll want to use a strategy that allows you to pressure a bit and get your third up relatively quickly while defending the counter push.

Depending on your strat, you'll run into a wall or not and you'll find out if you need the robo or not. For example, 6 gate +1 zealot pushes hit early enough that you don't need a robo. 7 gate +2 blink stalker pushes are usually too late and they can defend with burrowed roaches so you need the robo.
Also you need to think about your transition. If they defend with hydras and directly go for the counter push, how early do you need your robo to have colossi out in time ?
In PvZ it's really up to you to decide how many buildings you want, there are as many viable builds as combinations of buildings you can get.

But yeah otherwise, 7 gate blink stalkers with double forge upgrades is pretty much an all in build ^^

A good macro build is FFE into 4 gate robo. Defend with 4-5 sentries, not more, then pressure a little bit with first units. Get a robo bay and scout with obs. Cancel robo bay if you see mutas, or other wise start making colossi and take your expo when you have your first colossus.
geiko.813 (EU)
zmansman17
Profile Joined March 2011
United States2567 Posts
November 25 2011 18:18 GMT
#2353
On November 24 2011 06:19 Sychar wrote:
I'm currently a Platinum level player but have only played Terran. I want to try Protoss out, want to be successful (for me that would be Diamond) and am willing to be a thinking player.

When starting out as Terran, the initial advice offered is to learn the mechanics through a TvX opening that uses 3rax marine marauder push at 50ish food. That is essentially what I played to place and am successful with its understanding.

While choosing to shift to Protoss, I've been wondering if there is a build to start with regardless of matchup, as learning the mechanics while trying to remember 3 BO's (matchup dependent that I hope to get to eventually) would be a little more than my brain could handle.

Couldn't find any in my initial search and reading of threads. Was curious what advice anyone may have? 4 Gate? XGate Robo? One of the FE's?

Or is there no "safe enough" build to get me going. Just looking for something that I can get down smoothly to start experimenting with mid-games and reaction options.

Any guidance appreciated!

Sychar


I think you'll find a lot of success with Toss. Many of my Terran friends have started playing Toss to learn to play the race. After about 60 games, I hit top 8 master Toss, beating some gm mmr players. Really if you can play Terran well, you won't have that much difficulty learning Toss. Whereas Terran is founded on micro, but also relies on macro, Toss really only requires macro and your micro will just make you a much stronger player for that race.

For me, bringing Terran micro and decision making to the Toss race has allowed me to move up quickly. Granted, Toss is much more reactive than Terran and relies on scouting. But the whole idea of decision making is largely the same. If you FFE v. zerg you must be aware of when the zerg expands, drone saturation, amount of larva to know if they will all in or attempt to outmacro you.

♞ - His EKG is flattening get me a defib stat! Prepped and Ready! - ♞
Fairwell
Profile Joined July 2011
Austria195 Posts
November 25 2011 18:34 GMT
#2354
On November 22 2011 09:38 CecilSunkure wrote:
Show nested quote +
On November 22 2011 09:29 PoisedYeTi wrote:
PVP question:

What in gods name do i do if we both go 3 gate phoenix?

Can i transition out or am i stuck perpetually making phoenix incase i lose air dominance and is that really an important factor in PvP?

You should try getting +1 air attack and get Voidrays + Zealots. Focus things down with the Voidrays during the engagement one at a time.


That's actually wrong. Phoenix beat Voidrays in cost with the same upgrades, even if you get your voidrays charged up they don't win. So once both players go for phoenix and you totally lose air control switching over to voidrays makes no sense at all. You can do quick testing on that in the unit tester if you don't believe me or just do some quick math on that subject. Furthermore you won't be able to ever to any harass with your voidrays or be able to outrun the phoenix while your opponent has the opportunity to do so. A very common unit you see along heavy phoenix play is the chargelot, a unit where voidrays also don't quite make sense.

You should be making a quick transition into archons and get one or two additional canons up for your mineral lines if needed.
If you are interested in pvp phoenix play (the right transitions, what works and doesn't work etc) you should give EG.Axlsav's stream a chance, he has been doing it for quite a while now as his standard in pvp.
InvXXVII
Profile Joined March 2011
Canada242 Posts
Last Edited: 2011-11-25 20:27:11
November 25 2011 18:43 GMT
#2355
A good loser is still a loser.
InvXXVII
Profile Joined March 2011
Canada242 Posts
Last Edited: 2011-11-25 18:45:29
November 25 2011 18:44 GMT
#2356
On November 26 2011 03:43 InvXXVII wrote:
On November 25 2011 13:22 Patymac wrote:
I just beat a hard Zerg AI with a 4 gate 1 gas for the first time and I'd love some critique on it. http://www.mediafire.com/?v87vshnbxebj9u5 (BTW I'm a bronze/silver player so any critique including overall game play mistakes would be greatly appreciated.)


I didnt watch the whole replay (the first 5 minutes were enough) and this is what I am getting.

Your build is not refined (at all). I used to have this problem too when I was in bronze league. I'm sensing that you are just building wtv you feel like building. Although this might be fine with higher level players, it isn't a good idea to do this when you are looking to improve. Practice on thinking in advance (e.g.: "I want my gateway on 12, and I want a cy core immediately after the gate is done"). It's never a good idea to go: "Oh my gate just finished, I guess I'll get a core now", You might want to find a specific build order that is easy to execute (like the 4 gate: you can easily find build orders for that by searching TL) and practice on throwing down your buildings exactly when they are supposed to go down. After you've mastered that come back again and find another thing to practice on.
_________________________________


I'm a mid master protoss (although I feel like my skill is just high diamond) and I want to drastically improve my overall play. I was just wondering whether you higher level players (masters and up only please) think it's useful to off-race a bit. By useful, I mean "worth taking time off practicing with my main race". Obviously, off-racing will help in one way or the other, but I just wanted to know whether it is useful at my level.

Sorry double post. Can someone take it off?
A good loser is still a loser.
Xanatoss
Profile Joined May 2010
Germany539 Posts
November 25 2011 22:46 GMT
#2357
On November 26 2011 03:44 InvXXVII wrote:
I'm a mid master protoss (although I feel like my skill is just high diamond) and I want to drastically improve my overall play. I was just wondering whether you higher level players (masters and up only please) think it's useful to off-race a bit. By useful, I mean "worth taking time off practicing with my main race". Obviously, off-racing will help in one way or the other, but I just wanted to know whether it is useful at my level.


I did start Offracing with T a few Days ago and can highly recommend it to players with decent mechanics who aim to improve their Mainrace. Like Ver described it in his Guide about Improvement, it is a whole other world to read about Matchup-Dynamics and actually _feel_ them. The struggle to threaten a Protoss FE with Bio, the vulnerability to stalkers without marauders, the dependency on Bunkers before Medivacs, the Meatgrinder-Feeling if you stay in all that P-Splash etc etc
My Game Sense about PvT improved a lot since I started offracing. Best part is, even the basic 1 Rax-Marauder Expand into 3 Rax Medivac gives enough impressions about the race and its Dynamics.
The chair slowly turns around. You see his face, but it can't be. He's not supposed to be here. Not him. Not a Protoss. Not THAT Protoss. MC says, "Hi Greg, long time no see." You back slowly out of the booth. But you can't. It's already forcefielded.
MooSlapper
Profile Joined November 2011
United States113 Posts
Last Edited: 2011-11-26 03:59:54
November 26 2011 03:58 GMT
#2358
PvZ - Zealots & Roaches

Hey guys,

most people don't build zealots when they are up against roaches, because they are easily kited. However, they are proven to be cost effective fighting roaches head to head--- right? That being said, shouldn't zealots vs roaches depend whether you are on the offensive OR the defensive?

For instance, pursuing roaches with zealots makes littel sense,

but if you are gettnig overwhelmed by roaches, I'd imagine adding zealots to your stalker/sentry ball would be a wise choice since roaches try to get in close to your stalkers so all are in range. This way, if you are on defense add zealots for a cheap front line that is cost effective vs the roach. They will be forced to confront your melee units, and since you are being defensive, simply don't chase them if they try to kite. You can use your zealot wall & outrange them with your stalkers. Also, can't sentries be used to make zealots take down roaches?





MooSlap OP
InvXXVII
Profile Joined March 2011
Canada242 Posts
Last Edited: 2011-11-26 07:06:00
November 26 2011 07:03 GMT
#2359
On November 26 2011 12:58 MooSlapper wrote:
PvZ - Zealots & Roaches

Hey guys,

most people don't build zealots when they are up against roaches, because they are easily kited. However, they are proven to be cost effective fighting roaches head to head--- right? That being said, shouldn't zealots vs roaches depend whether you are on the offensive OR the defensive?

For instance, pursuing roaches with zealots makes littel sense,

but if you are gettnig overwhelmed by roaches, I'd imagine adding zealots to your stalker/sentry ball would be a wise choice since roaches try to get in close to your stalkers so all are in range. This way, if you are on defense add zealots for a cheap front line that is cost effective vs the roach. They will be forced to confront your melee units, and since you are being defensive, simply don't chase them if they try to kite. You can use your zealot wall & outrange them with your stalkers. Also, can't sentries be used to make zealots take down roaches?



Well if you are planning to make zealots, your ff have to be perfect (like very perfect): good enough to trap the roaches without walling out the zealots. Also, zealots are melee units, which means that a big ball of zealots isn't good because they need to surround the roaches before they start attacking. Unlike speedlings, zealots are slow as shit, and the leg speed allows you one guaranteed hit, but you can't rely on it to surround the enemy. Add to that the fact that Protoss usually prefer to engage in tight chokes (for forcefields, colossi, and storms) that dont allow surrounds. That is why I would prefer making stalkers sentries to combat roaches instead of zealots.
A good loser is still a loser.
ThePianoDentist
Profile Joined July 2011
United Kingdom698 Posts
November 26 2011 10:08 GMT
#2360
in PvT i sometimes die to a kind of 2 base stim concussive shell timing push. obviously if i spot this coming i should maybe skimp on teching too hard and maybe cut a few probes as if i hold it off he's still stuck on barracks only so a collosi push will obliterate him...but any pointers on how to spot this, how many barracks before a factory should i start to worry? i dont want to say x time because im assuming that'll be greatly different whether it was one rax fe or a kind of 1 base 2/3 barracks push i often face.

also im having trouble deciding between one forge and earlier collossi versus double forge, I feel double forge just sets you up for lategame so great but my unit control seems lacklustre and i really need some kind of area of effect. Is there any early indications people use of whether or not the terran player will be very aggressive off of two bases or is looking to play heavy macro.

finally in PvZ i feel one base opening leading to an expansion (1 gate sentry expo or 3 gate sentry expo) on maps where ffe is hard to defend seem unplayable. From playing zerg I did the same thing I just have a wave of roaches and lings right when the protoss player wants to expand and it just crushes the expo. off of 3 gate expo should i wait until i have a few stalkers with my sentries to expo if i sense roach aggression, I just feel really far behind economically if i do this and therefore why would i do this rather than just 4 gating? i do try and pressure and not let the zerg drone but any pressure just tends to get crushed. are there any kind of 1 gate stargate expand build or something like that where i can have a void ray for any roach pressure with the added benefit of making it a wee bit harder for zerg to take a third? I did watch a replay or two and often when i 1 gate expo'd i noticed it wasnt until he spotted me sending a probe to the low ground with my miniscule force that he flooded lings, does anybody fake and have success with faking a 1 gate expo when actually playing a safer maybe 3 gate expo to tempt an effectively all-in from zerg where you can just forcefield your ramp. maybe my forcefield usage just needs to improve to play 1 base expo :/
Brood War Protoss, SC2 Terran/Protoss
Prev 1 116 117 118 119 120 432 Next
Please log in or register to reply.
Live Events Refresh
PSISTORM Gaming Misc
20:00
FSL showmatch Nachoz vs all
Freeedom25
Liquipedia
BSL
20:00
S22 - Open Qualifier #3
ZZZero.O77
LiquipediaDiscussion
LAN Event
16:00
StarCraft Madness Day 2
Airneanach160
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 434
ROOTCatZ 64
Ketroc 47
StarCraft: Brood War
Calm 2732
Mini 472
Zeus 300
Shuttle 117
Dewaltoss 96
actioN 83
ZZZero.O 77
ggaemo 71
Oya187 32
IntoTheRainbow 17
Dota 2
monkeys_forever157
Counter-Strike
fl0m4751
pashabiceps1785
Super Smash Bros
hungrybox708
Heroes of the Storm
Liquid`Hasu673
Other Games
summit1g5726
Grubby3001
FrodaN2494
Liquid`RaSZi2104
B2W.Neo845
ceh9334
mouzStarbuck133
ToD114
Hui .85
JuggernautJason30
UpATreeSC21
deth0
Organizations
Other Games
gamesdonequick1003
Dota 2
PGL Dota 2 - Main Stream73
StarCraft 2
angryscii 32
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Hupsaiya 126
• HeavenSC 20
• Sammyuel 10
• Reevou 10
• Kozan
• Migwel
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV319
League of Legends
• Nemesis4117
• Shiphtur499
Other Games
• imaqtpie1436
Upcoming Events
Replay Cast
12h 23m
Afreeca Starleague
13h 23m
Sharp vs Scan
Rain vs Mong
Wardi Open
15h 23m
Monday Night Weeklies
20h 23m
Sparkling Tuna Cup
1d 13h
Afreeca Starleague
1d 13h
Soulkey vs Ample
JyJ vs sSak
Replay Cast
2 days
Afreeca Starleague
2 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
2 days
Replay Cast
3 days
[ Show More ]
KCM Race Survival
3 days
The PondCast
3 days
WardiTV Team League
3 days
Replay Cast
4 days
WardiTV Team League
4 days
RSL Revival
5 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
5 days
Platinum Heroes Events
5 days
BSL
5 days
RSL Revival
6 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
6 days
BSL
6 days
Liquipedia Results

Completed

Jeongseon Sooper Cup
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.